#include <ParachuteContain.h>
Inherits OpenContain.
Public Member Functions | |
| ParachuteContain (Thing *thing, const ModuleData *moduleData) | |
| virtual void | onDrawableBoundToObject () |
| virtual Bool | isValidContainerFor (const Object *obj, bool checkCapacity) const |
| virtual Bool | isEnclosingContainerFor (const Object *obj) const |
| Does this type of Contain Visibly enclose its contents? | |
| virtual Bool | isSpecialZeroSlotContainer () const |
| virtual void | onContaining (Object *obj, Bool wasSelected) |
| object now contains 'obj' | |
| virtual void | onRemoving (Object *obj) |
| object no longer contains 'obj' | |
| virtual UpdateSleepTime | update () |
| called once per frame | |
| virtual void | containReactToTransformChange () |
| state change callback | |
| virtual void | onCollide (Object *other, const Coord3D *loc, const Coord3D *normal) |
| virtual void | onDie (const DamageInfo *damageInfo) |
| the die callback | |
| virtual void | setOverrideDestination (const Coord3D *override) |
| Instead of falling peacefully towards a clear spot, I will now aim here. | |
Public Member Functions inherited from OpenContain | |
| OpenContain (Thing *thing, const ModuleData *moduleData) | |
| virtual ContainModuleInterface * | getContain () |
| virtual CollideModuleInterface * | getCollide () |
| virtual DieModuleInterface * | getDie () |
| virtual DamageModuleInterface * | getDamage () |
| virtual void | onDelete (void) |
| Last possible moment cleanup. | |
| virtual void | onCapture (Player *oldOwner, Player *newOwner) |
| virtual Bool | wouldLikeToCollideWith (const Object *other) const |
| virtual Bool | isCarBombCrateCollide () const |
| virtual Bool | isHijackedVehicleCrateCollide () const |
| virtual Bool | isRailroad () const |
| virtual Bool | isSalvageCrateCollide () const |
| virtual Bool | isSabotageBuildingCrateCollide () const |
| virtual OpenContain * | asOpenContain () |
| treat as open container | |
| virtual void | onDamage (DamageInfo *damageInfo) |
| damage callback | |
| virtual void | onHealing (DamageInfo *damageInfo) |
| damage callback | |
| virtual void | onBodyDamageStateChange (const DamageInfo *damageInfo, BodyDamageType oldState, BodyDamageType newState) |
| healing callback | |
| virtual Bool | calcBestGarrisonPosition (Coord3D *sourcePos, const Coord3D *targetPos) |
| virtual Bool | attemptBestFirePointPosition (Object *source, Weapon *weapon, Object *victim) |
| virtual Bool | attemptBestFirePointPosition (Object *source, Weapon *weapon, const Coord3D *targetPos) |
| virtual void | clientVisibleContainedFlashAsSelected () |
| virtual const Player * | getApparentControllingPlayer (const Player *observingPlayer) const |
| virtual void | recalcApparentControllingPlayer () |
| virtual void | onSelling () |
| Container is being sold. Open responds by kicking people out. | |
| virtual void | orderAllPassengersToExit (CommandSourceType commandSource, Bool instantly) |
| All of the smarts of exiting are in the passenger's AIExit. removeAllFrommContain is a last ditch system call, this is the game Evacuate. | |
| virtual void | orderAllPassengersToIdle (CommandSourceType commandSource) |
| Just like it sounds. | |
| virtual void | orderAllPassengersToHackInternet (CommandSourceType) |
| Just like it sounds. | |
| virtual void | markAllPassengersDetected () |
| Cool game stuff got added to the system calls since this layer didn't exist, so this regains that functionality. | |
| virtual void | addToContain (Object *obj) |
| add 'obj' to contain list | |
| virtual void | addToContainList (Object *obj) |
| The part of AddToContain that inheritors can override (Can't do whole thing because of all the private stuff involved) | |
| virtual void | removeFromContain (Object *obj, Bool exposeStealthUnits=FALSE) |
| remove 'obj' from contain list | |
| virtual void | removeAllContained (Bool exposeStealthUnits=FALSE) |
| remove all objects on contain list | |
| virtual void | killAllContained (void) |
| kill all objects on contain list | |
| virtual void | harmAndForceExitAllContained (DamageInfo *info) |
| virtual Bool | isPassengerAllowedToFire (ObjectID id=INVALID_ID) const |
| Hey, can I shoot out of this container? | |
| virtual void | setPassengerAllowedToFire (Bool permission=TRUE) |
| Hey, can I shoot out of this container? | |
| virtual Bool | isDisplayedOnControlBar () const |
| Does this container display its contents on the ControlBar? | |
| virtual Int | getExtraSlotsInUse (void) |
| virtual Bool | isKickOutOnCapture () |
| By default, yes, all contain modules kick passengers out on capture. | |
| virtual void | iterateContained (ContainIterateFunc func, void *userData, Bool reverse) |
| virtual UnsignedInt | getContainCount () const |
| contained count | |
| virtual const ContainedItemsList * | getContainedItemsList () const |
| virtual const Object * | friend_getRider () const |
| Damn. The draw order dependency bug for riders means that our draw module needs to cheat to get around it. | |
| virtual Real | getContainedItemsMass () const |
| virtual UnsignedInt | getStealthUnitsContained () const |
| virtual PlayerMaskType | getPlayerWhoEntered (void) const |
| virtual Int | getContainMax () const |
| The max needs to be virtual, but only two inheritors care. -1 means "I don't care". | |
| virtual Bool | isExitBusy () const |
| Contain style exiters are getting the ability to space out exits, so ask this before reserveDoor as a kind of no-commitment check. | |
| virtual ExitDoorType | reserveDoorForExit (const ThingTemplate *objType, Object *specificObject) |
| All types can answer if they are free to exit or not, and you can ask about a specific guy or just exit anything in general. | |
| virtual void | exitObjectViaDoor (Object *newObj, ExitDoorType exitDoor) |
| virtual void | exitObjectInAHurry (Object *newObj) |
| virtual void | unreserveDoorForExit (ExitDoorType exitDoor) |
| if you get permission to exit, but then don't/can't call exitObjectViaDoor, you should call this to "give up" your permission | |
| virtual void | exitObjectByBudding (Object *newObj, Object *budHost) |
| puts new spawn on top of an existing one | |
| virtual void | setRallyPoint (const Coord3D *pos) |
| define a "rally point" for units to move towards | |
| virtual const Coord3D * | getRallyPoint (void) const |
| define a "rally point" for units to move towards | |
| virtual Bool | getExitPosition (Coord3D &exitPosition) const |
| virtual Bool | getNaturalRallyPoint (Coord3D &rallyPoint, Bool offset=TRUE) const |
| access to the "Door" position of the production object | |
| virtual ExitInterface * | getContainExitInterface () |
| virtual Bool | isGarrisonable () const |
| can this unit be Garrisoned? (ick) | |
| virtual Bool | isBustable () const |
| can this container get busted by a bunkerbuster | |
| virtual Bool | isHealContain () const |
| true when container only contains units while healing (not a transport!) | |
| virtual Bool | isTunnelContain () const |
| virtual Bool | isRiderChangeContain () const |
| virtual Bool | isImmuneToClearBuildingAttacks () const |
| virtual Bool | isSpecialOverlordStyleContainer () const |
| virtual Bool | isAnyRiderAttacking (void) const |
| virtual void | onObjectWantsToEnterOrExit (Object *obj, ObjectEnterExitType wants) |
| virtual Bool | hasObjectsWantingToEnterOrExit () const |
| virtual void | processDamageToContained (Real percentDamage) |
| Do our % damage to units now. | |
| virtual Bool | isWeaponBonusPassedToPassengers () const |
| virtual WeaponBonusConditionFlags | getWeaponBonusPassedToPassengers () const |
| virtual void | enableLoadSounds (Bool enable) |
| Real | getDamagePercentageToUnits (void) |
| virtual Object * | getClosestRider (const Coord3D *pos) |
| virtual void | setEvacDisposition (EvacDisposition disp) |
Public Member Functions inherited from UpdateModule | |
| UpdateModule (Thing *thing, const ModuleData *moduleData) | |
| virtual UpdateModuleInterface * | getUpdate () |
| DisabledMaskType | getDisabledTypesToProcess () const |
| UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt | friend_getPriority () const |
| UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt | friend_getNextCallFrame () const |
| UPDATEMODULE_FRIEND_DECLARATOR SleepyUpdatePhase | friend_getNextCallPhase () const |
| UPDATEMODULE_FRIEND_DECLARATOR void | friend_setNextCallFrame (UnsignedInt frame) |
| UPDATEMODULE_FRIEND_DECLARATOR Int | friend_getIndexInLogic () const |
| UPDATEMODULE_FRIEND_DECLARATOR void | friend_setIndexInLogic (Int i) |
| UPDATEMODULE_FRIEND_DECLARATOR const Object * | friend_getObject () const |
Public Member Functions inherited from BehaviorModule | |
| BehaviorModule (Thing *thing, const ModuleData *moduleData) | |
| virtual BodyModuleInterface * | getBody () |
| virtual CreateModuleInterface * | getCreate () |
| virtual DestroyModuleInterface * | getDestroy () |
| virtual SpecialPowerModuleInterface * | getSpecialPower () |
| virtual UpgradeModuleInterface * | getUpgrade () |
| virtual StealthUpdate * | getStealth () |
| virtual SpyVisionUpdate * | getSpyVisionUpdate () |
| virtual ParkingPlaceBehaviorInterface * | getParkingPlaceBehaviorInterface () |
| virtual RebuildHoleBehaviorInterface * | getRebuildHoleBehaviorInterface () |
| virtual BridgeBehaviorInterface * | getBridgeBehaviorInterface () |
| virtual BridgeTowerBehaviorInterface * | getBridgeTowerBehaviorInterface () |
| virtual BridgeScaffoldBehaviorInterface * | getBridgeScaffoldBehaviorInterface () |
| virtual OverchargeBehaviorInterface * | getOverchargeBehaviorInterface () |
| virtual TransportPassengerInterface * | getTransportPassengerInterface () |
| virtual CaveInterface * | getCaveInterface () |
| virtual LandMineInterface * | getLandMineInterface () |
| virtual DieModuleInterface * | getEjectPilotDieInterface () |
| virtual ProjectileUpdateInterface * | getProjectileUpdateInterface () |
| virtual AIUpdateInterface * | getAIUpdateInterface () |
| virtual ExitInterface * | getUpdateExitInterface () |
| virtual DockUpdateInterface * | getDockUpdateInterface () |
| virtual RailedTransportDockUpdateInterface * | getRailedTransportDockUpdateInterface (void) |
| virtual SlowDeathBehaviorInterface * | getSlowDeathBehaviorInterface () |
| virtual SpecialPowerUpdateInterface * | getSpecialPowerUpdateInterface () |
| virtual SlavedUpdateInterface * | getSlavedUpdateInterface () |
| virtual ProductionUpdateInterface * | getProductionUpdateInterface () |
| virtual HordeUpdateInterface * | getHordeUpdateInterface () |
| virtual PowerPlantUpdateInterface * | getPowerPlantUpdateInterface () |
| virtual SpawnBehaviorInterface * | getSpawnBehaviorInterface () |
| virtual CountermeasuresBehaviorInterface * | getCountermeasuresBehaviorInterface () |
| virtual const CountermeasuresBehaviorInterface * | getCountermeasuresBehaviorInterface () const |
Public Member Functions inherited from ObjectModule | |
| ObjectModule (Thing *thing, const ModuleData *moduleData) | |
| < this abstract class needs memory pool hooks | |
| virtual void | onDisabledEdge (Bool nowDisabled) |
Public Member Functions inherited from Module | |
| Module (const ModuleData *moduleData) | |
| < this abstract class needs memory pool hooks | |
| virtual NameKeyType | getModuleNameKey () const =0 |
| NameKeyType | getModuleTagNameKey () const |
| virtual void | onObjectCreated () |
| virtual void | preloadAssets (TimeOfDay timeOfDay) |
| preload any assets we might have for this time of day | |
Public Member Functions inherited from MemoryPoolObject | |
| void | deleteInstance () |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Public Member Functions inherited from ContainModuleInterface | |
| virtual Bool | getContainerPipsToShow (Int &numTotal, Int &numFull) |
Public Member Functions inherited from ExitInterface | |
| virtual Bool | useSpawnRallyPoint (void) const |
Protected Member Functions | |
| virtual Bool | isFullyEnclosingContainer () const |
| virtual void | positionContainedObjectsRelativeToContainer () |
Protected Member Functions inherited from OpenContain | |
| virtual void | monitorConditionChanges (void) |
| check to see if we need to update our occupant postions from a model change or anything else | |
| virtual void | putObjAtNextFirePoint (Object *obj) |
| place object at position of the next fire point to use | |
| virtual void | redeployOccupants (void) |
| redeploy any objects at firepoints due to a model condition change | |
| const ContainedItemsList & | getContainList () const |
| void | scatterToNearbyPosition (Object *obj) |
| void | removeFromContainViaIterator (ContainedItemsList::iterator it, Bool exposeStealthUnits=FALSE) |
| remove item from contain list | |
| void | removeFromPassengerViaIterator (ContainedItemsList::iterator it) |
| remove item from passenger list | |
| virtual void | doLoadSound () |
| virtual void | doUnloadSound () |
| virtual void | addOrRemoveObjFromWorld (Object *obj, Bool add) |
| virtual void | killRidersWhoAreNotFreeToExit () |
| void | pruneDeadWanters () |
Protected Member Functions inherited from UpdateModule | |
| void | setWakeFrame (Object *obj, UpdateSleepTime wakeDelay) |
| UpdateSleepTime | getWakeFrame () const |
| virtual SleepyUpdatePhase | getUpdatePhase () const |
| UpdateSleepTime | frameToSleepTime (UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER) |
Protected Member Functions inherited from BehaviorModule | |
| virtual void | crc (Xfer *xfer) |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Protected Member Functions inherited from ObjectModule | |
| Object * | getObject () |
| const Object * | getObject () const |
Protected Member Functions inherited from Module | |
| const ModuleData * | getModuleData () const |
Protected Member Functions inherited from MemoryPoolObject | |
| virtual | ~MemoryPoolObject () |
| void * | operator new (size_t s) |
| void | operator delete (void *p) |
| virtual MemoryPool * | getObjectMemoryPool ()=0 |
Additional Inherited Members | |
Static Public Member Functions inherited from OpenContain | |
| static Int | getInterfaceMask () |
Static Public Member Functions inherited from UpdateModule | |
| static Int | getInterfaceMask () |
Static Public Member Functions inherited from BehaviorModule | |
| static Int | getInterfaceMask () |
| static ModuleType | getModuleType () |
Static Public Member Functions inherited from Module | |
| static ModuleData * | friend_newModuleData (INI *ini) |
Protected Attributes inherited from OpenContain | |
| ContainedItemsList | m_containList |
| the list of contained objects | |
| UnsignedInt | m_containListSize |
| size of contained list | |
Definition at line 55 of file ParachuteContain.h.
| ParachuteContain::ParachuteContain | ( | Thing * | thing, |
| const ModuleData * | moduleData ) |
Definition at line 95 of file ParachuteContain.cpp.
|
virtual |
state change callback
Reimplemented from OpenContain.
Definition at line 273 of file ParachuteContain.cpp.
Does this type of Contain Visibly enclose its contents?
Reimplemented from OpenContain.
Definition at line 69 of file ParachuteContain.h.
|
inlineprotectedvirtual |
Definition at line 86 of file ParachuteContain.h.
|
inlinevirtual |
Reimplemented from OpenContain.
Definition at line 70 of file ParachuteContain.h.
|
virtual |
can this container contain this kind of object? and, if checkCapacity is TRUE, does this container have enough space left to hold the given unit?
Reimplemented from OpenContain.
Definition at line 246 of file ParachuteContain.cpp.
|
virtual |
Reimplemented from OpenContain.
Definition at line 682 of file ParachuteContain.cpp.
object now contains 'obj'
Reimplemented from OpenContain.
Definition at line 456 of file ParachuteContain.cpp.
|
virtual |
the die callback
The die callback.
Reimplemented from OpenContain.
Definition at line 642 of file ParachuteContain.cpp.
|
virtual |
this is called whenever a drawable is bound to the object. drawable is NOT guaranteed to be non-null.
Reimplemented from Module.
Definition at line 142 of file ParachuteContain.cpp.
|
virtual |
object no longer contains 'obj'
Reimplemented from OpenContain.
Definition at line 473 of file ParachuteContain.cpp.
|
protectedvirtual |
Reimplemented from OpenContain.
Definition at line 625 of file ParachuteContain.cpp.
|
virtual |
Instead of falling peacefully towards a clear spot, I will now aim here.
Reimplemented from OpenContain.
Definition at line 634 of file ParachuteContain.cpp.
|
virtual |
called once per frame
Reimplemented from OpenContain.
Definition at line 285 of file ParachuteContain.cpp.