Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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AIBusyState Class Reference

#include <AIStateMachine.h>

Inherits State.

Public Member Functions

 AIBusyState (StateMachine *machine)
 
virtual StateReturnType onEnter ()
 executed once when entering state
 
virtual void onExit (StateExitType status)
 executed once when leaving state
 
virtual StateReturnType update ()
 implements this state's behavior, decides when to change state
 
virtual Bool isBusy (void) const
 
- Public Member Functions inherited from State
 State (StateMachine *machine, AsciiString name)
 < this abstract class needs memory pool hooks
 
virtual Bool isIdle () const
 
virtual Bool isAttack () const
 
virtual Bool isGuardIdle () const
 
StateMachinegetMachine ()
 return the machine this state is part of
 
StateID getID () const
 get this state's id
 
ObjectgetMachineOwner ()
 
const ObjectgetMachineOwner () const
 
ObjectgetMachineGoalObject ()
 return the machine this state is part of
 
const ObjectgetMachineGoalObject () const
 return the machine this state is part of
 
const Coord3DgetMachineGoalPosition () const
 return the machine this state is part of
 
void friend_setID (StateID id)
 define this state's id (for use only by StateMachine class)
 
void friend_onSuccess (StateID toStateID)
 define which state to move to after successful completion
 
void friend_onFailure (StateID toStateID)
 define which state to move to after failure
 
void friend_onCondition (StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL)
 define when to change state
 
StateReturnType friend_checkForTransitions (StateReturnType status)
 given a return code, handle state transitions
 
StateReturnType friend_checkForSleepTransitions (StateReturnType status)
 given a return code, handle state transitions
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Protected Member Functions

virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess ()
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Detailed Description

Spin. Busy-like

Definition at line 343 of file AIStateMachine.h.

Constructor & Destructor Documentation

◆ AIBusyState()

AIBusyState::AIBusyState ( StateMachine * machine)
inline

Definition at line 347 of file AIStateMachine.h.

Member Function Documentation

◆ crc()

virtual void AIBusyState::crc ( Xfer * xfer)
inlineprotectedvirtual

run the "light" crc check on this data structure

Implements State.

Definition at line 354 of file AIStateMachine.h.

◆ isBusy()

virtual Bool AIBusyState::isBusy ( void ) const
inlinevirtual

Reimplemented from State.

Definition at line 351 of file AIStateMachine.h.

◆ loadPostProcess()

virtual void AIBusyState::loadPostProcess ( )
inlineprotectedvirtual

post process phase for loading save games. All save systems have their xfer run using XferLoad mode, and then all systems each have their post process run

Implements State.

Definition at line 356 of file AIStateMachine.h.

◆ onEnter()

virtual StateReturnType AIBusyState::onEnter ( void )
inlinevirtual

executed once when entering state

Reimplemented from State.

Definition at line 348 of file AIStateMachine.h.

◆ onExit()

virtual void AIBusyState::onExit ( StateExitType status)
inlinevirtual

executed once when leaving state

Reimplemented from State.

Definition at line 349 of file AIStateMachine.h.

◆ update()

virtual StateReturnType AIBusyState::update ( )
inlinevirtual

implements this state's behavior, decides when to change state

Implements State.

Definition at line 350 of file AIStateMachine.h.

◆ xfer()

virtual void AIBusyState::xfer ( Xfer * xfer)
inlineprotectedvirtual

run save, load, or deep CRC check on this data structure, the type depends on the setup of the Xfer pointer

Implements State.

Definition at line 355 of file AIStateMachine.h.


The documentation for this class was generated from the following file: