Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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OverlordContain Class Reference

#include <OverlordContain.h>

Inherits TransportContain.

Public Member Functions

 OverlordContain (Thing *thing, const ModuleData *moduleData)
 
virtual OpenContainasOpenContain ()
 treat as open container
 
virtual Bool isGarrisonable () const
 can this unit be Garrisoned? (ick)
 
virtual Bool isBustable ()
 
virtual Bool isHealContain () const
 can this container get busted by bunkerbuster? (ick)
 
virtual Bool isTunnelContain () const
 
virtual Bool isImmuneToClearBuildingAttacks () const
 
virtual Bool isSpecialOverlordStyleContainer () const
 
virtual Bool isPassengerAllowedToFire (ObjectID id=INVALID_ID) const
 Hey, can I shoot out of this container?
 
virtual void onDie (const DamageInfo *damageInfo)
 the die callback
 
virtual void onDelete (void)
 Last possible moment cleanup.
 
virtual void onCapture (Player *oldOwner, Player *newOwner)
 
virtual void onObjectCreated ()
 
virtual void onContaining (Object *obj, Bool wasSelected)
 object now contains 'obj'
 
virtual void onRemoving (Object *obj)
 object no longer contains 'obj'
 
virtual Bool isValidContainerFor (const Object *obj, Bool checkCapacity) const
 
virtual void addToContain (Object *obj)
 add 'obj' to contain list
 
virtual void addToContainList (Object *obj)
 The part of AddToContain that inheritors can override (Can't do whole thing because of all the private stuff involved)
 
virtual void removeFromContain (Object *obj, Bool exposeStealthUnits=FALSE)
 remove 'obj' from contain list
 
virtual void removeAllContained (Bool exposeStealthUnits=FALSE)
 remove all objects on contain list
 
virtual Bool isEnclosingContainerFor (const Object *obj) const
 Does this type of Contain Visibly enclose its contents?
 
virtual Bool isDisplayedOnControlBar () const
 Does this container display its contents on the ControlBar?
 
virtual Bool isKickOutOnCapture ()
 By default, yes, all contain modules kick passengers out on capture.
 
virtual void killAllContained (void)
 kill all objects inside. For us, this does not mean our rider
 
virtual void iterateContained (ContainIterateFunc func, void *userData, Bool reverse)
 
virtual UnsignedInt getContainCount () const
 contained count
 
virtual Int getContainMax (void) const
 The max needs to be virtual, but only two inheritors care. -1 means "I don't care".
 
virtual const ContainedItemsListgetContainedItemsList () const
 
virtual const Objectfriend_getRider () const
 Damn. The draw order dependency bug for riders means that our draw module needs to cheat to get around it.
 
virtual void clientVisibleContainedFlashAsSelected ()
 
virtual Bool getContainerPipsToShow (Int &numTotal, Int &numFull)
 
virtual void createPayload ()
 
- Public Member Functions inherited from TransportContain
 TransportContain (Thing *thing, const ModuleData *moduleData)
 
virtual UpdateSleepTime update ()
 called once per frame
 
virtual Bool isRiderChangeContain () const
 
virtual Int getExtraSlotsInUse (void)
 Transports have the ability to carry guys how take up more than spot.
 
virtual Bool isExitBusy () const
 Contain style exiters are getting the ability to space out exits, so ask this before reserveDoor as a kind of no-commitment check.
 
virtual ExitDoorType reserveDoorForExit (const ThingTemplate *objType, Object *specificObject)
 All types can answer if they are free to exit or not, and you can ask about a specific guy or just exit anything in general.
 
virtual void unreserveDoorForExit (ExitDoorType exitDoor)
 if you get permission to exit, but then don't/can't call exitObjectViaDoor, you should call this to "give up" your permission
 
- Public Member Functions inherited from OpenContain
 OpenContain (Thing *thing, const ModuleData *moduleData)
 
virtual ContainModuleInterfacegetContain ()
 
virtual CollideModuleInterfacegetCollide ()
 
virtual DieModuleInterfacegetDie ()
 
virtual DamageModuleInterfacegetDamage ()
 
virtual void onCollide (Object *other, const Coord3D *loc, const Coord3D *normal)
 
virtual Bool wouldLikeToCollideWith (const Object *other) const
 
virtual Bool isCarBombCrateCollide () const
 
virtual Bool isHijackedVehicleCrateCollide () const
 
virtual Bool isRailroad () const
 
virtual Bool isSalvageCrateCollide () const
 
virtual Bool isSabotageBuildingCrateCollide () const
 
virtual void onDamage (DamageInfo *damageInfo)
 damage callback
 
virtual void onHealing (DamageInfo *damageInfo)
 damage callback
 
virtual void containReactToTransformChange ()
 state change callback
 
virtual Bool calcBestGarrisonPosition (Coord3D *sourcePos, const Coord3D *targetPos)
 
virtual Bool attemptBestFirePointPosition (Object *source, Weapon *weapon, Object *victim)
 
virtual Bool attemptBestFirePointPosition (Object *source, Weapon *weapon, const Coord3D *targetPos)
 
virtual const PlayergetApparentControllingPlayer (const Player *observingPlayer) const
 
virtual void recalcApparentControllingPlayer ()
 
virtual void onSelling ()
 Container is being sold. Open responds by kicking people out.
 
virtual void orderAllPassengersToExit (CommandSourceType commandSource, Bool instantly)
 All of the smarts of exiting are in the passenger's AIExit. removeAllFrommContain is a last ditch system call, this is the game Evacuate.
 
virtual void orderAllPassengersToIdle (CommandSourceType commandSource)
 Just like it sounds.
 
virtual void orderAllPassengersToHackInternet (CommandSourceType)
 Just like it sounds.
 
virtual void markAllPassengersDetected ()
 Cool game stuff got added to the system calls since this layer didn't exist, so this regains that functionality.
 
virtual void harmAndForceExitAllContained (DamageInfo *info)
 
virtual void setPassengerAllowedToFire (Bool permission=TRUE)
 Hey, can I shoot out of this container?
 
virtual void setOverrideDestination (const Coord3D *)
 Instead of falling peacefully towards a clear spot, I will now aim here.
 
virtual Real getContainedItemsMass () const
 
virtual UnsignedInt getStealthUnitsContained () const
 
virtual PlayerMaskType getPlayerWhoEntered (void) const
 
virtual void exitObjectViaDoor (Object *newObj, ExitDoorType exitDoor)
 
virtual void exitObjectInAHurry (Object *newObj)
 
virtual void exitObjectByBudding (Object *newObj, Object *budHost)
 puts new spawn on top of an existing one
 
virtual void setRallyPoint (const Coord3D *pos)
 define a "rally point" for units to move towards
 
virtual const Coord3DgetRallyPoint (void) const
 define a "rally point" for units to move towards
 
virtual Bool getExitPosition (Coord3D &exitPosition) const
 
virtual Bool getNaturalRallyPoint (Coord3D &rallyPoint, Bool offset=TRUE) const
 access to the "Door" position of the production object
 
virtual ExitInterfacegetContainExitInterface ()
 
virtual Bool isBustable () const
 can this container get busted by a bunkerbuster
 
virtual Bool isSpecialZeroSlotContainer () const
 
virtual Bool isAnyRiderAttacking (void) const
 
virtual void onObjectWantsToEnterOrExit (Object *obj, ObjectEnterExitType wants)
 
virtual Bool hasObjectsWantingToEnterOrExit () const
 
virtual void processDamageToContained (Real percentDamage)
 Do our % damage to units now.
 
virtual Bool isWeaponBonusPassedToPassengers () const
 
virtual WeaponBonusConditionFlags getWeaponBonusPassedToPassengers () const
 
virtual void enableLoadSounds (Bool enable)
 
Real getDamagePercentageToUnits (void)
 
virtual ObjectgetClosestRider (const Coord3D *pos)
 
virtual void setEvacDisposition (EvacDisposition disp)
 
- Public Member Functions inherited from UpdateModule
 UpdateModule (Thing *thing, const ModuleData *moduleData)
 
virtual UpdateModuleInterfacegetUpdate ()
 
DisabledMaskType getDisabledTypesToProcess () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getPriority () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getNextCallFrame () const
 
UPDATEMODULE_FRIEND_DECLARATOR SleepyUpdatePhase friend_getNextCallPhase () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setNextCallFrame (UnsignedInt frame)
 
UPDATEMODULE_FRIEND_DECLARATOR Int friend_getIndexInLogic () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setIndexInLogic (Int i)
 
UPDATEMODULE_FRIEND_DECLARATOR const Objectfriend_getObject () const
 
- Public Member Functions inherited from BehaviorModule
 BehaviorModule (Thing *thing, const ModuleData *moduleData)
 
virtual BodyModuleInterfacegetBody ()
 
virtual CreateModuleInterfacegetCreate ()
 
virtual DestroyModuleInterfacegetDestroy ()
 
virtual SpecialPowerModuleInterfacegetSpecialPower ()
 
virtual UpgradeModuleInterfacegetUpgrade ()
 
virtual StealthUpdategetStealth ()
 
virtual SpyVisionUpdategetSpyVisionUpdate ()
 
virtual ParkingPlaceBehaviorInterfacegetParkingPlaceBehaviorInterface ()
 
virtual RebuildHoleBehaviorInterfacegetRebuildHoleBehaviorInterface ()
 
virtual BridgeBehaviorInterfacegetBridgeBehaviorInterface ()
 
virtual BridgeTowerBehaviorInterfacegetBridgeTowerBehaviorInterface ()
 
virtual BridgeScaffoldBehaviorInterfacegetBridgeScaffoldBehaviorInterface ()
 
virtual OverchargeBehaviorInterfacegetOverchargeBehaviorInterface ()
 
virtual TransportPassengerInterfacegetTransportPassengerInterface ()
 
virtual CaveInterfacegetCaveInterface ()
 
virtual LandMineInterfacegetLandMineInterface ()
 
virtual DieModuleInterfacegetEjectPilotDieInterface ()
 
virtual ProjectileUpdateInterfacegetProjectileUpdateInterface ()
 
virtual AIUpdateInterfacegetAIUpdateInterface ()
 
virtual ExitInterfacegetUpdateExitInterface ()
 
virtual DockUpdateInterfacegetDockUpdateInterface ()
 
virtual RailedTransportDockUpdateInterfacegetRailedTransportDockUpdateInterface (void)
 
virtual SlowDeathBehaviorInterfacegetSlowDeathBehaviorInterface ()
 
virtual SpecialPowerUpdateInterfacegetSpecialPowerUpdateInterface ()
 
virtual SlavedUpdateInterfacegetSlavedUpdateInterface ()
 
virtual ProductionUpdateInterfacegetProductionUpdateInterface ()
 
virtual HordeUpdateInterfacegetHordeUpdateInterface ()
 
virtual PowerPlantUpdateInterfacegetPowerPlantUpdateInterface ()
 
virtual SpawnBehaviorInterfacegetSpawnBehaviorInterface ()
 
virtual CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface ()
 
virtual const CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface () const
 
- Public Member Functions inherited from ObjectModule
 ObjectModule (Thing *thing, const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual void onDisabledEdge (Bool nowDisabled)
 
- Public Member Functions inherited from Module
 Module (const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual NameKeyType getModuleNameKey () const =0
 
NameKeyType getModuleTagNameKey () const
 
virtual void onDrawableBoundToObject ()
 
virtual void preloadAssets (TimeOfDay timeOfDay)
 preload any assets we might have for this time of day
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 
- Public Member Functions inherited from ExitInterface
virtual Bool useSpawnRallyPoint (void) const
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenContain
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from UpdateModule
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from BehaviorModule
static Int getInterfaceMask ()
 
static ModuleType getModuleType ()
 
- Static Public Member Functions inherited from Module
static ModuleDatafriend_newModuleData (INI *ini)
 
- Protected Member Functions inherited from TransportContain
virtual void killRidersWhoAreNotFreeToExit ()
 
virtual Bool isSpecificRiderFreeToExit (Object *obj)
 
void letRidersUpgradeWeaponSet (void)
 
- Protected Member Functions inherited from OpenContain
virtual void monitorConditionChanges (void)
 check to see if we need to update our occupant postions from a model change or anything else
 
virtual void putObjAtNextFirePoint (Object *obj)
 place object at position of the next fire point to use
 
virtual void redeployOccupants (void)
 redeploy any objects at firepoints due to a model condition change
 
const ContainedItemsListgetContainList () const
 
void scatterToNearbyPosition (Object *obj)
 
void removeFromContainViaIterator (ContainedItemsList::iterator it, Bool exposeStealthUnits=FALSE)
 remove item from contain list
 
void removeFromPassengerViaIterator (ContainedItemsList::iterator it)
 remove item from passenger list
 
virtual void doLoadSound ()
 
virtual void doUnloadSound ()
 
virtual void positionContainedObjectsRelativeToContainer ()
 
virtual void addOrRemoveObjFromWorld (Object *obj, Bool add)
 
void pruneDeadWanters ()
 
- Protected Member Functions inherited from UpdateModule
void setWakeFrame (Object *obj, UpdateSleepTime wakeDelay)
 
UpdateSleepTime getWakeFrame () const
 
virtual SleepyUpdatePhase getUpdatePhase () const
 
UpdateSleepTime frameToSleepTime (UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)
 
- Protected Member Functions inherited from BehaviorModule
virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Protected Member Functions inherited from ObjectModule
ObjectgetObject ()
 
const ObjectgetObject () const
 
- Protected Member Functions inherited from Module
const ModuleDatagetModuleData () const
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 
- Protected Attributes inherited from TransportContain
Bool m_payloadCreated
 
- Protected Attributes inherited from OpenContain
ContainedItemsList m_containList
 the list of contained objects
 
UnsignedInt m_containListSize
 size of contained list
 

Detailed Description

Definition at line 59 of file OverlordContain.h.

Constructor & Destructor Documentation

◆ OverlordContain()

OverlordContain::OverlordContain ( Thing * thing,
const ModuleData * moduleData )

Definition at line 95 of file OverlordContain.cpp.

Member Function Documentation

◆ addToContain()

void OverlordContain::addToContain ( Object * obj)
virtual

add 'obj' to contain list

Reimplemented from OpenContain.

Definition at line 293 of file OverlordContain.cpp.

◆ addToContainList()

void OverlordContain::addToContainList ( Object * obj)
virtual

The part of AddToContain that inheritors can override (Can't do whole thing because of all the private stuff involved)

Reimplemented from OpenContain.

Definition at line 280 of file OverlordContain.cpp.

◆ asOpenContain()

virtual OpenContain * OverlordContain::asOpenContain ( )
inlinevirtual

treat as open container

Reimplemented from OpenContain.

Definition at line 73 of file OverlordContain.h.

◆ clientVisibleContainedFlashAsSelected()

void OverlordContain::clientVisibleContainedFlashAsSelected ( )
virtual

Reimplemented from OpenContain.

Definition at line 547 of file OverlordContain.cpp.

◆ createPayload()

void OverlordContain::createPayload ( )
virtual

Reimplemented from TransportContain.

Definition at line 119 of file OverlordContain.cpp.

◆ friend_getRider()

const Object * OverlordContain::friend_getRider ( ) const
virtual

Damn. The draw order dependency bug for riders means that our draw module needs to cheat to get around it.

if my object gets selected, then my visible passengers should, too this gets called from

Reimplemented from OpenContain.

Definition at line 517 of file OverlordContain.cpp.

◆ getContainCount()

UnsignedInt OverlordContain::getContainCount ( ) const
virtual

contained count

Reimplemented from OpenContain.

Definition at line 446 of file OverlordContain.cpp.

◆ getContainedItemsList()

const ContainedItemsList * OverlordContain::getContainedItemsList ( ) const
virtual

Reimplemented from OpenContain.

Definition at line 484 of file OverlordContain.cpp.

◆ getContainerPipsToShow()

Bool OverlordContain::getContainerPipsToShow ( Int & numTotal,
Int & numFull )
virtual

Reimplemented from ContainModuleInterface.

Definition at line 458 of file OverlordContain.cpp.

◆ getContainMax()

Int OverlordContain::getContainMax ( void ) const
virtual

The max needs to be virtual, but only two inheritors care. -1 means "I don't care".

Reimplemented from TransportContain.

Definition at line 474 of file OverlordContain.cpp.

◆ isBustable()

virtual Bool OverlordContain::isBustable ( )
inlinevirtual

Definition at line 75 of file OverlordContain.h.

◆ isDisplayedOnControlBar()

Bool OverlordContain::isDisplayedOnControlBar ( ) const
virtual

Does this container display its contents on the ControlBar?

Reimplemented from TransportContain.

Definition at line 507 of file OverlordContain.cpp.

◆ isEnclosingContainerFor()

Bool OverlordContain::isEnclosingContainerFor ( const Object * obj) const
virtual

Does this type of Contain Visibly enclose its contents?

Reimplemented from OpenContain.

Definition at line 494 of file OverlordContain.cpp.

◆ isGarrisonable()

Bool OverlordContain::isGarrisonable ( ) const
virtual

can this unit be Garrisoned? (ick)

Reimplemented from OpenContain.

Definition at line 262 of file OverlordContain.cpp.

◆ isHealContain()

virtual Bool OverlordContain::isHealContain ( ) const
inlinevirtual

can this container get busted by bunkerbuster? (ick)

true when container only contains units while healing (not a transport!)

Reimplemented from OpenContain.

Definition at line 76 of file OverlordContain.h.

◆ isImmuneToClearBuildingAttacks()

virtual Bool OverlordContain::isImmuneToClearBuildingAttacks ( ) const
inlinevirtual

Reimplemented from OpenContain.

Definition at line 78 of file OverlordContain.h.

◆ isKickOutOnCapture()

Bool OverlordContain::isKickOutOnCapture ( )
virtual

By default, yes, all contain modules kick passengers out on capture.

Reimplemented from OpenContain.

Definition at line 271 of file OverlordContain.cpp.

◆ isPassengerAllowedToFire()

Bool OverlordContain::isPassengerAllowedToFire ( ObjectID id = INVALID_ID) const
virtual

Hey, can I shoot out of this container?

Reimplemented from TransportContain.

Definition at line 577 of file OverlordContain.cpp.

◆ isSpecialOverlordStyleContainer()

virtual Bool OverlordContain::isSpecialOverlordStyleContainer ( ) const
inlinevirtual

Reimplemented from TransportContain.

Definition at line 79 of file OverlordContain.h.

◆ isTunnelContain()

virtual Bool OverlordContain::isTunnelContain ( ) const
inlinevirtual

Reimplemented from OpenContain.

Definition at line 77 of file OverlordContain.h.

◆ isValidContainerFor()

Bool OverlordContain::isValidContainerFor ( const Object * rider,
Bool checkCapacity ) const
virtual

can this container contain this kind of object? and, if checkCapacity is TRUE, does this container have enough space left to hold the given unit?

Reimplemented from TransportContain.

Definition at line 436 of file OverlordContain.cpp.

◆ iterateContained()

void OverlordContain::iterateContained ( ContainIterateFunc func,
void * userData,
Bool reverse )
virtual

Iterate the contained list and call the callback on each of the objects

Reimplemented from OpenContain.

Definition at line 352 of file OverlordContain.cpp.

◆ killAllContained()

void OverlordContain::killAllContained ( void )
virtual

kill all objects inside. For us, this does not mean our rider

Reimplemented from OpenContain.

Definition at line 410 of file OverlordContain.cpp.

◆ onCapture()

void OverlordContain::onCapture ( Player * oldOwner,
Player * newOwner )
virtual

Reimplemented from TransportContain.

Definition at line 251 of file OverlordContain.cpp.

◆ onContaining()

void OverlordContain::onContaining ( Object * obj,
Bool wasSelected )
virtual

object now contains 'obj'

Reimplemented from TransportContain.

Definition at line 365 of file OverlordContain.cpp.

◆ onDelete()

void OverlordContain::onDelete ( void )
virtual

Last possible moment cleanup.

Reimplemented from OpenContain.

Definition at line 232 of file OverlordContain.cpp.

◆ onDie()

void OverlordContain::onDie ( const DamageInfo * damageInfo)
virtual

the die callback

Reimplemented from OpenContain.

Definition at line 209 of file OverlordContain.cpp.

◆ onObjectCreated()

void OverlordContain::onObjectCreated ( void )
virtual

this is called after all the Modules for a given Thing are created; it allows Modules to resolve any inter-Module dependencies.

Reimplemented from Module.

Definition at line 112 of file OverlordContain.cpp.

◆ onRemoving()

void OverlordContain::onRemoving ( Object * obj)
virtual

object no longer contains 'obj'

Reimplemented from TransportContain.

Definition at line 420 of file OverlordContain.cpp.

◆ removeAllContained()

void OverlordContain::removeAllContained ( Bool exposeStealthUnits = FALSE)
virtual

remove all objects on contain list

Remove all contained objects from the contained list

Reimplemented from OpenContain.

Definition at line 327 of file OverlordContain.cpp.

◆ removeFromContain()

void OverlordContain::removeFromContain ( Object * obj,
Bool exposeStealthUnits = FALSE )
virtual

remove 'obj' from contain list

Remove 'obj' from the m_containList of objects in this module. This will trigger an onRemoving event for the object that this module is a part of and an onRemovedFrom event for the object being removed

Reimplemented from OpenContain.

Definition at line 311 of file OverlordContain.cpp.


The documentation for this class was generated from the following files: