Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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RailedTransportContain Class Reference

#include <RailedTransportContain.h>

Inherits TransportContain.

Public Member Functions

 RailedTransportContain (Thing *thing, const ModuleData *moduleData)
 
virtual void onRemoving (Object *obj)
 object no longer contains 'obj'
 
virtual void exitObjectViaDoor (Object *newObj, ExitDoorType exitDoor)
 
virtual void exitObjectByBudding (Object *newObj, Object *budHost)
 puts new spawn on top of an existing one
 
- Public Member Functions inherited from TransportContain
 TransportContain (Thing *thing, const ModuleData *moduleData)
 
virtual Bool isValidContainerFor (const Object *obj, Bool checkCapacity) const
 
virtual void onCapture (Player *oldOwner, Player *newOwner)
 
virtual void onContaining (Object *obj, Bool wasSelected)
 object now contains 'obj'
 
virtual UpdateSleepTime update ()
 called once per frame
 
virtual Bool isRiderChangeContain () const
 
virtual Bool isSpecialOverlordStyleContainer () const
 
virtual Int getContainMax (void) const
 The max needs to be virtual, but only two inheritors care. -1 means "I don't care".
 
virtual Int getExtraSlotsInUse (void)
 Transports have the ability to carry guys how take up more than spot.
 
virtual Bool isExitBusy () const
 Contain style exiters are getting the ability to space out exits, so ask this before reserveDoor as a kind of no-commitment check.
 
virtual ExitDoorType reserveDoorForExit (const ThingTemplate *objType, Object *specificObject)
 All types can answer if they are free to exit or not, and you can ask about a specific guy or just exit anything in general.
 
virtual void unreserveDoorForExit (ExitDoorType exitDoor)
 if you get permission to exit, but then don't/can't call exitObjectViaDoor, you should call this to "give up" your permission
 
virtual Bool isDisplayedOnControlBar () const
 Does this container display its contents on the ControlBar?
 
- Public Member Functions inherited from OpenContain
 OpenContain (Thing *thing, const ModuleData *moduleData)
 
virtual ContainModuleInterfacegetContain ()
 
virtual CollideModuleInterfacegetCollide ()
 
virtual DieModuleInterfacegetDie ()
 
virtual DamageModuleInterfacegetDamage ()
 
virtual void onDie (const DamageInfo *damageInfo)
 the die callback
 
virtual void onDelete (void)
 Last possible moment cleanup.
 
virtual void onCollide (Object *other, const Coord3D *loc, const Coord3D *normal)
 
virtual Bool wouldLikeToCollideWith (const Object *other) const
 
virtual Bool isCarBombCrateCollide () const
 
virtual Bool isHijackedVehicleCrateCollide () const
 
virtual Bool isRailroad () const
 
virtual Bool isSalvageCrateCollide () const
 
virtual Bool isSabotageBuildingCrateCollide () const
 
virtual OpenContainasOpenContain ()
 treat as open container
 
virtual void onDamage (DamageInfo *damageInfo)
 damage callback
 
virtual void onHealing (DamageInfo *damageInfo)
 damage callback
 
virtual void onBodyDamageStateChange (const DamageInfo *damageInfo, BodyDamageType oldState, BodyDamageType newState)
 healing callback
 
virtual void containReactToTransformChange ()
 state change callback
 
virtual Bool calcBestGarrisonPosition (Coord3D *sourcePos, const Coord3D *targetPos)
 
virtual Bool attemptBestFirePointPosition (Object *source, Weapon *weapon, Object *victim)
 
virtual Bool attemptBestFirePointPosition (Object *source, Weapon *weapon, const Coord3D *targetPos)
 
virtual void clientVisibleContainedFlashAsSelected ()
 
virtual const PlayergetApparentControllingPlayer (const Player *observingPlayer) const
 
virtual void recalcApparentControllingPlayer ()
 
virtual void onSelling ()
 Container is being sold. Open responds by kicking people out.
 
virtual void orderAllPassengersToExit (CommandSourceType commandSource, Bool instantly)
 All of the smarts of exiting are in the passenger's AIExit. removeAllFrommContain is a last ditch system call, this is the game Evacuate.
 
virtual void orderAllPassengersToIdle (CommandSourceType commandSource)
 Just like it sounds.
 
virtual void orderAllPassengersToHackInternet (CommandSourceType)
 Just like it sounds.
 
virtual void markAllPassengersDetected ()
 Cool game stuff got added to the system calls since this layer didn't exist, so this regains that functionality.
 
virtual void addToContain (Object *obj)
 add 'obj' to contain list
 
virtual void addToContainList (Object *obj)
 The part of AddToContain that inheritors can override (Can't do whole thing because of all the private stuff involved)
 
virtual void removeFromContain (Object *obj, Bool exposeStealthUnits=FALSE)
 remove 'obj' from contain list
 
virtual void removeAllContained (Bool exposeStealthUnits=FALSE)
 remove all objects on contain list
 
virtual void killAllContained (void)
 kill all objects on contain list
 
virtual void harmAndForceExitAllContained (DamageInfo *info)
 
virtual Bool isEnclosingContainerFor (const Object *obj) const
 Does this type of Contain Visibly enclose its contents?
 
virtual void setPassengerAllowedToFire (Bool permission=TRUE)
 Hey, can I shoot out of this container?
 
virtual void setOverrideDestination (const Coord3D *)
 Instead of falling peacefully towards a clear spot, I will now aim here.
 
virtual Bool isKickOutOnCapture ()
 By default, yes, all contain modules kick passengers out on capture.
 
virtual void iterateContained (ContainIterateFunc func, void *userData, Bool reverse)
 
virtual UnsignedInt getContainCount () const
 contained count
 
virtual const ContainedItemsListgetContainedItemsList () const
 
virtual const Objectfriend_getRider () const
 Damn. The draw order dependency bug for riders means that our draw module needs to cheat to get around it.
 
virtual Real getContainedItemsMass () const
 
virtual UnsignedInt getStealthUnitsContained () const
 
virtual PlayerMaskType getPlayerWhoEntered (void) const
 
virtual void exitObjectInAHurry (Object *newObj)
 
virtual void setRallyPoint (const Coord3D *pos)
 define a "rally point" for units to move towards
 
virtual const Coord3DgetRallyPoint (void) const
 define a "rally point" for units to move towards
 
virtual Bool getExitPosition (Coord3D &exitPosition) const
 
virtual Bool getNaturalRallyPoint (Coord3D &rallyPoint, Bool offset=TRUE) const
 access to the "Door" position of the production object
 
virtual ExitInterfacegetContainExitInterface ()
 
virtual Bool isGarrisonable () const
 can this unit be Garrisoned? (ick)
 
virtual Bool isBustable () const
 can this container get busted by a bunkerbuster
 
virtual Bool isHealContain () const
 true when container only contains units while healing (not a transport!)
 
virtual Bool isTunnelContain () const
 
virtual Bool isSpecialZeroSlotContainer () const
 
virtual Bool isImmuneToClearBuildingAttacks () const
 
virtual Bool isAnyRiderAttacking (void) const
 
virtual void onObjectWantsToEnterOrExit (Object *obj, ObjectEnterExitType wants)
 
virtual Bool hasObjectsWantingToEnterOrExit () const
 
virtual void processDamageToContained (Real percentDamage)
 Do our % damage to units now.
 
virtual Bool isWeaponBonusPassedToPassengers () const
 
virtual WeaponBonusConditionFlags getWeaponBonusPassedToPassengers () const
 
virtual void enableLoadSounds (Bool enable)
 
Real getDamagePercentageToUnits (void)
 
virtual ObjectgetClosestRider (const Coord3D *pos)
 
virtual void setEvacDisposition (EvacDisposition disp)
 
- Public Member Functions inherited from UpdateModule
 UpdateModule (Thing *thing, const ModuleData *moduleData)
 
virtual UpdateModuleInterfacegetUpdate ()
 
DisabledMaskType getDisabledTypesToProcess () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getPriority () const
 
