Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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CreateModuleInterface Class Referenceabstract

#include <CreateModule.h>

Inherited by CaveContain, CreateModule, and TunnelContain.

Public Member Functions

virtual void onCreate ()=0
 This is called when you become a code Object.
 
virtual void onBuildComplete ()=0
 This is called when you are a finished game object.
 
virtual Bool shouldDoOnBuildComplete () const =0
 

Detailed Description

OBJECT CREATE MODULE base class

Definition at line 41 of file CreateModule.h.

Member Function Documentation

◆ onBuildComplete()

virtual void CreateModuleInterface::onBuildComplete ( )
pure virtual

This is called when you are a finished game object.

Implemented in CaveContain, CreateModule, GrantUpgradeCreate, LockWeaponCreate, PreorderCreate, SpecialPowerCreate, SupplyCenterCreate, and TunnelContain.

◆ onCreate()

virtual void CreateModuleInterface::onCreate ( )
pure virtual

◆ shouldDoOnBuildComplete()

virtual Bool CreateModuleInterface::shouldDoOnBuildComplete ( ) const
pure virtual

Implemented in CaveContain, CreateModule, and TunnelContain.


The documentation for this class was generated from the following file: