Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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UpdateModuleInterface Class Referenceabstract

#include <UpdateModule.h>

Inherited by UpdateModule.

Public Member Functions

virtual UpdateSleepTime update ()=0
 
virtual DisabledMaskType getDisabledTypesToProcess () const =0
 

Detailed Description

Definition at line 96 of file UpdateModule.h.

Member Function Documentation

◆ getDisabledTypesToProcess()

◆ update()

virtual UpdateSleepTime UpdateModuleInterface::update ( )
pure virtual

Implemented in AIUpdateInterface, AnimationSteeringUpdate, AssaultTransportAIUpdate, AssistedTargetingUpdate, AutoDepositUpdate, AutoFindHealingUpdate, AutoHealBehavior, BaseRegenerateUpdate, BattleBusSlowDeathBehavior, BattlePlanUpdate, BoneFXUpdate, BridgeBehavior, BridgeScaffoldBehavior, BunkerBusterBehavior, CheckpointUpdate, ChinookAIUpdate, CleanupHazardUpdate, CommandButtonHuntUpdate, CountermeasuresBehavior, DefaultProductionExitUpdate, DeletionUpdate, DeliverPayloadAIUpdate, DemoTrapUpdate, DeployStyleAIUpdate, DockUpdate, DozerAIUpdate, DumbProjectileBehavior, DynamicGeometryInfoUpdate, DynamicShroudClearingRangeUpdate, EMPUpdate, EnemyNearUpdate, FireOCLAfterWeaponCooldownUpdate, FireSpreadUpdate, FirestormDynamicGeometryInfoUpdate, FireWeaponUpdate, FireWeaponWhenDamagedBehavior, FiringTracker, FlammableUpdate, FlightDeckBehavior, FloatUpdate, GarrisonContain, GenerateMinefieldBehavior, GrantStealthBehavior, HackInternetAIUpdate, HealContain, HeightDieUpdate, HelicopterSlowDeathBehavior, HelixContain, HijackerUpdate, HordeUpdate, JetSlowDeathBehavior, LeafletDropBehavior, LifetimeUpdate, MinefieldBehavior, MissileAIUpdate, MissileLauncherBuildingUpdate, MobMemberSlavedUpdate, MobNexusContain, NeutronBlastBehavior, NeutronMissileSlowDeathBehavior, NeutronMissileUpdate, ObjectDefectionHelper, ObjectHelper, ObjectRepulsorHelper, ObjectSMCHelper, ObjectWeaponStatusHelper, OCLUpdate, OpenContain, OverchargeBehavior, ParachuteContain, ParkingPlaceBehavior, ParticleUplinkCannonUpdate, PhysicsBehavior, PilotFindVehicleUpdate, PointDefenseLaserUpdate, PoisonedBehavior, PowerPlantUpdate, ProductionUpdate, ProjectileStreamUpdate, ProneUpdate, PropagandaTowerBehavior, QueueProductionExitUpdate, RadarUpdate, RadiusDecalUpdate, RailedTransportAIUpdate, RailedTransportDockUpdate, RailroadBehavior, RebuildHoleBehavior, RiderChangeContain, SlavedUpdate, SlowDeathBehavior, SmartBombTargetHomingUpdate, SpawnBehavior, SpawnPointProductionExitUpdate, SpecialAbilityUpdate, SpectreGunshipDeploymentUpdate, SpectreGunshipUpdate, SpyVisionUpdate, StatusDamageHelper, StealthDetectorUpdate, StealthUpdate, StickyBombUpdate, StructureCollapseUpdate, StructureToppleUpdate, SubdualDamageHelper, SupplyCenterDockUpdate, SupplyCenterProductionExitUpdate, SupplyTruckAIUpdate, SupplyWarehouseCripplingBehavior, TechBuildingBehavior, TempWeaponBonusHelper, TensileFormationUpdate, ToppleUpdate, TransportContain, TunnelContain, UpdateModule, WaveGuideUpdate, WeaponBonusUpdate, and WorkerAIUpdate.


The documentation for this class was generated from the following file: