Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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point.cpp
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : Command & Conquer *
24 * *
25 * $Archive:: /Commando/Library/Point.CPP $*
26 * *
27 * $Author:: Greg_h $*
28 * *
29 * $Modtime:: 7/22/97 11:37a $*
30 * *
31 * $Revision:: 1 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * Point2D::Bias_To -- Bias a point into a rectangle. *
36 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
37
38#ifdef NEVER
39
40
41#include "always.h"
42#include "point.h"
43#include "rect.h"
44
45
46/***********************************************************************************************
47 * Point2D::Bias_To -- Bias a point into a rectangle. *
48 * *
49 * It is often necessary to take a point that is relative to a rectangle and derive a *
50 * point that is no longer relative to the rectangle coordiates, yet still have it refer *
51 * to the same location. *
52 * *
53 * INPUT: rect -- The rectangle to bias this point against. *
54 * *
55 * OUTPUT: Returns with a point in the rectangles coordinate space but still referring to the *
56 * same location. *
57 * *
58 * WARNINGS: none *
59 * *
60 * HISTORY: *
61 * 05/26/1997 JLB : Created. *
62 *=============================================================================================*/
63Point2D const Point2D::Bias_To(Rect const & rect) const
64{
65 return(Point2D(X + rect.X, Y + rect.Y));
66}
67
68#endif
Point2D(void)
Definition POINT.h:130
TPoint2D< int > const Bias_To(TRect< int > const &rect) const
T Y
Definition trect.h:109
T X
Definition trect.h:108
TRect< int > Rect
Definition trect.h:221