Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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geometryexportcontext.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : Max2W3D *
24 * *
25 * $Archive:: /Commando/Code/Tools/max2w3d/geometryexportcontext.h $*
26 * *
27 * Original Author:: Greg Hjelstrom *
28 * *
29 * $Author:: Greg_h $*
30 * *
31 * $Modtime:: 10/19/00 11:32a $*
32 * *
33 * $Revision:: 1 $*
34 * *
35 *---------------------------------------------------------------------------------------------*
36 * Functions: *
37 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
38
39
40#ifndef GEOMETRYEXPORTCONTEXT_H
41#define GEOMETRYEXPORTCONTEXT_H
42
43#include <Max.h>
44
45class ChunkSaveClass;
48class INodeListClass;
51
52
60{
61public:
62 GeometryExportContextClass( char * model_name,
63 ChunkSaveClass & csave,
64 MaxWorldInfoClass & world_info,
65 W3dExportOptionsStruct & options,
66 HierarchySaveClass * htree,
67 INode * origin,
68 INodeListClass * origin_list,
69 TimeValue curtime,
70 unsigned int *materialColors
71 ) :
72 CSave(csave),
73 WorldInfo(world_info),
74 Options(options),
75 CurTime(curtime),
76 HTree(htree),
77 OriginList(origin_list),
78 Origin(origin),
85 {
86 ModelName = strdup(model_name);
87 OriginTransform = Origin->GetNodeTM(CurTime);
88 }
89
91 {
92 delete[] ModelName;
93 }
94
95 char * ModelName;
99 TimeValue CurTime;
102
103 INode * Origin;
106 unsigned int * materialColors;
109 char * materialColorTexture; //MW: texture to hold material colors
110};
111
112
113
114#endif //GEOMETRYEXPORTCONTEXT_H
115
#define NULL
Definition BaseType.h:92
GeometryExportContextClass(char *model_name, ChunkSaveClass &csave, MaxWorldInfoClass &world_info, W3dExportOptionsStruct &options, HierarchySaveClass *htree, INode *origin, INodeListClass *origin_list, TimeValue curtime, unsigned int *materialColors)
Progress_Meter_Class * ProgressMeter
char * materialColorTexture
MW: number of used house colors.
W3dExportOptionsStruct & Options
int numHouseColors
MW: number of used material colors.
int numMaterialColors
MW: holds all used material colors.