Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Behavior Directory Reference
Files
AutoHealBehavior.cpp
BattleBusSlowDeathBehavior.cpp
BehaviorModule.cpp
BridgeBehavior.cpp
BridgeScaffoldBehavior.cpp
BridgeTowerBehavior.cpp
BunkerBusterBehavior.cpp
CountermeasuresBehavior.cpp
DumbProjectileBehavior.cpp
FireWeaponWhenDamagedBehavior.cpp
FireWeaponWhenDeadBehavior.cpp
FlightDeckBehavior.cpp
GenerateMinefieldBehavior.cpp
GrantStealthBehavior.cpp
InstantDeathBehavior.cpp
JetSlowDeathBehavior.cpp
MinefieldBehavior.cpp
NeutonBlastBehavior.cpp
OverchargeBehavior.cpp
ParkingPlaceBehavior.cpp
PoisonedBehavior.cpp
POWTruckBehavior.cpp
PrisonBehavior.cpp
PropagandaCenterBehavior.cpp
PropagandaTowerBehavior.cpp
RebuildHoleBehavior.cpp
SlowDeathBehavior.cpp
SpawnBehavior.cpp
SupplyWarehouseCripplingBehavior.cpp
TechBuildingBehavior.cpp
Code
GameEngine
Source
GameLogic
Object
Behavior
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