Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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cardinalspline.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WWMath *
24 * *
25 * $Archive:: /VSS_Sync/wwmath/cardinalspline.h $*
26 * *
27 * Author:: Greg Hjelstrom *
28 * *
29 * $Modtime:: 6/13/01 2:18p $*
30 * *
31 * $Revision:: 4 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37
38#if defined(_MSC_VER)
39#pragma once
40#endif
41
42#ifndef CARDINALSPLINE_H
43#define CARDINALSPLINE_H
44
45#include "hermitespline.h"
46
52{
53public:
54
55 virtual int Add_Key(const Vector3 & point,float t);
56 virtual void Remove_Key(int i);
57 virtual void Clear_Keys(void);
58
59 virtual void Set_Tightness(int i,float tightness);
60 virtual float Get_Tightness(int i);
61
62 virtual void Update_Tangents(void);
63
64 // save-load support
65 virtual const PersistFactoryClass & Get_Factory(void) const;
66 virtual bool Save(ChunkSaveClass &csave);
67 virtual bool Load(ChunkLoadClass &cload);
68
69protected:
70
72};
73
74
80{
81public:
82
83 virtual int Add_Key(float point,float t);
84 virtual void Remove_Key(int i);
85 virtual void Clear_Keys(void);
86
87 virtual void Set_Tightness(int i,float tightness);
88 virtual float Get_Tightness(int i);
89
90 virtual void Update_Tangents(void);
91
92 // save-load support
93 virtual const PersistFactoryClass & Get_Factory(void) const;
94 virtual bool Save(ChunkSaveClass &csave);
95 virtual bool Load(ChunkLoadClass &cload);
96
97protected:
98
100};
101
102
103#endif
104
virtual void Clear_Keys(void)
virtual bool Load(ChunkLoadClass &cload)
virtual int Add_Key(float point, float t)
virtual bool Save(ChunkSaveClass &csave)
DynamicVectorClass< float > Tightness
virtual void Update_Tangents(void)
virtual void Set_Tightness(int i, float tightness)
virtual float Get_Tightness(int i)
virtual const PersistFactoryClass & Get_Factory(void) const
virtual void Remove_Key(int i)
virtual void Clear_Keys(void)
virtual void Set_Tightness(int i, float tightness)
virtual void Remove_Key(int i)
virtual bool Load(ChunkLoadClass &cload)
virtual int Add_Key(const Vector3 &point, float t)
virtual float Get_Tightness(int i)
virtual bool Save(ChunkSaveClass &csave)
virtual const PersistFactoryClass & Get_Factory(void) const
DynamicVectorClass< float > Tightness
virtual void Update_Tangents(void)