Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
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shd6bumpspec_constants.h File Reference

Go to the source code of this file.

Macros

#define CV_WORLD_VIEW_PROJECTION   1
 
#define CV_WORLD_VIEW_PROJECTION_0   1
 
#define CV_WORLD_VIEW_PROJECTION_1   2
 
#define CV_WORLD_VIEW_PROJECTION_2   3
 
#define CV_WORLD_VIEW_PROJECTION_3   4
 
#define CV_WORLD   12
 
#define CV_WORLD_0   12
 
#define CV_WORLD_1   13
 
#define CV_WORLD_2   14
 
#define CV_WORLD_3   15
 
#define CV_BUMPINESS   27
 
#define CV_EYE_WORLD   28
 
#define V_POSITION   v0
 
#define V_NORMAL   v1
 
#define V_DIFFUSE   v2
 
#define V_TEXTURE   v3
 
#define V_S   v4
 
#define V_T   v5
 
#define V_SxT   v6
 
#define HALF_ANGLE   r0
 
#define S_WORLD   r1
 
#define T_WORLD   r2
 
#define SxT_WORLD   r3
 
#define LIGHT_LOCAL   r4
 
#define LIGHT_0   r5
 
#define LIGHT_1   r6
 
#define LIGHT_2   r7
 
#define LIGHT_3   r8
 
#define COL   r9
 
#define WORLD_VERTEX   r10
 
#define EYE_VECTOR   r11
 
#define WORLD_NORMAL   r1
 
#define OUTPUT_REG   r0
 
#define TEX_CUBEMAP   t0
 

Macro Definition Documentation

◆ COL

#define COL   r9

Definition at line 86 of file shd6bumpspec_constants.h.

◆ CV_BUMPINESS

#define CV_BUMPINESS   27

Definition at line 61 of file shd6bumpspec_constants.h.

◆ CV_EYE_WORLD

#define CV_EYE_WORLD   28

Definition at line 63 of file shd6bumpspec_constants.h.

◆ CV_WORLD

#define CV_WORLD   12

Definition at line 52 of file shd6bumpspec_constants.h.

◆ CV_WORLD_0

#define CV_WORLD_0   12

Definition at line 54 of file shd6bumpspec_constants.h.

◆ CV_WORLD_1

#define CV_WORLD_1   13

Definition at line 55 of file shd6bumpspec_constants.h.

◆ CV_WORLD_2

#define CV_WORLD_2   14

Definition at line 56 of file shd6bumpspec_constants.h.

◆ CV_WORLD_3

#define CV_WORLD_3   15

Definition at line 57 of file shd6bumpspec_constants.h.

◆ CV_WORLD_VIEW_PROJECTION

#define CV_WORLD_VIEW_PROJECTION   1

Definition at line 28 of file shd6bumpspec_constants.h.

◆ CV_WORLD_VIEW_PROJECTION_0

#define CV_WORLD_VIEW_PROJECTION_0   1

Definition at line 30 of file shd6bumpspec_constants.h.

◆ CV_WORLD_VIEW_PROJECTION_1

#define CV_WORLD_VIEW_PROJECTION_1   2

Definition at line 31 of file shd6bumpspec_constants.h.

◆ CV_WORLD_VIEW_PROJECTION_2

#define CV_WORLD_VIEW_PROJECTION_2   3

Definition at line 32 of file shd6bumpspec_constants.h.

◆ CV_WORLD_VIEW_PROJECTION_3

#define CV_WORLD_VIEW_PROJECTION_3   4

Definition at line 33 of file shd6bumpspec_constants.h.

◆ EYE_VECTOR

#define EYE_VECTOR   r11

Definition at line 88 of file shd6bumpspec_constants.h.

◆ HALF_ANGLE

#define HALF_ANGLE   r0

Definition at line 77 of file shd6bumpspec_constants.h.

◆ LIGHT_0

#define LIGHT_0   r5

Definition at line 82 of file shd6bumpspec_constants.h.

◆ LIGHT_1

#define LIGHT_1   r6

Definition at line 83 of file shd6bumpspec_constants.h.

◆ LIGHT_2

#define LIGHT_2   r7

Definition at line 84 of file shd6bumpspec_constants.h.

◆ LIGHT_3

#define LIGHT_3   r8

Definition at line 85 of file shd6bumpspec_constants.h.

◆ LIGHT_LOCAL

#define LIGHT_LOCAL   r4

Definition at line 81 of file shd6bumpspec_constants.h.

◆ OUTPUT_REG

#define OUTPUT_REG   r0

Definition at line 93 of file shd6bumpspec_constants.h.

◆ S_WORLD

#define S_WORLD   r1

Definition at line 78 of file shd6bumpspec_constants.h.

◆ SxT_WORLD

#define SxT_WORLD   r3

Definition at line 80 of file shd6bumpspec_constants.h.

◆ T_WORLD

#define T_WORLD   r2

Definition at line 79 of file shd6bumpspec_constants.h.

◆ TEX_CUBEMAP

#define TEX_CUBEMAP   t0

Definition at line 96 of file shd6bumpspec_constants.h.

◆ V_DIFFUSE

#define V_DIFFUSE   v2

Definition at line 69 of file shd6bumpspec_constants.h.

◆ V_NORMAL

#define V_NORMAL   v1

Definition at line 68 of file shd6bumpspec_constants.h.

◆ V_POSITION

#define V_POSITION   v0

Definition at line 67 of file shd6bumpspec_constants.h.

◆ V_S

#define V_S   v4

Definition at line 71 of file shd6bumpspec_constants.h.

◆ V_SxT

#define V_SxT   v6

Definition at line 73 of file shd6bumpspec_constants.h.

◆ V_T

#define V_T   v5

Definition at line 72 of file shd6bumpspec_constants.h.

◆ V_TEXTURE

#define V_TEXTURE   v3

Definition at line 70 of file shd6bumpspec_constants.h.

◆ WORLD_NORMAL

#define WORLD_NORMAL   r1

Definition at line 90 of file shd6bumpspec_constants.h.

◆ WORLD_VERTEX

#define WORLD_VERTEX   r10

Definition at line 87 of file shd6bumpspec_constants.h.