42#ifndef CARDINALSPLINE_H
43#define CARDINALSPLINE_H
83 virtual int Add_Key(
float point,
float t);
virtual void Clear_Keys(void)
virtual bool Load(ChunkLoadClass &cload)
virtual int Add_Key(float point, float t)
virtual bool Save(ChunkSaveClass &csave)
DynamicVectorClass< float > Tightness
virtual void Update_Tangents(void)
virtual void Set_Tightness(int i, float tightness)
virtual float Get_Tightness(int i)
virtual const PersistFactoryClass & Get_Factory(void) const
virtual void Remove_Key(int i)
virtual void Clear_Keys(void)
virtual void Set_Tightness(int i, float tightness)
virtual void Remove_Key(int i)
virtual bool Load(ChunkLoadClass &cload)
virtual int Add_Key(const Vector3 &point, float t)
virtual float Get_Tightness(int i)
virtual bool Save(ChunkSaveClass &csave)
virtual const PersistFactoryClass & Get_Factory(void) const
DynamicVectorClass< float > Tightness
virtual void Update_Tangents(void)
HermiteSpline1DClass(void)
HermiteSpline3DClass(void)