HierarchySaveClass * HTree
GeometryExportContextClass(char *model_name, ChunkSaveClass &csave, MaxWorldInfoClass &world_info, W3dExportOptionsStruct &options, HierarchySaveClass *htree, INode *origin, INodeListClass *origin_list, TimeValue curtime, unsigned int *materialColors)
unsigned int * materialColors
MaxWorldInfoClass & WorldInfo
Progress_Meter_Class * ProgressMeter
char * materialColorTexture
MW: number of used house colors.
INodeListClass * OriginList
W3dExportOptionsStruct & Options
int numHouseColors
MW: number of used material colors.
int numMaterialColors
MW: holds all used material colors.
~GeometryExportContextClass(void)