Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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wbview.cpp File Reference
#include "stdafx.h"
#include "resource.h"
#include "CUndoable.h"
#include "CFixTeamOwnerDialog.h"
#include "worldbuilder.h"
#include "worldbuilderdoc.h"
#include "wbview.h"
#include "wheightmapedit.h"
#include "MainFrm.h"
#include "Common/Debug.h"
#include "Common/ThingTemplate.h"
#include "W3DDevice/GameClient/HeightMap.h"
#include "GlobalLightOptions.h"
#include "PlayerListDlg.h"
#include "TeamsDialog.h"
#include "LayersList.h"

Go to the source code of this file.

Variables

HWND ApplicationHWnd
 our application window handle
 

Variable Documentation

◆ ApplicationHWnd

HWND ApplicationHWnd
extern

our application window handle

application main window handle

Todo
: this is a quick hack for adding/removing/testing breaking waves inside the client. Will need to move this code to an external editor at some pont.

application main window handle

our application window handle

Definition at line 79 of file WinMain.cpp.