#include <NeutronMissileSlowDeathUpdate.h>
Inherits SlowDeathBehavior.
Protected Member Functions | |
| void | doBlast (const BlastInfo *blastInfo) |
| do blast | |
| void | doScorchBlast (const BlastInfo *blastInfo) |
| do a scorch blast ring | |
Protected Member Functions inherited from SlowDeathBehavior | |
| void | doPhaseStuff (SlowDeathPhaseType sdphase) |
| Bool | isSlowDeathActivated () const |
| UnsignedInt | getDestructionFrame () const |
Protected Member Functions inherited from UpdateModule | |
| void | setWakeFrame (Object *obj, UpdateSleepTime wakeDelay) |
| UpdateSleepTime | getWakeFrame () const |
| virtual SleepyUpdatePhase | getUpdatePhase () const |
| UpdateSleepTime | frameToSleepTime (UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER) |
Protected Member Functions inherited from BehaviorModule | |
| virtual void | crc (Xfer *xfer) |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Protected Member Functions inherited from ObjectModule | |
| Object * | getObject () |
| const Object * | getObject () const |
Protected Member Functions inherited from Module | |
| const ModuleData * | getModuleData () const |
Protected Member Functions inherited from MemoryPoolObject | |
| virtual | ~MemoryPoolObject () |
| void * | operator new (size_t s) |
| void | operator delete (void *p) |
| virtual MemoryPool * | getObjectMemoryPool ()=0 |
Protected Attributes | |
| UnsignedInt | m_activationFrame |
| frame we were activated on | |
| Bool | m_completedBlasts [MAX_NEUTRON_BLASTS] |
| blasts indexes we've already done | |
| Bool | m_completedScorchBlasts [MAX_NEUTRON_BLASTS] |
| scorch blast indexes we've already done | |
| Bool | m_scorchPlaced |
| TRUE once we've placed the scorch mark. | |
Additional Inherited Members | |
Static Public Member Functions inherited from SlowDeathBehavior | |
| static Int | getInterfaceMask () |
Static Public Member Functions inherited from UpdateModule | |
| static Int | getInterfaceMask () |
Static Public Member Functions inherited from BehaviorModule | |
| static Int | getInterfaceMask () |
| static ModuleType | getModuleType () |
Static Public Member Functions inherited from Module | |
| static ModuleData * | friend_newModuleData (INI *ini) |
Definition at line 91 of file NeutronMissileSlowDeathUpdate.h.
| NeutronMissileSlowDeathBehavior::NeutronMissileSlowDeathBehavior | ( | Thing * | thing, |
| const ModuleData * | moduleData ) |
Definition at line 191 of file NeutronMissileSlowDeathUpdate.cpp.
|
protected |
do blast
Do a single blast for the bomb
Definition at line 293 of file NeutronMissileSlowDeathUpdate.cpp.
|
protected |
do a scorch blast ring
Do a scorch blast event ... this doesn't do actual damage, but it "scorches" things
Definition at line 412 of file NeutronMissileSlowDeathUpdate.cpp.
|
virtual |
the update call
Reimplemented from SlowDeathBehavior.
Definition at line 217 of file NeutronMissileSlowDeathUpdate.cpp.
|
protected |
frame we were activated on
Definition at line 109 of file NeutronMissileSlowDeathUpdate.h.
|
protected |
blasts indexes we've already done
Definition at line 110 of file NeutronMissileSlowDeathUpdate.h.
|
protected |
scorch blast indexes we've already done
Definition at line 111 of file NeutronMissileSlowDeathUpdate.h.
|
protected |
TRUE once we've placed the scorch mark.
Definition at line 112 of file NeutronMissileSlowDeathUpdate.h.