Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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persist.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWSaveLoad *
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* *
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* $Archive:: /Commando/Code/wwsaveload/persist.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 5/04/01 8:42p $*
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* *
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* $Revision:: 13 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef PERSIST_H
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#define PERSIST_H
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#include "always.h"
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#include "
refcount.h
"
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#include "
postloadable.h
"
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class
PersistFactoryClass
;
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class
ChunkSaveClass
;
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class
ChunkLoadClass
;
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//
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// PersistClass
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//
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// PersistClass defines the interface for an object to the save load system.
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// Each concrete derived type of PersistClass must have an associated
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// PersistFactoryClass that basically maps a chunk_id to a constructor,
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// a save function, a load function, and a on_post_load function (taken from
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// PostLoadableClass )
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//
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class
PersistClass
:
public
PostLoadableClass
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{
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public
:
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virtual
const
PersistFactoryClass
&
Get_Factory
(
void
)
const
= 0;
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virtual
bool
Save
(
ChunkSaveClass
&csave) {
return
true
; }
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virtual
bool
Load
(
ChunkLoadClass
&cload) {
return
true
; }
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};
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#endif
ChunkLoadClass
Definition
chunkio.h:183
ChunkSaveClass
Definition
chunkio.h:137
PersistClass
Definition
persist.h:66
PersistClass::Load
virtual bool Load(ChunkLoadClass &cload)
Definition
persist.h:71
PersistClass::Save
virtual bool Save(ChunkSaveClass &csave)
Definition
persist.h:70
PersistClass::Get_Factory
virtual const PersistFactoryClass & Get_Factory(void) const =0
PersistFactoryClass
Definition
persistfactory.h:65
PostLoadableClass::PostLoadableClass
PostLoadableClass(void)
Definition
postloadable.h:55
postloadable.h
refcount.h
Code
Libraries
Source
WWVegas
WWSaveLoad
persist.h
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