Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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dib.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : Command & Conquer *
24 * *
25 * $Archive:: /Commando/Code/Library/dib.h $*
26 * *
27 * $Author:: Greg_h $*
28 * *
29 * $Modtime:: 7/26/97 11:33a $*
30 * *
31 * $Revision:: 2 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37#ifndef DIB_H
38#define DIB_H
39
40#include "always.h"
41#include "bsurface.h"
42#include "palette.h"
43#include "win.h"
44
45
47{
48public:
49
50 DIB8Class(HWND hwnd,int width, int height, PaletteClass & pal);
51 ~DIB8Class(void);
52
53 HBITMAP Get_Handle() { return Handle; }
54 int Get_Width(void) { return Width; }
55 int Get_Height(void) { return Height; }
56 Surface & Get_Surface(void) { return *Surface; }
57
58 void Clear(unsigned char color);
59
60private:
61
62 bool IsZombie; // object constructor failed, its a living-dead object!
63 BITMAPINFO * Info; // info used in creating the dib + the palette.
64 HBITMAP Handle; // handle to the actual dib
65 unsigned char * Pixels; // address of memory containing the pixel data
66 int Width; // width of the dib
67 int Height; // height of the dib
68 unsigned char * PixelBase; // address of upper left pixel (this and DIBPitch abstract up/down DIBS)
69 int Pitch; // offset from DIBPixelBase to next row (can be negative for bottom-up DIBS)
70
71 BSurface * Surface; // Bsurface wrapped around the pixel buffer.
72};
73
74
75#endif /*DIB_H*/
DIB8Class(HWND hwnd, int width, int height, PaletteClass &pal)
Definition dib.cpp:56
~DIB8Class(void)
Definition dib.cpp:148
int Get_Width(void)
Definition dib.h:54
int Get_Height(void)
Definition dib.h:55
void Clear(unsigned char color)
Definition dib.cpp:168
HBITMAP Get_Handle()
Definition dib.h:53
Surface & Get_Surface(void)
Definition dib.h:56