Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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CaveContain Class Reference

#include <CaveContain.h>

Inherits OpenContain, CreateModuleInterface, and CaveInterface.

Public Member Functions

 CaveContain (Thing *thing, const ModuleData *moduleData)
 
virtual CreateModuleInterfacegetCreate ()
 
virtual CaveInterfacegetCaveInterface ()
 
virtual OpenContainasOpenContain ()
 treat as open container
 
virtual Bool isGarrisonable () const
 can this unit be Garrisoned? (ick)
 
virtual Bool isBustable () const
 can this container get busted by a bunkerbuster
 
virtual Bool isHealContain () const
 true when container only contains units while healing (not a transport!)
 
virtual void onContaining (Object *obj, Bool wasSelected)
 object now contains 'obj'
 
virtual void onRemoving (Object *obj)
 object no longer contains 'obj'
 
virtual Bool isValidContainerFor (const Object *obj, Bool checkCapacity) const
 
virtual void addToContainList (Object *obj)
 The part of AddToContain that inheritors can override (Can't do whole thing because of all the private stuff involved)
 
virtual void removeFromContain (Object *obj, Bool exposeStealthUnits=FALSE)
 remove 'obj' from contain list
 
virtual void removeAllContained (Bool exposeStealthUnits=FALSE)
 remove all objects on contain list
 
virtual void recalcApparentControllingPlayer (void)
 
virtual void iterateContained (ContainIterateFunc func, void *userData, Bool reverse)
 
virtual UnsignedInt getContainCount () const
 contained count
 
virtual Int getContainMax (void) const
 The max needs to be virtual, but only two inheritors care. -1 means "I don't care".
 
virtual const ContainedItemsListgetContainedItemsList () const
 
virtual Bool isKickOutOnCapture ()
 Caves and Tunnels don't kick out on capture.
 
virtual void onDie (const DamageInfo *damageInfo)
 the die callback
 
virtual void onCreate (void)
 This is called when you become a code Object.
 
virtual void onBuildComplete ()
 This is called when you are a finished game object.
 
virtual Bool shouldDoOnBuildComplete () const
 
virtual void tryToSetCaveIndex (Int newIndex)
 Called by script as an alternative to instancing separate objects. 'Try', because can fail.
 
virtual void setOriginalTeam (Team *oldTeam)
 This is a distributed Garrison in terms of capturing, so when one node triggers the change, he needs to tell everyone, so anyone can do the un-change.
 
- Public Member Functions inherited from OpenContain
 OpenContain (Thing *thing, const ModuleData *moduleData)
 
virtual ContainModuleInterfacegetContain ()
 
virtual CollideModuleInterfacegetCollide ()
 
virtual DieModuleInterfacegetDie ()
 
virtual DamageModuleInterfacegetDamage ()
 
virtual void onDelete (void)
 Last possible moment cleanup.
 
virtual void onCapture (Player *oldOwner, Player *newOwner)
 
virtual void onCollide (Object *other, const Coord3D *loc, const Coord3D *normal)
 
virtual Bool wouldLikeToCollideWith (const Object *other) const
 
virtual Bool isCarBombCrateCollide () const
 
virtual Bool isHijackedVehicleCrateCollide () const
 
virtual Bool isRailroad () const
 
virtual Bool isSalvageCrateCollide () const
 
virtual Bool isSabotageBuildingCrateCollide () const
 
virtual UpdateSleepTime update ()
 called once per frame
 
virtual void onDamage (DamageInfo *damageInfo)
 damage callback
 
virtual void onHealing (DamageInfo *damageInfo)
 damage callback
 
virtual void onBodyDamageStateChange (const DamageInfo *damageInfo, BodyDamageType oldState, BodyDamageType newState)
 healing callback
 
virtual void containReactToTransformChange ()
 state change callback
 
virtual Bool calcBestGarrisonPosition (Coord3D *sourcePos, const Coord3D *targetPos)
 
virtual Bool attemptBestFirePointPosition (Object *source, Weapon *weapon, Object *victim)
 
virtual Bool attemptBestFirePointPosition (Object *source, Weapon *weapon, const Coord3D *targetPos)
 
virtual void clientVisibleContainedFlashAsSelected ()
 
virtual const PlayergetApparentControllingPlayer (const Player *observingPlayer) const
 
virtual void onSelling ()
 Container is being sold. Open responds by kicking people out.
 
virtual void orderAllPassengersToExit (CommandSourceType commandSource, Bool instantly)
 All of the smarts of exiting are in the passenger's AIExit. removeAllFrommContain is a last ditch system call, this is the game Evacuate.
 
virtual void orderAllPassengersToIdle (CommandSourceType commandSource)
 Just like it sounds.
 
virtual void orderAllPassengersToHackInternet (CommandSourceType)
 Just like it sounds.
 
virtual void markAllPassengersDetected ()
 Cool game stuff got added to the system calls since this layer didn't exist, so this regains that functionality.
 
virtual void addToContain (Object *obj)
 add 'obj' to contain list
 
virtual void killAllContained (void)
 kill all objects on contain list
 
virtual void harmAndForceExitAllContained (DamageInfo *info)
 
virtual Bool isEnclosingContainerFor (const Object *obj) const
 Does this type of Contain Visibly enclose its contents?
 
virtual Bool isPassengerAllowedToFire (ObjectID id=INVALID_ID) const
 Hey, can I shoot out of this container?
 
virtual void setPassengerAllowedToFire (Bool permission=TRUE)
 Hey, can I shoot out of this container?
 
virtual void setOverrideDestination (const Coord3D *)
 Instead of falling peacefully towards a clear spot, I will now aim here.
 
virtual Bool isDisplayedOnControlBar () const
 Does this container display its contents on the ControlBar?
 
virtual Int getExtraSlotsInUse (void)
 
virtual const Objectfriend_getRider () const
 Damn. The draw order dependency bug for riders means that our draw module needs to cheat to get around it.
 
virtual Real getContainedItemsMass () const
 
virtual UnsignedInt getStealthUnitsContained () const
 
virtual PlayerMaskType getPlayerWhoEntered (void) const
 
virtual Bool isExitBusy () const
 Contain style exiters are getting the ability to space out exits, so ask this before reserveDoor as a kind of no-commitment check.
 
virtual ExitDoorType reserveDoorForExit (const ThingTemplate *objType, Object *specificObject)
 All types can answer if they are free to exit or not, and you can ask about a specific guy or just exit anything in general.
 
virtual void exitObjectViaDoor (Object *newObj, ExitDoorType exitDoor)
 
virtual void exitObjectInAHurry (Object *newObj)
 
virtual void unreserveDoorForExit (ExitDoorType exitDoor)
 if you get permission to exit, but then don't/can't call exitObjectViaDoor, you should call this to "give up" your permission
 
virtual void exitObjectByBudding (Object *newObj, Object *budHost)
 puts new spawn on top of an existing one
 
virtual void setRallyPoint (const Coord3D *pos)
 define a "rally point" for units to move towards
 
virtual const Coord3DgetRallyPoint (void) const
 define a "rally point" for units to move towards
 
virtual Bool getExitPosition (Coord3D &exitPosition) const
 
virtual Bool getNaturalRallyPoint (Coord3D &rallyPoint, Bool offset=TRUE) const
 access to the "Door" position of the production object
 
virtual ExitInterfacegetContainExitInterface ()
 
virtual Bool isTunnelContain () const
 
virtual Bool isRiderChangeContain () const
 
virtual Bool isSpecialZeroSlotContainer () const
 
virtual Bool isImmuneToClearBuildingAttacks () const
 
virtual Bool isSpecialOverlordStyleContainer () const
 
virtual Bool isAnyRiderAttacking (void) const
 
virtual void onObjectWantsToEnterOrExit (Object *obj, ObjectEnterExitType wants)
 
virtual Bool hasObjectsWantingToEnterOrExit () const
 
virtual void processDamageToContained (Real percentDamage)
 Do our % damage to units now.
 
virtual Bool isWeaponBonusPassedToPassengers () const
 
virtual WeaponBonusConditionFlags getWeaponBonusPassedToPassengers () const
 
virtual void enableLoadSounds (Bool enable)
 
Real getDamagePercentageToUnits (void)
 
virtual ObjectgetClosestRider (const Coord3D *pos)
 
virtual void setEvacDisposition (EvacDisposition disp)
 
- Public Member Functions inherited from UpdateModule
 UpdateModule (Thing *thing, const ModuleData *moduleData)
 
virtual UpdateModuleInterfacegetUpdate ()
 
DisabledMaskType getDisabledTypesToProcess () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getPriority () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getNextCallFrame () const
 
UPDATEMODULE_FRIEND_DECLARATOR SleepyUpdatePhase friend_getNextCallPhase () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setNextCallFrame (UnsignedInt frame)
 
UPDATEMODULE_FRIEND_DECLARATOR Int friend_getIndexInLogic () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setIndexInLogic (Int i)
 
UPDATEMODULE_FRIEND_DECLARATOR const Objectfriend_getObject () const
 
- Public Member Functions inherited from BehaviorModule
 BehaviorModule (Thing *thing, const ModuleData *moduleData)
 
virtual BodyModuleInterfacegetBody ()
 
virtual DestroyModuleInterfacegetDestroy ()
 
virtual SpecialPowerModuleInterfacegetSpecialPower ()
 
virtual UpgradeModuleInterfacegetUpgrade ()
 
virtual StealthUpdategetStealth ()
 
virtual SpyVisionUpdategetSpyVisionUpdate ()
 
virtual ParkingPlaceBehaviorInterfacegetParkingPlaceBehaviorInterface ()
 
virtual RebuildHoleBehaviorInterfacegetRebuildHoleBehaviorInterface ()
 
virtual BridgeBehaviorInterfacegetBridgeBehaviorInterface ()
 
virtual BridgeTowerBehaviorInterfacegetBridgeTowerBehaviorInterface ()
 
virtual BridgeScaffoldBehaviorInterfacegetBridgeScaffoldBehaviorInterface ()
 
virtual OverchargeBehaviorInterfacegetOverchargeBehaviorInterface ()
 
virtual TransportPassengerInterfacegetTransportPassengerInterface ()
 
virtual LandMineInterfacegetLandMineInterface ()
 
virtual DieModuleInterfacegetEjectPilotDieInterface ()
 
virtual ProjectileUpdateInterfacegetProjectileUpdateInterface ()
 
virtual AIUpdateInterfacegetAIUpdateInterface ()
 
virtual ExitInterfacegetUpdateExitInterface ()
 
virtual DockUpdateInterfacegetDockUpdateInterface ()
 
virtual RailedTransportDockUpdateInterfacegetRailedTransportDockUpdateInterface (void)
 
virtual SlowDeathBehaviorInterfacegetSlowDeathBehaviorInterface ()
 
virtual SpecialPowerUpdateInterfacegetSpecialPowerUpdateInterface ()
 
virtual SlavedUpdateInterfacegetSlavedUpdateInterface ()
 
virtual ProductionUpdateInterfacegetProductionUpdateInterface ()
 
virtual HordeUpdateInterfacegetHordeUpdateInterface ()
 
virtual PowerPlantUpdateInterfacegetPowerPlantUpdateInterface ()
 
virtual SpawnBehaviorInterfacegetSpawnBehaviorInterface ()
 
virtual CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface ()
 
virtual const CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface () const
 
- Public Member Functions inherited from ObjectModule
 ObjectModule (Thing *thing, const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual void onDisabledEdge (Bool nowDisabled)
 
- Public Member Functions inherited from Module
 Module (const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual NameKeyType getModuleNameKey () const =0
 
NameKeyType getModuleTagNameKey () const
 
virtual void onObjectCreated ()
 
virtual void onDrawableBoundToObject ()
 
virtual void preloadAssets (TimeOfDay timeOfDay)
 preload any assets we might have for this time of day
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 
- Public Member Functions inherited from ContainModuleInterface
virtual Bool getContainerPipsToShow (Int &numTotal, Int &numFull)
 
- Public Member Functions inherited from ExitInterface
virtual Bool useSpawnRallyPoint (void) const
 

Static Public Member Functions

static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from OpenContain
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from UpdateModule
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from BehaviorModule
static Int getInterfaceMask ()
 
static ModuleType getModuleType ()
 
- Static Public Member Functions inherited from Module
static ModuleDatafriend_newModuleData (INI *ini)
 

Protected Member Functions

void changeTeamOnAllConnectedCaves (Team *newTeam, Bool setOriginalTeams)
 When one gets captured, all connected ones get captured. DistributedGarrison.
 
- Protected Member Functions inherited from OpenContain
virtual void monitorConditionChanges (void)
 check to see if we need to update our occupant postions from a model change or anything else
 
virtual void putObjAtNextFirePoint (Object *obj)
 place object at position of the next fire point to use
 
virtual void redeployOccupants (void)
 redeploy any objects at firepoints due to a model condition change
 
const ContainedItemsListgetContainList () const
 
void scatterToNearbyPosition (Object *obj)
 
void removeFromContainViaIterator (ContainedItemsList::iterator it, Bool exposeStealthUnits=FALSE)
 remove item from contain list
 
void removeFromPassengerViaIterator (ContainedItemsList::iterator it)
 remove item from passenger list
 
virtual void doLoadSound ()
 
virtual void doUnloadSound ()
 
virtual void positionContainedObjectsRelativeToContainer ()
 
virtual void addOrRemoveObjFromWorld (Object *obj, Bool add)
 
virtual void killRidersWhoAreNotFreeToExit ()
 
void pruneDeadWanters ()
 
- Protected Member Functions inherited from UpdateModule
void setWakeFrame (Object *obj, UpdateSleepTime wakeDelay)
 
UpdateSleepTime getWakeFrame () const
 
virtual SleepyUpdatePhase getUpdatePhase () const
 
UpdateSleepTime frameToSleepTime (UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)
 
- Protected Member Functions inherited from BehaviorModule
virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Protected Member Functions inherited from ObjectModule
ObjectgetObject ()
 
const ObjectgetObject () const
 
- Protected Member Functions inherited from Module
const ModuleDatagetModuleData () const
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Protected Attributes

Bool m_needToRunOnBuildComplete
 
Int m_caveIndex
 
Teamm_originalTeam
 our original team before we were garrisoned
 
- Protected Attributes inherited from OpenContain
ContainedItemsList m_containList
 the list of contained objects
 
UnsignedInt m_containListSize
 size of contained list
 

Detailed Description

Definition at line 69 of file CaveContain.h.

Constructor & Destructor Documentation

◆ CaveContain()

CaveContain::CaveContain ( Thing * thing,
const ModuleData * moduleData )

Definition at line 54 of file CaveContain.cpp.

Member Function Documentation

◆ addToContainList()

void CaveContain::addToContainList ( Object * obj)
virtual

The part of AddToContain that inheritors can override (Can't do whole thing because of all the private stuff involved)

Reimplemented from OpenContain.

Definition at line 67 of file CaveContain.cpp.

◆ asOpenContain()

virtual OpenContain * CaveContain::asOpenContain ( )
inlinevirtual

treat as open container

Reimplemented from OpenContain.

Definition at line 84 of file CaveContain.h.

◆ changeTeamOnAllConnectedCaves()

void CaveContain::changeTeamOnAllConnectedCaves ( Team * newTeam,
Bool setOriginalTeams )
protected

When one gets captured, all connected ones get captured. DistributedGarrison.

Definition at line 334 of file CaveContain.cpp.

◆ getCaveInterface()

virtual CaveInterface * CaveContain::getCaveInterface ( )
inlinevirtual

Reimplemented from BehaviorModule.

Definition at line 81 of file CaveContain.h.

◆ getContainCount()

UnsignedInt CaveContain::getContainCount ( ) const
virtual

contained count

Reimplemented from OpenContain.

Definition at line 200 of file CaveContain.cpp.

◆ getContainedItemsList()

const ContainedItemsList * CaveContain::getContainedItemsList ( ) const
virtual

Reimplemented from OpenContain.

Definition at line 212 of file CaveContain.cpp.

◆ getContainMax()

Int CaveContain::getContainMax ( void ) const
virtual

The max needs to be virtual, but only two inheritors care. -1 means "I don't care".

Reimplemented from OpenContain.

Definition at line 206 of file CaveContain.cpp.

◆ getCreate()

virtual CreateModuleInterface * CaveContain::getCreate ( )
inlinevirtual

Reimplemented from BehaviorModule.

Definition at line 80 of file CaveContain.h.

◆ getInterfaceMask()

static Int CaveContain::getInterfaceMask ( void )
inlinestatic

Definition at line 82 of file CaveContain.h.

◆ isBustable()

virtual Bool CaveContain::isBustable ( ) const
inlinevirtual

can this container get busted by a bunkerbuster

Reimplemented from OpenContain.

Definition at line 86 of file CaveContain.h.

◆ isGarrisonable()

virtual Bool CaveContain::isGarrisonable ( ) const
inlinevirtual

can this unit be Garrisoned? (ick)

Reimplemented from OpenContain.

Definition at line 85 of file CaveContain.h.

◆ isHealContain()

virtual Bool CaveContain::isHealContain ( ) const
inlinevirtual

true when container only contains units while healing (not a transport!)

Reimplemented from OpenContain.

Definition at line 87 of file CaveContain.h.

◆ isKickOutOnCapture()

virtual Bool CaveContain::isKickOutOnCapture ( )
inlinevirtual

Caves and Tunnels don't kick out on capture.

Reimplemented from OpenContain.

Definition at line 107 of file CaveContain.h.

◆ isValidContainerFor()

Bool CaveContain::isValidContainerFor ( const Object * obj,
Bool checkCapacity ) const
virtual

Check to see if we are a valid container for 'obj'

Reimplemented from OpenContain.

Definition at line 194 of file CaveContain.cpp.

◆ iterateContained()

void CaveContain::iterateContained ( ContainIterateFunc func,
void * userData,
Bool reverse )
virtual

Iterate the contained list and call the callback on each of the objects

Reimplemented from OpenContain.

Definition at line 132 of file CaveContain.cpp.

◆ onBuildComplete()

void CaveContain::onBuildComplete ( void )
virtual

This is called when you are a finished game object.

Implements CreateModuleInterface.

Definition at line 245 of file CaveContain.cpp.

◆ onContaining()

void CaveContain::onContaining ( Object * obj,
Bool wasSelected )
virtual

object now contains 'obj'

Reimplemented from OpenContain.

Definition at line 139 of file CaveContain.cpp.

◆ onCreate()

void CaveContain::onCreate ( void )
virtual

This is called when you become a code Object.

Implements CreateModuleInterface.

Definition at line 239 of file CaveContain.cpp.

◆ onDie()

void CaveContain::onDie ( const DamageInfo * damageInfo)
virtual

the die callback

The die callback.

Reimplemented from OpenContain.

Definition at line 221 of file CaveContain.cpp.

◆ onRemoving()

void CaveContain::onRemoving ( Object * obj)
virtual

object no longer contains 'obj'

place the object in the world at position of the container m_object

Reimplemented from OpenContain.

Definition at line 155 of file CaveContain.cpp.

◆ recalcApparentControllingPlayer()

void CaveContain::recalcApparentControllingPlayer ( void )
virtual

return the player that appears to control this unit. if null, use getObject()->getControllingPlayer() instead.

Reimplemented from OpenContain.

Definition at line 278 of file CaveContain.cpp.

◆ removeAllContained()

void CaveContain::removeAllContained ( Bool exposeStealthUnits = FALSE)
virtual

remove all objects on contain list

Remove all contained objects from the contained list

Reimplemented from OpenContain.

Definition at line 113 of file CaveContain.cpp.

◆ removeFromContain()

void CaveContain::removeFromContain ( Object * obj,
Bool exposeStealthUnits = FALSE )
virtual

remove 'obj' from contain list

Remove 'obj' from the m_containList of objects in this module. This will trigger an onRemoving event for the object that this module is a part of and an onRemovedFrom event for the object being removed

Reimplemented from OpenContain.

Definition at line 78 of file CaveContain.cpp.

◆ setOriginalTeam()

void CaveContain::setOriginalTeam ( Team * oldTeam)
virtual

This is a distributed Garrison in terms of capturing, so when one node triggers the change, he needs to tell everyone, so anyone can do the un-change.

Implements CaveInterface.

Definition at line 363 of file CaveContain.cpp.

◆ shouldDoOnBuildComplete()

virtual Bool CaveContain::shouldDoOnBuildComplete ( ) const
inlinevirtual

Implements CreateModuleInterface.

Definition at line 114 of file CaveContain.h.

◆ tryToSetCaveIndex()

void CaveContain::tryToSetCaveIndex ( Int newIndex)
virtual

Called by script as an alternative to instancing separate objects. 'Try', because can fail.

Implements CaveInterface.

Definition at line 260 of file CaveContain.cpp.

Member Data Documentation

◆ m_caveIndex

Int CaveContain::m_caveIndex
protected

Definition at line 125 of file CaveContain.h.

◆ m_needToRunOnBuildComplete

Bool CaveContain::m_needToRunOnBuildComplete
protected

Definition at line 124 of file CaveContain.h.

◆ m_originalTeam

Team* CaveContain::m_originalTeam
protected

our original team before we were garrisoned

Definition at line 127 of file CaveContain.h.


The documentation for this class was generated from the following files: