Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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FireWeaponWhenDamagedBehavior Class Reference

#include <FireWeaponWhenDamagedBehavior.h>

Inherits UpdateModule, UpgradeMux, and DamageModuleInterface.

Public Member Functions

 FireWeaponWhenDamagedBehavior (Thing *thing, const ModuleData *moduleData)
 
virtual UpgradeModuleInterface * getUpgrade ()
 
virtual DamageModuleInterface * getDamage ()
 
virtual void onDamage (DamageInfo *damageInfo)
 
virtual void onHealing (DamageInfo *damageInfo)
 healing callback
 
virtual void onBodyDamageStateChange (const DamageInfo *damageInfo, BodyDamageType oldState, BodyDamageType newState)
 state change callback
 
virtual UpdateSleepTime update ()
 
- Public Member Functions inherited from UpdateModule
 UpdateModule (Thing *thing, const ModuleData *moduleData)
 
virtual UpdateModuleInterface * getUpdate ()
 
DisabledMaskType getDisabledTypesToProcess () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getPriority () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getNextCallFrame () const
 
UPDATEMODULE_FRIEND_DECLARATOR SleepyUpdatePhase friend_getNextCallPhase () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setNextCallFrame (UnsignedInt frame)
 
UPDATEMODULE_FRIEND_DECLARATOR Int friend_getIndexInLogic () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setIndexInLogic (Int i)
 
UPDATEMODULE_FRIEND_DECLARATOR const Object * friend_getObject () const
 
- Public Member Functions inherited from BehaviorModule
 BehaviorModule (Thing *thing, const ModuleData *moduleData)
 
virtual BodyModuleInterface * getBody ()
 
virtual CollideModuleInterface * getCollide ()
 
virtual ContainModuleInterface * getContain ()
 
virtual CreateModuleInterface * getCreate ()
 
virtual DestroyModuleInterface * getDestroy ()
 
virtual DieModuleInterface * getDie ()
 
virtual SpecialPowerModuleInterface * getSpecialPower ()
 
virtual StealthUpdate * getStealth ()
 
virtual SpyVisionUpdate * getSpyVisionUpdate ()
 
virtual ParkingPlaceBehaviorInterface * getParkingPlaceBehaviorInterface ()
 
virtual RebuildHoleBehaviorInterface * getRebuildHoleBehaviorInterface ()
 
virtual BridgeBehaviorInterface * getBridgeBehaviorInterface ()
 
virtual BridgeTowerBehaviorInterface * getBridgeTowerBehaviorInterface ()
 
virtual BridgeScaffoldBehaviorInterface * getBridgeScaffoldBehaviorInterface ()
 
virtual OverchargeBehaviorInterface * getOverchargeBehaviorInterface ()
 
virtual TransportPassengerInterface * getTransportPassengerInterface ()
 
virtual CaveInterface * getCaveInterface ()
 
virtual LandMineInterface * getLandMineInterface ()
 
virtual DieModuleInterface * getEjectPilotDieInterface ()
 
virtual ProjectileUpdateInterface * getProjectileUpdateInterface ()
 
virtual AIUpdateInterface * getAIUpdateInterface ()
 
virtual ExitInterface * getUpdateExitInterface ()
 
virtual DockUpdateInterface * getDockUpdateInterface ()
 
virtual RailedTransportDockUpdateInterface * getRailedTransportDockUpdateInterface (void)
 
virtual SlowDeathBehaviorInterface * getSlowDeathBehaviorInterface ()
 
virtual SpecialPowerUpdateInterface * getSpecialPowerUpdateInterface ()
 
virtual SlavedUpdateInterface * getSlavedUpdateInterface ()
 
virtual ProductionUpdateInterface * getProductionUpdateInterface ()
 
virtual HordeUpdateInterface * getHordeUpdateInterface ()
 
virtual PowerPlantUpdateInterface * getPowerPlantUpdateInterface ()
 
virtual SpawnBehaviorInterface * getSpawnBehaviorInterface ()
 
virtual CountermeasuresBehaviorInterface * getCountermeasuresBehaviorInterface ()
 
virtual const CountermeasuresBehaviorInterface * getCountermeasuresBehaviorInterface () const
 
- Public Member Functions inherited from ObjectModule
 ObjectModule (Thing *thing, const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual void onCapture (Player *oldOwner, Player *newOwner)
 
virtual void onDisabledEdge (Bool nowDisabled)
 
- Public Member Functions inherited from Module
 Module (const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual NameKeyType getModuleNameKey () const =0
 
NameKeyType getModuleTagNameKey () const
 
virtual void onObjectCreated ()
 
virtual void onDrawableBoundToObject ()
 
virtual void preloadAssets (TimeOfDay timeOfDay)
 preload any assets we might have for this time of day
 
virtual void onDelete (void)
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 
- Public Member Functions inherited from UpgradeMux
 UpgradeMux ()
 
virtual Bool isAlreadyUpgraded () const
 
virtual void forceRefreshUpgrade ()
 
virtual Bool attemptUpgrade (UpgradeMaskType keyMask)
 
virtual Bool wouldUpgrade (UpgradeMaskType keyMask) const
 
virtual Bool resetUpgrade (UpgradeMaskType keyMask)
 
virtual Bool testUpgradeConditions (UpgradeMaskType keyMask) const
 

Static Public Member Functions

static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from UpdateModule
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from BehaviorModule
static Int getInterfaceMask ()
 
static ModuleType getModuleType ()
 
- Static Public Member Functions inherited from Module
static ModuleData * friend_newModuleData (INI *ini)
 

Protected Member Functions

virtual void upgradeImplementation ()
 Here's the actual work of Upgrading.
 
virtual void getUpgradeActivationMasks (UpgradeMaskType &activation, UpgradeMaskType &conflicting) const
 Here's the actual work of Upgrading.
 
virtual void performUpgradeFX ()
 perform the associated fx list
 
virtual void processUpgradeRemoval ()
 
virtual Bool requiresAllActivationUpgrades () const
 
Bool isUpgradeActive () const
 
virtual Bool isSubObjectsUpgrade ()
 
- Protected Member Functions inherited from UpdateModule
void setWakeFrame (Object *obj, UpdateSleepTime wakeDelay)
 
UpdateSleepTime getWakeFrame () const
 
virtual SleepyUpdatePhase getUpdatePhase () const
 
UpdateSleepTime frameToSleepTime (UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)
 
- Protected Member Functions inherited from BehaviorModule
virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Protected Member Functions inherited from ObjectModule
Object * getObject ()
 
const Object * getObject () const
 
- Protected Member Functions inherited from Module
const ModuleData * getModuleData () const
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPool * getObjectMemoryPool ()=0
 
- Protected Member Functions inherited from UpgradeMux
void setUpgradeExecuted (Bool e)
 
void giveSelfUpgrade ()
 
virtual void upgradeMuxCRC (Xfer *xfer)
 
virtual void upgradeMuxXfer (Xfer *xfer)
 
virtual void upgradeMuxLoadPostProcess (void)
 

Detailed Description

Definition at line 105 of file FireWeaponWhenDamagedBehavior.h.

Constructor & Destructor Documentation

◆ FireWeaponWhenDamagedBehavior()

FireWeaponWhenDamagedBehavior::FireWeaponWhenDamagedBehavior ( Thing * thing,
const ModuleData * moduleData )

Definition at line 59 of file FireWeaponWhenDamagedBehavior.cpp.

Member Function Documentation

◆ getDamage()

virtual DamageModuleInterface * FireWeaponWhenDamagedBehavior::getDamage ( void )
inlinevirtual

Reimplemented from BehaviorModule.

Definition at line 123 of file FireWeaponWhenDamagedBehavior.h.

◆ getInterfaceMask()

static Int FireWeaponWhenDamagedBehavior::getInterfaceMask ( void )
inlinestatic

Definition at line 119 of file FireWeaponWhenDamagedBehavior.h.

◆ getUpgrade()

virtual UpgradeModuleInterface * FireWeaponWhenDamagedBehavior::getUpgrade ( )
inlinevirtual

Reimplemented from BehaviorModule.

Definition at line 122 of file FireWeaponWhenDamagedBehavior.h.

◆ getUpgradeActivationMasks()

virtual void FireWeaponWhenDamagedBehavior::getUpgradeActivationMasks ( UpgradeMaskType & activation,
UpgradeMaskType & conflicting ) const
inlineprotectedvirtual

Here's the actual work of Upgrading.

Implements UpgradeMux.

Definition at line 140 of file FireWeaponWhenDamagedBehavior.h.

◆ isSubObjectsUpgrade()

virtual Bool FireWeaponWhenDamagedBehavior::isSubObjectsUpgrade ( )
inlineprotectedvirtual

Implements UpgradeMux.

Definition at line 163 of file FireWeaponWhenDamagedBehavior.h.

◆ isUpgradeActive()

Bool FireWeaponWhenDamagedBehavior::isUpgradeActive ( ) const
inlineprotected

Definition at line 161 of file FireWeaponWhenDamagedBehavior.h.

◆ onBodyDamageStateChange()

virtual void FireWeaponWhenDamagedBehavior::onBodyDamageStateChange ( const DamageInfo * damageInfo,
BodyDamageType oldState,
BodyDamageType newState )
inlinevirtual

state change callback

Implements DamageModuleInterface.

Definition at line 128 of file FireWeaponWhenDamagedBehavior.h.

◆ onDamage()

void FireWeaponWhenDamagedBehavior::onDamage ( DamageInfo * damageInfo)
virtual

Damage has been dealt, this is an opportunity to reach to that damage

Implements DamageModuleInterface.

Definition at line 171 of file FireWeaponWhenDamagedBehavior.cpp.

◆ onHealing()

virtual void FireWeaponWhenDamagedBehavior::onHealing ( DamageInfo * damageInfo)
inlinevirtual

healing callback

Implements DamageModuleInterface.

Definition at line 127 of file FireWeaponWhenDamagedBehavior.h.

◆ performUpgradeFX()

virtual void FireWeaponWhenDamagedBehavior::performUpgradeFX ( )
inlineprotectedvirtual

perform the associated fx list

Implements UpgradeMux.

Definition at line 145 of file FireWeaponWhenDamagedBehavior.h.

◆ processUpgradeRemoval()

virtual void FireWeaponWhenDamagedBehavior::processUpgradeRemoval ( )
inlineprotectedvirtual

Implements UpgradeMux.

Definition at line 150 of file FireWeaponWhenDamagedBehavior.h.

◆ requiresAllActivationUpgrades()

virtual Bool FireWeaponWhenDamagedBehavior::requiresAllActivationUpgrades ( ) const
inlineprotectedvirtual

Implements UpgradeMux.

Definition at line 156 of file FireWeaponWhenDamagedBehavior.h.

◆ update()

UpdateSleepTime FireWeaponWhenDamagedBehavior::update ( void )
virtual

if object fires weapon constantly, figure out which one and do it

Implements UpdateModule.

Definition at line 224 of file FireWeaponWhenDamagedBehavior.cpp.

◆ upgradeImplementation()

virtual void FireWeaponWhenDamagedBehavior::upgradeImplementation ( )
inlineprotectedvirtual

Here's the actual work of Upgrading.

Implements UpgradeMux.

Definition at line 135 of file FireWeaponWhenDamagedBehavior.h.


The documentation for this class was generated from the following files: