Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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CleanupHazardUpdate Class Reference

#include <CleanupHazardUpdate.h>

Inherits UpdateModule.

Public Member Functions

 CleanupHazardUpdate (Thing *thing, const ModuleData *moduleData)
 
virtual void onObjectCreated ()
 
virtual UpdateSleepTime update ()
 
ObjectscanClosestTarget ()
 
void fireWhenReady ()
 
void setCleanupAreaParameters (const Coord3D *pos, Real range)
 
- Public Member Functions inherited from UpdateModule
 UpdateModule (Thing *thing, const ModuleData *moduleData)
 
virtual UpdateModuleInterfacegetUpdate ()
 
DisabledMaskType getDisabledTypesToProcess () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getPriority () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getNextCallFrame () const
 
UPDATEMODULE_FRIEND_DECLARATOR SleepyUpdatePhase friend_getNextCallPhase () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setNextCallFrame (UnsignedInt frame)
 
UPDATEMODULE_FRIEND_DECLARATOR Int friend_getIndexInLogic () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setIndexInLogic (Int i)
 
UPDATEMODULE_FRIEND_DECLARATOR const Objectfriend_getObject () const
 
- Public Member Functions inherited from BehaviorModule
 BehaviorModule (Thing *thing, const ModuleData *moduleData)
 
virtual BodyModuleInterfacegetBody ()
 
virtual CollideModuleInterfacegetCollide ()
 
virtual ContainModuleInterfacegetContain ()
 
virtual CreateModuleInterfacegetCreate ()
 
virtual DamageModuleInterfacegetDamage ()
 
virtual DestroyModuleInterfacegetDestroy ()
 
virtual DieModuleInterfacegetDie ()
 
virtual SpecialPowerModuleInterfacegetSpecialPower ()
 
virtual UpgradeModuleInterfacegetUpgrade ()
 
virtual StealthUpdategetStealth ()
 
virtual SpyVisionUpdategetSpyVisionUpdate ()
 
virtual ParkingPlaceBehaviorInterfacegetParkingPlaceBehaviorInterface ()
 
virtual RebuildHoleBehaviorInterfacegetRebuildHoleBehaviorInterface ()
 
virtual BridgeBehaviorInterfacegetBridgeBehaviorInterface ()
 
virtual BridgeTowerBehaviorInterfacegetBridgeTowerBehaviorInterface ()
 
virtual BridgeScaffoldBehaviorInterfacegetBridgeScaffoldBehaviorInterface ()
 
virtual OverchargeBehaviorInterfacegetOverchargeBehaviorInterface ()
 
virtual TransportPassengerInterfacegetTransportPassengerInterface ()
 
virtual CaveInterfacegetCaveInterface ()
 
virtual LandMineInterfacegetLandMineInterface ()
 
virtual DieModuleInterfacegetEjectPilotDieInterface ()
 
virtual ProjectileUpdateInterfacegetProjectileUpdateInterface ()
 
virtual AIUpdateInterfacegetAIUpdateInterface ()
 
virtual ExitInterfacegetUpdateExitInterface ()
 
virtual DockUpdateInterfacegetDockUpdateInterface ()
 
virtual RailedTransportDockUpdateInterfacegetRailedTransportDockUpdateInterface (void)
 
virtual SlowDeathBehaviorInterfacegetSlowDeathBehaviorInterface ()
 
virtual SpecialPowerUpdateInterfacegetSpecialPowerUpdateInterface ()
 
virtual SlavedUpdateInterfacegetSlavedUpdateInterface ()
 
virtual ProductionUpdateInterfacegetProductionUpdateInterface ()
 
virtual HordeUpdateInterfacegetHordeUpdateInterface ()
 
virtual PowerPlantUpdateInterfacegetPowerPlantUpdateInterface ()
 
virtual SpawnBehaviorInterfacegetSpawnBehaviorInterface ()
 
virtual CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface ()
 
virtual const CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface () const
 
- Public Member Functions inherited from ObjectModule
 ObjectModule (Thing *thing, const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual void onCapture (Player *oldOwner, Player *newOwner)
 
virtual void onDisabledEdge (Bool nowDisabled)
 
- Public Member Functions inherited from Module
 Module (const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual NameKeyType getModuleNameKey () const =0
 
NameKeyType getModuleTagNameKey () const
 
virtual void onDrawableBoundToObject ()
 
virtual void preloadAssets (TimeOfDay timeOfDay)
 preload any assets we might have for this time of day
 
virtual void onDelete (void)
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Protected Attributes

ObjectID m_bestTargetID
 
Bool m_inRange
 
Int m_nextScanFrames
 
Int m_nextShotAvailableInFrames
 
const WeaponTemplatem_weaponTemplate
 
Coord3D m_pos
 
Real m_moveRange
 

Additional Inherited Members

- Static Public Member Functions inherited from UpdateModule
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from BehaviorModule
static Int getInterfaceMask ()
 
static ModuleType getModuleType ()
 
- Static Public Member Functions inherited from Module
static ModuleDatafriend_newModuleData (INI *ini)
 
- Protected Member Functions inherited from UpdateModule
void setWakeFrame (Object *obj, UpdateSleepTime wakeDelay)
 
UpdateSleepTime getWakeFrame () const
 
virtual SleepyUpdatePhase getUpdatePhase () const
 
UpdateSleepTime frameToSleepTime (UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)
 
- Protected Member Functions inherited from BehaviorModule
virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Protected Member Functions inherited from ObjectModule
ObjectgetObject ()
 
const ObjectgetObject () const
 
- Protected Member Functions inherited from Module
const ModuleDatagetModuleData () const
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Detailed Description

The default update module

Definition at line 63 of file CleanupHazardUpdate.h.

Constructor & Destructor Documentation

◆ CleanupHazardUpdate()

CleanupHazardUpdate::CleanupHazardUpdate ( Thing * thing,
const ModuleData * moduleData )

Definition at line 80 of file CleanupHazardUpdate.cpp.

Member Function Documentation

◆ fireWhenReady()

void CleanupHazardUpdate::fireWhenReady ( )

Definition at line 197 of file CleanupHazardUpdate.cpp.

◆ onObjectCreated()

void CleanupHazardUpdate::onObjectCreated ( void )
virtual

this is called after all the Modules for a given Thing are created; it allows Modules to resolve any inter-Module dependencies.

Reimplemented from Module.

Definition at line 101 of file CleanupHazardUpdate.cpp.

◆ scanClosestTarget()

Object * CleanupHazardUpdate::scanClosestTarget ( )

Definition at line 265 of file CleanupHazardUpdate.cpp.

◆ setCleanupAreaParameters()

void CleanupHazardUpdate::setCleanupAreaParameters ( const Coord3D * pos,
Real range )

Definition at line 298 of file CleanupHazardUpdate.cpp.

◆ update()

UpdateSleepTime CleanupHazardUpdate::update ( void )
virtual

The update callback.

Todo
srj use SLEEPY_UPDATE here

Implements UpdateModule.

Definition at line 131 of file CleanupHazardUpdate.cpp.

Member Data Documentation

◆ m_bestTargetID

ObjectID CleanupHazardUpdate::m_bestTargetID
protected

Definition at line 84 of file CleanupHazardUpdate.h.

◆ m_inRange

Bool CleanupHazardUpdate::m_inRange
protected

Definition at line 85 of file CleanupHazardUpdate.h.

◆ m_moveRange

Real CleanupHazardUpdate::m_moveRange
protected

Definition at line 92 of file CleanupHazardUpdate.h.

◆ m_nextScanFrames

Int CleanupHazardUpdate::m_nextScanFrames
protected

Definition at line 86 of file CleanupHazardUpdate.h.

◆ m_nextShotAvailableInFrames

Int CleanupHazardUpdate::m_nextShotAvailableInFrames
protected

Definition at line 87 of file CleanupHazardUpdate.h.

◆ m_pos

Coord3D CleanupHazardUpdate::m_pos
protected

Definition at line 91 of file CleanupHazardUpdate.h.

◆ m_weaponTemplate

const WeaponTemplate* CleanupHazardUpdate::m_weaponTemplate
protected

Definition at line 88 of file CleanupHazardUpdate.h.


The documentation for this class was generated from the following files: