Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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StructureCollapseUpdate Member List

This is the complete list of members for StructureCollapseUpdate, including all inherited members.

applyCrushingDamage(Real theta)StructureCollapseUpdateprotected
beginStructureCollapse(const DamageInfo *damageInfo)StructureCollapseUpdateprotected
BehaviorModule(Thing *thing, const ModuleData *moduleData)BehaviorModuleinline
COLLAPSESTATE_COLLAPSING enum valueStructureCollapseUpdateprotected
COLLAPSESTATE_DONE enum valueStructureCollapseUpdateprotected
COLLAPSESTATE_STANDING enum valueStructureCollapseUpdateprotected
COLLAPSESTATE_WAITINGFORCOLLAPSESTART enum valueStructureCollapseUpdateprotected
crc(Xfer *xfer)BehaviorModuleprotectedvirtual
deleteInstance()MemoryPoolObjectinline
doCollapseDelayBurstFX()StructureCollapseUpdateprotected
doCollapseDoneStuff()StructureCollapseUpdateprotected
doCollapseStartFX(Object *building, const DamageInfo *damageInfo)StructureCollapseUpdateprotected
doDamageLine(Object *building, const WeaponTemplate *wt, Real jcos, Real jsin, Real facingWidth, Real collapseAngle)StructureCollapseUpdateprotected
doPhaseStuff(StructureCollapsePhaseType scphase, const Coord3D *target)StructureCollapseUpdateprotected
frameToSleepTime(UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)UpdateModuleprotected
friend_getIndexInLogic() constUpdateModuleinline
friend_getNextCallFrame() constUpdateModuleinline
friend_getNextCallPhase() constUpdateModuleinline
friend_getObject() constUpdateModuleinline
friend_getPriority() constUpdateModuleinline
friend_newModuleData(INI *ini)Modulestatic
friend_setIndexInLogic(Int i)UpdateModuleinline
friend_setNextCallFrame(UnsignedInt frame)UpdateModuleinline
getAIUpdateInterface()BehaviorModuleinlinevirtual
getBody()BehaviorModuleinlinevirtual
getBridgeBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeScaffoldBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeTowerBehaviorInterface()BehaviorModuleinlinevirtual
getCaveInterface()BehaviorModuleinlinevirtual
getCollide()BehaviorModuleinlinevirtual
getContain()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface() constBehaviorModuleinlinevirtual
getCreate()BehaviorModuleinlinevirtual
getDamage()BehaviorModuleinlinevirtual
getDestroy()BehaviorModuleinlinevirtual
getDie()StructureCollapseUpdateinlinevirtual
getDisabledTypesToProcess() constUpdateModuleinlinevirtual
getDockUpdateInterface()BehaviorModuleinlinevirtual
getEjectPilotDieInterface()BehaviorModuleinlinevirtual
getHordeUpdateInterface()BehaviorModuleinlinevirtual
getInterfaceMask()StructureCollapseUpdateinlinestatic
getLandMineInterface()BehaviorModuleinlinevirtual
getModuleData() constModuleinlineprotected
getModuleNameKey() const =0Modulepure virtual
getModuleTagNameKey() constModuleinline
getModuleType()BehaviorModuleinlinestatic
getObject()ObjectModuleinlineprotected
getObject() constObjectModuleinlineprotected
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getOverchargeBehaviorInterface()BehaviorModuleinlinevirtual
getParkingPlaceBehaviorInterface()BehaviorModuleinlinevirtual
getPowerPlantUpdateInterface()BehaviorModuleinlinevirtual
getProductionUpdateInterface()BehaviorModuleinlinevirtual
getProjectileUpdateInterface()BehaviorModuleinlinevirtual
getRailedTransportDockUpdateInterface(void)BehaviorModuleinlinevirtual
getRebuildHoleBehaviorInterface()BehaviorModuleinlinevirtual
getSlavedUpdateInterface()BehaviorModuleinlinevirtual
getSlowDeathBehaviorInterface()BehaviorModuleinlinevirtual
getSpawnBehaviorInterface()BehaviorModuleinlinevirtual
getSpecialPower()BehaviorModuleinlinevirtual
getSpecialPowerUpdateInterface()BehaviorModuleinlinevirtual
getSpyVisionUpdate()BehaviorModuleinlinevirtual
getStealth()BehaviorModuleinlinevirtual
getTransportPassengerInterface()BehaviorModuleinlinevirtual
getUpdate()UpdateModuleinlinevirtual
getUpdateExitInterface()BehaviorModuleinlinevirtual
getUpdatePhase() constUpdateModuleinlineprotectedvirtual
getUpgrade()BehaviorModuleinlinevirtual
getWakeFrame() constUpdateModuleprotected
loadPostProcess(void)BehaviorModuleprotectedvirtual
m_burstFrameStructureCollapseUpdateprotected
m_collapseFrameStructureCollapseUpdateprotected
m_collapseStateStructureCollapseUpdateprotected
m_collapseVelocityStructureCollapseUpdateprotected
m_currentHeightStructureCollapseUpdateprotected
Module(const ModuleData *moduleData)Moduleinline
ObjectModule(Thing *thing, const ModuleData *moduleData)ObjectModule
onCapture(Player *oldOwner, Player *newOwner)ObjectModuleinlinevirtual
onDelete(void)Moduleinlinevirtual
onDie(const DamageInfo *damageInfo)StructureCollapseUpdatevirtual
onDisabledEdge(Bool nowDisabled)ObjectModuleinlinevirtual
onDrawableBoundToObject()Moduleinlinevirtual
onObjectCreated()Moduleinlinevirtual
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
preloadAssets(TimeOfDay timeOfDay)Moduleinlinevirtual
setWakeFrame(Object *obj, UpdateSleepTime wakeDelay)UpdateModuleprotected
Snapshot(void)Snapshot
StructureCollapseStateType enum nameStructureCollapseUpdateprotected
StructureCollapseUpdate(Thing *thing, const ModuleData *moduleData)StructureCollapseUpdate
update()StructureCollapseUpdatevirtual
UpdateModule(Thing *thing, const ModuleData *moduleData)UpdateModuleinline
xfer(Xfer *xfer)BehaviorModuleprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot