Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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dllmain.cpp
Go to the documentation of this file.
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/Tools/max2w3d/dllmain.cpp 8 7/24/01 5:11p Moumine_ballo $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando / G *
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* *
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* File Name : DLLMAIN.CPP *
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* *
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* Programmer : Greg Hjelstrom *
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* *
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* Start Date : 06/09/97 *
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* *
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* Last Update : June 9, 1997 [GH] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* DllMain -- Entry point for the dll *
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* LibDescription -- Returns description of this library *
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* LibNumberClasses -- Returns number of classes in this library *
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* LibClassDesc -- Returns a ClassDesc for the specified class *
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* LibVersion -- Returns the version number of this library *
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* GetString -- Gets a string out of the resources *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include <stdio.h>
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#include <Max.h>
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#include "
dllmain.h
"
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#include "
w3ddesc.h
"
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#include "
w3dexp.h
"
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#include "
w3dutil.h
"
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#include "
skin.h
"
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#include "
gamemtl.h
"
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#include "
gamemaps.h
"
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#include "
MeshDeform.H
"
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#include "
AlphaModifier.h
"
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#include "
gridsnapmodifier.h
"
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#include "
resource.h
"
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#define DLLEXPORT __declspec(dllexport)
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/*****************************************************************************
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* Globals
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*****************************************************************************/
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HINSTANCE
AppInstance
=
NULL
;
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static
int
ControlsInit =
FALSE
;
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static
W3dClassDesc
W3d_Export_Class_Descriptor;
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/***********************************************************************************************
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* DllMain -- Entry point for the dll *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/09/1997 GH : Created. *
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*=============================================================================================*/
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BOOL
WINAPI
DllMain
(HINSTANCE hinstDLL,
ULONG
/*fdwReason*/
,
LPVOID
/*lpvReserved*/
)
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{
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AppInstance
= hinstDLL;
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if
( !ControlsInit )
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{
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ControlsInit =
TRUE
;
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InitCustomControls(
AppInstance
);
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InitCommonControls();
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}
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return
TRUE
;
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}
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/***********************************************************************************************
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* LibDescription -- Returns description of this library *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/09/1997 GH : Created. *
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*=============================================================================================*/
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DLLEXPORT
const
TCHAR *
LibDescription
()
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{
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return
Get_String
(
IDS_LIB_DESCRIPTION
);
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}
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/***********************************************************************************************
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* LibNumberClasses -- Returns number of classes in this library *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/09/1997 GH : Created. *
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*=============================================================================================*/
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DLLEXPORT
int
LibNumberClasses
()
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{
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return
9;
//Moumine 7/24/2001 4:38:27 PM was 10. Removed Mesh_Deformation(#6)
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}
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/***********************************************************************************************
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* LibClassDesc -- Returns a ClassDesc for the specified class *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/09/1997 GH : Created. *
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*=============================================================================================*/
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DLLEXPORT
ClassDesc *
LibClassDesc
(
int
i)
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{
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switch
(i)
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{
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case
0:
return
& W3d_Export_Class_Descriptor;
break
;
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case
1:
return
Get_W3D_Utility_Desc
();
break
;
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case
2:
return
Get_Skin_Obj_Desc
();
break
;
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case
3:
return
Get_Skin_Mod_Desc
();
break
;
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case
4:
return
Get_Game_Material_Desc
();
break
;
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case
5:
return
Get_Game_Maps_Desc
();
break
;
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case
6:
return
Get_PS2_Game_Material_Desc
();
break
;
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case
7:
return
Get_PS2_Material_Conversion
();
break
;
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case
8:
return
Get_Alpha_Desc
();
break
;
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//case 6: return Get_Mesh_Deform_Desc(); break;
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//Moumine 7/24/2001 4:33:52 PM Removed #6 and shifted up instead of returning NULL
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// NULL causes a crash in "File->Summary info->Plug-in ifo..."
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default
:
return
NULL
;
break
;
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}
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}
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/***********************************************************************************************
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* LibVersion -- Returns the version number of this library *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/09/1997 GH : Created. *
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*=============================================================================================*/
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DLLEXPORT
ULONG
LibVersion
()
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{
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return
VERSION_3DSMAX;
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}
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/***********************************************************************************************
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* Get_String -- Gets a string out of the resources *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/09/1997 GH : Created. *
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*=============================================================================================*/
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TCHAR *
Get_String
(
int
id
)
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{
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static
TCHAR buf[256];
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if
(
AppInstance
)
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return
LoadString(
AppInstance
,
id
, buf,
sizeof
(buf)) ? buf :
NULL
;
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return
NULL
;
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}
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Get_Alpha_Desc
ClassDesc * Get_Alpha_Desc()
Definition
AlphaModifier.cpp:242
AlphaModifier.h
NULL
#define NULL
Definition
BaseType.h:92
TRUE
#define TRUE
Definition
BaseType.h:109
FALSE
#define FALSE
Definition
BaseType.h:113
Get_Game_Material_Desc
ClassDesc * Get_Game_Material_Desc()
Definition
GameMtl.cpp:97
ULONG
unsigned long ULONG
Definition
bittype.h:64
MeshDeform.h
LPVOID
LPVOID(__stdcall *SnmpUtilMemAllocPtr)(IN DWORD bytes)
resource.h
IDS_LIB_DESCRIPTION
#define IDS_LIB_DESCRIPTION
Definition
resource.h:29
BOOL
#define BOOL
Definition
Wnd_File.h:57
W3dClassDesc
Definition
w3ddesc.h:53
LibClassDesc
DLLEXPORT ClassDesc * LibClassDesc(int i)
Definition
dllmain.cpp:147
AppInstance
HINSTANCE AppInstance
Definition
dllmain.cpp:67
LibVersion
DLLEXPORT ULONG LibVersion()
Definition
dllmain.cpp:180
LibNumberClasses
DLLEXPORT int LibNumberClasses()
Definition
dllmain.cpp:129
LibDescription
DLLEXPORT const TCHAR * LibDescription()
Definition
dllmain.cpp:112
DLLEXPORT
#define DLLEXPORT
Definition
dllmain.cpp:60
DllMain
BOOL WINAPI DllMain(HINSTANCE hinstDLL, ULONG, LPVOID)
Definition
dllmain.cpp:85
Get_String
TCHAR * Get_String(int id)
Definition
dllmain.cpp:198
dllmain.h
Get_Game_Maps_Desc
ClassDesc * Get_Game_Maps_Desc()
Definition
gamemaps.cpp:101
gamemaps.h
gamemtl.h
Get_PS2_Material_Conversion
ClassDesc * Get_PS2_Material_Conversion()
Definition
PCToPS2Material.cpp:147
Get_PS2_Game_Material_Desc
ClassDesc * Get_PS2_Game_Material_Desc()
Definition
PS2GameMtl.cpp:73
gridsnapmodifier.h
Get_Skin_Mod_Desc
ClassDesc * Get_Skin_Mod_Desc()
Definition
skin.cpp:114
Get_Skin_Obj_Desc
ClassDesc * Get_Skin_Obj_Desc()
Definition
skin.cpp:93
skin.h
w3ddesc.h
w3dexp.h
Get_W3D_Utility_Desc
ClassDesc * Get_W3D_Utility_Desc(void)
Definition
w3dutil.cpp:323
w3dutil.h
Code
Tools
WW3D
max2w3d
dllmain.cpp
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