#include <camerashakesystem.h>
Inherits MultiListObjectClass, and AutoPoolClass< CameraShakerClass, 256 >.
CameraShakerClass This class encapsulates the current state of a camera shaker. It is a multi-list object and is allocated in pools.
Definition at line 83 of file camerashakesystem.h.
◆ CameraShakerClass()
| CameraShakeSystemClass::CameraShakerClass::CameraShakerClass |
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const Vector3 & | position, |
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float | radius, |
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float | duration, |
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float | power ) |
◆ ~CameraShakerClass()
| CameraShakeSystemClass::CameraShakerClass::~CameraShakerClass |
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void | | ) |
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◆ Compute_Rotations()
| void CameraShakeSystemClass::CameraShakerClass::Compute_Rotations |
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const Vector3 & | pos, |
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Vector3 * | set_angles ) |
◆ Is_Expired()
| bool CameraShakeSystemClass::CameraShakerClass::Is_Expired |
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void | | ) |
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◆ Timestep()
| void CameraShakeSystemClass::CameraShakerClass::Timestep |
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float | dt | ) |
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inline |
◆ Duration
| float CameraShakeSystemClass::CameraShakerClass::Duration |
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◆ ElapsedTime
| float CameraShakeSystemClass::CameraShakerClass::ElapsedTime |
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◆ Intensity
| float CameraShakeSystemClass::CameraShakerClass::Intensity |
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◆ Omega
| Vector3 CameraShakeSystemClass::CameraShakerClass::Omega |
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◆ Phi
| Vector3 CameraShakeSystemClass::CameraShakerClass::Phi |
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◆ Position
| Vector3 CameraShakeSystemClass::CameraShakerClass::Position |
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◆ Radius
| float CameraShakeSystemClass::CameraShakerClass::Radius |
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protected |
The documentation for this class was generated from the following files: