Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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ReverseSoundTransition Class Reference

#include <GameWindowTransitions.h>

Inherits Transition.

Public Member Functions

 ReverseSoundTransition (void)
 
virtual ~ReverseSoundTransition (void)
 
virtual void init (GameWindow *win)
 
virtual void update (Int frame)
 
virtual void reverse (void)
 
virtual void draw (void)
 
virtual void skip (void)
 
- Public Member Functions inherited from Transition
 Transition (void)
 
virtual ~Transition (void)
 
Bool isFinished (void)
 
Int getFrameLength (void)
 

Protected Types

enum  { REVERSESOUNDTRANSITION_START = 0 , REVERSESOUNDTRANSITION_FIRESOUND = 1 , REVERSESOUNDTRANSITION_END = 2 }
 

Additional Inherited Members

- Protected Attributes inherited from Transition
Int m_frameLength
 
Bool m_isFinished
 
Bool m_isForward
 
Bool m_isReversed
 
GameWindowm_win
 

Detailed Description

Definition at line 162 of file GameWindowTransitions.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
protected
Enumerator
REVERSESOUNDTRANSITION_START 
REVERSESOUNDTRANSITION_FIRESOUND 
REVERSESOUNDTRANSITION_END 

Definition at line 176 of file GameWindowTransitions.h.

Constructor & Destructor Documentation

◆ ReverseSoundTransition()

ReverseSoundTransition::ReverseSoundTransition ( void )

Definition at line 1981 of file GameWindowTransitionsStyles.cpp.

◆ ~ReverseSoundTransition()

ReverseSoundTransition::~ReverseSoundTransition ( void )
virtual

Definition at line 1989 of file GameWindowTransitionsStyles.cpp.

Member Function Documentation

◆ draw()

void ReverseSoundTransition::draw ( void )
virtual

Implements Transition.

Definition at line 2046 of file GameWindowTransitionsStyles.cpp.

◆ init()

void ReverseSoundTransition::init ( GameWindow * win)
virtual

Implements Transition.

Definition at line 1995 of file GameWindowTransitionsStyles.cpp.

◆ reverse()

void ReverseSoundTransition::reverse ( void )
virtual

Implements Transition.

Definition at line 2040 of file GameWindowTransitionsStyles.cpp.

◆ skip()

void ReverseSoundTransition::skip ( void )
virtual

Implements Transition.

Definition at line 2050 of file GameWindowTransitionsStyles.cpp.

◆ update()

void ReverseSoundTransition::update ( Int frame)
virtual

Implements Transition.

Definition at line 2001 of file GameWindowTransitionsStyles.cpp.


The documentation for this class was generated from the following files: