Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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_pch.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
20// $File: //depot/GeneralsMD/Staging/code/Libraries/Source/debug/_pch.h $
21// $Author: mhoffe $
22// $Revision: #1 $
23// $DateTime: 2003/07/03 11:55:26 $
24//
25// ©2003 Electronic Arts
26//
27// Precompiled header (module internal)
29#ifdef _MSC_VER
30# pragma once
31#endif
32#ifndef _PCH_H // Include guard
33#define _PCH_H
34
35#include "debug.h"
36
37// we need windows.h at too many places...
38#define STRICT
39#define WIN32_LEAN_AND_MEAN
40#include <windows.h>
41
42#include "internal.h"
43#include "internal_io.h"
44#include "internal_except.h"
45
46#endif // _PCH_H