Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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StructureCollapseUpdate Class Reference

#include <StructureCollapseUpdate.h>

Inherits UpdateModule, and DieModuleInterface.

Public Member Functions

 StructureCollapseUpdate (Thing *thing, const ModuleData *moduleData)
 
virtual DieModuleInterfacegetDie ()
 
virtual UpdateSleepTime update ()
 
virtual void onDie (const DamageInfo *damageInfo)
 
- Public Member Functions inherited from UpdateModule
 UpdateModule (Thing *thing, const ModuleData *moduleData)
 
virtual UpdateModuleInterfacegetUpdate ()
 
DisabledMaskType getDisabledTypesToProcess () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getPriority () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getNextCallFrame () const
 
UPDATEMODULE_FRIEND_DECLARATOR SleepyUpdatePhase friend_getNextCallPhase () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setNextCallFrame (UnsignedInt frame)
 
UPDATEMODULE_FRIEND_DECLARATOR Int friend_getIndexInLogic () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setIndexInLogic (Int i)
 
UPDATEMODULE_FRIEND_DECLARATOR const Objectfriend_getObject () const
 
- Public Member Functions inherited from BehaviorModule
 BehaviorModule (Thing *thing, const ModuleData *moduleData)
 
virtual BodyModuleInterfacegetBody ()
 
virtual CollideModuleInterfacegetCollide ()
 
virtual ContainModuleInterfacegetContain ()
 
virtual CreateModuleInterfacegetCreate ()
 
virtual DamageModuleInterfacegetDamage ()
 
virtual DestroyModuleInterfacegetDestroy ()
 
virtual SpecialPowerModuleInterfacegetSpecialPower ()
 
virtual UpgradeModuleInterfacegetUpgrade ()
 
virtual StealthUpdategetStealth ()
 
virtual SpyVisionUpdategetSpyVisionUpdate ()
 
virtual ParkingPlaceBehaviorInterfacegetParkingPlaceBehaviorInterface ()
 
virtual RebuildHoleBehaviorInterfacegetRebuildHoleBehaviorInterface ()
 
virtual BridgeBehaviorInterfacegetBridgeBehaviorInterface ()
 
virtual BridgeTowerBehaviorInterfacegetBridgeTowerBehaviorInterface ()
 
virtual BridgeScaffoldBehaviorInterfacegetBridgeScaffoldBehaviorInterface ()
 
virtual OverchargeBehaviorInterfacegetOverchargeBehaviorInterface ()
 
virtual TransportPassengerInterfacegetTransportPassengerInterface ()
 
virtual CaveInterfacegetCaveInterface ()
 
virtual LandMineInterfacegetLandMineInterface ()
 
virtual DieModuleInterfacegetEjectPilotDieInterface ()
 
virtual ProjectileUpdateInterfacegetProjectileUpdateInterface ()
 
virtual AIUpdateInterfacegetAIUpdateInterface ()
 
virtual ExitInterfacegetUpdateExitInterface ()
 
virtual DockUpdateInterfacegetDockUpdateInterface ()
 
virtual RailedTransportDockUpdateInterfacegetRailedTransportDockUpdateInterface (void)
 
virtual SlowDeathBehaviorInterfacegetSlowDeathBehaviorInterface ()
 
virtual SpecialPowerUpdateInterfacegetSpecialPowerUpdateInterface ()
 
virtual SlavedUpdateInterfacegetSlavedUpdateInterface ()
 
virtual ProductionUpdateInterfacegetProductionUpdateInterface ()
 
virtual HordeUpdateInterfacegetHordeUpdateInterface ()
 
virtual PowerPlantUpdateInterfacegetPowerPlantUpdateInterface ()
 
virtual SpawnBehaviorInterfacegetSpawnBehaviorInterface ()
 
virtual CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface ()
 
virtual const CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface () const
 
- Public Member Functions inherited from ObjectModule
 ObjectModule (Thing *thing, const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual void onCapture (Player *oldOwner, Player *newOwner)
 
virtual void onDisabledEdge (Bool nowDisabled)
 
- Public Member Functions inherited from Module
 Module (const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual NameKeyType getModuleNameKey () const =0
 
NameKeyType getModuleTagNameKey () const
 
virtual void onObjectCreated ()
 
virtual void onDrawableBoundToObject ()
 
virtual void preloadAssets (TimeOfDay timeOfDay)
 preload any assets we might have for this time of day
 
virtual void onDelete (void)
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from UpdateModule
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from BehaviorModule
static Int getInterfaceMask ()
 
static ModuleType getModuleType ()
 
- Static Public Member Functions inherited from Module
static ModuleDatafriend_newModuleData (INI *ini)
 

Protected Types

enum  StructureCollapseStateType { COLLAPSESTATE_STANDING , COLLAPSESTATE_WAITINGFORCOLLAPSESTART , COLLAPSESTATE_COLLAPSING , COLLAPSESTATE_DONE }
 

Protected Member Functions

void applyCrushingDamage (Real theta)
 
void beginStructureCollapse (const DamageInfo *damageInfo)
 
void doDamageLine (Object *building, const WeaponTemplate *wt, Real jcos, Real jsin, Real facingWidth, Real collapseAngle)
 
void doCollapseStartFX (Object *building, const DamageInfo *damageInfo)
 
void doCollapseDelayBurstFX ()
 
void doCollapseDoneStuff ()
 
void doPhaseStuff (StructureCollapsePhaseType scphase, const Coord3D *target)
 
- Protected Member Functions inherited from UpdateModule
void setWakeFrame (Object *obj, UpdateSleepTime wakeDelay)
 
UpdateSleepTime getWakeFrame () const
 
virtual SleepyUpdatePhase getUpdatePhase () const
 
UpdateSleepTime frameToSleepTime (UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)
 
- Protected Member Functions inherited from BehaviorModule
virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Protected Member Functions inherited from ObjectModule
ObjectgetObject ()
 
const ObjectgetObject () const
 
- Protected Member Functions inherited from Module
const ModuleDatagetModuleData () const
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Protected Attributes

UnsignedInt m_collapseFrame
 
UnsignedInt m_burstFrame
 
StructureCollapseStateType m_collapseState
 
Real m_collapseVelocity
 
Real m_currentHeight
 

Detailed Description

Definition at line 103 of file StructureCollapseUpdate.h.

Member Enumeration Documentation

◆ StructureCollapseStateType

Enumerator
COLLAPSESTATE_STANDING 
COLLAPSESTATE_WAITINGFORCOLLAPSESTART 
COLLAPSESTATE_COLLAPSING 
COLLAPSESTATE_DONE 

Definition at line 137 of file StructureCollapseUpdate.h.

Constructor & Destructor Documentation

◆ StructureCollapseUpdate()

StructureCollapseUpdate::StructureCollapseUpdate ( Thing * thing,
const ModuleData * moduleData )

Definition at line 65 of file StructureCollapseUpdate.cpp.

Member Function Documentation

◆ applyCrushingDamage()

void StructureCollapseUpdate::applyCrushingDamage ( Real theta)
protected

◆ beginStructureCollapse()

void StructureCollapseUpdate::beginStructureCollapse ( const DamageInfo * damageInfo)
protected

Definition at line 132 of file StructureCollapseUpdate.cpp.

◆ doCollapseDelayBurstFX()

void StructureCollapseUpdate::doCollapseDelayBurstFX ( )
protected

◆ doCollapseDoneStuff()

void StructureCollapseUpdate::doCollapseDoneStuff ( )
protected

Definition at line 345 of file StructureCollapseUpdate.cpp.

◆ doCollapseStartFX()

void StructureCollapseUpdate::doCollapseStartFX ( Object * building,
const DamageInfo * damageInfo )
protected

◆ doDamageLine()

void StructureCollapseUpdate::doDamageLine ( Object * building,
const WeaponTemplate * wt,
Real jcos,
Real jsin,
Real facingWidth,
Real collapseAngle )
protected

◆ doPhaseStuff()

void StructureCollapseUpdate::doPhaseStuff ( StructureCollapsePhaseType scphase,
const Coord3D * target )
protected

Definition at line 304 of file StructureCollapseUpdate.cpp.

◆ getDie()

virtual DieModuleInterface * StructureCollapseUpdate::getDie ( void )
inlinevirtual

Reimplemented from BehaviorModule.

Definition at line 118 of file StructureCollapseUpdate.h.

◆ getInterfaceMask()

static Int StructureCollapseUpdate::getInterfaceMask ( void )
inlinestatic

Definition at line 115 of file StructureCollapseUpdate.h.

◆ onDie()

void StructureCollapseUpdate::onDie ( const DamageInfo * damageInfo)
virtual

Implements DieModuleInterface.

Definition at line 152 of file StructureCollapseUpdate.cpp.

◆ update()

UpdateSleepTime StructureCollapseUpdate::update ( void )
virtual

Implements UpdateModule.

Definition at line 170 of file StructureCollapseUpdate.cpp.

Member Data Documentation

◆ m_burstFrame

UnsignedInt StructureCollapseUpdate::m_burstFrame
protected

Definition at line 146 of file StructureCollapseUpdate.h.

◆ m_collapseFrame

UnsignedInt StructureCollapseUpdate::m_collapseFrame
protected

Definition at line 145 of file StructureCollapseUpdate.h.

◆ m_collapseState

StructureCollapseStateType StructureCollapseUpdate::m_collapseState
protected

Definition at line 147 of file StructureCollapseUpdate.h.

◆ m_collapseVelocity

Real StructureCollapseUpdate::m_collapseVelocity
protected

Definition at line 148 of file StructureCollapseUpdate.h.

◆ m_currentHeight

Real StructureCollapseUpdate::m_currentHeight
protected

Definition at line 149 of file StructureCollapseUpdate.h.


The documentation for this class was generated from the following files: