Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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CrateSystem Class Reference

#include <CrateSystem.h>

Inherits SubsystemInterface.

Public Member Functions

 CrateSystem ()
 
 ~CrateSystem ()
 
void init ()
 
void reset ()
 
void update ()
 
const CrateTemplatefindCrateTemplate (AsciiString name) const
 
CrateTemplatefriend_findCrateTemplate (AsciiString name)
 
CrateTemplatenewCrateTemplate (AsciiString name)
 
CrateTemplatenewCrateTemplateOverride (CrateTemplate *crateToOverride)
 
- Public Member Functions inherited from SubsystemInterface
 SubsystemInterface ()
 
virtual ~SubsystemInterface ()
 
virtual void postProcessLoad ()
 
virtual void draw (void)
 
void UPDATE (void)
 
void DRAW (void)
 
AsciiString getName (void)
 
void setName (AsciiString name)
 

Static Public Member Functions

static void parseCrateTemplateDefinition (INI *ini)
 

Additional Inherited Members

- Protected Attributes inherited from SubsystemInterface
AsciiString m_name
 

Detailed Description

System responsible for Crates as code objects - ini, new/delete etc

Definition at line 90 of file CrateSystem.h.

Constructor & Destructor Documentation

◆ CrateSystem()

CrateSystem::CrateSystem ( )

Definition at line 39 of file CrateSystem.cpp.

◆ ~CrateSystem()

CrateSystem::~CrateSystem ( )

Definition at line 44 of file CrateSystem.cpp.

Member Function Documentation

◆ findCrateTemplate()

const CrateTemplate * CrateSystem::findCrateTemplate ( AsciiString name) const

Definition at line 152 of file CrateSystem.cpp.

◆ friend_findCrateTemplate()

CrateTemplate * CrateSystem::friend_findCrateTemplate ( AsciiString name)

Definition at line 165 of file CrateSystem.cpp.

◆ init()

void CrateSystem::init ( )
virtual
  • Assign any default values to data required for the class
    • Allocate any memory and resources needed throughout the lifetime of the class

Implements SubsystemInterface.

Definition at line 58 of file CrateSystem.cpp.

◆ newCrateTemplate()

CrateTemplate * CrateSystem::newCrateTemplate ( AsciiString name)

Definition at line 115 of file CrateSystem.cpp.

◆ newCrateTemplateOverride()

CrateTemplate * CrateSystem::newCrateTemplateOverride ( CrateTemplate * crateToOverride)

Definition at line 137 of file CrateSystem.cpp.

◆ parseCrateTemplateDefinition()

void CrateSystem::parseCrateTemplateDefinition ( INI * ini)
static

Definition at line 90 of file CrateSystem.cpp.

◆ reset()

void CrateSystem::reset ( )
virtual
  • Any system should be able to reset all data and go back to an empty state that is ready to accept a completely new set of data. Reset() can expect to be used in the context of resetting the engine in order to start or load a new game.
    • Do NOT free and re-allocate resources needed, where possible reorganize and re-initialize the resources already allocated.
    • After a reset, the system does not need to be in EXACTLY the same state as a fresh instantiation. If there are persistent state information for the system make sure you maintain it while restoring or re-initializing other transient parts.

Implements SubsystemInterface.

Definition at line 63 of file CrateSystem.cpp.

◆ update()

void CrateSystem::update ( )
inlinevirtual
  • Update methods are the place to do system per frame processing. You should call the system update once each time through the game loop to service the system.
    • Note that currently the GameClient and GameLogic will be updating at different rates where the logic is running real time, and the client will adjust how many loops can be done during one server time slice in order to improve performance on low end machines.

Implements SubsystemInterface.

Definition at line 98 of file CrateSystem.h.


The documentation for this class was generated from the following files: