Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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SupplyCenterDockUpdate Class Reference

#include <SupplyCenterDockUpdate.h>

Inherits DockUpdate.

Public Member Functions

 SupplyCenterDockUpdate (Thing *thing, const ModuleData *moduleData)
 
virtual DockUpdateInterfacegetDockUpdateInterface ()
 
virtual Bool action (Object *docker, Object *drone=NULL)
 For me, this means taking boxes and turning them into money for my ownerplayer.
 
virtual UpdateSleepTime update ()
 In charge of lifting dock restriction for one registered as Approached if all is ready.
 
- Public Member Functions inherited from DockUpdate
 DockUpdate (Thing *thing, const ModuleData *moduleData)
 
virtual Bool isClearToApproach (Object const *docker) const
 
virtual Bool reserveApproachPosition (Object *docker, Coord3D *position, Int *index)
 
virtual Bool advanceApproachPosition (Object *docker, Coord3D *position, Int *index)
 
virtual Bool isClearToEnter (Object const *docker) const
 
virtual Bool isClearToAdvance (Object const *docker, Int dockerIndex) const
 
virtual void getEnterPosition (Object *docker, Coord3D *position)
 
virtual void getDockPosition (Object *docker, Coord3D *position)
 
virtual void getExitPosition (Object *docker, Coord3D *position)
 
virtual void onApproachReached (Object *docker)
 I have reached the Approach Point.
 
virtual void onEnterReached (Object *docker)
 I have reached the Enter Point.
 
virtual void onDockReached (Object *docker)
 I have reached the Dock point.
 
virtual void onExitReached (Object *docker)
 I have reached the exit. You are no longer busy.
 
virtual void cancelDock (Object *docker)
 Clear me from any reserved points, and if I was the reason you were Busy, you aren't anymore.
 
virtual Bool isDockOpen (void)
 Is the dock open to accepting dockers.
 
virtual void setDockOpen (Bool open)
 Open/Close the dock.
 
virtual Bool isAllowPassthroughType ()
 Not all docks allow you to path through them in your AIDock machine.
 
virtual Bool isRallyPointAfterDockType ()
 A minority of docks want to give you a final command to their rally point.
 
virtual void setDockCrippled (Bool setting)
 Game Logic can set me as inoperative. I get to decide what that means.
 
- Public Member Functions inherited from UpdateModule
 UpdateModule (Thing *thing, const ModuleData *moduleData)
 
virtual UpdateModuleInterfacegetUpdate ()
 
DisabledMaskType getDisabledTypesToProcess () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getPriority () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getNextCallFrame () const
 
UPDATEMODULE_FRIEND_DECLARATOR SleepyUpdatePhase friend_getNextCallPhase () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setNextCallFrame (UnsignedInt frame)
 
UPDATEMODULE_FRIEND_DECLARATOR Int friend_getIndexInLogic () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setIndexInLogic (Int i)
 
UPDATEMODULE_FRIEND_DECLARATOR const Objectfriend_getObject () const
 
- Public Member Functions inherited from BehaviorModule
 BehaviorModule (Thing *thing, const ModuleData *moduleData)
 
virtual BodyModuleInterfacegetBody ()
 
virtual CollideModuleInterfacegetCollide ()
 
virtual ContainModuleInterfacegetContain ()
 
virtual CreateModuleInterfacegetCreate ()
 
virtual DamageModuleInterfacegetDamage ()
 
virtual DestroyModuleInterfacegetDestroy ()
 
virtual DieModuleInterfacegetDie ()
 
virtual SpecialPowerModuleInterfacegetSpecialPower ()
 
virtual UpgradeModuleInterfacegetUpgrade ()
 
virtual StealthUpdategetStealth ()
 
virtual SpyVisionUpdategetSpyVisionUpdate ()
 
virtual ParkingPlaceBehaviorInterfacegetParkingPlaceBehaviorInterface ()
 
virtual RebuildHoleBehaviorInterfacegetRebuildHoleBehaviorInterface ()
 
virtual BridgeBehaviorInterfacegetBridgeBehaviorInterface ()
 
virtual BridgeTowerBehaviorInterfacegetBridgeTowerBehaviorInterface ()
 
virtual BridgeScaffoldBehaviorInterfacegetBridgeScaffoldBehaviorInterface ()
 
virtual OverchargeBehaviorInterfacegetOverchargeBehaviorInterface ()
 
virtual TransportPassengerInterfacegetTransportPassengerInterface ()
 
virtual CaveInterfacegetCaveInterface ()
 
virtual LandMineInterfacegetLandMineInterface ()
 
virtual DieModuleInterfacegetEjectPilotDieInterface ()
 
virtual ProjectileUpdateInterfacegetProjectileUpdateInterface ()
 
virtual AIUpdateInterfacegetAIUpdateInterface ()
 
virtual ExitInterfacegetUpdateExitInterface ()
 
virtual RailedTransportDockUpdateInterfacegetRailedTransportDockUpdateInterface (void)
 
virtual SlowDeathBehaviorInterfacegetSlowDeathBehaviorInterface ()
 
virtual SpecialPowerUpdateInterfacegetSpecialPowerUpdateInterface ()
 
virtual SlavedUpdateInterfacegetSlavedUpdateInterface ()
 
virtual ProductionUpdateInterfacegetProductionUpdateInterface ()
 
virtual HordeUpdateInterfacegetHordeUpdateInterface ()
 
virtual PowerPlantUpdateInterfacegetPowerPlantUpdateInterface ()
 
virtual SpawnBehaviorInterfacegetSpawnBehaviorInterface ()
 
virtual CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface ()
 
virtual const CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface () const
 
- Public Member Functions inherited from ObjectModule
 ObjectModule (Thing *thing, const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual void onCapture (Player *oldOwner, Player *newOwner)
 
virtual void onDisabledEdge (Bool nowDisabled)
 
- Public Member Functions inherited from Module
 Module (const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual NameKeyType getModuleNameKey () const =0
 
NameKeyType getModuleTagNameKey () const
 
virtual void onObjectCreated ()
 
virtual void onDrawableBoundToObject ()
 
virtual void preloadAssets (TimeOfDay timeOfDay)
 preload any assets we might have for this time of day
 
virtual void onDelete (void)
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Additional Inherited Members

- Static Public Member Functions inherited from UpdateModule
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from BehaviorModule
static Int getInterfaceMask ()
 
static ModuleType getModuleType ()
 
- Static Public Member Functions inherited from Module
static ModuleDatafriend_newModuleData (INI *ini)
 
- Protected Member Functions inherited from DockUpdate
void loadDockPositions ()
 load all the dock positions
 
Coord3D computeApproachPosition (Int positionIndex, Object *forWhom)
 Do a smart lookup of this bone position.
 
- Protected Member Functions inherited from UpdateModule
void setWakeFrame (Object *obj, UpdateSleepTime wakeDelay)
 
UpdateSleepTime getWakeFrame () const
 
virtual SleepyUpdatePhase getUpdatePhase () const
 
UpdateSleepTime frameToSleepTime (UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)
 
- Protected Member Functions inherited from BehaviorModule
virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Protected Member Functions inherited from ObjectModule
ObjectgetObject ()
 
const ObjectgetObject () const
 
- Protected Member Functions inherited from Module
const ModuleDatagetModuleData () const
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 
- Protected Attributes inherited from DockUpdate
Coord3D m_enterPosition
 
Coord3D m_dockPosition
 
Coord3D m_exitPosition
 
Int m_numberApproachPositions
 
Int m_numberApproachPositionBones
 
Bool m_positionsLoaded
 FALSE until we have loaded all the docking positions.
 
VecCoord3D m_approachPositions
 
ObjectIDVector m_approachPositionOwners
 Who is in or at least reserved each spot.
 
BoolVector m_approachPositionReached
 Which positions have actually been reached.
 
ObjectID m_activeDocker
 we could expand this to multiple dock paths since we always get docker in our methods
 
Bool m_dockerInside
 This is true while our active docker is between Enter and Exit. This is shorter than activeDocker's lifetime as it doesn't include approach to enter.
 
Bool m_dockCrippled
 Has game logic set me as crippled?
 
Bool m_dockOpen
 Is the dock open for dockers.
 

Detailed Description

Definition at line 53 of file SupplyCenterDockUpdate.h.

Constructor & Destructor Documentation

◆ SupplyCenterDockUpdate()

SupplyCenterDockUpdate::SupplyCenterDockUpdate ( Thing * thing,
const ModuleData * moduleData )

Definition at line 76 of file SupplyCenterDockUpdate.cpp.

Member Function Documentation

◆ action()

Bool SupplyCenterDockUpdate::action ( Object * docker,
Object * drone = NULL )
virtual

For me, this means taking boxes and turning them into money for my ownerplayer.

Implements DockUpdateInterface.

Definition at line 88 of file SupplyCenterDockUpdate.cpp.

◆ getDockUpdateInterface()

virtual DockUpdateInterface * SupplyCenterDockUpdate::getDockUpdateInterface ( )
inlinevirtual

Reimplemented from BehaviorModule.

Definition at line 63 of file SupplyCenterDockUpdate.h.

◆ update()

UpdateSleepTime SupplyCenterDockUpdate::update ( void )
virtual

In charge of lifting dock restriction for one registered as Approached if all is ready.

Reimplemented from DockUpdate.

Definition at line 169 of file SupplyCenterDockUpdate.cpp.


The documentation for this class was generated from the following files: