Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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HordeUpdate Class Reference

#include <HordeUpdate.h>

Inherits UpdateModule, and HordeUpdateInterface.

Public Member Functions

 HordeUpdate (Thing *thing, const ModuleData *moduleData)
 
HordeUpdateInterfacegetHordeUpdateInterface ()
 
virtual void onDrawableBoundToObject ()
 
virtual Bool isInHorde () const
 
virtual Bool isTrueHordeMember () const
 
virtual Bool isAllowedNationalism () const
 
virtual Bool hasFlag () const
 
virtual UpdateSleepTime update ()
 update this object's AI
 
- Public Member Functions inherited from UpdateModule
 UpdateModule (Thing *thing, const ModuleData *moduleData)
 
virtual UpdateModuleInterfacegetUpdate ()
 
DisabledMaskType getDisabledTypesToProcess () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getPriority () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getNextCallFrame () const
 
UPDATEMODULE_FRIEND_DECLARATOR SleepyUpdatePhase friend_getNextCallPhase () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setNextCallFrame (UnsignedInt frame)
 
UPDATEMODULE_FRIEND_DECLARATOR Int friend_getIndexInLogic () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setIndexInLogic (Int i)
 
UPDATEMODULE_FRIEND_DECLARATOR const Objectfriend_getObject () const
 
- Public Member Functions inherited from BehaviorModule
 BehaviorModule (Thing *thing, const ModuleData *moduleData)
 
virtual BodyModuleInterfacegetBody ()
 
virtual CollideModuleInterfacegetCollide ()
 
virtual ContainModuleInterfacegetContain ()
 
virtual CreateModuleInterfacegetCreate ()
 
virtual DamageModuleInterfacegetDamage ()
 
virtual DestroyModuleInterfacegetDestroy ()
 
virtual DieModuleInterfacegetDie ()
 
virtual SpecialPowerModuleInterfacegetSpecialPower ()
 
virtual UpgradeModuleInterfacegetUpgrade ()
 
virtual StealthUpdategetStealth ()
 
virtual SpyVisionUpdategetSpyVisionUpdate ()
 
virtual ParkingPlaceBehaviorInterfacegetParkingPlaceBehaviorInterface ()
 
virtual RebuildHoleBehaviorInterfacegetRebuildHoleBehaviorInterface ()
 
virtual BridgeBehaviorInterfacegetBridgeBehaviorInterface ()
 
virtual BridgeTowerBehaviorInterfacegetBridgeTowerBehaviorInterface ()
 
virtual BridgeScaffoldBehaviorInterfacegetBridgeScaffoldBehaviorInterface ()
 
virtual OverchargeBehaviorInterfacegetOverchargeBehaviorInterface ()
 
virtual TransportPassengerInterfacegetTransportPassengerInterface ()
 
virtual CaveInterfacegetCaveInterface ()
 
virtual LandMineInterfacegetLandMineInterface ()
 
virtual DieModuleInterfacegetEjectPilotDieInterface ()
 
virtual ProjectileUpdateInterfacegetProjectileUpdateInterface ()
 
virtual AIUpdateInterfacegetAIUpdateInterface ()
 
virtual ExitInterfacegetUpdateExitInterface ()
 
virtual DockUpdateInterfacegetDockUpdateInterface ()
 
virtual RailedTransportDockUpdateInterfacegetRailedTransportDockUpdateInterface (void)
 
virtual SlowDeathBehaviorInterfacegetSlowDeathBehaviorInterface ()
 
virtual SpecialPowerUpdateInterfacegetSpecialPowerUpdateInterface ()
 
virtual SlavedUpdateInterfacegetSlavedUpdateInterface ()
 
virtual ProductionUpdateInterfacegetProductionUpdateInterface ()
 
virtual PowerPlantUpdateInterfacegetPowerPlantUpdateInterface ()
 
virtual SpawnBehaviorInterfacegetSpawnBehaviorInterface ()
 
virtual CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface ()
 
virtual const CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface () const
 
- Public Member Functions inherited from ObjectModule
 ObjectModule (Thing *thing, const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual void onCapture (Player *oldOwner, Player *newOwner)
 
virtual void onDisabledEdge (Bool nowDisabled)
 
- Public Member Functions inherited from Module
 Module (const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual NameKeyType getModuleNameKey () const =0
 
NameKeyType getModuleTagNameKey () const
 
virtual void onObjectCreated ()
 
virtual void preloadAssets (TimeOfDay timeOfDay)
 preload any assets we might have for this time of day
 
virtual void onDelete (void)
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Protected Member Functions

void showHideFlag (Bool show)
 
void joinOrLeaveHorde (SimpleObjectIterator *iter, Bool join)
 
- Protected Member Functions inherited from UpdateModule
void setWakeFrame (Object *obj, UpdateSleepTime wakeDelay)
 
UpdateSleepTime getWakeFrame () const
 
virtual SleepyUpdatePhase getUpdatePhase () const
 
UpdateSleepTime frameToSleepTime (UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)
 
- Protected Member Functions inherited from BehaviorModule
virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Protected Member Functions inherited from ObjectModule
ObjectgetObject ()
 
const ObjectgetObject () const
 
- Protected Member Functions inherited from Module
const ModuleDatagetModuleData () const
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Additional Inherited Members

- Static Public Member Functions inherited from UpdateModule
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from BehaviorModule
static Int getInterfaceMask ()
 
static ModuleType getModuleType ()
 
- Static Public Member Functions inherited from Module
static ModuleDatafriend_newModuleData (INI *ini)
 

Detailed Description

Definition at line 96 of file HordeUpdate.h.

Constructor & Destructor Documentation

◆ HordeUpdate()

HordeUpdate::HordeUpdate ( Thing * thing,
const ModuleData * moduleData )

Definition at line 160 of file HordeUpdate.cpp.

Member Function Documentation

◆ getHordeUpdateInterface()

HordeUpdateInterface * HordeUpdate::getHordeUpdateInterface ( )
inlinevirtual

Reimplemented from BehaviorModule.

Definition at line 106 of file HordeUpdate.h.

◆ hasFlag()

virtual Bool HordeUpdate::hasFlag ( ) const
inlinevirtual

Implements HordeUpdateInterface.

Definition at line 112 of file HordeUpdate.h.

◆ isAllowedNationalism()

Bool HordeUpdate::isAllowedNationalism ( ) const
virtual

Implements HordeUpdateInterface.

Definition at line 181 of file HordeUpdate.cpp.

◆ isInHorde()

virtual Bool HordeUpdate::isInHorde ( ) const
inlinevirtual

Implements HordeUpdateInterface.

Definition at line 109 of file HordeUpdate.h.

◆ isTrueHordeMember()

virtual Bool HordeUpdate::isTrueHordeMember ( ) const
inlinevirtual

Implements HordeUpdateInterface.

Definition at line 110 of file HordeUpdate.h.

◆ joinOrLeaveHorde()

void HordeUpdate::joinOrLeaveHorde ( SimpleObjectIterator * iter,
Bool join )
protected
Todo
I think we should model the horde list ... so we can do all this without doing all this scanning, plus we can give exactly 1 flag to the right person in the center of the horde which I think would look better (CBD)

Redesign occurred 10/15, where the flags have been removed replaced by a teraindecal for each horde member Thank You for reading, MLorenzen

Definition at line 196 of file HordeUpdate.cpp.

◆ onDrawableBoundToObject()

void HordeUpdate::onDrawableBoundToObject ( void )
virtual

this is called whenever a drawable is bound to the object. drawable is NOT guaranteed to be non-null.

Reimplemented from Module.

Definition at line 252 of file HordeUpdate.cpp.

◆ showHideFlag()

void HordeUpdate::showHideFlag ( Bool show)
protected

Definition at line 231 of file HordeUpdate.cpp.

◆ update()

UpdateSleepTime HordeUpdate::update ( void )
virtual

update this object's AI

unless...

Implements UpdateModule.

Definition at line 259 of file HordeUpdate.cpp.


The documentation for this class was generated from the following files: