Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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FirestormDynamicGeometryInfoUpdate Class Reference

#include <FirestormDynamicGeometryInfoUpdate.h>

Inherits DynamicGeometryInfoUpdate.

Public Member Functions

 FirestormDynamicGeometryInfoUpdate (Thing *thing, const ModuleData *moduleData)
 
virtual UpdateSleepTime update ()
 
- Public Member Functions inherited from DynamicGeometryInfoUpdate
 DynamicGeometryInfoUpdate (Thing *thing, const ModuleData *moduleData)
 
- Public Member Functions inherited from UpdateModule
 UpdateModule (Thing *thing, const ModuleData *moduleData)
 
virtual UpdateModuleInterface * getUpdate ()
 
DisabledMaskType getDisabledTypesToProcess () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getPriority () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getNextCallFrame () const
 
UPDATEMODULE_FRIEND_DECLARATOR SleepyUpdatePhase friend_getNextCallPhase () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setNextCallFrame (UnsignedInt frame)
 
UPDATEMODULE_FRIEND_DECLARATOR Int friend_getIndexInLogic () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setIndexInLogic (Int i)
 
UPDATEMODULE_FRIEND_DECLARATOR const Object * friend_getObject () const
 
- Public Member Functions inherited from BehaviorModule
 BehaviorModule (Thing *thing, const ModuleData *moduleData)
 
virtual BodyModuleInterface * getBody ()
 
virtual CollideModuleInterface * getCollide ()
 
virtual ContainModuleInterface * getContain ()
 
virtual CreateModuleInterface * getCreate ()
 
virtual DamageModuleInterface * getDamage ()
 
virtual DestroyModuleInterface * getDestroy ()
 
virtual DieModuleInterface * getDie ()
 
virtual SpecialPowerModuleInterface * getSpecialPower ()
 
virtual UpgradeModuleInterface * getUpgrade ()
 
virtual StealthUpdate * getStealth ()
 
virtual SpyVisionUpdate * getSpyVisionUpdate ()
 
virtual ParkingPlaceBehaviorInterface * getParkingPlaceBehaviorInterface ()
 
virtual RebuildHoleBehaviorInterface * getRebuildHoleBehaviorInterface ()
 
virtual BridgeBehaviorInterface * getBridgeBehaviorInterface ()
 
virtual BridgeTowerBehaviorInterface * getBridgeTowerBehaviorInterface ()
 
virtual BridgeScaffoldBehaviorInterface * getBridgeScaffoldBehaviorInterface ()
 
virtual OverchargeBehaviorInterface * getOverchargeBehaviorInterface ()
 
virtual TransportPassengerInterface * getTransportPassengerInterface ()
 
virtual CaveInterface * getCaveInterface ()
 
virtual LandMineInterface * getLandMineInterface ()
 
virtual DieModuleInterface * getEjectPilotDieInterface ()
 
virtual ProjectileUpdateInterface * getProjectileUpdateInterface ()
 
virtual AIUpdateInterface * getAIUpdateInterface ()
 
virtual ExitInterface * getUpdateExitInterface ()
 
virtual DockUpdateInterface * getDockUpdateInterface ()
 
virtual RailedTransportDockUpdateInterface * getRailedTransportDockUpdateInterface (void)
 
virtual SlowDeathBehaviorInterface * getSlowDeathBehaviorInterface ()
 
virtual SpecialPowerUpdateInterface * getSpecialPowerUpdateInterface ()
 
virtual SlavedUpdateInterface * getSlavedUpdateInterface ()
 
virtual ProductionUpdateInterface * getProductionUpdateInterface ()
 
virtual HordeUpdateInterface * getHordeUpdateInterface ()
 
virtual PowerPlantUpdateInterface * getPowerPlantUpdateInterface ()
 
virtual SpawnBehaviorInterface * getSpawnBehaviorInterface ()
 
virtual CountermeasuresBehaviorInterface * getCountermeasuresBehaviorInterface ()
 
virtual const CountermeasuresBehaviorInterface * getCountermeasuresBehaviorInterface () const
 
- Public Member Functions inherited from ObjectModule
 ObjectModule (Thing *thing, const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual void onCapture (Player *oldOwner, Player *newOwner)
 
virtual void onDisabledEdge (Bool nowDisabled)
 
- Public Member Functions inherited from Module
 Module (const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual NameKeyType getModuleNameKey () const =0
 
NameKeyType getModuleTagNameKey () const
 
virtual void onObjectCreated ()
 
virtual void onDrawableBoundToObject ()
 
virtual void preloadAssets (TimeOfDay timeOfDay)
 preload any assets we might have for this time of day
 
virtual void onDelete (void)
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Protected Member Functions

void doDamageScan (void)
 
- Protected Member Functions inherited from UpdateModule
void setWakeFrame (Object *obj, UpdateSleepTime wakeDelay)
 
UpdateSleepTime getWakeFrame () const
 
virtual SleepyUpdatePhase getUpdatePhase () const
 
UpdateSleepTime frameToSleepTime (UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)
 
- Protected Member Functions inherited from BehaviorModule
virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Protected Member Functions inherited from ObjectModule
Object * getObject ()
 
const Object * getObject () const
 
- Protected Member Functions inherited from Module
const ModuleData * getModuleData () const
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPool * getObjectMemoryPool ()=0
 

Protected Attributes

ParticleSystemID m_myParticleSystemID [MAX_FIRESTORM_SYSTEMS]
 
Bool m_effectsFired
 TRUE once the effects have been fired off.
 
Bool m_scorchPlaced
 TRUE once we have placed the scorch mark.
 
UnsignedInt m_lastDamageFrame
 frame we last did damage on
 
- Protected Attributes inherited from DynamicGeometryInfoUpdate
UnsignedInt m_startingDelayCountdown
 
UnsignedInt m_timeActive
 
Bool m_started
 
Bool m_finished
 
Bool m_reverseAtTransitionTime
 do a reverse at transition time
 
DynamicGeometryDirection m_direction
 direction we're growing/shrinking
 
Bool m_switchedDirections
 TRUE once we've switched directions.
 
Real m_initialHeight
 
Real m_initialMajorRadius
 
Real m_initialMinorRadius
 
Real m_finalHeight
 
Real m_finalMajorRadius
 
Real m_finalMinorRadius
 

Additional Inherited Members

- Static Public Member Functions inherited from UpdateModule
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from BehaviorModule
static Int getInterfaceMask ()
 
static ModuleType getModuleType ()
 
- Static Public Member Functions inherited from Module
static ModuleData * friend_newModuleData (INI *ini)
 
- Protected Types inherited from DynamicGeometryInfoUpdate
enum  DynamicGeometryDirection { FORWARD = 1 , BACKWARD = -1 }
 

Detailed Description

The default update module

Definition at line 65 of file FirestormDynamicGeometryInfoUpdate.h.

Constructor & Destructor Documentation

◆ FirestormDynamicGeometryInfoUpdate()

FirestormDynamicGeometryInfoUpdate::FirestormDynamicGeometryInfoUpdate ( Thing * thing,
const ModuleData * moduleData )

Definition at line 99 of file FirestormDynamicGeometryInfoUpdate.cpp.

Member Function Documentation

◆ doDamageScan()

void FirestormDynamicGeometryInfoUpdate::doDamageScan ( void )
protected

Definition at line 228 of file FirestormDynamicGeometryInfoUpdate.cpp.

◆ update()

UpdateSleepTime FirestormDynamicGeometryInfoUpdate::update ( void )
virtual

The update callback.

Reimplemented from DynamicGeometryInfoUpdate.

Definition at line 119 of file FirestormDynamicGeometryInfoUpdate.cpp.

Member Data Documentation

◆ m_effectsFired

Bool FirestormDynamicGeometryInfoUpdate::m_effectsFired
protected

TRUE once the effects have been fired off.

Definition at line 83 of file FirestormDynamicGeometryInfoUpdate.h.

◆ m_lastDamageFrame

UnsignedInt FirestormDynamicGeometryInfoUpdate::m_lastDamageFrame
protected

frame we last did damage on

Definition at line 85 of file FirestormDynamicGeometryInfoUpdate.h.

◆ m_myParticleSystemID

ParticleSystemID FirestormDynamicGeometryInfoUpdate::m_myParticleSystemID[MAX_FIRESTORM_SYSTEMS]
protected

Definition at line 82 of file FirestormDynamicGeometryInfoUpdate.h.

◆ m_scorchPlaced

Bool FirestormDynamicGeometryInfoUpdate::m_scorchPlaced
protected

TRUE once we have placed the scorch mark.

Definition at line 84 of file FirestormDynamicGeometryInfoUpdate.h.


The documentation for this class was generated from the following files: