Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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Win32CDManager Class Reference

#include <Win32CDManager.h>

Inherits CDManager.

Public Member Functions

 Win32CDManager ()
 
virtual ~Win32CDManager ()
 
virtual void init (void)
 
virtual void update (void)
 
virtual void reset (void)
 
virtual void refreshDrives (void)
 Refresh drive info.
 
- Public Member Functions inherited from CDManager
 CDManager ()
 
virtual ~CDManager ()
 
virtual Int driveCount (void)
 Number of CD drives detected.
 
virtual CDDriveInterfacegetDrive (Int index)
 Return the specified drive.
 
virtual CDDriveInterfacenewDrive (const Char *path)
 add new drive of specified path
 
virtual void destroyAllDrives (void)
 Like it says, destroy all drives.
 
- Public Member Functions inherited from CDManagerInterface
virtual ~CDManagerInterface ()
 
- Public Member Functions inherited from SubsystemInterface
 SubsystemInterface ()
 
virtual ~SubsystemInterface ()
 
virtual void postProcessLoad ()
 
virtual void draw (void)
 
void UPDATE (void)
 
void DRAW (void)
 
AsciiString getName (void)
 
void setName (AsciiString name)
 

Protected Member Functions

virtual CDDriveInterfacecreateDrive (void)
 

Additional Inherited Members

- Protected Attributes inherited from CDManager
LList m_drives
 List of drives detected on this machine.
 
- Protected Attributes inherited from SubsystemInterface
AsciiString m_name
 

Detailed Description

Definition at line 86 of file Win32CDManager.h.

Constructor & Destructor Documentation

◆ Win32CDManager()

Win32CDManager::Win32CDManager ( )

Definition at line 155 of file Win32CDManager.cpp.

◆ ~Win32CDManager()

Win32CDManager::~Win32CDManager ( )
virtual

Definition at line 164 of file Win32CDManager.cpp.

Member Function Documentation

◆ createDrive()

CDDriveInterface * Win32CDManager::createDrive ( void )
protectedvirtual

Implements CDManagerInterface.

Definition at line 219 of file Win32CDManager.cpp.

◆ init()

void Win32CDManager::init ( void )
virtual
  • Assign any default values to data required for the class
    • Allocate any memory and resources needed throughout the lifetime of the class

Reimplemented from CDManager.

Definition at line 173 of file Win32CDManager.cpp.

◆ refreshDrives()

void Win32CDManager::refreshDrives ( void )
virtual

Refresh drive info.

Reimplemented from CDManager.

Definition at line 229 of file Win32CDManager.cpp.

◆ reset()

void Win32CDManager::reset ( void )
virtual
  • Any system should be able to reset all data and go back to an empty state that is ready to accept a completely new set of data. Reset() can expect to be used in the context of resetting the engine in order to start or load a new game.
    • Do NOT free and re-allocate resources needed, where possible reorganize and re-initialize the resources already allocated.
    • After a reset, the system does not need to be in EXACTLY the same state as a fresh instantiation. If there are persistent state information for the system make sure you maintain it while restoring or re-initializing other transient parts.

Reimplemented from CDManager.

Definition at line 209 of file Win32CDManager.cpp.

◆ update()

void Win32CDManager::update ( void )
virtual
  • Update methods are the place to do system per frame processing. You should call the system update once each time through the game loop to service the system.
    • Note that currently the GameClient and GameLogic will be updating at different rates where the logic is running real time, and the client will adjust how many loops can be done during one server time slice in order to improve performance on low end machines.

Reimplemented from CDManager.

Definition at line 198 of file Win32CDManager.cpp.


The documentation for this class was generated from the following files: