Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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persist.h
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : WWSaveLoad *
24 * *
25 * $Archive:: /Commando/Code/wwsaveload/persist.h $*
26 * *
27 * Author:: Greg Hjelstrom *
28 * *
29 * $Modtime:: 5/04/01 8:42p $*
30 * *
31 * $Revision:: 13 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37
38#if defined(_MSC_VER)
39#pragma once
40#endif
41
42#ifndef PERSIST_H
43#define PERSIST_H
44
45#include "always.h"
46#include "refcount.h"
47#include "postloadable.h"
48
50class ChunkSaveClass;
51class ChunkLoadClass;
52
53
55//
56// PersistClass
57//
58// PersistClass defines the interface for an object to the save load system.
59// Each concrete derived type of PersistClass must have an associated
60// PersistFactoryClass that basically maps a chunk_id to a constructor,
61// a save function, a load function, and a on_post_load function (taken from
62// PostLoadableClass )
63//
66{
67public:
68
69 virtual const PersistFactoryClass & Get_Factory (void) const = 0;
70 virtual bool Save (ChunkSaveClass &csave) { return true; }
71 virtual bool Load (ChunkLoadClass &cload) { return true; }
72
73};
74
75
76
77#endif
virtual bool Load(ChunkLoadClass &cload)
Definition persist.h:71
virtual bool Save(ChunkSaveClass &csave)
Definition persist.h:70
virtual const PersistFactoryClass & Get_Factory(void) const =0
PostLoadableClass(void)