#include <SpawnPointProductionExitUpdate.h>
Inherits UpdateModule, and ExitInterface.
Protected Attributes | |
| Bool | m_bonesInitialized |
| To prevent creation bugs, only init the World coords when first asked for one. | |
| Int | m_spawnPointCount |
| How many in the array are actually live and valid. | |
| Coord3D | m_worldCoordSpawnPoints [MAX_SPAWN_POINTS] |
| Where my little friends will be created. | |
| Real | m_worldAngleSpawnPoints [MAX_SPAWN_POINTS] |
| And what direction they should face. | |
| ObjectID | m_spawnPointOccupier [MAX_SPAWN_POINTS] |
| Who I think is in each spot. I can validate their existance to see if I am free to exit something. | |
Additional Inherited Members | |
Static Public Member Functions inherited from UpdateModule | |
| static Int | getInterfaceMask () |
Static Public Member Functions inherited from BehaviorModule | |
| static Int | getInterfaceMask () |
| static ModuleType | getModuleType () |
Static Public Member Functions inherited from Module | |
| static ModuleData * | friend_newModuleData (INI *ini) |
Protected Member Functions inherited from UpdateModule | |
| void | setWakeFrame (Object *obj, UpdateSleepTime wakeDelay) |
| UpdateSleepTime | getWakeFrame () const |
| virtual SleepyUpdatePhase | getUpdatePhase () const |
| UpdateSleepTime | frameToSleepTime (UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER) |
Protected Member Functions inherited from BehaviorModule | |
| virtual void | crc (Xfer *xfer) |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Protected Member Functions inherited from ObjectModule | |
| Object * | getObject () |
| const Object * | getObject () const |
Protected Member Functions inherited from Module | |
| const ModuleData * | getModuleData () const |
Protected Member Functions inherited from MemoryPoolObject | |
| virtual | ~MemoryPoolObject () |
| void * | operator new (size_t s) |
| void | operator delete (void *p) |
| virtual MemoryPool * | getObjectMemoryPool ()=0 |
Definition at line 66 of file SpawnPointProductionExitUpdate.h.
| SpawnPointProductionExitUpdate::SpawnPointProductionExitUpdate | ( | Thing * | thing, |
| const ModuleData * | moduleData ) |
<
Definition at line 45 of file SpawnPointProductionExitUpdate.cpp.
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inlinevirtual |
puts new spawn on top of an existing one
Implements ExitInterface.
Definition at line 86 of file SpawnPointProductionExitUpdate.h.
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virtual |
Here is the object for you to exit to the world in your own special way.
Implements ExitInterface.
Definition at line 64 of file SpawnPointProductionExitUpdate.cpp.
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inlinevirtual |
define a "rally point" for units to move towards
Implements ExitInterface.
Definition at line 85 of file SpawnPointProductionExitUpdate.h.
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inlinevirtual |
Reimplemented from BehaviorModule.
Definition at line 74 of file SpawnPointProductionExitUpdate.h.
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inlinevirtual |
Contain style exiters are getting the ability to space out exits, so ask this before reserveDoor as a kind of no-commitment check.
Implements ExitInterface.
Definition at line 80 of file SpawnPointProductionExitUpdate.h.
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virtual |
All types can answer if they are free to exit or not, and you can ask about a specific guy or just exit anything in general.
Implements ExitInterface.
Definition at line 116 of file SpawnPointProductionExitUpdate.cpp.
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inlinevirtual |
Special call for objects exiting a tunnel network, does NOT change the ai state. jba.
define a "rally point" for units to move towards
Implements ExitInterface.
Definition at line 84 of file SpawnPointProductionExitUpdate.h.
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virtual |
if you get permission to exit, but then don't/can't call exitObjectViaDoor, you should call this to "give up" your permission
Implements ExitInterface.
Definition at line 136 of file SpawnPointProductionExitUpdate.cpp.
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inlinevirtual |
Implements UpdateModule.
Definition at line 88 of file SpawnPointProductionExitUpdate.h.
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protected |
To prevent creation bugs, only init the World coords when first asked for one.
Definition at line 91 of file SpawnPointProductionExitUpdate.h.
|
protected |
How many in the array are actually live and valid.
Definition at line 92 of file SpawnPointProductionExitUpdate.h.
|
protected |
Who I think is in each spot. I can validate their existance to see if I am free to exit something.
Definition at line 95 of file SpawnPointProductionExitUpdate.h.
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protected |
And what direction they should face.
Definition at line 94 of file SpawnPointProductionExitUpdate.h.
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protected |
Where my little friends will be created.
Definition at line 93 of file SpawnPointProductionExitUpdate.h.