#include <NeutronMissileSlowDeathUpdate.h>
Public Attributes | |
| Bool | enabled |
| this blast is enabled | |
| Real | delay |
| delay after death to start the regular blast | |
| Real | scorchDelay |
| delay after death to start a scorch blast | |
| Real | innerRadius |
| inner radius of damage | |
| Real | outerRadius |
| outer radius of damage | |
| Real | maxDamage |
| max amount | |
| Real | minDamage |
| any object in the outerradius will always have at least this much damage done | |
| Real | toppleSpeed |
| speed to topple things at | |
| Real | pushForceMag |
| magnitude of the physics force to push objects | |
Definition at line 59 of file NeutronMissileSlowDeathUpdate.h.
| Real BlastInfo::delay |
delay after death to start the regular blast
Definition at line 62 of file NeutronMissileSlowDeathUpdate.h.
| Bool BlastInfo::enabled |
this blast is enabled
Definition at line 61 of file NeutronMissileSlowDeathUpdate.h.
| Real BlastInfo::innerRadius |
inner radius of damage
Definition at line 64 of file NeutronMissileSlowDeathUpdate.h.
| Real BlastInfo::maxDamage |
max amount
Definition at line 66 of file NeutronMissileSlowDeathUpdate.h.
| Real BlastInfo::minDamage |
any object in the outerradius will always have at least this much damage done
Definition at line 67 of file NeutronMissileSlowDeathUpdate.h.
| Real BlastInfo::outerRadius |
outer radius of damage
Definition at line 65 of file NeutronMissileSlowDeathUpdate.h.
| Real BlastInfo::pushForceMag |
magnitude of the physics force to push objects
Definition at line 69 of file NeutronMissileSlowDeathUpdate.h.
| Real BlastInfo::scorchDelay |
delay after death to start a scorch blast
Definition at line 63 of file NeutronMissileSlowDeathUpdate.h.
| Real BlastInfo::toppleSpeed |
speed to topple things at
Definition at line 68 of file NeutronMissileSlowDeathUpdate.h.