Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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FireWeaponWhenDeadBehavior Class Reference

#include <FireWeaponWhenDeadBehavior.h>

Inherits BehaviorModule, UpgradeMux, and DieModuleInterface.

Public Member Functions

 FireWeaponWhenDeadBehavior (Thing *thing, const ModuleData *moduleData)
 
virtual UpgradeModuleInterfacegetUpgrade ()
 
virtual DieModuleInterfacegetDie ()
 
virtual void onDie (const DamageInfo *damageInfo)
 
- Public Member Functions inherited from BehaviorModule
 BehaviorModule (Thing *thing, const ModuleData *moduleData)
 
virtual BodyModuleInterfacegetBody ()
 
virtual CollideModuleInterfacegetCollide ()
 
virtual ContainModuleInterfacegetContain ()
 
virtual CreateModuleInterfacegetCreate ()
 
virtual DamageModuleInterfacegetDamage ()
 
virtual DestroyModuleInterfacegetDestroy ()
 
virtual SpecialPowerModuleInterfacegetSpecialPower ()
 
virtual UpdateModuleInterfacegetUpdate ()
 
virtual StealthUpdategetStealth ()
 
virtual SpyVisionUpdategetSpyVisionUpdate ()
 
virtual ParkingPlaceBehaviorInterfacegetParkingPlaceBehaviorInterface ()
 
virtual RebuildHoleBehaviorInterfacegetRebuildHoleBehaviorInterface ()
 
virtual BridgeBehaviorInterfacegetBridgeBehaviorInterface ()
 
virtual BridgeTowerBehaviorInterfacegetBridgeTowerBehaviorInterface ()
 
virtual BridgeScaffoldBehaviorInterfacegetBridgeScaffoldBehaviorInterface ()
 
virtual OverchargeBehaviorInterfacegetOverchargeBehaviorInterface ()
 
virtual TransportPassengerInterfacegetTransportPassengerInterface ()
 
virtual CaveInterfacegetCaveInterface ()
 
virtual LandMineInterfacegetLandMineInterface ()
 
virtual DieModuleInterfacegetEjectPilotDieInterface ()
 
virtual ProjectileUpdateInterfacegetProjectileUpdateInterface ()
 
virtual AIUpdateInterfacegetAIUpdateInterface ()
 
virtual ExitInterfacegetUpdateExitInterface ()
 
virtual DockUpdateInterfacegetDockUpdateInterface ()
 
virtual RailedTransportDockUpdateInterfacegetRailedTransportDockUpdateInterface (void)
 
virtual SlowDeathBehaviorInterfacegetSlowDeathBehaviorInterface ()
 
virtual SpecialPowerUpdateInterfacegetSpecialPowerUpdateInterface ()
 
virtual SlavedUpdateInterfacegetSlavedUpdateInterface ()
 
virtual ProductionUpdateInterfacegetProductionUpdateInterface ()
 
virtual HordeUpdateInterfacegetHordeUpdateInterface ()
 
virtual PowerPlantUpdateInterfacegetPowerPlantUpdateInterface ()
 
virtual SpawnBehaviorInterfacegetSpawnBehaviorInterface ()
 
virtual CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface ()
 
virtual const CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface () const
 
- Public Member Functions inherited from ObjectModule
 ObjectModule (Thing *thing, const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual void onCapture (Player *oldOwner, Player *newOwner)
 
virtual void onDisabledEdge (Bool nowDisabled)
 
- Public Member Functions inherited from Module
 Module (const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual NameKeyType getModuleNameKey () const =0
 
NameKeyType getModuleTagNameKey () const
 
virtual void onObjectCreated ()
 
virtual void onDrawableBoundToObject ()
 
virtual void preloadAssets (TimeOfDay timeOfDay)
 preload any assets we might have for this time of day
 
virtual void onDelete (void)
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 
- Public Member Functions inherited from UpgradeMux
 UpgradeMux ()
 
virtual Bool isAlreadyUpgraded () const
 
virtual void forceRefreshUpgrade ()
 
virtual Bool attemptUpgrade (UpgradeMaskType keyMask)
 
virtual Bool wouldUpgrade (UpgradeMaskType keyMask) const
 
virtual Bool resetUpgrade (UpgradeMaskType keyMask)
 
virtual Bool testUpgradeConditions (UpgradeMaskType keyMask) const
 

Static Public Member Functions

static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from BehaviorModule
static Int getInterfaceMask ()
 
static ModuleType getModuleType ()
 
- Static Public Member Functions inherited from Module
static ModuleDatafriend_newModuleData (INI *ini)
 

Protected Member Functions

virtual void upgradeImplementation ()
 Here's the actual work of Upgrading.
 
virtual void getUpgradeActivationMasks (UpgradeMaskType &activation, UpgradeMaskType &conflicting) const
 Here's the actual work of Upgrading.
 
virtual void performUpgradeFX ()
 perform the associated fx list
 
virtual void processUpgradeRemoval ()
 
virtual Bool requiresAllActivationUpgrades () const
 
Bool isUpgradeActive () const
 
virtual Bool isSubObjectsUpgrade ()
 
- Protected Member Functions inherited from BehaviorModule
virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Protected Member Functions inherited from ObjectModule
ObjectgetObject ()
 
const ObjectgetObject () const
 
- Protected Member Functions inherited from Module
const ModuleDatagetModuleData () const
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 
- Protected Member Functions inherited from UpgradeMux
void setUpgradeExecuted (Bool e)
 
void giveSelfUpgrade ()
 
virtual void upgradeMuxCRC (Xfer *xfer)
 
virtual void upgradeMuxXfer (Xfer *xfer)
 
virtual void upgradeMuxLoadPostProcess (void)
 

Detailed Description

Definition at line 75 of file FireWeaponWhenDeadBehavior.h.

Constructor & Destructor Documentation

◆ FireWeaponWhenDeadBehavior()

FireWeaponWhenDeadBehavior::FireWeaponWhenDeadBehavior ( Thing * thing,
const ModuleData * moduleData )

Definition at line 66 of file FireWeaponWhenDeadBehavior.cpp.

Member Function Documentation

◆ getDie()

virtual DieModuleInterface * FireWeaponWhenDeadBehavior::getDie ( void )
inlinevirtual

Reimplemented from BehaviorModule.

Definition at line 93 of file FireWeaponWhenDeadBehavior.h.

◆ getInterfaceMask()

static Int FireWeaponWhenDeadBehavior::getInterfaceMask ( )
inlinestatic

Definition at line 89 of file FireWeaponWhenDeadBehavior.h.

◆ getUpgrade()

virtual UpgradeModuleInterface * FireWeaponWhenDeadBehavior::getUpgrade ( )
inlinevirtual

Reimplemented from BehaviorModule.

Definition at line 92 of file FireWeaponWhenDeadBehavior.h.

◆ getUpgradeActivationMasks()

virtual void FireWeaponWhenDeadBehavior::getUpgradeActivationMasks ( UpgradeMaskType & activation,
UpgradeMaskType & conflicting ) const
inlineprotectedvirtual

Here's the actual work of Upgrading.

Implements UpgradeMux.

Definition at line 105 of file FireWeaponWhenDeadBehavior.h.

◆ isSubObjectsUpgrade()

virtual Bool FireWeaponWhenDeadBehavior::isSubObjectsUpgrade ( )
inlineprotectedvirtual

Implements UpgradeMux.

Definition at line 128 of file FireWeaponWhenDeadBehavior.h.

◆ isUpgradeActive()

Bool FireWeaponWhenDeadBehavior::isUpgradeActive ( ) const
inlineprotected

Definition at line 126 of file FireWeaponWhenDeadBehavior.h.

◆ onDie()

void FireWeaponWhenDeadBehavior::onDie ( const DamageInfo * damageInfo)
virtual

The die callback.

Implements DieModuleInterface.

Definition at line 84 of file FireWeaponWhenDeadBehavior.cpp.

◆ performUpgradeFX()

virtual void FireWeaponWhenDeadBehavior::performUpgradeFX ( )
inlineprotectedvirtual

perform the associated fx list

Implements UpgradeMux.

Definition at line 110 of file FireWeaponWhenDeadBehavior.h.

◆ processUpgradeRemoval()

virtual void FireWeaponWhenDeadBehavior::processUpgradeRemoval ( )
inlineprotectedvirtual

Implements UpgradeMux.

Definition at line 115 of file FireWeaponWhenDeadBehavior.h.

◆ requiresAllActivationUpgrades()

virtual Bool FireWeaponWhenDeadBehavior::requiresAllActivationUpgrades ( ) const
inlineprotectedvirtual

Implements UpgradeMux.

Definition at line 121 of file FireWeaponWhenDeadBehavior.h.

◆ upgradeImplementation()

virtual void FireWeaponWhenDeadBehavior::upgradeImplementation ( )
inlineprotectedvirtual

Here's the actual work of Upgrading.

Implements UpgradeMux.

Definition at line 100 of file FireWeaponWhenDeadBehavior.h.


The documentation for this class was generated from the following files: