Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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HelicopterSlowDeathBehavior Class Reference

#include <HelicopterSlowDeathUpdate.h>

Inherits SlowDeathBehavior.

Public Member Functions

 HelicopterSlowDeathBehavior (Thing *thing, const ModuleData *moduleData)
 
virtual void beginSlowDeath (const DamageInfo *damageInfo)
 begin the slow death cycle
 
virtual UpdateSleepTime update ()
 
- Public Member Functions inherited from SlowDeathBehavior
 SlowDeathBehavior (Thing *thing, const ModuleData *moduleData)
 
virtual DieModuleInterfacegetDie ()
 
virtual SlowDeathBehaviorInterfacegetSlowDeathBehaviorInterface ()
 
virtual DisabledMaskType getDisabledTypesToProcess () const
 
virtual void onDie (const DamageInfo *damageInfo)
 
virtual Int getProbabilityModifier (const DamageInfo *damageInfo) const
 
virtual Bool isDieApplicable (const DamageInfo *damageInfo) const
 
- Public Member Functions inherited from UpdateModule
 UpdateModule (Thing *thing, const ModuleData *moduleData)
 
virtual UpdateModuleInterfacegetUpdate ()
 
DisabledMaskType getDisabledTypesToProcess () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getPriority () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getNextCallFrame () const
 
UPDATEMODULE_FRIEND_DECLARATOR SleepyUpdatePhase friend_getNextCallPhase () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setNextCallFrame (UnsignedInt frame)
 
UPDATEMODULE_FRIEND_DECLARATOR Int friend_getIndexInLogic () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setIndexInLogic (Int i)
 
UPDATEMODULE_FRIEND_DECLARATOR const Objectfriend_getObject () const
 
- Public Member Functions inherited from BehaviorModule
 BehaviorModule (Thing *thing, const ModuleData *moduleData)
 
virtual BodyModuleInterfacegetBody ()
 
virtual CollideModuleInterfacegetCollide ()
 
virtual ContainModuleInterfacegetContain ()
 
virtual CreateModuleInterfacegetCreate ()
 
virtual DamageModuleInterfacegetDamage ()
 
virtual DestroyModuleInterfacegetDestroy ()
 
virtual SpecialPowerModuleInterfacegetSpecialPower ()
 
virtual UpgradeModuleInterfacegetUpgrade ()
 
virtual StealthUpdategetStealth ()
 
virtual SpyVisionUpdategetSpyVisionUpdate ()
 
virtual ParkingPlaceBehaviorInterfacegetParkingPlaceBehaviorInterface ()
 
virtual RebuildHoleBehaviorInterfacegetRebuildHoleBehaviorInterface ()
 
virtual BridgeBehaviorInterfacegetBridgeBehaviorInterface ()
 
virtual BridgeTowerBehaviorInterfacegetBridgeTowerBehaviorInterface ()
 
virtual BridgeScaffoldBehaviorInterfacegetBridgeScaffoldBehaviorInterface ()
 
virtual OverchargeBehaviorInterfacegetOverchargeBehaviorInterface ()
 
virtual TransportPassengerInterfacegetTransportPassengerInterface ()
 
virtual CaveInterfacegetCaveInterface ()
 
virtual LandMineInterfacegetLandMineInterface ()
 
virtual DieModuleInterfacegetEjectPilotDieInterface ()
 
virtual ProjectileUpdateInterfacegetProjectileUpdateInterface ()
 
virtual AIUpdateInterfacegetAIUpdateInterface ()
 
virtual ExitInterfacegetUpdateExitInterface ()
 
virtual DockUpdateInterfacegetDockUpdateInterface ()
 
virtual RailedTransportDockUpdateInterfacegetRailedTransportDockUpdateInterface (void)
 
virtual SpecialPowerUpdateInterfacegetSpecialPowerUpdateInterface ()
 
virtual SlavedUpdateInterfacegetSlavedUpdateInterface ()
 
virtual ProductionUpdateInterfacegetProductionUpdateInterface ()
 
virtual HordeUpdateInterfacegetHordeUpdateInterface ()
 
virtual PowerPlantUpdateInterfacegetPowerPlantUpdateInterface ()
 
virtual SpawnBehaviorInterfacegetSpawnBehaviorInterface ()
 
virtual CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface ()
 
virtual const CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface () const
 
- Public Member Functions inherited from ObjectModule
 ObjectModule (Thing *thing, const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual void onCapture (Player *oldOwner, Player *newOwner)
 
virtual void onDisabledEdge (Bool nowDisabled)
 
- Public Member Functions inherited from Module
 Module (const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual NameKeyType getModuleNameKey () const =0
 
NameKeyType getModuleTagNameKey () const
 
virtual void onObjectCreated ()
 
virtual void onDrawableBoundToObject ()
 
virtual void preloadAssets (TimeOfDay timeOfDay)
 preload any assets we might have for this time of day
 
virtual void onDelete (void)
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Protected Attributes

Int m_orbitDirection
 -1 or +1 ... use ORBIT_DIRECTION_LEFT/RIGHT
 
Real m_forwardAngle
 
Real m_forwardSpeed
 the speed we're travelling forward in our spiral orbit
 
Real m_selfSpin
 rads per frame that we change our facing direction
 
Bool m_selfSpinTowardsMax
 TRUE when our self spin rate is increasing towards the MaxSelfSpin.
 
UnsignedInt m_lastSelfSpinUpdateFrame
 frame we last updated the self spin on
 
UnsignedInt m_bladeFlyOffFrame
 frame we throw the blade off at
 
UnsignedInt m_hitGroundFrame
 frame we hit the ground on
 
AudioEventRTS m_deathSound
 Sound played during death sequence.
 

Additional Inherited Members

- Static Public Member Functions inherited from SlowDeathBehavior
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from UpdateModule
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from BehaviorModule
static Int getInterfaceMask ()
 
static ModuleType getModuleType ()
 
- Static Public Member Functions inherited from Module
static ModuleDatafriend_newModuleData (INI *ini)
 
- Protected Member Functions inherited from SlowDeathBehavior
void doPhaseStuff (SlowDeathPhaseType sdphase)
 
Bool isSlowDeathActivated () const
 
UnsignedInt getDestructionFrame () const
 
- Protected Member Functions inherited from UpdateModule
void setWakeFrame (Object *obj, UpdateSleepTime wakeDelay)
 
UpdateSleepTime getWakeFrame () const
 
virtual SleepyUpdatePhase getUpdatePhase () const
 
UpdateSleepTime frameToSleepTime (UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)
 
- Protected Member Functions inherited from BehaviorModule
virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Protected Member Functions inherited from ObjectModule
ObjectgetObject ()
 
const ObjectgetObject () const
 
- Protected Member Functions inherited from Module
const ModuleDatagetModuleData () const
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Detailed Description

Definition at line 86 of file HelicopterSlowDeathUpdate.h.

Constructor & Destructor Documentation

◆ HelicopterSlowDeathBehavior()

HelicopterSlowDeathBehavior::HelicopterSlowDeathBehavior ( Thing * thing,
const ModuleData * moduleData )

Definition at line 160 of file HelicopterSlowDeathUpdate.cpp.

Member Function Documentation

◆ beginSlowDeath()

void HelicopterSlowDeathBehavior::beginSlowDeath ( const DamageInfo * damageInfo)
virtual

begin the slow death cycle

Reimplemented from SlowDeathBehavior.

Definition at line 184 of file HelicopterSlowDeathUpdate.cpp.

◆ update()

UpdateSleepTime HelicopterSlowDeathBehavior::update ( void )
virtual
Todo
srj use SLEEPY_UPDATE here

Reimplemented from SlowDeathBehavior.

Definition at line 285 of file HelicopterSlowDeathUpdate.cpp.

Member Data Documentation

◆ m_bladeFlyOffFrame

UnsignedInt HelicopterSlowDeathBehavior::m_bladeFlyOffFrame
protected

frame we throw the blade off at

Definition at line 109 of file HelicopterSlowDeathUpdate.h.

◆ m_deathSound

AudioEventRTS HelicopterSlowDeathBehavior::m_deathSound
protected

Sound played during death sequence.

Definition at line 113 of file HelicopterSlowDeathUpdate.h.

◆ m_forwardAngle

Real HelicopterSlowDeathBehavior::m_forwardAngle
protected

angle of the direction "forward" we want to move in our downspin which is independent of the actual direction angle of the object

Definition at line 103 of file HelicopterSlowDeathUpdate.h.

◆ m_forwardSpeed

Real HelicopterSlowDeathBehavior::m_forwardSpeed
protected

the speed we're travelling forward in our spiral orbit

Definition at line 105 of file HelicopterSlowDeathUpdate.h.

◆ m_hitGroundFrame

UnsignedInt HelicopterSlowDeathBehavior::m_hitGroundFrame
protected

frame we hit the ground on

Definition at line 110 of file HelicopterSlowDeathUpdate.h.

◆ m_lastSelfSpinUpdateFrame

UnsignedInt HelicopterSlowDeathBehavior::m_lastSelfSpinUpdateFrame
protected

frame we last updated the self spin on

Definition at line 108 of file HelicopterSlowDeathUpdate.h.

◆ m_orbitDirection

Int HelicopterSlowDeathBehavior::m_orbitDirection
protected

-1 or +1 ... use ORBIT_DIRECTION_LEFT/RIGHT

Definition at line 102 of file HelicopterSlowDeathUpdate.h.

◆ m_selfSpin

Real HelicopterSlowDeathBehavior::m_selfSpin
protected

rads per frame that we change our facing direction

Definition at line 106 of file HelicopterSlowDeathUpdate.h.

◆ m_selfSpinTowardsMax

Bool HelicopterSlowDeathBehavior::m_selfSpinTowardsMax
protected

TRUE when our self spin rate is increasing towards the MaxSelfSpin.

Definition at line 107 of file HelicopterSlowDeathUpdate.h.


The documentation for this class was generated from the following files: