Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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castres.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WWMath *
24 * *
25 * $Archive:: /Commando/Code/wwmath/castres.h $*
26 * *
27 * Author:: Greg_h *
28 * *
29 * $Modtime:: 11/14/00 2:59p $*
30 * *
31 * $Revision:: 10 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37#if defined(_MSC_VER)
38#pragma once
39#endif
40
41#ifndef CASTRES_H
42#define CASTRES_H
43
44#include "always.h"
45#include "vector3.h"
46#include "bittype.h"
47
48
60{
62 void Reset(void) { StartBad = false; Fraction = 1.0f; Normal.Set(0,0,0); SurfaceType = 0; ComputeContactPoint = false; ContactPoint.Set(0,0,0); }
63
64 bool StartBad; // was the inital configuration interpenetrating something?
65 float Fraction; // fraction of the move up until collision
66 Vector3 Normal; // surface normal at the collision point
67 uint32 SurfaceType; // surface type of polygon at collision point (see W3D_SURFACE_TYPES in w3d_file.h)
68
69 bool ComputeContactPoint; // This signals the collision code to compute the point of collision
70 Vector3 ContactPoint; // This will be set to the point of collision if ComputeContactPoint is true
71
72};
73
74
75#endif
unsigned long uint32
Definition bittype.h:46
Vector3 ContactPoint
Definition castres.h:70
bool ComputeContactPoint
Definition castres.h:69
void Reset(void)
Definition castres.h:62
CastResultStruct(void)
Definition castres.h:61
uint32 SurfaceType
Definition castres.h:67
Vector3 Normal
Definition castres.h:66