Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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saveloadids.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWSaveLoad *
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* *
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* $Archive:: /Commando/Code/wwsaveload/saveloadids.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 5/04/01 8:42p $*
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* *
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* $Revision:: 9 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef SAVELOADIDS_H
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#define SAVELOADIDS_H
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//
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// Chunk ID Ranges.
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// Here are the ranges to use for SubSystem and PersistFactory chunk id's
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// and also the chunk id's used by the save-load system itself. If you are
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// creating a new library that is going to take advantage of this system,
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// create a new range for it here.
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//
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enum
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{
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CHUNKID_SAVELOAD_BEGIN
= 0x00000100,
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CHUNKID_SAVELOAD_DEFMGR
,
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CHUNKID_TWIDDLER
,
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CHUNKID_WW3D_BEGIN
= 0x00010000,
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CHUNKID_WWPHYS_BEGIN
= 0x00020000,
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CHUNKID_WWAUDIO_BEGIN
= 0x00030000,
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CHUNKID_COMBAT_BEGIN
= 0x00040000,
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CHUNKID_COMMANDO_EDITOR_BEGIN
= 0x00050000,
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CHUNKID_PHYSTEST_BEGIN
= 0x00060000,
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CHUNKID_COMMANDO_BEGIN
= 0x00070000,
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CHUNKID_WWMATH_BEGIN
= 0x00080000,
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CHUNKID_WWTRANSLATEDB_BEGIN
= 0x00090000
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};
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#endif
CHUNKID_COMBAT_BEGIN
@ CHUNKID_COMBAT_BEGIN
Definition
saveloadids.h:62
CHUNKID_WWMATH_BEGIN
@ CHUNKID_WWMATH_BEGIN
Definition
saveloadids.h:66
CHUNKID_SAVELOAD_BEGIN
@ CHUNKID_SAVELOAD_BEGIN
Definition
saveloadids.h:56
CHUNKID_SAVELOAD_DEFMGR
@ CHUNKID_SAVELOAD_DEFMGR
Definition
saveloadids.h:57
CHUNKID_PHYSTEST_BEGIN
@ CHUNKID_PHYSTEST_BEGIN
Definition
saveloadids.h:64
CHUNKID_WWTRANSLATEDB_BEGIN
@ CHUNKID_WWTRANSLATEDB_BEGIN
Definition
saveloadids.h:67
CHUNKID_COMMANDO_BEGIN
@ CHUNKID_COMMANDO_BEGIN
Definition
saveloadids.h:65
CHUNKID_WWPHYS_BEGIN
@ CHUNKID_WWPHYS_BEGIN
Definition
saveloadids.h:60
CHUNKID_WW3D_BEGIN
@ CHUNKID_WW3D_BEGIN
Definition
saveloadids.h:59
CHUNKID_COMMANDO_EDITOR_BEGIN
@ CHUNKID_COMMANDO_EDITOR_BEGIN
Definition
saveloadids.h:63
CHUNKID_WWAUDIO_BEGIN
@ CHUNKID_WWAUDIO_BEGIN
Definition
saveloadids.h:61
CHUNKID_TWIDDLER
@ CHUNKID_TWIDDLER
Definition
saveloadids.h:58
Code
Libraries
Source
WWVegas
WWSaveLoad
saveloadids.h
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