Here is a list of all functions with links to the classes they belong to:
- i -
- ID() : BabylonText, DynamicVectorClass< T >, TransDB, VectorClass< T >
- Id() : ProfileFuncLevel::Id, ProfileHighLevel::Id
- IDBufferClass() : IDBufferClass
- IdList() : ProfileFuncLevel::IdList
- ignoreObstacle() : AIUpdateInterface
- ignoreObstacleID() : AIUpdateInterface
- IgnorePreferences() : IgnorePreferences
- IGROptionsClass() : IGROptionsClass
- Image() : Image
- ImageCollection() : ImageCollection
- ImageDirectory() : ImageDirectory
- ImageInfo() : ImageInfo
- ImagePacker() : ImagePacker
- IMEManager() : IMEManager
- imitateStealthLook() : Drawable
- ImmortalBody() : ImmortalBody
- ImpassableOptions() : ImpassableOptions
- Import() : HMorphAnimClass
- In_Front() : PlaneClass
- In_Front_Of_Line() : IntersectionClass
- In_Front_Or_Intersecting() : PlaneClass
- In_Place_Pre_Rotate_X() : Matrix3D
- In_Place_Pre_Rotate_Y() : Matrix3D
- In_Place_Pre_Rotate_Z() : Matrix3D
- In_Video_Ram() : DSurface
- InactiveBody() : InactiveBody
- InchesToPoints() : _Application
- Include_NULL_Lod() : HLodClass
- includesADozer() : TeamInQueue
- inCornerTolerance() : EditWindow
- incorporate() : PSPlayerStats
- increaseAIPriorityForSuccess() : TeamPrototype
- incReference() : TrainTrack
- Increment() : ProfileHighLevel::Id, ProfileId, RemainderTable< T >
- Increment_Frame_Counter() : WWProfileManager
- Increment_LOD() : HLodClass, ParticleBufferClass, RenderObjClass, RingRenderObjClass, SegmentedLineClass, SphereRenderObjClass, StreakLineClass
- incrementAttackCount() : StatsCollector
- incrementBuildCount() : StatsCollector
- incrementConditionCount() : Script
- incrementMoveCount() : StatsCollector
- incrementName() : GUIEditWindowManager
- incrementNumRebuilds() : BuildListInfo
- incrementRenderedObjectCount() : GameClient
- incrementScrollMoveCount() : StatsCollector
- incrementSelectCount() : InGameUI
- IncRevision() : BabylonText
- incrOpCount() : PSThreadClass
- Index_ID() : INIEntry, INISection
- IndexBufferClass() : IndexBufferClass
- IndexClass() : IndexClass< INDEX, T >
- Inflate() : RectClass
- InfluenceStruct() : InfluenceStruct
- Info() : WindowsVersionInfo
- infoStream() : MsgManager
- InGameUI() : InGameUI
- INI() : INI
- INIClass() : INIClass
- iniCRC() : PeerThreadClass
- INIEntry() : INIEntry
- INIException() : INIException
- INISection() : INISection
- Init() : AABoxClass, AABTIntersectStruct, ActiveCategoryStackClass, ArgvClass, BooleanVectorClass, BoxRenderObjClass, BTCollisionStruct, CubeTextureLoadTaskClass, DX8MeshRendererClass, DX8Wrapper, ExportLog, FastFixedAllocator, FrustumClass, IGROptionsClass, LightEnvironmentClass::InputLightStruct, LightEnvironmentClass::OutputLightStruct, LookupTableClass, LookupTableMgrClass, Matrix4, Matrix4x4, MemLogClass, MeshClass, MinMaxAABoxClass, ProxyRecordClass, RCMenuClass, SegLineRendererClass, SHAEngine, ShatterSystem, Shd6BumpDiffClass, Shd6BumpSpecClass, Shd6CubeMapClass, Shd6GlossMaskClass, Shd6LegacyW3DClass, Shd6SimpleClass, Shd7BumpDiffClass, Shd7BumpSpecClass, Shd8BumpDiffClass, Shd8BumpSpecClass, ShdBumpDiffDefClass, ShdBumpSpecDefClass, ShdCubeMapDefClass, ShdDefClass, ShdGlossMaskDefClass, ShdLegacyW3DDefClass, ShdRendererClass, ShdSimpleDefClass, SphereClass, StreakRendererClass, TextureBaseClass, TextureClass, TextureLoader, TextureLoadTaskClass, ThumbnailManagerClass, VertexMaterialClass, VolumeTextureLoadTaskClass, W3dMaterialClass, WW3D, WWMath, WWMemoryLogClass, WWSaveLoad, ZTextureClass
- init() : AcademyStats, ActionManager, AI, Anim2DCollection, AnimateWindowManager, ArchiveFileSystem, ArmorStore, AudioManager, BinkVideoPlayer, BuildAssistant, ButtonFlashTransition, CampaignManager, CaveSystem, CDManager, ChallengeGenerals, ChallengeLoadScreen, CommandList, Connection, ConnectionManager, ControlBar, ControlBarArrowTransition, ControlBarResizer, ControlBarScheme, ControlBarSchemeManager, CountUpTransition, CrateSystem, CreditsManager, DamageFXStore, DirectInputKeyboard, DirectInputMouse, DisconnectManager, DisconnectMenu, Display, DisplayStringManager, DownloadManager, DynamicMemoryAllocator, EditWindow, Energy, Eva, FadeTransition, FileSystem, FlashTransition, FlatTerrainShader2Stage, FlatTerrainShaderPixelShader, FontLibrary, FrameData, FrameDataManager, FrameMetrics, FullFadeTransition, FunctionLexicon, FXListStore, GameClient, GameEngine, GameInfo, GameLODManager, GameLogic, GameMessageList, GameResultsQueue, GameSpyGameInfo, GameSpyLoadScreen, GameSpyStagingRoom, GameState, GameStateMap, GameTextInterface, GameTextManager, GameWindowManager, GameWindowTransitionsHandler, GeneralsClientMatcher, GeneralsMatcher, GlobalData, GlobalLanguage, GUIEdit, GUIEditWindowManager, Handicap, HeaderTemplateManager, HierarchyView, HotKeyManager, ImageCollection, ImagePacker, IMEManager, InGameUI, Keyboard, LANAPI, LANAPIInterface, LanguageFilter, LayoutScheme, LoadBmp, LoadScreen, LocalFileSystem, LocomotorStore, MainMenuMediumScaleUpTransition, MainMenuScaleUpTransition, MainMenuSmallScaleDownTransition, MapTransferLoadScreen, MatcherClass, MemoryPool, MemoryPoolFactory, MessageStream, MetaMap, MilesAudioManager, MirrorRenderObjClass, MissionStats, ModuleFactory, Money, Mouse, MultiPlayerLoadScreen, MultiplayerSettings, NameKeyGenerator, NetCommandList, NetCommandWrapperList, NetPacket, Network, NetworkInterface, ObjectCreationListStore, ParticleSystemManager, PartitionCell, PartitionManager, PathfindLayer, PlaceholderView, Player, PlayerList, PlayerTemplateStore, ProductionPrerequisite, Radar, RankInfoStore, RayEffectSystem, RecorderClass, ReverseSoundTransition, RTS2DScene, RTS3DScene, ScaleUpTransition, ScienceStore, ScoreScaleUpTransition, ScreenBWFilter, ScreenBWFilterDOT3, ScreenCrossFadeFilter, ScreenDefaultFilter, ScreenFadeTransition, ScreenMotionBlurFilter, ScriptActions, ScriptActionsInterface, ScriptConditions, ScriptConditionsInterface, ScriptEngine, Shell, ShellGameLoadScreen, ShellMenuSchemeManager, SideSelectWindowData, SidesInfo, SidesList, SinglePlayerLoadScreen, SmudgeManager, SnowManager, SoundManager, Speaker, SpecialPowerStore, SpeechManager, SubsystemInterface, TeamFactory, TeamsInfo, TerrainLogic, TerrainRoadCollection, TerrainShader2Stage, TerrainTracksRenderObjClass, TerrainTracksRenderObjClassSystem, TerrainTypeCollection, TerrainVisual, TextOnFrameTransition, TextTypeTransition, ThingFactory, Transition, TransitionGroup, TransitionWindow, Transport, UpgradeCenter, VictoryConditions, VictoryConditionsInterface, VideoPlayer, VideoPlayerInterface, View, ViewLocation, W3DBridge, W3DDebugDisplay, W3DDisplay, W3DFilterInterface, W3DFunctionLexicon, W3DGameClient, W3DGameWindowManager, W3DInGameUI, W3DModuleFactory, W3DMouse, W3DProjectedShadow, W3DProjectedShadowManager, W3DRadar, W3DShaderInterface, W3DShaderManager, W3DShadowGeometry, W3DShadowManager, W3DShadowTexture, W3DShroud, W3DSmudgeManager, W3DSnowManager, W3DTerrainLogic, W3DTerrainVisual, W3DView, W3DVolumetricShadowManager, WaterRenderObjClass, WaterTracksObj, WaterTracksRenderSystem, WeaponStore, WebBrowser, Win32BIGFileSystem, Win32CDManager, Win32GameEngine, Win32LocalFileSystem, Win32Mouse, WindowVideo, WindowVideoManager, WinInstanceData, WorldHeightMapEdit
- init2DScene() : W3DDisplay
- init3DScene() : W3DDisplay
- init3dScene() : WbView3d
- Init_Additive() : TexProjectClass
- Init_Alternate() : MeshMatDescClass
- Init_Default() : HTreeClass
- Init_Empty() : MinMaxAABoxClass
- Init_For_NPatch_Rendering() : MeshModelClass
- Init_From_AppData0() : W3DAppData2Struct
- Init_From_Box_Points() : OBBoxClass
- Init_From_Directional_Light() : LightEnvironmentClass::InputLightStruct
- Init_From_INI() : DazzleRenderObjClass
- Init_From_Legacy_Mesh() : ShdMeshClass
- Init_From_Legacy_Mesh_Model() : ShdSubMeshClass
- Init_From_Material3() : ShaderClass, VertexMaterialClass
- Init_From_Point_Or_Spot_Light() : LightEnvironmentClass::InputLightStruct
- Init_Key_Frames() : MeshDeformSetClass
- Init_Lensflare() : DazzleRenderObjClass
- Init_Material() : RingRenderObjClass, SphereRenderObjClass
- Init_Min_Max() : AABoxClass
- Init_Multiplicative() : TexProjectClass
- Init_Ortho() : Matrix4, Matrix4x4
- Init_Perspective() : Matrix4, Matrix4x4
- Init_Random() : AABoxClass, OBBoxClass
- Init_Shaders() : ShdRendererClass
- Init_Type() : DazzleRenderObjClass
- init_volume() : GridCullSystemClass
- Init_With_Mesh_Defaults() : W3DAppData2Struct
- Init_With_Other_Defaults() : W3DAppData2Struct
- initAnimateWindow() : ProcessAnimateWindow, ProcessAnimateWindowSlideFromBottom, ProcessAnimateWindowSlideFromBottomTimed, ProcessAnimateWindowSlideFromLeft, ProcessAnimateWindowSlideFromRight, ProcessAnimateWindowSlideFromRightFast, ProcessAnimateWindowSlideFromTop, ProcessAnimateWindowSlideFromTopFast, ProcessAnimateWindowSpiral
- initAssets() : W3DDisplay, WbView3d
- initBlob() : MemoryPoolBlob
- initBlock() : MemoryPoolSingleBlock
- initBumpMap() : WaterRenderObjClass
- initCliffFlagsFromHeights() : WorldHeightMap
- initControls() : RecorderClass
- initCursorResources() : Mouse, Win32Mouse
- initData() : DrawObject, W3DStatusCircle
- initDefaultState() : StateMachine
- initDelayFilter() : MilesAudioManager
- initDestAlphaLUT() : BaseHeightMapRenderObjClass, HeightMapRenderObjClass
- initFilters() : MilesAudioManager
- initFilters3D() : MilesAudioManager
- initFromDict() : Player
- initFromHLOD() : W3DShadowGeometry
- initFromINI() : INI
- initFromINIMulti() : INI
- initFromINIMultiProc() : INI
- initFromMesh() : W3DShadowGeometry
- initFromSides() : TeamFactory
- initHeightData() : BaseHeightMapRenderObjClass, FlatHeightMapRenderObjClass, HeightMapRenderObjClass
- initHeightForMap() : PlaceholderView, View, W3DView
- Initialize() : AggregateDefClass, AnimatedSoundMgrClass, DX8WebBrowser, HLodDefClass, ListenerHandleClass, MeshDeformSaveClass, MultiFixedPoolDecalSystemClass::LogicalDecalPoolClass, Sound2DHandleClass, Sound3DHandleClass, SoundHandleClass, SoundSceneClass, SoundStreamHandleClass, SRMeshClass, WWAudioClass
- initialize() : GridTextureMapperClass
- Initialize_Arc() : VehicleCurveClass
- Initialize_From_Sound() : AudibleSoundDefinitionClass
- Initialize_GDI_Font() : FontCharsClass
- Initialize_Material_Array() : DynamicMeshModel
- Initialize_Miles_Handle() : AudibleSoundClass, FilteredSoundClass, Listener3DClass, Sound3DClass, SoundPseudo3DClass
- Initialize_Randomizer_Struct() : ParticleEmitterDefClass
- Initialize_Texture_Array() : DynamicMeshModel
- Initialize_To_Ver2() : ParticleEmitterDefClass
- initializeBinkWithMiles() : BinkVideoPlayer
- initializeTextureFormats() : W3DRadar
- initiateIntentToDoSpecialPower() : BattlePlanUpdate, MissileLauncherBuildingUpdate, ParticleUplinkCannonUpdate, SpecialAbilityUpdate, SpecialPowerModule, SpecialPowerUpdateInterface, SpecialPowerUpdateModule, SpectreGunshipDeploymentUpdate, SpectreGunshipUpdate
- InitInstance() : CBabylonApp, CWorldBuilderApp
- initKeyNames() : Keyboard
- initLaser() : LaserUpdate, SpecialAbilityUpdate
- initLinks() : TensileFormationUpdate
- initMapStringFile() : GameTextInterface, GameTextManager
- initMenu() : EstablishConnectionsMenu
- initObject() : Object
- initObserverControls() : ControlBar
- InitPanel() : CColorAlphaDialog, CParticleEditorPage, CSwitchesDialog, DebugWindowDialog, EmissionPanelBox, EmissionPanelCylinder, EmissionPanelLine, EmissionPanelPoint, EmissionPanelSphere, MoreParmsDialog, ParticlePanelDrawable, ParticlePanelParticle, ParticlePanelStreak, VelocityPanelCylinder, VelocityPanelHemisphere, VelocityPanelOrtho, VelocityPanelOutward, VelocityPanelSphere
- InitProgress() : CBabylonDlg
- initReverseAnimateWindow() : ProcessAnimateWindow, ProcessAnimateWindowSlideFromBottom, ProcessAnimateWindowSlideFromBottomTimed, ProcessAnimateWindowSlideFromLeft, ProcessAnimateWindowSlideFromRight, ProcessAnimateWindowSlideFromRightFast, ProcessAnimateWindowSlideFromTop, ProcessAnimateWindowSlideFromTopFast, ProcessAnimateWindowSpiral
- initRopeParms() : RopeDrawInterface, W3DRopeDraw
- initSamplePools() : MilesAudioManager
- initSpecialPowershortcutBar() : ControlBar
- initStickyBomb() : StickyBombUpdate
- initSubsystem() : SubsystemInterfaceList
- initTeam() : TeamFactory
- initTestGUI() : GameWindowManager
- initTimeOutValues() : GameLogic
- initTimes() : BoneFXUpdate
- initTransport() : ConnectionManager, Network, NetworkInterface
- initWaveGuide() : WaveGuideUpdate
- initWW3D() : WbView3d
- inLineTolerance() : EditWindow
- InList() : ListNode
- inList() : LListNode
- INodeListClass() : INodeListClass
- INodeListEntryClass() : INodeListEntryClass
- InputBox() : _Application
- InputDlg() : InputDlg
- InputType() : AlphaModifierClass, MeshDeformClass, SkinModifierClass
- Insert() : BinaryHeapClass< Key_Type >, DynamicVectorClass< T >, HashTemplateClass< KeyType, ValueType >, INodeListClass, ProfileFuncLevelTracer::UnsignedMap, Range
- insert() : LListNode, SimpleObjectIterator, Wstring
- insert4Way() : W3DRoadBuffer
- Insert_After() : DLNodeClass< T >, SList< T >
- Insert_Before() : DLNodeClass< T >, SList< T >
- Insert_Key() : PrimitiveAnimationChannelClass< T >
- Insert_Morph_Key() : HMorphAnimClass
- Insert_To_Texture_Category() : DX8FVFCategoryContainer
- Insert_Triangles() : SortingRendererClass
- Insert_VolumeParticle() : SortingRendererClass
- insertCrossTypeJoins() : W3DRoadBuffer
- insertCurveSegmentAt() : W3DRoadBuffer
- insertCurveSegments() : W3DRoadBuffer
- InsertIndent() : Range
- Insertion_Sort() : SortedNTreeLeafClass< T >
- insertJoinAt() : W3DRoadBuffer
- insertMessage() : GameMessageList, MessageStream
- insertPoint() : PolygonTrigger
- InsertPolygonPointUndoable() : InsertPolygonPointUndoable
- insertScript() : ScriptDialog
- insertTee() : W3DRoadBuffer
- insertTeeIntersections() : W3DRoadBuffer
- insertWindowAheadOf() : GameWindowManager
- insertY() : W3DRoadBuffer
- install_alternate_material_desc() : MeshModelClass
- Install_Dazzle_Visibility_Handler() : DazzleRenderObjClass
- Install_Materials() : MaterialPassClass, W3DMaskMaterialPassClass, W3DShroudMaterialPassClass
- install_materials() : MeshClass, MeshModelClass
- Install_Named_Selection_Sets() : SkinModifierClass
- Install_UV_Array() : MeshMatDescClass
- InstallExceptionHandler() : Debug
- InstantDeathBehavior() : InstantDeathBehavior
- InstantDeathBehaviorModuleData() : InstantDeathBehaviorModuleData
- Int() : Int< PRECISION >, RandClass
- int() : GFUNCTIONS, QFUNCTIONS
- interactsWithBridge() : PathfindZoneManager
- Interior() : Interior
- Internal_Add() : GenericMultiListClass
- Internal_Add_After() : GenericMultiListClass
- Internal_Add_Quad_Colors() : Render2DClass
- Internal_Add_Quad_HColors() : Render2DClass
- Internal_Add_Quad_Indicies() : Render2DClass
- Internal_Add_Quad_UVs() : Render2DClass
- Internal_Add_Quad_VColors() : Render2DClass
- Internal_Add_Quad_Vertices() : Render2DClass
- Internal_Add_Tail() : GenericMultiListClass
- internal_classifyObjectFootprint() : Pathfinder
- internal_findHierarchicalPath() : Pathfinder
- Internal_Get_Data() : GenericSLNode
- Internal_Get_List_Head() : GenericMultiListClass
- Internal_Get_Next() : GenericSLNode
- Internal_Remove() : GenericMultiListClass
- Internal_Remove_List_Head() : GenericMultiListClass
- Internal_Set_Next() : GenericSLNode
- internalAddSubdualDamage() : ActiveBody
- internalCancelTask() : DozerAIInterface, DozerAIUpdate, WorkerAIUpdate
- internalChangeHealth() : ActiveBody, BodyModule, BodyModuleInterface, ImmortalBody, InactiveBody
- internalCreateEvent() : Radar
- internalFindPath() : Pathfinder
- internalGetState() : StateMachine
- InternalName() : AlphaClassDesc, GridSnapModifierClassDesc
- internalRemove() : AIGroup
- internalSetState() : StateMachine
- internalTaskComplete() : DozerAIInterface, DozerAIUpdate, WorkerAIUpdate
- internalTaskCompleteOrCancelled() : DozerAIInterface, DozerAIUpdate, WorkerAIUpdate
- InternetHackContain() : InternetHackContain
- InternetHackContainModuleData() : InternetHackContainModuleData
- interpolate() : CWorldBuilderView
- Interpolate_Intersection_Normal() : IntersectionClass
- interpolateColorForHeight() : W3DRadar
- interpolateFogLevels() : W3DShroud
- Intersect() : _Application, RenderObjClass, TRect< T >
- Intersect_AABox() : AABoxRenderObjClass, CollectionClass, CompositeRenderObjClass, HLodClass, MeshClass, OBBoxRenderObjClass, RenderObjClass, ShdMeshClass
- Intersect_Box() : IntersectionClass
- Intersect_Hierarchy() : IntersectionClass
- Intersect_Hierarchy_Sphere() : IntersectionClass
- Intersect_Hierarchy_Sphere_Quick() : IntersectionClass
- Intersect_Layer() : IntersectionClass
- Intersect_Lines() : IntersectionClass
- Intersect_OBBox() : AABoxRenderObjClass, AABTreeClass, CollectionClass, CompositeRenderObjClass, HLodClass, MeshClass, MeshGeometryClass, OBBoxRenderObjClass, RenderObjClass, ShdMeshClass
- intersect_obbox_brute_force() : MeshGeometryClass
- Intersect_Object_Array() : IntersectionClass
- Intersect_Plane() : IntersectionClass, VertexClass
- Intersect_Plane_Quick() : IntersectionClass
- Intersect_Planes() : PlaneClass
- Intersect_Polygon() : IntersectionClass
- Intersect_Polygon_Z() : IntersectionClass
- Intersect_RenderObject() : IntersectionClass
- Intersect_Screen_Object() : IntersectionClass
- Intersect_Screen_Point_Layer() : IntersectionClass
- Intersect_Screen_Point_Layer_Range() : IntersectionClass
- Intersect_Screen_Point_RenderObject() : IntersectionClass
- Intersect_Sphere() : IntersectionClass, RenderObjClass
- Intersect_Sphere_Quick() : IntersectionClass, RenderObjClass
- Intersect_Sub_Object() : IntersectionClass
- Intersect_Triangle() : AABoxIntersectionTestClass, OBBoxIntersectionTestClass, VoxelLayerClass
- Intersection_Test() : CollisionMath
- IntersectionClass() : IntersectionClass
- IntersectionTestClass() : IntersectionTestClass
- intersectTerrain() : TerrainVisual, W3DTerrainVisual
- IntParameterClass() : IntParameterClass
- IntToList() : ListType
- Inv_Sqrt() : WWMath
- invalBuildListItemInView() : WbView3d
- invalCell() : CWorldBuilderDoc
- InValid() : TransDB
- Invalidate() : DX8MeshRendererClass, FormClass, GameMtlDlg, GameMtlPassDlg, ShaderClass, SkinDataClass, TextureBaseClass
- Invalidate_Cached_Bounding_Volumes() : RenderObjClass
- Invalidate_Cached_Render_States() : DX8Wrapper
- Invalidate_Old_Unused_Textures() : TextureBaseClass
- InvalidateAllWaves() : BabylonText
- invalidateCachedLightPositions() : W3DProjectedShadowManager, W3DShadowManager, W3DShadowTextureManager, W3DVolumetricShadowManager
- invalidateCellInView() : CWorldBuilderView, WbView3d, WbView
- InvalidateDialog() : TransDB
- invalidateShroudedStatusForAllCois() : PartitionCell
- invalidateShroudedStatusForAllPlayers() : PartitionData
- invalidateShroudedStatusForPlayer() : PartitionData
- InvalidateUI() : AlphaModifierClass
- InvalidateWave() : BabylonText
- invalObject() : CWorldBuilderDoc
- invalObjectInView() : CWorldBuilderView, WbView3d, WbView
- Inverse() : fixed, Int< PRECISION >, Matrix3, Matrix3x3, Matrix4, Matrix4x4
- Inverse_Rotate_Vector() : Matrix3D
- Inverse_Scale() : RectClass
- Inverse_Transform_Vector() : Matrix3D
- Invert_Backface_Culling() : ShaderClass
- InvertSelection() : SkinModifierClass
- IPEnumeration() : IPEnumeration
- Is_3D_Device_Available() : WWAudioClass
- Is_Active() : CDTimerClass< T >, TTimerClass< T >
- Is_Additive() : RenderObjClass
- Is_Affect_Dynamic_Objects_Enabled() : TexProjectClass
- Is_Affect_Static_Objects_Enabled() : TexProjectClass
- Is_Aggregate() : AggregateGeometryExportTaskClass, GeometryExportTaskClass
- Is_Alpha() : RenderObjClass
- is_alpha_material() : W3DUtilityClass
- is_alpha_mesh() : W3DUtilityClass
- Is_Alphabetic() : cMiscUtil
- Is_Alphanumeric() : cMiscUtil
- Is_Alternate_Material_Description_Enabled() : MeshModelClass
- Is_Animating() : RingRenderObjClass, SphereRenderObjClass
- Is_Animation_Complete() : Animatable3DObjClass
- Is_Animation_Hidden() : RenderObjClass
- Is_ANSI() : WideStringClass
- Is_Applied_To_Translucent_Meshes() : DecalGeneratorClass
- Is_Applying_Shadow_Map() : ShdMeshClass
- Is_Attenuation_Enabled() : TexProjectClass
- Is_Auto_Apply() : MeshDeformModData
- Is_Auto_Calc_Velocity_On() : Sound3DClass
- Is_Auto_Login_Allowed() : IGROptionsClass
- Is_Available() : BufferIOFileClass, DDSFileClass, FileClass, GameFileClass, RAMFileClass, RawFileClass, ResourceFileClass
- Is_Backface_Culling_Inverted() : ShaderClass
- Is_Backfacing() : IDBufferClass
- Is_Batch_Mode() : SoundSceneClass
- Is_Bone() : W3DAppData0Struct, W3DAppData2Struct
- Is_Bone_Captured() : Animatable3DObjClass, DistLODClass, HTreeClass, RenderObjClass
- Is_Browser_Open() : DX8WebBrowser
- Is_Camera_Aligned_Mesh() : W3DAppData0Struct, W3DAppData2Struct
- Is_Camera_Collision_Enabled() : W3DAppData2Struct
- Is_Camera_Oriented_Mesh() : W3DAppData0Struct, W3DAppData2Struct
- Is_Captured() : Mouse, PivotClass, WWMouseClass
- Is_Case_Sensitive() : ArgvClass
- Is_Clipping_Enabled() : Render2DSentenceClass, Render2DTextClass
- Is_Collision_AABox() : W3DAppData0Struct, W3DAppData2Struct
- Is_Collision_OBBox() : W3DAppData0Struct, W3DAppData2Struct
- Is_Coloring_Enabled() : WW3D
- Is_Complete() : ParticleBufferClass, ParticleEmitterClass, RenderObjClass
- Is_Compression_Allowed() : TextureBaseClass
- Is_Created() : FloaterDialogClass
- Is_Dazzle() : W3DAppData2Struct
- Is_Dazzle_Rendering_Enabled() : DazzleRenderObjClass
- Is_Degenerate() : MeshBuilderClass::FaceClass, PolygonClass
- Is_Depth_Gradient_Enabled() : TexProjectClass
- Is_Device_Lost() : DX8Wrapper
- Is_Direct_Draw() : DSurface, Surface, XSurface
- Is_Dirty() : AudibleSoundClass, TextureBaseClass
- Is_Disabled() : WWAudioClass
- Is_Disabled_By_Debugger() : MeshClass
- Is_Displayed() : DefinitionFactoryClass, SimpleDefinitionFactoryClass< T, class_id, name >
- Is_Done() : AssetIterator, Font3DDataIterator, GenericMultiListIterator, GridListIterator, HAnimIterator, HashTableIteratorClass, HashTemplateIterator< KeyType, ValueType >, HTreeIterator, RObjIterator, SceneIterator, SimpleSceneIterator, WWProfileInOrderIterator, WWProfileIterator
- Is_DX8_Thread() : TextureLoader
- Is_Edit_Mode() : MeshDeformPanelClass
- Is_Empty() : BitChannelClass, GenericList, GenericMultiListClass, GridCullSystemClass::VolumeStruct, MeshDeformSaveClass, MeshDeformSaveSetClass, MeshDeformSetClass, MeshMatDescClass, SList< T >, StringClass, TextureLoadTaskListClass, VectorChannelClass, WideStringClass
- Is_Enabled() : DX8RendererDebugger, MonoClass
- Is_Enabled_On_Translucent_Meshes() : MaterialPassClass
- Is_Equal_To() : UVBufferClass
- Is_Exact_Size() : ArgvClass
- Is_Excluded() : W3DExclusionListClass
- Is_Expired() : CameraShakeSystemClass::CameraShakerClass
- Is_First() : HashNodeFriendClass< T, U >
- Is_Fog_Allowed() : DX8Caps
- Is_Font() : FontCharsClass
- Is_Force_Visible() : RenderObjClass
- Is_Freeze_Random() : ParticleBufferClass, ParticleEmitterClass, ParticleEmitterDefClass, SegLineRendererClass, SegmentedLineClass, StreakLineClass, StreakRendererClass
- Is_Geometry() : W3DAppData0Struct, W3DAppData2Struct
- Is_Getting_Late() : SysTimeClass
- Is_Hidden() : RenderObjClass, W3DAppData0Struct
- Is_Hidden_Enabled() : W3DAppData2Struct
- Is_Hierarchy_Valid() : Animatable3DObjClass
- Is_Ignoring_LOD_Cost() : RenderObjClass
- Is_In_List() : GenericMultiListClass, HashNodeClass< T, U >
- Is_In_Scene() : RenderObjClass, SoundSceneObjClass
- Is_Initialized() : TextureBaseClass
- Is_Initted() : DX8Wrapper, WW3D
- Is_Intensity_Zero() : TexProjectClass
- Is_Invisible() : ParticleEmitterClass
- Is_Key_Set() : HashNodeClass< T, U >
- Is_Large_Texture_Extra_Reduction_Enabled() : WW3D
- Is_Last() : HashNodeFriendClass< T, U >
- Is_Leaf() : GridCullSystemClass::VolumeStruct
- Is_Light_Enabled() : DX8Wrapper
- Is_Lightmap() : TextureBaseClass
- Is_List_Created() : HashNodeFriendClass< T, U >
- Is_Loaded() : INIClass
- Is_Locked() : Surface, XSurface
- Is_Logical_Sound_In_Scene() : SoundSceneClass
- Is_Looping() : Curve1DClass, Curve3DClass
- Is_Memory_Log_Enabled() : WWMemoryLogClass
- Is_Merge_Intersections() : ParticleBufferClass, ParticleEmitterClass, ParticleEmitterDefClass, SegLineRendererClass, SegmentedLineClass, StreakLineClass, StreakRendererClass
- Is_Missing() : HAnimManagerClass, W3DShadowGeometryManager
- Is_Missing_Texture() : TextureBaseClass
- Is_Modifed() : ParameterClass
- Is_Monochrome() : SurfaceClass
- Is_Mouse_In_Region() : DrawButton
- Is_Movie_Paused() : WW3D
- Is_Movie_Ready() : WW3D
- Is_Multi_Pass_Transparent() : W3dMaterialClass
- Is_Munge_Sort_On_Load_Enabled() : WW3D
- Is_Music_On() : WWAudioClass
- Is_Name_Dirty() : MeshGeometryExportTaskClass
- Is_Negative() : Int< PRECISION >
- Is_New_In_List() : HashNodeClass< T, U >
- Is_New_Record() : HashNodeClass< T, U >
- Is_Node_Motion_Present() : HAnimClass, HCompressedAnimClass, HMorphAnimClass, HRawAnimClass
- Is_Normal_Mesh() : W3DAppData0Struct, W3DAppData2Struct
- Is_Not_Hidden_At_All() : RenderObjClass
- Is_NPatchable_Enabled() : W3DAppData2Struct
- Is_Null() : W3DAppData0Struct, W3DAppData2Struct
- Is_NULL_Lod_Included() : HLodClass
- Is_Numeric() : cMiscUtil
- Is_Object_In_List() : AggregateDefClass
- Is_OK_To_Give_Handle() : WWAudioClass
- Is_Opaque() : Shd6LegacyW3DClass, ShdInterfaceClass
- Is_Open() : BufferIOFileClass, FileClass, GameFileClass, RAMFileClass, RawFileClass, ResourceFileClass
- Is_Orthogonal() : Matrix3, Matrix3D, Matrix3x3
- Is_Overbright_Modify_On_Load_Enabled() : WW3D
- Is_Overlapping() : TRect< T >
- Is_Per_Polygon_Culling_Enabled() : MaterialPassClass
- Is_Per_Texture_Time_Stamp_Used() : ThumbnailManagerClass
- Is_Physical_Collision() : W3DAppData0Struct
- Is_Physical_Collision_Enabled() : W3DAppData2Struct
- Is_Playing() : AudibleSoundClass
- Is_Point_Within() : TRect< T >
- Is_Post_Load_Callback_Registered() : SaveLoadSystemClass
- Is_Post_Load_Registered() : PostLoadableClass
- Is_Power_Of_2() : WWMath
- Is_Present() : IndexClass< INDEX, T >, INIClass
- Is_Procedural() : TextureBaseClass
- Is_Product_Registered() : MainWindow
- Is_Profile_Enabled() : WWProfileManager
- Is_Projectile_Collision() : W3DAppData0Struct
- Is_Projectile_Collision_Enabled() : W3DAppData2Struct
- Is_Proxy() : GeometryExportTaskClass, ProxyExportTaskClass
- Is_Really_Visible() : RenderObjClass
- Is_Recording_Next_Frame() : WW3D
- Is_Reducible() : TextureBaseClass
- Is_Remove_On_Complete_Enabled() : ParticleEmitterClass
- Is_Render_To_Texture() : DX8Wrapper
- Is_Rendering() : WW3D
- Is_RLE_Compressed() : ShapeSet, ShapeSet::ShapeRecord
- Is_Running() : ThreadClass
- Is_Running_Reg_App_Allowed() : IGROptionsClass
- Is_Save_Enabled() : DefinitionClass
- Is_Screen_UV_Biased() : WW3D
- Is_Self_Shadowed() : RenderObjClass
- Is_Shadow() : W3DAppData0Struct
- Is_Shadow_Enabled() : W3DAppData2Struct
- Is_Shape_Index_Valid() : ShapeSet
- Is_Shared() : HAnimComboDataClass
- Is_Shatterable_Enabled() : W3DAppData2Struct
- Is_Single_Material() : MeshGeometryExportTaskClass
- Is_Single_Shot() : LogicalSoundClass
- Is_Snapshot_Activated() : WW3D
- Is_Solid() : VoxelClass, VoxelLayerClass
- Is_Sorting() : DX8FVFCategoryContainer, ShdSubMeshClass
- Is_Sorting_Disabled() : ParticleBufferClass, ParticleEmitterClass, ParticleEmitterDefClass, SegLineRendererClass, SegmentedLineClass, StreakLineClass, StreakRendererClass
- Is_Sorting_Enabled() : WW3D
- Is_Sound_Cached() : WWAudioClass
- Is_Sound_Culled() : AudibleSoundClass, LogicalListenerClass, LogicalSoundClass, SoundSceneObjClass
- Is_Sound_In_Playlist() : WWAudioClass
- Is_Sound_In_Scene() : SoundSceneClass
- Is_Static() : Sound3DClass
- Is_Stopped() : ParticleEmitterClass
- Is_Storing_Nicks_Allowed() : IGROptionsClass
- Is_Streaming() : SoundBufferClass, StreamSoundBufferClass
- Is_String_Different() : cMiscUtil
- Is_String_Same() : cMiscUtil
- Is_Sub_Objects_Match_LOD_Enabled() : RenderObjClass
- Is_Texturing_Enabled() : WW3D
- Is_Thumbnail_Created_If_Not_Found() : ThumbnailManagerClass
- Is_Time_Variant() : EdgeMapperClass, GridTextureMapperClass, LinearOffsetTextureMapperClass, RandomTextureMapperClass, RotateTextureMapperClass, SineLinearOffsetTextureMapperClass, StepLinearOffsetTextureMapperClass, TextureMapperClass, ZigZagLinearOffsetTextureMapperClass
- Is_Transform_Identity() : RenderObjClass
- Is_Transform_Identity_No_Validity_Check() : RenderObjClass
- Is_Translucent() : RenderObjClass
- Is_Transparent() : ShapeSet, ShapeSet::ShapeRecord
- Is_Transparent_Column() : SurfaceClass
- Is_True() : BooleanVectorClass
- Is_Two_Sided() : W3DAppData0Struct
- Is_Two_Sided_Enabled() : W3DAppData2Struct
- Is_Two_Sided_Rendering_Enabled() : IDBufferClass, VisRasterizerClass
- Is_Type() : AmmoObjDefParameterClass, DefIDListParameterClass, EnumParameterClass, ExplosionObjDefParameterClass, FilenameListParameterClass, FilenameParameterClass, GameObjDefParameterClass, GenericDefParameterClass, ModelDefParameterClass, ParameterClass, PhysDefParameterClass, ScriptListParameterClass, ScriptParameterClass, SeparatorParameterClass, SoundDefParameterClass, SoundFilenameParameterClass, StringParameterClass, TextureFilenameParameterClass, WeaponObjDefParameterClass, ZoneParameterClass
- Is_Using_Hardware() : ShdHWVertexShader
- Is_Valid() : Buffer, GenericNode, MixFileFactoryClass, Node< T >, Quaternion, RegistryClass, RegularExpressionClass, SmartPtr< T >, TRect< T >, Vector2, Vector3, Vector4
- Is_Valid_Config() : DefinitionClass, ShdBumpDiffDefClass, ShdBumpSpecDefClass, ShdCubeMapDefClass, ShdDefClass, ShdGlossMaskDefClass, ShdLegacyW3DDefClass, ShdSimpleDefClass
- Is_Valid_Display_Format() : DX8Caps
- Is_Valid_Double() : WWMath
- Is_Valid_Float() : WWMath
- Is_Valid_Memory_Log() : MemoryLogStruct
- Is_Vehicle_Collision_Enabled() : W3DAppData2Struct
- Is_Vertex_Alpha() : W3DAppData0Struct
- Is_Vertex_Alpha_Enabled() : W3DAppData2Struct
- Is_Vertex_Processor() : LightClass
- Is_View_Identity() : DX8Wrapper
- Is_Vis_Collision() : W3DAppData0Struct
- Is_Vis_Collision_Enabled() : W3DAppData2Struct
- Is_Visible() : RenderObjClass, VoxelLayerClass
- Is_Whitespace() : cMiscUtil
- Is_Win95() : WindowsVersionInfo
- Is_Win98() : WindowsVersionInfo
- Is_Win9x() : WindowsVersionInfo
- Is_Win_2000() : WindowsVersionInfo
- Is_Win_XP() : WindowsVersionInfo
- Is_Windowed() : DX8Wrapper, WW3D
- Is_WinNT() : WindowsVersionInfo
- Is_WinNT4() : WindowsVersionInfo
- Is_WinNT5() : WindowsVersionInfo
- Is_World_Identity() : DX8Wrapper
- Is_ZNormals() : W3DAppData0Struct
- Is_ZNormals_Enabled() : W3DAppData2Struct
- isAbleToAttack() : Object
- isAbleToBeToppled() : ToppleUpdate
- isAboveTerrain() : Thing
- isAboveTerrainOrWater() : Thing
- isAccepted() : GameSlot
- isAcceptingExperiencePoints() : ExperienceTracker
- isAckBothRepeat() : NetPacket
- isAckRepeat() : NetPacket
- isAckStage1Repeat() : NetPacket
- isAckStage2Repeat() : NetPacket
- IsActive() : TexmapSlotClass
- isActive() : BattlePlanUpdate, BuildListTool, CountermeasuresBehavior, CountermeasuresBehaviorInterface, GameEngine, MissileLauncherBuildingUpdate, ParticleUplinkCannonUpdate, PolygonTool, Script, ScriptGroup, SpecialAbilityUpdate, SpecialPowerUpdateInterface, SpecialPowerUpdateModule, SpectreGunshipDeploymentUpdate, SpectreGunshipUpdate, Team, WaterTool, WaypointTool
- isAGoodIdeaToBuildTeam() : AIPlayer, AISkirmishPlayer
- isAI() : GameSlot
- isAiInDeadState() : AIUpdateInterface
- isAiModuleData() : AIUpdateModuleData, ModuleData
- isAirborneTarget() : Object
- isAircraftGoal() : PathfindCell
- isAircraftThatAdjustsDestination() : AIUpdateInterface
- isAllBuilt() : TeamInQueue
- IsAllowableType() : PickUnitDialog
- isAllowedNationalism() : HordeUpdate, HordeUpdateInterface
- isAllowedToAdjustDestination() : AIUpdateInterface, ChinookAIUpdate
- isAllowedToChase() : AIUpdateInterface
- isAllowedToMoveAwayFromUnit() : AIUpdateInterface, JetAIUpdate
- isAllowedToRespondToAiCommands() : AIUpdateInterface, DeliverPayloadAIUpdate
- isAllowPassthroughType() : DockUpdate, DockUpdateInterface
- isAllowsPitch() : TurretAI
- isAllSelectedKindOf() : InGameUI
- isAlreadyUpgraded() : UpgradeModuleInterface, UpgradeMux
- isAlt() : Keyboard
- isAngled() : RoadOptions
- isAnimFinished() : Shell
- isAnimReversed() : Shell
- isAnyKindOf() : Thing, ThingTemplate
- isAnyRiderAttacking() : ContainModuleInterface, OpenContain
- isAnySelectedKindOf() : InGameUI
- isAnyTaskPending() : DozerAIInterface, DozerAIUpdate, WorkerAIUpdate
- isAttachedTo() : IMEManager, IMEManagerInterface
- isAttack() : AIAttackAimAtTargetState, AIAttackApproachTargetState, AIAttackAreaState, AIAttackFireWeaponState, AIAttackFollowWaypointPathState, AIAttackMoveToState, AIAttackPursueTargetState, AIAttackSquadState, AIAttackState, AIDockState, AIGuardAttackAggressorState, AIGuardIdleState, AIGuardInnerState, AIGuardOuterState, AIGuardPickUpCrateState, AIGuardRetaliateState, AIGuardReturnState, AIGuardState, AIHuntState, AITunnelNetworkGuardState, State
- isAttacking() : AIUpdateInterface
- isAttackingObject() : AIAttackState, NotifyWeaponFiredInterface, TurretAI
- isAttackPath() : AIUpdateInterface
- isAttackPointless() : AssaultTransportAIUpdate
- isAttackViewBlockedByObstacle() : Pathfinder
- isAudioComplete() : ScriptEngine
- isAutomaticBuild() : BuildListInfo
- isAutoSaving() : CMainFrame
- IsAvailable() : File
- isAvailableForSupplying() : ChinookAIUpdate, SupplyTruckAIInterface, SupplyTruckAIUpdate, WorkerAIUpdate
- isBetween() : CWorldBuilderView
- isBlendEdge() : TerrainType
- isBlockedAndStuck() : AIUpdateInterface
- isBlockedByAlly() : PathfindCell
- isBridge() : RoadOptions, TerrainRoadType, ThingTemplate
- isBridgeBroken() : TerrainLogic
- isBridgeRepaired() : TerrainLogic
- isBuddy() : GameSpyInfo, GameSpyInfoInterface
- isBuildable() : BuildListInfo
- isBuildableItem() : ThingTemplate
- isBuildFacility() : ThingTemplate
- isBuildMostImportant() : DozerPrimaryStateMachine
- isBuildTimeExpired() : TeamInQueue
- isBustable() : CaveContain, ContainModuleInterface, GarrisonContain, OpenContain, OverlordContain, TunnelContain
- isBusy() : AIBusyState, AIGroup, AIUpdateInterface, State
- isCameraMovementAtWaypointAlongPath() : W3DView
- isCameraMovementFinished() : PlaceholderView, View, W3DView
- isCameraRotatingLeft() : InGameUI
- isCameraRotatingRight() : InGameUI
- IsCameraShaking() : CameraShakeSystemClass
- isCameraTrackingDrawable() : InGameUI
- isCameraZoomingIn() : InGameUI
- isCameraZoomingOut() : InGameUI
- isCapableOfFollowingWaypoint() : Weapon, WeaponTemplate
- isCapableOfPurchasingScience() : Player
- isCaptured() : Object
- isCarBombCrateCollide() : CollideModule, CollideModuleInterface, ConvertToCarBombCrateCollide, CrateCollide, MinefieldBehavior, OpenContain, PhysicsBehavior, ToppleUpdate
- isCellEntryPoint() : Bridge
- isCellOnEnd() : Bridge
- isCellOnSide() : Bridge
- isChallengeCampaign() : Campaign
- IsChanged() : DBAttribs
- isClearFiringLineOfSightTerrain() : Weapon
- isClearGoalFiringLineOfSightTerrain() : Weapon
- isClearingGameData() : GameLogic
- isClearingMines() : AIUpdateInterface
- isClearLineOfSight() : BaseHeightMapRenderObjClass, TerrainLogic, W3DTerrainLogic
- isClearLineOfSightTerrain() : PartitionManager
- isClearToAdvance() : DockUpdate, DockUpdateInterface
- isClearToApproach() : DockUpdate, DockUpdateInterface
- isClearToEnter() : DockUpdate, DockUpdateInterface, RailedTransportDockUpdate
- isClick() : Mouse
- isClientQuiet() : InGameUI
- isCliffCell() : BaseHeightMapRenderObjClass, TerrainLogic, W3DTerrainLogic
- isCliffMappedTexture() : WorldHeightMap
- isClipboardEmpty() : GUIEditWindowManager
- isClippingEnabled() : Display, EditWindow, GUIEditDisplay, W3DDisplay
- isCloseEnoughDist3D() : Locomotor
- isCloseEnoughToTarget() : DeliverPayloadAIUpdate
- isColliding() : PartitionManager
- isColorTaken() : GameInfo
- isComplete() : NetCommandWrapperListNode
- isComposing() : IMEManager, IMEManagerInterface
- IsCompressed() : Targa
- IsConnected() : TCP
- isConnected() : BuddyThreadClass, GameSpyBuddyMessageQueue, GameSpyBuddyMessageQueueInterface, GameSpyPeerMessageQueue, GameSpyPeerMessageQueueInterface, PeerThreadClass
- isConnecting() : BuddyThreadClass, GameSpyBuddyMessageQueue, GameSpyBuddyMessageQueueInterface, GameSpyPeerMessageQueue, GameSpyPeerMessageQueueInterface, PeerThreadClass
- isContactWeapon() : Weapon, WeaponTemplate
- isContained() : Object
- isContextCommand() : CommandButton
- isCreated() : Team
- isCtrl() : Keyboard
- isCulled() : Particle, W3DTerrainBackground
- isCurrentlyFerryingSupplies() : ChinookAIUpdate, SupplyTruckAIInterface, SupplyTruckAIUpdate, WorkerAIUpdate
- isCurrentlyOverlapped() : PhysicsBehavior
- isCurrentlyPlaying() : AudioEventRTS, AudioManager, MilesAudioManager
- isCurrentProviderHardwareAccelerated() : AudioManager
- isCurrentSpeakerTypeSurroundSound() : AudioManager
- isCurToolLocked() : CWorldBuilderApp
- isCurWeaponLocked() : Object, WeaponSet
- isDamageWeapon() : Weapon
- isDataCompressed() : CompressionManager
- isDead() : AudioEventRTS
- isDebrisSkipped() : GameLODManager
- isDeclarationOfType() : INI
- isDeliveringPayload() : DeliverPayloadAIUpdate
- isDestroyed() : Object, ParticleSystem, PathfindLayer
- IsDialog() : BabylonText
- isDieApplicable() : DieModule, DieModuleData, DieMuxData, SlowDeathBehavior, SlowDeathBehaviorInterface
- isDirty() : LaserUpdate
- isDisabled() : Object
- isDisabledByType() : Object
- isDisconnectedAfterGameStart() : GameSpyInfo, GameSpyInfoInterface
- isDisguised() : StealthUpdate
- isDisplayedOnControlBar() : ContainModuleInterface, GarrisonContain, OpenContain, OverlordContain, RiderChangeContain, TransportContain, TunnelContain
- isDockOpen() : DockUpdate, DockUpdateInterface
- isDoingGroundMovement() : AIUpdateInterface, JetAIUpdate
- isDoingPitch() : WbView3d, WbView
- isDoingPreview() : MeshMoldOptions
- isDone() : DownloadManager
- isDownhillOnly() : LocomotorSet
- isDrawableCaptionBold() : InGameUI
- isDrawableEffectivelyHidden() : Drawable
- isDrawableSelected() : InGameUI
- isDrivingContextUI() : ControlBar
- isEasy() : Script
- isEffective() : TintEnvelope
- isEffectivelyDead() : Object
- IsEmpty() : List< T >
- isEmpty() : AIGroup, AnimateWindowManager, AsciiString, LList, RadiusDecal, UnicodeString, WSYS_String
- IsEnabled() : Profile
- isEnabled() : GameWindow, GameWindowManager, IMEManager, IMEManagerInterface, W3DBridge, W3DDynamicLight
- isEnclosingContainerFor() : ContainModuleInterface, GarrisonContain, HelixContain, OpenContain, OverlordContain, ParachuteContain
- isEndOfBlock() : INI
- isEnterGuard() : ThingTemplate
- isEOF() : INI
- isEqualCommandMsg() : NetCommandList
- isEquivalentTo() : ThingTemplate
- isExitBusy() : DefaultProductionExitUpdate, ExitInterface, FlightDeckBehavior, OpenContain, ParkingPlaceBehavior, QueueProductionExitUpdate, RiderChangeContain, SpawnPointProductionExitUpdate, SupplyCenterProductionExitUpdate, TransportContain
- isFacing() : SpecialAbilityUpdate
- isFactionStructure() : Object
- isFading() : SpeechManager
- isFairDistanceFromShip() : SpectreGunshipUpdate
- isFeedbackEnabled() : DrawObject
- isFileQueuedForDownload() : DownloadManager
- isFinished() : AnimateWindow, AnimateWindowManager, CreditsManager, GameWindowTransitionsHandler, Transition, TransitionGroup, TransitionWindow
- isFireOnce() : TransitionGroup
- isFireWeapon() : DeliverPayloadAIUpdate
- isFirstUpdate() : AcademyStats
- IsFontDBCS() : TTFontClass
- isForceAttacking() : AIAttackState, TurretAI
- isForcedIntoBusyState() : SupplyTruckAIInterface, SupplyTruckAIUpdate, SupplyTruckStateMachine, WorkerAIUpdate
- isForcedIntoWantingState() : SupplyTruckAIInterface, SupplyTruckAIUpdate, SupplyTruckStateMachine, WorkerAIUpdate
- isFortifyMostImportant() : DozerPrimaryStateMachine
- isFrameDataReady() : Network, NetworkInterface
- isFrameReady() : BinkVideoStream, VideoStream, VideoStreamInterface
- isFrameRepeat() : NetPacket
- isFreeToAssist() : AssistedTargetingUpdate
- isFreeToExit() : QueueProductionExitUpdate
- isFullyEnclosingContainer() : ParachuteContain
- isGameEnding() : ScriptEngine
- isGameInProgress() : GameInfo
- isGamePaused() : GameLogic
- isGarrisonable() : CaveContain, ContainModuleInterface, GarrisonContain, OpenContain, OverlordContain, TunnelContain
- isGoalObjectDestroyed() : StateMachine
- isGoalPosWithinAttackRange() : Weapon
- isGoingToSay() : Speaker
- isGrantedBySpecialPower() : StealthUpdate
- isGridSnapOn() : GUIEdit
- isGridVisible() : GUIEdit
- isGroundPathPassable() : Pathfinder
- isGroupAiDead() : AIGroup
- isGuardIdle() : AIGuardIdleState, AIGuardState, State
- isHacking() : HackInternetAIInterface, HackInternetAIUpdate
- isHackingPackingOrUnpacking() : HackInternetAIInterface, HackInternetAIUpdate
- isHandScroll() : CWorldBuilderApp
- isHard() : Script
- IsHead() : ListNode
- isHead() : LListNode
- isHealContain() : CaveContain, ContainModuleInterface, GarrisonContain, HealContain, HelixContain, OpenContain, OverlordContain, TunnelContain
- isHero() : Object
- isHidden() : GameWindowManager, WindowLayout
- isHijackedVehicleCrateCollide() : CollideModule, CollideModuleInterface, ConvertToHijackedVehicleCrateCollide, CrateCollide, MinefieldBehavior, OpenContain, PhysicsBehavior, ToppleUpdate
- isHijackGuard() : ThingTemplate
- isHosting() : PeerThreadClass
- isHuman() : GameSlot
- isIdle() : AIGroup, AIGuardRetaliateMachine, AIIdleState, AIUpdateInterface, AssaultTransportAIUpdate, ChinookAIUpdate, DeployStyleAIUpdate, HackInternetAIUpdate, JetAIUpdate, State, Team
- isIdleAnim() : W3DAnimationInfo
- isIgnored() : GameSpyInfo, GameSpyInfoInterface, PlayerInfo
- isIgnoringCollisionsWith() : PhysicsBehavior
- isImmuneToClearBuildingAttacks() : ContainModuleInterface, GarrisonContain, HelixContain, OpenContain, OverlordContain, TunnelContain
- isInAttackMoveToMode() : InGameUI
- isInAttackState() : StateMachine
- isInBusyState() : StateMachine
- isInContainer() : TunnelTracker
- isIndestructible() : ActiveBody, BodyModule, BodyModuleInterface
- isInForceAttackMode() : InGameUI
- isInForceAttackState() : StateMachine
- isInForceMoveToMode() : InGameUI
- isInGame() : GameInfo, GameLogic
- isInGameLogicUpdate() : GameLogic
- isInGuardIdleState() : StateMachine
- isInHorde() : HordeUpdate, HordeUpdateInterface
- isInIdleState() : StateMachine
- isInInternetGame() : GameLogic
- isInitiallyBuilt() : BuildListInfo
- isInLanGame() : GameLogic
- isInList() : Object
- isInListDirtyModules() : PartitionData, PartitionManager
- isInLoadGame() : GameState
- isInMultiplayerGame() : GameLogic
- isInNeedOfCollisionCheck() : PartitionData
- isInNeedOfUpdatingCells() : PartitionData
- isInPreferSelectionMode() : InGameUI
- isInRegionNoZ() : Region3D
- isInRegionWithZ() : Region3D
- isInReplayGame() : GameLogic
- isInSaveDirectory() : GameState
- isInSection() : SectionChecker
- isInSet() : ObjectTypes
- isInShellGame() : GameLogic
- isInside() : Object
- isInSinglePlayerGame() : GameLogic
- isInSkirmishGame() : GameLogic
- isInstanceIdentity() : Drawable
- isInterrupting() : SoundManager
- isIntersectedByLineSegment() : GeometryInfo
- isIntroMoviePlaying() : GameLogic
- isInvalid() : SightingInfo
- isInvalidPositionAllowed() : Locomotor
- isInvisible() : Particle
- isInvisibleEnabled() : Shadow
- isInWaypointMode() : InGameUI
- isJoin() : RoadOptions
- isKickOutOnCapture() : CaveContain, ContainModuleInterface, OpenContain, OverlordContain, TunnelContain
- isKindOf() : Thing, ThingTemplate
- isKindOfMulti() : Thing, ThingTemplate
- isLaser() : DrawModule, W3DLaserDraw, Weapon
- isLayerHidden() : LayersList
- isLeechRangeWeapon() : WeaponTemplate
- isLetterBoxed() : Display, W3DDisplay
- isLetterBoxFading() : Display, W3DDisplay
- isLevelSpecific() : AudioEventInfo, DynamicAudioEventInfo
- isLight() : MapObject
- isLineBuildTemplate() : BuildAssistant
- isLinePassable() : Pathfinder
- isLoadingMap() : GameLogic
- isLoadingOrUnloading() : RailedTransportDockUpdate, RailedTransportDockUpdateInterface
- isLoadingSave() : GameLogic
- isLocalAlliedDefeat() : VictoryConditions, VictoryConditionsInterface
- isLocalAlliedVictory() : VictoryConditions, VictoryConditionsInterface
- isLocalDefeat() : VictoryConditions, VictoryConditionsInterface
- isLocallyControlled() : Object
- isLocalPlayer() : LANGameSlot, Player
- isLocalPlayerNextPacketRouter() : DisconnectManager
- isLocationClearOfObjects() : BuildAssistant
- isLocationLegalToBuild() : BuildAssistant
- isLocationSafe() : AIPlayer
- isLocked() : StateMachine
- IsLogEnabled() : Debug
- isLogicalRetaliationModeEnabled() : Player
- isLoweringOnly() : MeshMoldOptions
- isMapSelected() : QuickMatchPreferences
- isMassSelectable() : Drawable, Object
- isMember() : AIGroup
- isMemberHealthy() : AssaultTransportAIUpdate
- isMemberWounded() : AssaultTransportAIUpdate
- isMessagesOn() : InGameUI
- isMinimumBuilt() : TeamInQueue
- isMissing() : W3DShadowTextureManager
- isMobile() : Object
- isModuleForPower() : SpecialPowerModule, SpecialPowerModuleInterface
- isMotive() : PhysicsBehavior
- isMouseLocked() : PlaceholderView, View
- isMoviePlaying() : Display
- isMoving() : AIUpdateInterface
- isMovingAwayFrom() : AIUpdateInterface
- isMovingBackwards() : Locomotor
- isMultiPlayer() : GameInfo
- isMultiplayer() : RecorderClass
- isMultiplayerSession() : GameEngine
- isMusicAlreadyLoaded() : AudioManager
- isMusicPlaying() : AudioManager, MilesAudioManager
- isMusicPlayingFromCD() : AudioManager
- isMuted() : GameSlot
- isNameDuplicate() : GUIEdit
- isNamesVisible() : WbView
- isNAT() : FirewallHelperClass
- isNetgear() : FirewallHelperClass
- isNeutralControlled() : Object
- isNewerThan() : SaveDate
- isNone() : AsciiString
- isNonFactionStructure() : Object
- isNormal() : Script
- isNotEmpty() : AsciiString
- isNotNone() : AsciiString
- isObjectPlayingVoice() : AudioManager, MilesAudioManager
- isObserver() : PlayerTemplate
- isObserverControlBarOn() : ControlBar
- isObstacleFence() : PathfindCell
- isObstaclePresent() : PathfindCell
- isObstacleTransparent() : PathfindCell
- isOccupied() : GameSlot
- isOffMap() : DeliverPayloadAIUpdate, DeliverPayloadStateMachine, Object
- isOk() : DownloadManager
- isOkayToFire() : FireWeaponUpdate
- IsOldDbghelp() : DebugStackwalk
- isOldFaction() : PlayerTemplate
- isOn() : AudioManager, SpeechManager
- isOneShot() : Script
- isOnScreen() : MilesAudioManager
- isOnSquad() : Squad
- IsOpen() : File
- isOpen() : GameSlot
- isOpenedForRead() : DataChunkTableOfContents
- IsOSR2Release() : WindowsVersionInfo
- isOutOfAmmo() : Object, WeaponSet
- isOutOfSpecialReloadAmmo() : JetAIUpdate
- isOverchargeActive() : OverchargeBehavior, OverchargeBehaviorInterface
- isOverride() : WeaponTemplate
- isOwnersCurWeaponOnTurret() : TurretAI
- isPacketRouter() : ConnectionManager, Network, NetworkInterface
- isPaintingPassable() : TerrainMaterial
- isPaintingPathingInfo() : TerrainMaterial
- isParkedAt() : JetAIUpdate
- isParticleSkipped() : GameLODManager
- isPassable() : PathfindZoneManager, ZoneBlock
- isPassengerAllowedToFire() : ContainModuleInterface, GarrisonContain, HelixContain, OpenContain, OverlordContain, TransportContain
- isPathAvailable() : AIUpdateInterface
- isPermanentSound() : AudioEventInfo
- isPersistentAbility() : SpecialAbilityUpdate
- isPitchLimited() : Weapon
- isPlacementAnchored() : InGameUI
- isPlayableSide() : Player, PlayerTemplate
- isPlayer() : GameSlot
- isPlayerActive() : Player
- isPlayerConnected() : ConnectionManager, Network, NetworkInterface
- isPlayerDead() : Player
- isPlayerDefaultTeam() : SidesList
- isPlayerInGame() : DisconnectManager
- isPlayerObserver() : Player
- isPlayerPreorder() : GameInfo
- isPlayerVIP() : GameSpyConfig, GameSpyConfigInterface
- isPlayerVotedOut() : DisconnectManager
- isPlayFXWhenStealthed() : WeaponTemplate
- isPlayingAlready() : AudioManager, MilesAudioManager
- isPlayingLowerPriority() : AudioManager, MilesAudioManager
- isPointInFootprint() : GeometryInfo
- isPointLight() : LightEnvironmentClass
- isPointOffMap() : SpectreGunshipUpdate
- isPointOnBridge() : Bridge
- isPointOnWall() : Pathfinder, PathfindLayer
- isPolygonTriggerVisible() : WbView
- isPositionalAudio() : AudioEventRTS
- isPossibleToBuildTeam() : AIPlayer
- isPossibleToMakeUnit() : BuildAssistant
- isPowerCurrentlyInUse() : BattlePlanUpdate, MissileLauncherBuildingUpdate, ParticleUplinkCannonUpdate, SpecialAbilityUpdate, SpecialPowerUpdateInterface, SpecialPowerUpdateModule, SpectreGunshipDeploymentUpdate, SpectreGunshipUpdate
- isPreparationComplete() : SpecialAbilityUpdate
- isPrerequisite() : ThingTemplate
- IsPrime() : Int< PRECISION >
- isPriorityBuild() : BuildListInfo
- isPriorityVisible() : Radar
- IsProcessed() : DBAttribs
- isProgressComplete() : GameLogic
- IsPublic() : AlphaClassDesc, GameMapsClassDesc, GameMaterialClassDesc, GridSnapModifierClassDesc, MeshDeformClassDesc, PCToPS2MaterialClassDesc, PS2GameMaterialClassDesc, SkinModClassDesc, SkinWSMObjectClassDesc, W3dClassDesc, W3DUtilityClassDesc
- isPurposeOfPath() : TerrainLogic
- isQMGame() : GameSpyStagingRoom
- isQueueEmpty() : Connection
- isQuickPathAvailable() : AIUpdateInterface
- isQuitMenuVisible() : InGameUI
- isQuitting() : Connection
- isRadarActive() : RadarUpdate
- isRadarForced() : Radar
- isRadarHidden() : Radar
- isRadarWindow() : Radar
- isRailroad() : CollideModule, CollideModuleInterface, ConvertToCarBombCrateCollide, CrateCollide, MinefieldBehavior, OpenContain, PhysicsBehavior, RailroadBehavior, ToppleUpdate
- isRaisingOnly() : MeshMoldOptions
- isRallyPointAfterDockType() : DockUpdate, DockUpdateInterface, RepairDockUpdate
- isRandomizedStartFrame() : Anim2DTemplate
- isReady() : CommandButton, SpecialPowerModule, SpecialPowerModuleInterface
- isReallyLowMHz() : GameLODManager
- isRecruitable() : AIUpdateInterface
- isReloading() : JetAIUpdate
- isReloadTimeShared() : Object
- isRemovableForConstruction() : BuildAssistant
- isRenderEnabled() : Shadow
- isRenderingToTexture() : W3DShaderManager
- isRepairMostImportant() : DozerPrimaryStateMachine
- isReversed() : AnimateWindowManager, TransitionGroup
- isRiderChangeContain() : ContainModuleInterface, OpenContain, RiderChangeContain, TransportContain
- isRiver() : PolygonTrigger
- isRoomForAckMessage() : NetPacket
- isRoomForChatMessage() : NetPacket
- isRoomForDestroyPlayerMessage() : NetPacket
- isRoomForDisconnectChatMessage() : NetPacket
- isRoomForDisconnectFrameMessage() : NetPacket
- isRoomForDisconnectKeepAliveMessage() : NetPacket
- isRoomForDisconnectPlayerMessage() : NetPacket
- isRoomForDisconnectScreenOffMessage() : NetPacket
- isRoomForDisconnectVoteMessage() : NetPacket
- isRoomForFileAnnounceMessage() : NetPacket
- isRoomForFileMessage() : NetPacket
- isRoomForFileProgressMessage() : NetPacket
- isRoomForFrameMessage() : NetPacket
- isRoomForFrameResendRequestMessage() : NetPacket
- isRoomForGameMessage() : NetPacket
- isRoomForKeepAliveMessage() : NetPacket
- isRoomForLoadCompleteMessage() : NetPacket
- isRoomForPacketRouterAckMessage() : NetPacket
- isRoomForPacketRouterQueryMessage() : NetPacket
- isRoomForPlayerLeaveMessage() : NetPacket
- isRoomForProgressMessage() : NetPacket
- isRoomForRunAheadMessage() : NetPacket
- isRoomForRunAheadMetricsMessage() : NetPacket
- isRoomForTimeOutGameStartMessage() : NetPacket
- isRoomForWrapperMessage() : NetPacket
- isRunning() : Runnable
- isSabotageBuildingCrateCollide() : CollideModule, CollideModuleInterface, CrateCollide, MinefieldBehavior, OpenContain, PhysicsBehavior, SabotageCommandCenterCrateCollide, SabotageFakeBuildingCrateCollide, SabotageInternetCenterCrateCollide, SabotageMilitaryFactoryCrateCollide, SabotagePowerPlantCrateCollide, SabotageSuperweaponCrateCollide, SabotageSupplyCenterCrateCollide, SabotageSupplyDropzoneCrateCollide, ToppleUpdate
- isSalvageCrate() : Object
- isSalvageCrateCollide() : CollideModule, CollideModuleInterface, MinefieldBehavior, OpenContain, PhysicsBehavior, SalvageCrateCollide, ToppleUpdate
- isSandbox() : GameInfo
- isSatisfied() : ProductionPrerequisite
- isSaveable() : ParticleSystem
- isSavedIgnored() : GameSpyInfo, GameSpyInfoInterface
- isScaffoldInMotion() : BridgeBehavior, BridgeBehaviorInterface
- isScaffoldPresent() : BridgeBehavior, BridgeBehaviorInterface
- isScaleWeaponSpeed() : WeaponTemplate
- isScienceAcquired() : ScriptEngine
- isScienceDisabled() : Player
- isScienceGrantable() : ScienceStore
- isScienceHidden() : Player
- isScorch() : MapObject
- isScoringEnabled() : GameLogic
- isScreenVisible() : DisconnectMenu
- isScriptOnly() : SpecialPowerModule, SpecialPowerModuleInterface
- isScrolling() : InGameUI
- isSDEnabled() : StealthDetectorUpdate
- isSelectable() : Drawable, Object
- isSelected() : BuildListInfo, Drawable, MapObject, PolygonTool
- isSelectedOpen() : PolygonTool
- isSelecting() : InGameUI
- isSelfTasking() : MobMemberSlavedUpdate, SlavedUpdate, SlavedUpdateInterface
- IsSent() : BabylonText, Translation
- isShadowScene() : W3DShadowManager
- isSharedNSync() : SpecialPowerTemplate
- isSharedReloadTime() : WeaponSet, WeaponTemplateSet
- isShellActive() : Shell
- isShift() : Keyboard
- isShortcutPower() : SpecialPowerTemplate
- isShowsAmmoPips() : Weapon, WeaponTemplate
- isShroudInMultiplayer() : MultiplayerSettings
- isSignificantlyAboveTerrain() : Thing
- isSkirmish() : GameInfo
- isSkirmishAI() : AIPlayer, AISkirmishPlayer
- isSkirmishAIPlayer() : Player
- isSlowDeathActivated() : SlowDeathBehavior
- IsSmallPrime() : Int< PRECISION >
- isSourceObjectWithGoalPositionWithinAttackRange() : Weapon
- isSpecialAbility() : BattlePlanUpdate, MissileLauncherBuildingUpdate, ParticleUplinkCannonUpdate, SpecialAbilityUpdate, SpecialPowerUpdateInterface, SpecialPowerUpdateModule, SpectreGunshipDeploymentUpdate, SpectreGunshipUpdate
- isSpecialOverlordStyleContainer() : ContainModuleInterface, GarrisonContain, HelixContain, OpenContain, OverlordContain, TransportContain, TunnelContain
- isSpecialPower() : BattlePlanUpdate, MissileLauncherBuildingUpdate, ParticleUplinkCannonUpdate, SpecialAbilityUpdate, SpecialPowerUpdateInterface, SpecialPowerUpdateModule, SpectreGunshipDeploymentUpdate, SpectreGunshipUpdate
- isSpecialPowerComplete() : ScriptEngine
- isSpecialPowerMidway() : ScriptEngine
- isSpecialPowerTriggered() : ScriptEngine
- isSpecialZeroSlotContainer() : ContainModuleInterface, OpenContain, ParachuteContain
- isSpecificRiderFreeToExit() : RailedTransportContain, RiderChangeContain, TransportContain
- isSpeechComplete() : ScriptEngine
- isStartingEnabled() : GeneralPersona
- isStartPositionTaken() : GameInfo
- isStructure() : Object
- isSubdued() : ActiveBody
- isSubObjectsUpgrade() : ActiveShroudUpgrade, ArmorUpgrade, AutoHealBehavior, CommandSetUpgrade, CostModifierUpgrade, CountermeasuresBehavior, ExperienceScalarUpgrade, FireOCLAfterWeaponCooldownUpdate, FireWeaponWhenDamagedBehavior, FireWeaponWhenDeadBehavior, FXListDie, GenerateMinefieldBehavior, GrantScienceUpgrade, LocomotorSetUpgrade, MaxHealthUpgrade, ModelConditionUpgrade, ObjectCreationUpgrade, PassengersFireUpgrade, PowerPlantUpgrade, RadarUpgrade, ReplaceObjectUpgrade, SpyVisionUpdate, StatusBitsUpgrade, StealthUpgrade, SubObjectsUpgrade, UnpauseSpecialPowerUpgrade, UpgradeModuleInterface, UpgradeMux, WeaponBonusUpgrade, WeaponSetUpgrade
- isSubroutine() : Script, ScriptGroup
- isSupplyBuilding() : BuildListInfo
- isSupplySourceAttacked() : AIPlayer, Player
- isSupplySourceSafe() : AIPlayer, Player
- isSupplyTruckBrainActiveAndBusy() : WorkerAIUpdate
- isSystemForever() : ParticleSystem
- isTalking() : Speaker
- isTaskPending() : DozerAIInterface, DozerAIUpdate, WorkerAIUpdate
- isTaxiingToParking() : AIUpdateInterface, JetAIUpdate
- isTemporarilyHidden() : RadarObject
- isTemporarilyPreventingAimSuccess() : AIUpdateInterface, JetAIUpdate
- isTemporaryGrant() : StealthUpdate
- isTexClassUsed() : WorldHeightMapEdit
- isThreadRunning() : GameSpyBuddyMessageQueue, GameSpyBuddyMessageQueueInterface, GameSpyPeerMessageQueue, GameSpyPeerMessageQueueInterface, GameSpyPSMessageQueue, GameSpyPSMessageQueueInterface
- isTightCurve() : RoadOptions
- isTimedBomb() : StickyBombUpdate
- isTimeFast() : ScriptEngine
- isTimeForCheck() : Eva
- isTimeFrozen() : PlaceholderView, View, W3DView
- isTimeFrozenDebug() : ScriptEngine
- isTimeFrozenScript() : ScriptEngine
- isTooClose() : Weapon
- isTrainable() : ExperienceTracker, ThingTemplate
- isTransferCommand() : Network
- isTriggeredBy() : UpgradeModule, UpgradeMuxData
- isTrueHordeMember() : HordeUpdate, HordeUpdateInterface
- isTryingToAimAtTarget() : TurretAI
- isTunnelContain() : ContainModuleInterface, GarrisonContain, HealContain, HelixContain, OpenContain, OverlordContain, TunnelContain
- isTurretEnabled() : AIUpdateInterface, TurretAI
- isTurretInNaturalPosition() : AIUpdateInterface, BattlePlanUpdate, TurretAI
- isUltraAccurate() : Locomotor
- isUnderConstruction() : BuildListInfo
- isUnderwater() : TerrainLogic
- isUnique() : WaypointOptions
- isUnused() : PathfindLayer
- isUpgradeActive() : AutoHealBehavior, CountermeasuresBehavior, FireWeaponWhenDamagedBehavior, FireWeaponWhenDeadBehavior, FXListDie, SpyVisionUpdate
- isUpgradeComplete() : ScriptEngine
- isUpgradeInQueue() : ProductionUpdate, ProductionUpdateInterface
- isUser() : LANGameSlot
- isUsingAirborneLocomotor() : Object
- isUsingDrawables() : ParticleSystem
- isUsingSmudge() : ParticleSystem
- isUsingStreak() : ParticleSystem
- IsValid() : RefPtrBase, SkinDataClass, TransDB
- isValid() : PolygonTrigger, ViewLocation
- isValidAudioEvent() : AudioManager
- isValidContainerFor() : CaveContain, ContainModuleInterface, GarrisonContain, HelixContain, MobNexusContain, OpenContain, OverlordContain, ParachuteContain, RiderChangeContain, TransportContain, TunnelContain, TunnelTracker
- isValidFileType() : DataChunkInput
- isValidINIFilename() : INI
- isValidLocomotorPosition() : AIUpdateInterface
- isValidObjectTarget() : CommandButton
- isValidProvider() : MilesAudioManager
- isValidRelationshipTarget() : CommandButton
- isValidScience() : ScienceStore
- isValidTeamOwner() : CTeamsDialog
- isValidToExecute() : ConvertToCarBombCrateCollide, ConvertToHijackedVehicleCrateCollide, CrateCollide, SabotageCommandCenterCrateCollide, SabotageFakeBuildingCrateCollide, SabotageInternetCenterCrateCollide, SabotageMilitaryFactoryCrateCollide, SabotagePowerPlantCrateCollide, SabotageSuperweaponCrateCollide, SabotageSupplyCenterCrateCollide, SabotageSupplyDropzoneCrateCollide, SalvageCrateCollide, VeterancyCrateCollide
- isValidToUseOn() : CommandButton
- isVictorious() : CampaignManager
- isVideoComplete() : ScriptEngine
- isViewBlockedByObstacle() : Pathfinder
- isVisible() : Drawable, DrawModule, W3DBridge, W3DModelDraw
- isWaitingForPath() : AIUpdateInterface
- isWaitingToBuild() : WorkOrder
- isWaterArea() : PolygonTrigger
- isWaypoint() : MapObject
- isWaypointLinked() : CWorldBuilderDoc
- isWaypointVisible() : WbView
- isWeaponBonusPassedToPassengers() : ContainModuleInterface, OpenContain
- isWeaponLockSharedAcrossSets() : WeaponTemplateSet
- isWeaponSlotOkToFire() : AIAttackState, NotifyWeaponFiredInterface, TurretAI
- isWeaponSlotOnTurret() : TurretAI
- isWeaponSlotOnTurretAndAimingAtTarget() : AIUpdateInterface
- isWindowInClipboard() : GUIEditWindowManager
- isWindowSelected() : GUIEdit
- isWithinAbilityAbortRange() : SpecialAbilityUpdate
- isWithinAttackRange() : Weapon
- isWithinStartAbilityRange() : SpecialAbilityUpdate
- isWithinTargetPitch() : Weapon
- isZoomLimited() : PlaceholderView, View
- Item() : List< T >, ListNode
- item() : LListNode
- Items_Match() : FaceHasherClass, HashCalculatorClass< T >
- iterate() : Dictionary< K, V >
- iterateAllObjects() : PartitionManager
- iterateCellsAlongLine() : PartitionManager, Pathfinder
- iterateCellsBreadthFirst() : PartitionManager
- iterateContained() : CaveContain, ContainModuleInterface, OpenContain, OverlordContain, TunnelContain, TunnelTracker
- iterateDrawablesInRegion() : GameClient, PlaceholderView, View, W3DView
- iterateFootprint() : BuildAssistant
- iterateObjects() : Player, Team, TeamPrototype
- iterateObjectsInRange() : PartitionManager
- iteratePotentialCollisions() : PartitionManager