#include "always.h"
#include "vector3.h"
#include "castres.h"
Go to the source code of this file.
◆ COLMATH_H
◆ TRACK_COLLISION_AABOX_AABOX
| #define TRACK_COLLISION_AABOX_AABOX |
◆ TRACK_COLLISION_AABOX_AABOX_HIT
| #define TRACK_COLLISION_AABOX_AABOX_HIT |
◆ TRACK_COLLISION_AABOX_TRI
| #define TRACK_COLLISION_AABOX_TRI |
◆ TRACK_COLLISION_AABOX_TRI_HIT
| #define TRACK_COLLISION_AABOX_TRI_HIT |
◆ TRACK_COLLISION_OBBOX_AABOX
| #define TRACK_COLLISION_OBBOX_AABOX |
◆ TRACK_COLLISION_OBBOX_AABOX_HIT
| #define TRACK_COLLISION_OBBOX_AABOX_HIT |
◆ TRACK_COLLISION_OBBOX_OBBOX
| #define TRACK_COLLISION_OBBOX_OBBOX |
◆ TRACK_COLLISION_OBBOX_OBBOX_HIT
| #define TRACK_COLLISION_OBBOX_OBBOX_HIT |
◆ TRACK_COLLISION_OBBOX_TRI
| #define TRACK_COLLISION_OBBOX_TRI |
◆ TRACK_COLLISION_OBBOX_TRI_HIT
| #define TRACK_COLLISION_OBBOX_TRI_HIT |
◆ TRACK_COLLISION_RAY_TRI
| #define TRACK_COLLISION_RAY_TRI |
◆ TRACK_COLLISION_RAY_TRI_HIT
| #define TRACK_COLLISION_RAY_TRI_HIT |
◆ COLLISION_EPSILON
| const float COLLISION_EPSILON = 0.001f |