39#ifndef CAMERASHAKESYSTEM_H
40#define CAMERASHAKESYSTEM_H
70 float duration = 1.5f,
CameraShakeSystemClass CameraShakerSystem
void Compute_Rotations(const Vector3 &pos, Vector3 *set_angles)
CameraShakerClass(const Vector3 &position, float radius, float duration, float power)
void Add_Camera_Shake(const Vector3 &position, float radius=50.0f, float duration=1.5f, float power=1.0f)
~CameraShakeSystemClass(void)
MultiListClass< CameraShakerClass > CameraShakerList
CameraShakeSystemClass(void)
bool IsCameraShaking(void)
void Update_Camera_Shaker(Vector3 camera_position, Vector3 *shaker_angles)
MultiListObjectClass(void)