#include <GameWindowTransitions.h>
Inherits Transition.
Public Member Functions | |
| ReverseSoundTransition (void) | |
| virtual | ~ReverseSoundTransition (void) |
| virtual void | init (GameWindow *win) |
| virtual void | update (Int frame) |
| virtual void | reverse (void) |
| virtual void | draw (void) |
| virtual void | skip (void) |
Public Member Functions inherited from Transition | |
| Transition (void) | |
| virtual | ~Transition (void) |
| Bool | isFinished (void) |
| Int | getFrameLength (void) |
Protected Types | |
| enum | { REVERSESOUNDTRANSITION_START = 0 , REVERSESOUNDTRANSITION_FIRESOUND = 1 , REVERSESOUNDTRANSITION_END = 2 } |
Additional Inherited Members | |
Protected Attributes inherited from Transition | |
| Int | m_frameLength |
| Bool | m_isFinished |
| Bool | m_isForward |
| Bool | m_isReversed |
| GameWindow * | m_win |
Definition at line 162 of file GameWindowTransitions.h.
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protected |
| Enumerator | |
|---|---|
| REVERSESOUNDTRANSITION_START | |
| REVERSESOUNDTRANSITION_FIRESOUND | |
| REVERSESOUNDTRANSITION_END | |
Definition at line 176 of file GameWindowTransitions.h.
| ReverseSoundTransition::ReverseSoundTransition | ( | void | ) |
Definition at line 1981 of file GameWindowTransitionsStyles.cpp.
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virtual |
Definition at line 1989 of file GameWindowTransitionsStyles.cpp.
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virtual |
Implements Transition.
Definition at line 2046 of file GameWindowTransitionsStyles.cpp.
|
virtual |
Implements Transition.
Definition at line 1995 of file GameWindowTransitionsStyles.cpp.
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virtual |
Implements Transition.
Definition at line 2040 of file GameWindowTransitionsStyles.cpp.
|
virtual |
Implements Transition.
Definition at line 2050 of file GameWindowTransitionsStyles.cpp.
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virtual |
Implements Transition.
Definition at line 2001 of file GameWindowTransitionsStyles.cpp.