#include <DieModule.h>
Inherited by BridgeBehavior, BridgeTowerBehavior, BunkerBusterBehavior, DieModule, FireWeaponWhenDeadBehavior, FlightDeckBehavior, GenerateMinefieldBehavior, LeafletDropBehavior, MinefieldBehavior, NeutronBlastBehavior, NeutronMissileUpdate, OpenContain, ParkingPlaceBehavior, ProductionUpdate, PropagandaTowerBehavior, RebuildHoleBehavior, SlowDeathBehavior, SpawnBehavior, StructureCollapseUpdate, StructureToppleUpdate, and TechBuildingBehavior.
Public Member Functions | |
| virtual void | onDie (const DamageInfo *damageInfo)=0 |
OBJECT DIE MODULE base class
Definition at line 46 of file DieModule.h.
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pure virtual |
Implemented in BattleBusSlowDeathBehavior, BridgeBehavior, BridgeTowerBehavior, BunkerBusterBehavior, CaveContain, CreateCrateDie, CreateObjectDie, CrushDie, DamDie, DestroyDie, DieModule, EjectPilotDie, FireWeaponWhenDeadBehavior, FlightDeckBehavior, FXListDie, GenerateMinefieldBehavior, HelixContain, InstantDeathBehavior, JetSlowDeathBehavior, KeepObjectDie, LeafletDropBehavior, MinefieldBehavior, NeutronBlastBehavior, NeutronMissileUpdate, OpenContain, OverlordContain, ParachuteContain, ParkingPlaceBehavior, ProductionUpdate, PropagandaTowerBehavior, RebuildHoleBehavior, RebuildHoleExposeDie, SlowDeathBehavior, SpawnBehavior, SpecialPowerCompletionDie, StructureCollapseUpdate, StructureToppleUpdate, TechBuildingBehavior, TunnelContain, and UpgradeDie.