Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
camerashakesystem.h
Go to the documentation of this file.
1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WWPhys *
24 * *
25 * $Archive:: /Commando/Code/wwphys/camerashakesystem.h $*
26 * *
27 * Original Author:: Greg Hjelstrom *
28 * *
29 * $Author:: Greg_h $*
30 * *
31 * $Modtime:: 7/13/00 4:06p $*
32 * *
33 * $Revision:: 1 $*
34 * *
35 *---------------------------------------------------------------------------------------------*
36 * Functions: *
37 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
38
39#ifndef CAMERASHAKESYSTEM_H
40#define CAMERASHAKESYSTEM_H
41
42
43#include "always.h"
44#include "vector3.h"
45#include "multilist.h"
46#include "mempool.h"
47
48class CameraClass;
49
56{
57public:
58
61
62 enum
63 {
66 };
67
68 void Add_Camera_Shake( const Vector3 & position,
69 float radius = 50.0f,
70 float duration = 1.5f,
71 float power = 1.0f );
72 void Timestep(float dt);
73 bool IsCameraShaking(void);
74 void Update_Camera_Shaker(Vector3 camera_position, Vector3 * shaker_angles);
75
76protected:
77
83 class CameraShakerClass : public MultiListObjectClass, public AutoPoolClass<CameraShakerClass,256>
84 {
85 public:
86 CameraShakerClass(const Vector3 & position,float radius,float duration,float power);
88
89 void Timestep(float dt) { ElapsedTime += dt; }
90 bool Is_Expired(void) { return (ElapsedTime >= Duration); }
91 void Compute_Rotations(const Vector3 & pos,Vector3 * set_angles);
92
93 protected:
94
96 float Radius;
97 float Duration;
98 float Intensity;
99
103 };
104
106
107};
108
109extern CameraShakeSystemClass CameraShakerSystem; //WST 11/12/2002 This is the new Camera Shaker system upgrade
110
111
112#endif //CAMERASHAKESYSTEM_H
113
CameraShakeSystemClass CameraShakerSystem
void Compute_Rotations(const Vector3 &pos, Vector3 *set_angles)
CameraShakerClass(const Vector3 &position, float radius, float duration, float power)
void Add_Camera_Shake(const Vector3 &position, float radius=50.0f, float duration=1.5f, float power=1.0f)
MultiListClass< CameraShakerClass > CameraShakerList
void Update_Camera_Shaker(Vector3 camera_position, Vector3 *shaker_angles)