96 DWORD vertex_shader_declaration[]=
99 (D3DVSD_REG(0, D3DVSDT_FLOAT3)),
100 (D3DVSD_REG(1, D3DVSDT_FLOAT3)),
101 (D3DVSD_REG(2, D3DVSDT_D3DCOLOR)),
102 (D3DVSD_REG(3, D3DVSDT_FLOAT2)),
103 (D3DVSD_REG(4, D3DVSDT_FLOAT3)),
104 (D3DVSD_REG(5, D3DVSDT_FLOAT3)),
105 (D3DVSD_REG(6, D3DVSDT_FLOAT3)),
112 vertex_shader_declaration
118 vertex_shader_declaration
virtual TextureClass * Get_Texture(const char *filename, MipCountType mip_level_count=MIP_LEVELS_ALL, WW3DFormat texture_format=WW3D_FORMAT_UNKNOWN, bool allow_compression=true, TextureBaseClass::TexAssetType type=TextureBaseClass::TEX_REGULAR, bool allow_reduction=true)