Richard Boegli's CnC_Generals_Zero_Hour Fork
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This is documentation of Richard Boegil's Zero Hour Fork
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nullsave.cpp
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Max2W3d *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/nullsave.cpp $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 8/05/99 3:14p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "
nullsave.h
"
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NullSaveClass::NullSaveClass
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(
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char
* mesh_name,
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char
* container_name,
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Progress_Meter_Class
& meter
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)
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{
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// Set up the NullObject description
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memset(&NullData,0,
sizeof
(NullData));
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NullData.Version =
W3D_NULL_OBJECT_CURRENT_VERSION
;
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if
((container_name !=
NULL
) && (strlen(container_name) > 0)) {
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strcpy(NullData.Name,container_name);
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strcat(NullData.Name,
"."
);
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}
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strcat(NullData.Name,mesh_name);
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}
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int
NullSaveClass::Write_To_File
(
ChunkSaveClass
& csave)
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{
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csave.
Begin_Chunk
(
W3D_CHUNK_NULL_OBJECT
);
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csave.
Write
(&NullData,
sizeof
(NullData));
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csave.
End_Chunk
();
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return
0;
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}
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NULL
#define NULL
Definition
BaseType.h:92
W3D_NULL_OBJECT_CURRENT_VERSION
#define W3D_NULL_OBJECT_CURRENT_VERSION
Definition
w3d_file.h:2118
W3D_CHUNK_NULL_OBJECT
@ W3D_CHUNK_NULL_OBJECT
Definition
w3d_file.h:477
ChunkSaveClass
Definition
chunkio.h:137
ChunkSaveClass::Write
uint32 Write(const void *buf, uint32 nbytes)
Definition
chunkio.cpp:264
ChunkSaveClass::Begin_Chunk
bool Begin_Chunk(uint32 id)
Definition
chunkio.cpp:108
ChunkSaveClass::End_Chunk
bool End_Chunk()
Definition
chunkio.cpp:148
NullSaveClass::Write_To_File
int Write_To_File(ChunkSaveClass &csave)
Definition
nullsave.cpp:63
NullSaveClass::NullSaveClass
NullSaveClass(char *mesh_name, char *container_name, Progress_Meter_Class &meter)
Definition
nullsave.cpp:42
Progress_Meter_Class
Definition
PROGRESS.H:44
nullsave.h
Code
Tools
WW3D
max2w3d
nullsave.cpp
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