Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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AIIdleState Class Reference

#include <AIStateMachine.h>

Inherits State.

Public Types

enum  AIIdleTargetingType { LOOK_FOR_TARGETS , DO_NOT_LOOK_FOR_TARGETS }
 

Public Member Functions

virtual Bool isIdle (void) const
 
 AIIdleState (StateMachine *machine, AIIdleTargetingType shouldLookForTargets)
 
virtual StateReturnType onEnter ()
 
virtual StateReturnType update ()
 
- Public Member Functions inherited from State
 State (StateMachine *machine, AsciiString name)
 < this abstract class needs memory pool hooks
 
virtual void onExit (StateExitType status)
 executed once when leaving state
 
virtual Bool isAttack () const
 
virtual Bool isGuardIdle () const
 
virtual Bool isBusy () const
 
StateMachinegetMachine ()
 return the machine this state is part of
 
StateID getID () const
 get this state's id
 
ObjectgetMachineOwner ()
 
const ObjectgetMachineOwner () const
 
ObjectgetMachineGoalObject ()
 return the machine this state is part of
 
const ObjectgetMachineGoalObject () const
 return the machine this state is part of
 
const Coord3DgetMachineGoalPosition () const
 return the machine this state is part of
 
void friend_setID (StateID id)
 define this state's id (for use only by StateMachine class)
 
void friend_onSuccess (StateID toStateID)
 define which state to move to after successful completion
 
void friend_onFailure (StateID toStateID)
 define which state to move to after failure
 
void friend_onCondition (StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL)
 define when to change state
 
StateReturnType friend_checkForTransitions (StateReturnType status)
 given a return code, handle state transitions
 
StateReturnType friend_checkForSleepTransitions (StateReturnType status)
 given a return code, handle state transitions
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Protected Member Functions

virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess ()
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Detailed Description

Definition at line 217 of file AIStateMachine.h.

Member Enumeration Documentation

◆ AIIdleTargetingType

Enumerator
LOOK_FOR_TARGETS 
DO_NOT_LOOK_FOR_TARGETS 

Definition at line 229 of file AIStateMachine.h.

Constructor & Destructor Documentation

◆ AIIdleState()

AIIdleState::AIIdleState ( StateMachine * machine,
AIIdleState::AIIdleTargetingType shouldLookForTargets )

Definition at line 1273 of file AIStates.cpp.

Member Function Documentation

◆ crc()

void AIIdleState::crc ( Xfer * xfer)
protectedvirtual

CRC

Implements State.

Definition at line 1284 of file AIStates.cpp.

◆ isIdle()

virtual Bool AIIdleState::isIdle ( void ) const
inlinevirtual

Reimplemented from State.

Definition at line 234 of file AIStateMachine.h.

◆ loadPostProcess()

void AIIdleState::loadPostProcess ( void )
protectedvirtual

Load post process

Implements State.

Definition at line 1306 of file AIStates.cpp.

◆ onEnter()

StateReturnType AIIdleState::onEnter ( void )
virtual

Stake out our space.

Reimplemented from State.

Definition at line 1314 of file AIStates.cpp.

◆ update()

StateReturnType AIIdleState::update ( void )
virtual

Just sit there.

Implements State.

Definition at line 1393 of file AIStates.cpp.

◆ xfer()

void AIIdleState::xfer ( Xfer * xfer)
protectedvirtual

Xfer Method

Implements State.

Definition at line 1291 of file AIStates.cpp.


The documentation for this class was generated from the following files: