Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
saveloadids.h
Go to the documentation of this file.
1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WWSaveLoad *
24 * *
25 * $Archive:: /Commando/Code/wwsaveload/saveloadids.h $*
26 * *
27 * Author:: Greg Hjelstrom *
28 * *
29 * $Modtime:: 5/04/01 8:42p $*
30 * *
31 * $Revision:: 9 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37
38#if defined(_MSC_VER)
39#pragma once
40#endif
41
42#ifndef SAVELOADIDS_H
43#define SAVELOADIDS_H
44
46//
47// Chunk ID Ranges.
48// Here are the ranges to use for SubSystem and PersistFactory chunk id's
49// and also the chunk id's used by the save-load system itself. If you are
50// creating a new library that is going to take advantage of this system,
51// create a new range for it here.
52//
54enum
55{
59 CHUNKID_WW3D_BEGIN = 0x00010000,
68};
69
70
71#endif
@ CHUNKID_COMBAT_BEGIN
Definition saveloadids.h:62
@ CHUNKID_WWMATH_BEGIN
Definition saveloadids.h:66
@ CHUNKID_SAVELOAD_BEGIN
Definition saveloadids.h:56
@ CHUNKID_SAVELOAD_DEFMGR
Definition saveloadids.h:57
@ CHUNKID_PHYSTEST_BEGIN
Definition saveloadids.h:64
@ CHUNKID_WWTRANSLATEDB_BEGIN
Definition saveloadids.h:67
@ CHUNKID_COMMANDO_BEGIN
Definition saveloadids.h:65
@ CHUNKID_WWPHYS_BEGIN
Definition saveloadids.h:60
@ CHUNKID_WW3D_BEGIN
Definition saveloadids.h:59
@ CHUNKID_COMMANDO_EDITOR_BEGIN
Definition saveloadids.h:63
@ CHUNKID_WWAUDIO_BEGIN
Definition saveloadids.h:61
@ CHUNKID_TWIDDLER
Definition saveloadids.h:58