#include "util.h"
#include "w3dutil.h"
#include "skin.h"
#include "skindata.h"
#include "modstack.h"
Go to the source code of this file.
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| Matrix3 | Cleanup_Orthogonal_Matrix (Matrix3 &mat) |
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| void | Set_W3D_Name (char *set_name, const char *src) |
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| void | Split_Node_Name (const char *name, char *set_base, char *set_exten, int *set_exten_index) |
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| bool | Append_Lod_Character (char *meshname, int lod_level, INodeListClass *origin_list) |
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| void | Create_Full_Path (char *full_path, const char *curr, const char *rel_path) |
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| void | Create_Relative_Path (char *rel_path, const char *curr, const char *full_path) |
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| bool | Is_Full_Path (char *path) |
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| bool | Is_Max_Tri_Mesh (INode *node) |
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| bool | Is_Damage_Root (INode *node) |
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| bool | Is_Origin (INode *node) |
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| bool | Is_Base_Origin (INode *node) |
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| int | Get_Lod_Level (INode *node) |
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| int | Get_Damage_State (INode *node) |
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| INode * | Find_Named_Node (char *nodename, INode *root) |
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◆ MAX_NODE_NAME_LEN
| #define MAX_NODE_NAME_LEN 256 |
◆ PathCharType
| Enumerator |
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| NULL_CHAR | |
| SLASH_CHAR | |
| PLAIN_CHAR | |
Definition at line 279 of file util.cpp.
◆ Append_Lod_Character()
| bool Append_Lod_Character |
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char * | meshname, |
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int | lod_level, |
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INodeListClass * | origin_list ) |
◆ Cleanup_Orthogonal_Matrix()
◆ Create_Full_Path()
| void Create_Full_Path |
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char * | full_path, |
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const char * | curr, |
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const char * | rel_path ) |
◆ Create_Relative_Path()
| void Create_Relative_Path |
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char * | rel_path, |
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const char * | curr, |
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const char * | full_path ) |
◆ Find_Named_Node()
| INode * Find_Named_Node |
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char * | nodename, |
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INode * | root ) |
◆ Get_Damage_State()
| int Get_Damage_State |
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INode * | node | ) |
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◆ Get_Lod_Level()
| int Get_Lod_Level |
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INode * | node | ) |
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◆ Is_Base_Origin()
| bool Is_Base_Origin |
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INode * | node | ) |
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◆ Is_Damage_Root()
| bool Is_Damage_Root |
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INode * | node | ) |
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◆ Is_Full_Path()
| bool Is_Full_Path |
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char * | path | ) |
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◆ Is_Max_Tri_Mesh()
| bool Is_Max_Tri_Mesh |
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INode * | node | ) |
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◆ Is_Origin()
| bool Is_Origin |
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INode * | node | ) |
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◆ Set_W3D_Name()
| void Set_W3D_Name |
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char * | set_name, |
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const char * | src ) |
◆ Split_Node_Name()
| void Split_Node_Name |
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const char * | name, |
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char * | set_base, |
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char * | set_exten, |
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int * | set_exten_index ) |
◆ EPSILON
| const float EPSILON = 0.00001f |