Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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nullsave.cpp
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1/*
2** Command & Conquer Generals Zero Hour(tm)
3** Copyright 2025 Electronic Arts Inc.
4**
5** This program is free software: you can redistribute it and/or modify
6** it under the terms of the GNU General Public License as published by
7** the Free Software Foundation, either version 3 of the License, or
8** (at your option) any later version.
9**
10** This program is distributed in the hope that it will be useful,
11** but WITHOUT ANY WARRANTY; without even the implied warranty of
12** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13** GNU General Public License for more details.
14**
15** You should have received a copy of the GNU General Public License
16** along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19/***********************************************************************************************
20 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
21 ***********************************************************************************************
22 * *
23 * Project Name : Max2W3d *
24 * *
25 * $Archive:: /Commando/Code/Tools/max2w3d/nullsave.cpp $*
26 * *
27 * Author:: Greg Hjelstrom *
28 * *
29 * $Modtime:: 8/05/99 3:14p $*
30 * *
31 * $Revision:: 2 $*
32 * *
33 *---------------------------------------------------------------------------------------------*
34 * Functions: *
35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
36
37
38#include "nullsave.h"
39
40
42(
43 char * mesh_name,
44 char * container_name,
46)
47{
49 // Set up the NullObject description
51 memset(&NullData,0,sizeof(NullData));
52
53 NullData.Version = W3D_NULL_OBJECT_CURRENT_VERSION;
54 if ((container_name != NULL) && (strlen(container_name) > 0)) {
55 strcpy(NullData.Name,container_name);
56 strcat(NullData.Name,".");
57 }
58 strcat(NullData.Name,mesh_name);
59}
60
61
62
64{
66 csave.Write(&NullData,sizeof(NullData));
67 csave.End_Chunk();
68 return 0;
69}
70
71
72
#define NULL
Definition BaseType.h:92
#define W3D_NULL_OBJECT_CURRENT_VERSION
Definition w3d_file.h:2118
@ W3D_CHUNK_NULL_OBJECT
Definition w3d_file.h:477
uint32 Write(const void *buf, uint32 nbytes)
Definition chunkio.cpp:264
bool Begin_Chunk(uint32 id)
Definition chunkio.cpp:108
bool End_Chunk()
Definition chunkio.cpp:148
int Write_To_File(ChunkSaveClass &csave)
Definition nullsave.cpp:63
NullSaveClass(char *mesh_name, char *container_name, Progress_Meter_Class &meter)
Definition nullsave.cpp:42