Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
Loading...
Searching...
No Matches
point.cpp
Go to the documentation of this file.
1
/*
2
** Command & Conquer Generals Zero Hour(tm)
3
** Copyright 2025 Electronic Arts Inc.
4
**
5
** This program is free software: you can redistribute it and/or modify
6
** it under the terms of the GNU General Public License as published by
7
** the Free Software Foundation, either version 3 of the License, or
8
** (at your option) any later version.
9
**
10
** This program is distributed in the hope that it will be useful,
11
** but WITHOUT ANY WARRANTY; without even the implied warranty of
12
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13
** GNU General Public License for more details.
14
**
15
** You should have received a copy of the GNU General Public License
16
** along with this program. If not, see <http://www.gnu.org/licenses/>.
17
*/
18
19
/***********************************************************************************************
20
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21
***********************************************************************************************
22
* *
23
* Project Name : Command & Conquer *
24
* *
25
* $Archive:: /Commando/Library/Point.CPP $*
26
* *
27
* $Author:: Greg_h $*
28
* *
29
* $Modtime:: 7/22/97 11:37a $*
30
* *
31
* $Revision:: 1 $*
32
* *
33
*---------------------------------------------------------------------------------------------*
34
* Functions: *
35
* Point2D::Bias_To -- Bias a point into a rectangle. *
36
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
37
38
#ifdef NEVER
39
40
41
#include "
always.h
"
42
#include "
point.h
"
43
#include "rect.h"
44
45
46
/***********************************************************************************************
47
* Point2D::Bias_To -- Bias a point into a rectangle. *
48
* *
49
* It is often necessary to take a point that is relative to a rectangle and derive a *
50
* point that is no longer relative to the rectangle coordiates, yet still have it refer *
51
* to the same location. *
52
* *
53
* INPUT: rect -- The rectangle to bias this point against. *
54
* *
55
* OUTPUT: Returns with a point in the rectangles coordinate space but still referring to the *
56
* same location. *
57
* *
58
* WARNINGS: none *
59
* *
60
* HISTORY: *
61
* 05/26/1997 JLB : Created. *
62
*=============================================================================================*/
63
Point2D
const
Point2D::Bias_To
(
Rect
const
& rect)
const
64
{
65
return
(
Point2D
(
X
+ rect.
X
,
Y
+ rect.
Y
));
66
}
67
68
#endif
Point.h
always.h
Point2D
Definition
POINT.h:128
Point2D::Point2D
Point2D(void)
Definition
POINT.h:130
TPoint2D< int >::Y
int Y
Definition
Point.h:101
TPoint2D< int >::Bias_To
TPoint2D< int > const Bias_To(TRect< int > const &rect) const
TPoint2D< int >::X
int X
Definition
Point.h:100
TRect::Y
T Y
Definition
trect.h:109
TRect::X
T X
Definition
trect.h:108
Rect
TRect< int > Rect
Definition
trect.h:221
Code
Libraries
Source
WWVegas
WWLib
point.cpp
Generated by
1.13.2