243 Object * obj = node->EvalWorldState(time).obj;
244 Control * poscon = node->GetTMController()->GetPositionController();
245 Control * rotcon = node->GetTMController()->GetRotationController();
248 if (poscon !=
NULL) {
249 IKeyControl * poskeys = GetKeyControlInterface(poscon);
250 if (poskeys !=
NULL) numkeys += poskeys->GetNumKeys();
253 if (rotcon !=
NULL) {
254 IKeyControl * rotkeys = GetKeyControlInterface(rotcon);
255 if (rotkeys !=
NULL) numkeys += rotkeys->GetNumKeys();
258 if (obj && !node->IsHidden() && numkeys > 0) {