UPDATEMODULE_FRIEND_DECLARATOR UnsignedInt friend_getNextCallFrame () const
 
UPDATEMODULE_FRIEND_DECLARATOR SleepyUpdatePhase friend_getNextCallPhase () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setNextCallFrame (UnsignedInt frame)
 
UPDATEMODULE_FRIEND_DECLARATOR Int friend_getIndexInLogic () const
 
UPDATEMODULE_FRIEND_DECLARATOR void friend_setIndexInLogic (Int i)
 
UPDATEMODULE_FRIEND_DECLARATOR const Objectfriend_getObject () const
 
- Public Member Functions inherited from BehaviorModule
 BehaviorModule (Thing *thing, const ModuleData *moduleData)
 
virtual BodyModuleInterfacegetBody ()
 
virtual CreateModuleInterfacegetCreate ()
 
virtual DestroyModuleInterfacegetDestroy ()
 
virtual SpecialPowerModuleInterfacegetSpecialPower ()
 
virtual UpgradeModuleInterfacegetUpgrade ()
 
virtual StealthUpdategetStealth ()
 
virtual SpyVisionUpdategetSpyVisionUpdate ()
 
virtual ParkingPlaceBehaviorInterfacegetParkingPlaceBehaviorInterface ()
 
virtual RebuildHoleBehaviorInterfacegetRebuildHoleBehaviorInterface ()
 
virtual BridgeBehaviorInterfacegetBridgeBehaviorInterface ()
 
virtual BridgeTowerBehaviorInterfacegetBridgeTowerBehaviorInterface ()
 
virtual BridgeScaffoldBehaviorInterfacegetBridgeScaffoldBehaviorInterface ()
 
virtual OverchargeBehaviorInterfacegetOverchargeBehaviorInterface ()
 
virtual TransportPassengerInterfacegetTransportPassengerInterface ()
 
virtual CaveInterfacegetCaveInterface ()
 
virtual LandMineInterfacegetLandMineInterface ()
 
virtual DieModuleInterfacegetEjectPilotDieInterface ()
 
virtual ProjectileUpdateInterfacegetProjectileUpdateInterface ()
 
virtual AIUpdateInterfacegetAIUpdateInterface ()
 
virtual ExitInterfacegetUpdateExitInterface ()
 
virtual DockUpdateInterfacegetDockUpdateInterface ()
 
virtual RailedTransportDockUpdateInterfacegetRailedTransportDockUpdateInterface (void)
 
virtual SlowDeathBehaviorInterfacegetSlowDeathBehaviorInterface ()
 
virtual SpecialPowerUpdateInterfacegetSpecialPowerUpdateInterface ()
 
virtual SlavedUpdateInterfacegetSlavedUpdateInterface ()
 
virtual ProductionUpdateInterfacegetProductionUpdateInterface ()
 
virtual HordeUpdateInterfacegetHordeUpdateInterface ()
 
virtual PowerPlantUpdateInterfacegetPowerPlantUpdateInterface ()
 
virtual SpawnBehaviorInterfacegetSpawnBehaviorInterface ()
 
virtual CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface ()
 
virtual const CountermeasuresBehaviorInterfacegetCountermeasuresBehaviorInterface () const
 
- Public Member Functions inherited from ObjectModule
 ObjectModule (Thing *thing, const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual void onDisabledEdge (Bool nowDisabled)
 
- Public Member Functions inherited from Module
 Module (const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual NameKeyType getModuleNameKey () const =0
 
NameKeyType getModuleTagNameKey () const
 
virtual void onObjectCreated ()
 
virtual void onDrawableBoundToObject ()
 
virtual void preloadAssets (TimeOfDay timeOfDay)
 preload any assets we might have for this time of day
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 
- Public Member Functions inherited from ContainModuleInterface
virtual Bool getContainerPipsToShow (Int &numTotal, Int &numFull)
 
- Public Member Functions inherited from ExitInterface
virtual Bool useSpawnRallyPoint (void) const
 

Protected Member Functions

virtual Bool isSpecificRiderFreeToExit (Object *obj)
 
- Protected Member Functions inherited from TransportContain
virtual void killRidersWhoAreNotFreeToExit ()
 
virtual Bool isPassengerAllowedToFire (ObjectID id=INVALID_ID) const
 Hey, can I shoot out of this container?
 
virtual void createPayload ()
 
void letRidersUpgradeWeaponSet (void)
 
- Protected Member Functions inherited from OpenContain
virtual void monitorConditionChanges (void)
 check to see if we need to update our occupant postions from a model change or anything else
 
virtual void putObjAtNextFirePoint (Object *obj)
 place object at position of the next fire point to use
 
virtual void redeployOccupants (void)
 redeploy any objects at firepoints due to a model condition change
 
const ContainedItemsListgetContainList () const
 
void scatterToNearbyPosition (Object *obj)
 
void removeFromContainViaIterator (ContainedItemsList::iterator it, Bool exposeStealthUnits=FALSE)
 remove item from contain list
 
void removeFromPassengerViaIterator (ContainedItemsList::iterator it)
 remove item from passenger list
 
virtual void doLoadSound ()
 
virtual void doUnloadSound ()
 
virtual void positionContainedObjectsRelativeToContainer ()
 
virtual void addOrRemoveObjFromWorld (Object *obj, Bool add)
 
void pruneDeadWanters ()
 
- Protected Member Functions inherited from UpdateModule
void setWakeFrame (Object *obj, UpdateSleepTime wakeDelay)
 
UpdateSleepTime getWakeFrame () const
 
virtual SleepyUpdatePhase getUpdatePhase () const
 
UpdateSleepTime frameToSleepTime (UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)
 
- Protected Member Functions inherited from BehaviorModule
virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Protected Member Functions inherited from ObjectModule
ObjectgetObject ()
 
const ObjectgetObject () const
 
- Protected Member Functions inherited from Module
const ModuleDatagetModuleData () const
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenContain
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from UpdateModule
static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from BehaviorModule
static Int getInterfaceMask ()
 
static ModuleType getModuleType ()
 
- Static Public Member Functions inherited from Module
static ModuleDatafriend_newModuleData (INI *ini)
 
- Protected Attributes inherited from TransportContain
Bool m_payloadCreated
 
- Protected Attributes inherited from OpenContain
ContainedItemsList m_containList
 the list of contained objects
 
UnsignedInt m_containListSize
 size of contained list
 

Detailed Description

Definition at line 40 of file RailedTransportContain.h.

Constructor & Destructor Documentation

◆ RailedTransportContain()

RailedTransportContain::RailedTransportContain ( Thing * thing,
const ModuleData * moduleData )

Definition at line 58 of file RailedTransportContain.cpp.

Member Function Documentation

◆ exitObjectByBudding()

virtual void RailedTransportContain::exitObjectByBudding ( Object * newObj,
Object * budHost )
inlinevirtual

puts new spawn on top of an existing one

Reimplemented from OpenContain.

Definition at line 53 of file RailedTransportContain.h.

◆ exitObjectViaDoor()

void RailedTransportContain::exitObjectViaDoor ( Object * exitObj,
ExitDoorType exitDoor )
virtual

This new call is going to replace all game callings of removeFromContain. Consider rFC a 'system' call, while this is a 'game' call. rFC will pull from the contained list and just plop the guy in the world, this function will then override that location with cool game stuff.

Exit and Evacuate can fail, removeAllContain and removeFromContain cannot.

Todo
srj – for now, OpenContain assumes at most one door

<

Todo
This really should be automatically wrapped up in an activation sequence for objects in general

<

Todo
This really should be automatically wrapped up in an activation sequence for objects in general

Reimplemented from OpenContain.

Definition at line 108 of file RailedTransportContain.cpp.

◆ isSpecificRiderFreeToExit()

Bool RailedTransportContain::isSpecificRiderFreeToExit ( Object * obj)
protectedvirtual

Reimplemented from TransportContain.

Definition at line 92 of file RailedTransportContain.cpp.

◆ onRemoving()

void RailedTransportContain::onRemoving ( Object * obj)
virtual

object no longer contains 'obj'

Reimplemented from TransportContain.

Definition at line 73 of file RailedTransportContain.cpp.


The documentation for this class was generated from the following files: