Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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AIGuardRetaliateState Class Reference

#include <AIStateMachine.h>

Inherits State.

Public Member Functions

 AIGuardRetaliateState (StateMachine *machine)
 
virtual Bool isAttack () const
 
virtual StateReturnType onEnter ()
 
virtual void onExit (StateExitType status)
 executed once when leaving state
 
virtual StateReturnType update ()
 implements this state's behavior, decides when to change state
 
- Public Member Functions inherited from State
 State (StateMachine *machine, AsciiString name)
 < this abstract class needs memory pool hooks
 
virtual Bool isIdle () const
 
virtual Bool isGuardIdle () const
 
virtual Bool isBusy () const
 
StateMachinegetMachine ()
 return the machine this state is part of
 
StateID getID () const
 get this state's id
 
ObjectgetMachineOwner ()
 
const ObjectgetMachineOwner () const
 
ObjectgetMachineGoalObject ()
 return the machine this state is part of
 
const ObjectgetMachineGoalObject () const
 return the machine this state is part of
 
const Coord3DgetMachineGoalPosition () const
 return the machine this state is part of
 
void friend_setID (StateID id)
 define this state's id (for use only by StateMachine class)
 
void friend_onSuccess (StateID toStateID)
 define which state to move to after successful completion
 
void friend_onFailure (StateID toStateID)
 define which state to move to after failure
 
void friend_onCondition (StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL)
 define when to change state
 
StateReturnType friend_checkForTransitions (StateReturnType status)
 given a return code, handle state transitions
 
StateReturnType friend_checkForSleepTransitions (StateReturnType status)
 given a return code, handle state transitions
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Protected Member Functions

virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess ()
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Detailed Description

Guard retaliate against object (hybrid attack / guard)

Definition at line 1194 of file AIStateMachine.h.

Constructor & Destructor Documentation

◆ AIGuardRetaliateState()

AIGuardRetaliateState::AIGuardRetaliateState ( StateMachine * machine)
inline

Definition at line 1198 of file AIStateMachine.h.

Member Function Documentation

◆ crc()

void AIGuardRetaliateState::crc ( Xfer * xfer)
protectedvirtual

CRC

Implements State.

Definition at line 6790 of file AIStates.cpp.

◆ isAttack()

Bool AIGuardRetaliateState::isAttack ( ) const
virtual

Reimplemented from State.

Definition at line 6830 of file AIStates.cpp.

◆ loadPostProcess()

void AIGuardRetaliateState::loadPostProcess ( void )
protectedvirtual

Load post process

Implements State.

Definition at line 6823 of file AIStates.cpp.

◆ onEnter()

StateReturnType AIGuardRetaliateState::onEnter ( void )
virtual

Guard location.

Reimplemented from State.

Definition at line 6845 of file AIStates.cpp.

◆ onExit()

void AIGuardRetaliateState::onExit ( StateExitType status)
virtual

executed once when leaving state

Reimplemented from State.

Definition at line 6869 of file AIStates.cpp.

◆ update()

StateReturnType AIGuardRetaliateState::update ( )
virtual

implements this state's behavior, decides when to change state

Implements State.

Definition at line 6879 of file AIStates.cpp.

◆ xfer()

void AIGuardRetaliateState::xfer ( Xfer * xfer)
protectedvirtual

Xfer Method

Implements State.

Definition at line 6797 of file AIStates.cpp.


The documentation for this class was generated from the following files: