#include <ScriptActions.h>
Inherits ScriptActionsInterface.
Public Member Functions | |
| ScriptActions () | |
| ~ScriptActions () | |
| virtual void | init (void) |
| Init. | |
| virtual void | reset (void) |
| Reset. | |
| virtual void | update (void) |
| Update. | |
| void | executeAction (ScriptAction *pAction) |
| void | closeWindows (Bool suppressNewWindows) |
| void | doEnableOrDisableObjectDifficultyBonuses (Bool enableBonuses) |
Public Member Functions inherited from ScriptActionsInterface | |
| virtual | ~ScriptActionsInterface () |
Public Member Functions inherited from SubsystemInterface | |
| SubsystemInterface () | |
| virtual | ~SubsystemInterface () |
| virtual void | postProcessLoad () |
| virtual void | draw (void) |
| void | UPDATE (void) |
| void | DRAW (void) |
| AsciiString | getName (void) |
| void | setName (AsciiString name) |
Protected Member Functions | |
| void | changeObjectPanelFlagForSingleObject (Object *obj, const AsciiString &flagToChange, Bool newVal) |
| void | doChooseVictimAlwaysUsesNormal (Bool enable) |
| void | doDebugMessage (const AsciiString &msg, Bool pause) |
| void | doPlaySoundEffect (const AsciiString &sound) |
| void | doMoveCameraTo (const AsciiString &waypoint, Real sec, Real cameraStutterSec, Real easeIn, Real easeOut) |
| void | doSetupCamera (const AsciiString &waypoint, Real zoom, Real pitch, const AsciiString &lookAtWaypoint) |
| void | doRotateCamera (Real rotations, Real sec, Real easeIn, Real easeOut) |
| void | doRotateCameraTowardObject (const AsciiString &unitName, Real sec, Real holdSec, Real easeIn, Real easeOut) |
| void | doRotateCameraTowardWaypoint (const AsciiString &unitName, Real sec, Real easeIn, Real easeOut, Bool reverseRotation) |
| void | doPitchCamera (Real pitch, Real sec, Real easeIn, Real easeOut) |
| void | doZoomCamera (Real zoom, Real sec, Real easeIn, Real easeOut) |
| void | doResetCamera (const AsciiString &waypoint, Real sec, Real easeIn, Real easeOut) |
| void | doCameraFollowNamed (const AsciiString &unit, Bool snapToUnit) |
| void | doStopCameraFollowUnit (void) |
| void | doCameraTetherNamed (const AsciiString &unit, Bool snapToUnit, Real play) |
| void | doCameraStopTetherNamed (void) |
| void | doCameraSetDefault (Real pitch, Real angle, Real maxHeight) |
| void | doOversizeTheTerrain (Int amount) |
| void | doMoveCameraAlongWaypointPath (const AsciiString &waypoint, Real sec, Real cameraStutterSec, Real easeIn, Real easeOut) |
| void | doPlaySoundEffectAt (const AsciiString &sound, const AsciiString &waypoint) |
| void | doVictory (void) |
| void | doQuickVictory (void) |
| void | doSetInfantryLightingOverride (Real setting) |
| void | doDamageTeamMembers (const AsciiString &team, Real amount) |
| void | doModCameraMoveToSelection (void) |
| void | doDefeat (void) |
| void | doLocalDefeat (void) |
| void | doMoveToWaypoint (const AsciiString &team, const AsciiString &waypoint) |
| void | doNamedMoveToWaypoint (const AsciiString &unit, const AsciiString &waypoint) |
| void | doSetTeamState (const AsciiString &team, const AsciiString &state) |
| void | doCreateReinforcements (const AsciiString &team, const AsciiString &waypoint) |
| void | doModCameraLookToward (const AsciiString &waypoint) |
| void | doModCameraFinalLookToward (const AsciiString &waypoint) |
| void | doCreateObject (const AsciiString &objectName, const AsciiString &thingName, const AsciiString &team, Coord3D *pos, Real angle) |
| void | doAttack (const AsciiString &attackerName, const AsciiString &victimName) |
| void | doNamedAttack (const AsciiString &attackerName, const AsciiString &victimName) |
| void | doBuildBuilding (const AsciiString &buildingType) |
| void | doBuildSupplyCenter (const AsciiString &playerName, const AsciiString &buildingType, Int cash) |
| void | doBuildObjectNearestTeam (const AsciiString &playerName, const AsciiString &buildingType, const AsciiString &teamName) |
| void | doBuildUpgrade (const AsciiString &playerName, const AsciiString &upgrade) |
| void | doBuildBaseDefense (Bool flank) |
| void | doBuildBaseStructure (const AsciiString &buildingType, Bool flank) |
| void | createUnitOnTeamAt (const AsciiString &unitName, const AsciiString &objType, const AsciiString &teamName, const AsciiString &waypoint) |
| void | doNamedAttackArea (const AsciiString &unitName, const AsciiString &areaName) |
| void | doNamedAttackTeam (const AsciiString &unitName, const AsciiString &teamName) |
| void | doTeamAttackArea (const AsciiString &teamName, const AsciiString &areaName) |
| void | doTeamAttackNamed (const AsciiString &teamName, const AsciiString &unitName) |
| void | doNamedEnterNamed (const AsciiString &unitSrcName, const AsciiString &unitDestName) |
| void | doTeamEnterNamed (const AsciiString &teamName, const AsciiString &unitDestName) |
| void | doNamedExitAll (const AsciiString &unitName) |
| void | doTeamExitAll (const AsciiString &teamName) |
| void | doNamedSetGarrisonEvacDisposition (const AsciiString &unitName, UnsignedInt disp) |
| void | doNamedFollowWaypoints (const AsciiString &unitName, const AsciiString &waypointName) |
| void | doTeamFollowWaypoints (const AsciiString &teamName, const AsciiString &waypointName, Bool asTeam) |
| void | doTeamFollowWaypointsExact (const AsciiString &teamName, const AsciiString &waypointName, Bool asTeam) |
| void | doNamedFollowWaypointsExact (const AsciiString &unitName, const AsciiString &waypointName) |
| void | doTeamFollowSkirmishApproachPath (const AsciiString &teamName, const AsciiString &waypointName, Bool asTeam) |
| void | doTeamMoveToSkirmishApproachPath (const AsciiString &teamName, const AsciiString &waypointName) |
| void | doNamedHunt (const AsciiString &unitName) |
| void | doTeamHunt (const AsciiString &teamName) |
| void | doTeamHuntWithCommandButton (const AsciiString &teamName, const AsciiString &commandButton) |
| void | doPlayerHunt (const AsciiString &playerName) |
| void | doNamedDelete (const AsciiString &unitName) |
| void | doTeamGarrisonSpecificBuilding (const AsciiString &teamName, const AsciiString &buildingName) |
| void | doTeamGarrisonNearestBuilding (const AsciiString &teamName) |
| void | doTeamExitAllBuildings (const AsciiString &teamName) |
| void | doExitSpecificBuilding (const AsciiString &buildingName) |
| void | doUnitGarrisonSpecificBuilding (const AsciiString &unitName, const AsciiString &buildingName) |
| void | doUnitGarrisonNearestBuilding (const AsciiString &unitName) |
| void | doUnitExitBuilding (const AsciiString &unitName) |
| void | doPlayerGarrisonAllBuildings (const AsciiString &playerName) |
| void | doPlayerExitAllBuildings (const AsciiString &playerName) |
| void | doLetterBoxMode (Bool startLetterbox) |
| void | doBlackWhiteMode (Bool startBWMode, Int frames) |
| void | doSkyBox (Bool showSkyBox) |
| void | doWeather (Bool showWeather) |
| void | doFreezeTime (void) |
| void | doUnfreezeTime (void) |
| void | doMilitaryCaption (const AsciiString &briefing, Int duration) |
| void | doCameraSetAudibleDistance (Real audibleDistance) |
| void | doNamedSetHeld (const AsciiString &unit, Bool held) |
| void | doNamedSetStoppingDistance (const AsciiString &unit, Real stoppingDistance) |
| void | doSetStoppingDistance (const AsciiString &team, Real stoppingDistance) |
| void | doDisableSpecialPowerDisplay (void) |
| void | doEnableSpecialPowerDisplay (void) |
| void | doNamedHideSpecialPowerDisplay (const AsciiString &unit) |
| void | doNamedShowSpecialPowerDisplay (const AsciiString &unit) |
| void | doNamedStopSpecialPowerCountdown (const AsciiString &unit, const AsciiString &specialPower, Bool stop) |
| void | doNamedSetSpecialPowerCountdown (const AsciiString &unit, const AsciiString &specialPower, Int frames) |
| void | doNamedAddSpecialPowerCountdown (const AsciiString &unit, const AsciiString &specialPower, Int frames) |
| void | doNamedFireSpecialPowerAtWaypoint (const AsciiString &unit, const AsciiString &specialPower, const AsciiString &waypoint) |
| void | doNamedFireSpecialPowerAtNamed (const AsciiString &unit, const AsciiString &specialPower, const AsciiString &target) |
| void | doSkirmishFireSpecialPowerAtMostCost (const AsciiString &player, const AsciiString &specialPower) |
| void | doNamedFireWeaponFollowingWaypointPath (const AsciiString &unit, const AsciiString &waypointPath) |
| void | doNamedUseCommandButtonAbility (const AsciiString &unit, const AsciiString &ability) |
| void | doNamedUseCommandButtonAbilityOnNamed (const AsciiString &unit, const AsciiString &ability, const AsciiString &target) |
| void | doNamedUseCommandButtonAbilityAtWaypoint (const AsciiString &unit, const AsciiString &ability, const AsciiString &waypoint) |
| void | doNamedUseCommandButtonAbilityUsingWaypointPath (const AsciiString &unit, const AsciiString &ability, const AsciiString &waypointPath) |
| void | doTeamUseCommandButtonAbility (const AsciiString &team, const AsciiString &ability) |
| void | doTeamUseCommandButtonAbilityOnNamed (const AsciiString &team, const AsciiString &ability, const AsciiString &target) |
| void | doTeamUseCommandButtonAbilityAtWaypoint (const AsciiString &team, const AsciiString &ability, const AsciiString &waypoint) |
| void | doDisplayCountdownTimer (const AsciiString &timerName, const AsciiString &timerText) |
| void | doHideCountdownTimer (const AsciiString &timerName) |
| void | doDisableCountdownTimerDisplay (void) |
| void | doEnableCountdownTimerDisplay (void) |
| void | doDisplayCounter (const AsciiString &counterName, const AsciiString &counterText) |
| void | doHideCounter (const AsciiString &counterName) |
| void | doAudioSetVolume (AudioAffect whichToAffect, Real newVolumeLevel) |
| void | doTransferTeamToPlayer (const AsciiString &teamName, const AsciiString &playerName) |
| void | doSetMoney (const AsciiString &playerName, Int money) |
| void | doGiveMoney (const AsciiString &playerName, Int money) |
| void | updateNamedAttackPrioritySet (const AsciiString &unitName, const AsciiString &attackPrioritySet) |
| void | updateTeamAttackPrioritySet (const AsciiString &teamName, const AsciiString &attackPrioritySet) |
| void | updateBaseConstructionSpeed (const AsciiString &playerName, Int speed) |
| void | updateNamedSetAttitude (const AsciiString &unitName, Int attitude) |
| void | updateTeamSetAttitude (const AsciiString &teamName, Int attitude) |
| void | doNamedSetRepulsor (const AsciiString &unitName, Bool repulsor) |
| void | doTeamSetRepulsor (const AsciiString &teamName, Bool repulsor) |
| void | doLoadAllTransports (const AsciiString &teamName) |
| void | doNamedGuard (const AsciiString &unitName) |
| void | doTeamGuard (const AsciiString &teamName) |
| void | doTeamGuardPosition (const AsciiString &teamName, const AsciiString &waypointName) |
| void | doTeamGuardObject (const AsciiString &teamName, const AsciiString &unitName) |
| void | doTeamGuardArea (const AsciiString &teamName, const AsciiString &areaName) |
| void | doPlayerSellEverything (const AsciiString &playerName) |
| void | doPlayerDisableBaseConstruction (const AsciiString &playerName) |
| void | doPlayerDisableFactories (const AsciiString &playerName, const AsciiString &objectName) |
| void | doPlayerDisableUnitConstruction (const AsciiString &playerName) |
| void | doPlayerEnableBaseConstruction (const AsciiString &playerName) |
| void | doPlayerEnableFactories (const AsciiString &playerName, const AsciiString &objectName) |
| void | doPlayerRepairStructure (const AsciiString &playerName, const AsciiString &objectName) |
| void | doPlayerEnableUnitConstruction (const AsciiString &playerName) |
| void | doCameraMoveHome (void) |
| void | doBuildTeam (const AsciiString &teamName) |
| void | doRecruitTeam (const AsciiString &teamName, Real recrutiRadius) |
| void | doNamedDamage (const AsciiString &unitName, Int damageAmt) |
| void | doTeamDelete (const AsciiString &teamName, Bool ignoreDead) |
| void | doTeamIncreasePriority (const AsciiString &teamName) |
| void | doTeamDecreasePriority (const AsciiString &teamName) |
| void | doTeamWander (const AsciiString &teamName, const AsciiString &waypointName) |
| void | doTeamPanic (const AsciiString &teamName, const AsciiString &waypointName) |
| void | doTeamWanderInPlace (const AsciiString &teamName) |
| void | doNamedKill (const AsciiString &unitName) |
| void | doTeamKill (const AsciiString &teamName) |
| void | doPlayerKill (const AsciiString &playerName) |
| void | doDisplayText (const AsciiString &displayText) |
| void | doDisplayCinematicText (const AsciiString &displayText, const AsciiString &fontType, Int timeInSeconds) |
| void | doCameoFlash (const AsciiString &cameoFlash, Int timeInSeconds) |
| void | doNamedFlash (const AsciiString &unitName, Int timeInSeconds, const RGBColor *color) |
| void | doNamedCustomColor (const AsciiString &unitName, Color c) |
| void | doTeamFlash (const AsciiString &teamName, Int timeInSeconds, const RGBColor *color) |
| void | doMoviePlayFullScreen (const AsciiString &movieName) |
| void | doMoviePlayRadar (const AsciiString &movieName) |
| void | doSoundPlayFromNamed (const AsciiString &soundName, const AsciiString &unitName) |
| void | doSpeechPlay (const AsciiString &speechName, Bool allowOverlap) |
| void | doPlayerTransferAssetsToPlayer (const AsciiString &playerSrcName, const AsciiString &playerDstName) |
| void | doNamedTransferAssetsToPlayer (const AsciiString &unitName, const AsciiString &playerDstName) |
| void | excludePlayerFromScoreScreen (const AsciiString &playerName) |
| void | enableScoring (Bool score) |
| void | updatePlayerRelationTowardPlayer (const AsciiString &playerSrcName, Int relationType, const AsciiString &playerDestPlayer) |
| void | doRadarCreateEvent (Coord3D *pos, Int eventType) |
| void | doRadarDisable (void) |
| void | doRadarEnable (void) |
| void | doNamedEnableStealth (const AsciiString &unitName, Bool enabled) |
| void | doTeamEnableStealth (const AsciiString &teamName, Bool enabled) |
| void | doNamedSetUnmanned (const AsciiString &unitName) |
| void | doTeamSetUnmanned (const AsciiString &teamName) |
| void | doNamedSetBoobytrapped (const AsciiString &thingTemplateName, const AsciiString &unitName) |
| void | doTeamSetBoobytrapped (const AsciiString &thingTemplateName, const AsciiString &teamName) |
| void | doRevealMapAtWaypoint (const AsciiString &waypointName, Real radiusToReveal, const AsciiString &playerName) |
| void | doShroudMapAtWaypoint (const AsciiString &waypointName, Real radiusToShroud, const AsciiString &playerName) |
| void | doTeamAvailableForRecruitment (const AsciiString &teamName, Bool availability) |
| void | doCollectNearbyForTeam (const AsciiString &teamName) |
| void | doMergeTeamIntoTeam (const AsciiString &teamSrcName, const AsciiString &teamDestName) |
| void | doIdleAllPlayerUnits (const AsciiString &playerName) |
| void | doResumeSupplyTruckingForIdleUnits (const AsciiString &playerName) |
| void | doDisableInput () |
| void | doEnableInput () |
| void | doSetBorderShroud (Bool setting) |
| void | doAmbientSoundsPause (Bool pausing) |
| void | doMusicTrackChange (const AsciiString &newTrackName, Bool fadeout, Bool fadein) |
| void | doRevealMapEntire (const AsciiString &playerName) |
| void | doRevealMapEntirePermanently (Bool reveal, const AsciiString &playerName) |
| void | doShroudMapEntire (const AsciiString &playerName) |
| void | doCameraMotionBlur (Bool zoomIn, Bool saturate) |
| void | doCameraMotionBlurJump (const AsciiString &waypointName, Bool saturate) |
| void | doRadarRefresh (void) |
| void | doNamedStop (const AsciiString &unitName) |
| void | doTeamStop (const AsciiString &teamName, Bool shouldDisband) |
| void | doTeamSetOverrideRelationToTeam (const AsciiString &teamName, const AsciiString &otherTeam, Int relation) |
| void | doTeamRemoveOverrideRelationToTeam (const AsciiString &teamName, const AsciiString &otherTeam) |
| void | doTeamSetOverrideRelationToPlayer (const AsciiString &teamName, const AsciiString &otherPlayer, Int relation) |
| void | doTeamRemoveOverrideRelationToPlayer (const AsciiString &teamName, const AsciiString &otherPlayer) |
| void | doPlayerSetOverrideRelationToTeam (const AsciiString &playerName, const AsciiString &otherTeam, Int relation) |
| void | doPlayerRemoveOverrideRelationToTeam (const AsciiString &playerName, const AsciiString &otherTeam) |
| void | doTeamRemoveAllOverrideRelations (const AsciiString &teamName) |
| void | doUnitStartSequentialScript (const AsciiString &unitName, const AsciiString &scriptName, Int loopVal) |
| void | doUnitStopSequentialScript (const AsciiString &unitName) |
| void | doTeamStartSequentialScript (const AsciiString &teamName, const AsciiString &scriptName, Int loopVal) |
| void | doTeamStopSequentialScript (const AsciiString &teamName) |
| void | doUnitGuardForFramecount (const AsciiString &unitName, Int framecount) |
| void | doUnitIdleForFramecount (const AsciiString &unitName, Int framecount) |
| void | doTeamGuardForFramecount (const AsciiString &teamName, Int framecount) |
| void | doTeamIdleForFramecount (const AsciiString &teamName, Int framecount) |
| void | doWaterChangeHeight (const AsciiString &waterName, Real newHeight) |
| void | doWaterChangeHeightOverTime (const AsciiString &waterName, Real newHeight, Real time, Real damage) |
| void | doBorderSwitch (Int borderToUse) |
| void | doForceObjectSelection (const AsciiString &teamName, const AsciiString &objectType, Bool centerInView, const AsciiString &audioToPlay) |
| void | doDestroyAllContained (const AsciiString &unitName, Int damageType) |
| void | doRadarForceEnable (void) |
| void | doRadarRevertNormal (void) |
| void | doScreenShake (UnsignedInt intensity) |
| void | doModifyBuildableStatus (const AsciiString &objectType, Int buildableStatus) |
| void | doSetWarehouseValue (const AsciiString &warehouseName, Int cashValue) |
| void | doSetCaveIndex (const AsciiString &caveName, Int caveIndex) |
| void | doObjectRadarCreateEvent (const AsciiString &unitName, Int eventType) |
| void | doTeamRadarCreateEvent (const AsciiString &teamName, Int eventType) |
| void | doSoundEnableType (const AsciiString &soundEventName, Bool enable) |
| void | doSoundRemoveType (const AsciiString &soundEventName) |
| void | doSoundRemoveAllDisabled () |
| void | doSoundOverrideVolume (const AsciiString &soundEventName, Real newVolume) |
| void | doInGamePopupMessage (const AsciiString &message, Int x, Int y, Int width, Bool pause) |
| void | doSetToppleDirection (const AsciiString &unitName, const Coord3D *direction) |
| void | doMoveUnitTowardsNearest (const AsciiString &unitName, const AsciiString &objectType, AsciiString triggerName) |
| void | doMoveTeamTowardsNearest (const AsciiString &teamName, const AsciiString &objectType, AsciiString triggerName) |
| void | doUnitReceiveUpgrade (const AsciiString &unitName, const AsciiString &upgradeName) |
| void | doSkirmishAttackNearestGroupWithValue (const AsciiString &teamName, Int comparison, Int value) |
| void | doSkirmishCommandButtonOnMostValuable (const AsciiString &teamName, const AsciiString &commandButton, Real range, Bool allTeamMembers) |
| void | doTeamSpinForFramecount (const AsciiString &teamName, Int waitForFrames) |
| void | doTeamUseCommandButtonOnNamed (const AsciiString &teamName, const AsciiString &commandAbility, const AsciiString &unitName) |
| void | doTeamUseCommandButtonOnNearestEnemy (const AsciiString &teamName, const AsciiString &commandAbility) |
| void | doTeamUseCommandButtonOnNearestGarrisonedBuilding (const AsciiString &teamName, const AsciiString &commandAbility) |
| void | doTeamUseCommandButtonOnNearestKindof (const AsciiString &teamName, const AsciiString &commandAbility, Int kindofBit) |
| void | doTeamUseCommandButtonOnNearestBuilding (const AsciiString &teamName, const AsciiString &commandAbility) |
| void | doTeamUseCommandButtonOnNearestBuildingClass (const AsciiString &teamName, const AsciiString &commandAbility, Int kindofBit) |
| void | doTeamUseCommandButtonOnNearestObjectType (const AsciiString &teamName, const AsciiString &commandAbility, const AsciiString &objectType) |
| void | doTeamPartialUseCommandButton (Real percentage, const AsciiString &teamName, const AsciiString &commandAbility) |
| void | doTeamCaptureNearestUnownedFactionUnit (const AsciiString &teamName) |
| void | doCreateTeamFromCapturedUnits (const AsciiString &playerName, const AsciiString &teamName) |
| void | doPlayerAddSkillPoints (const AsciiString &playerName, Int delta) |
| void | doPlayerAddRankLevels (const AsciiString &playerName, Int delta) |
| void | doPlayerSetRankLevel (const AsciiString &playerName, Int level) |
| void | doMapSetRankLevelLimit (Int level) |
| void | doPlayerGrantScience (const AsciiString &playerName, const AsciiString &scienceName) |
| void | doPlayerPurchaseScience (const AsciiString &playerName, const AsciiString &scienceName) |
| void | doPlayerSetScienceAvailability (const AsciiString &playerName, const AsciiString &scienceName, const AsciiString &scienceAvailability) |
| void | doTeamEmoticon (const AsciiString &teamName, const AsciiString &emoticonName, Real duration) |
| void | doNamedEmoticon (const AsciiString &unitName, const AsciiString &emoticonName, Real duration) |
| void | doObjectTypeListMaintenance (const AsciiString &objectList, const AsciiString &objectType, Bool addObject) |
| void | doRevealMapAtWaypointPermanent (const AsciiString &waypointName, Real radiusToReveal, const AsciiString &playerName, const AsciiString &lookName) |
| void | doUndoRevealMapAtWaypointPermanent (const AsciiString &lookName) |
| void | doEvaEnabledDisabled (Bool setEnabled) |
| void | doSetOcclusionMode (Bool setEnabled) |
| void | doC3CameraEnableSlaveMode (const AsciiString &thingTemplateName, const AsciiString &boneName) |
| void | doSetDrawIconUIMode (Bool setEnabled) |
| void | doC3CameraDisableSlaveMode (void) |
| void | doSetDynamicLODMode (Bool setEnabled) |
| void | doAffectObjectPanelFlagsUnit (const AsciiString &unitName, const AsciiString &flagName, Bool enable) |
| void | doAffectObjectPanelFlagsTeam (const AsciiString &teamName, const AsciiString &flagName, Bool enable) |
| void | doGuardSupplyCenter (const AsciiString &teamName, Int supplies) |
| void | doTeamGuardInTunnelNetwork (const AsciiString &teamName) |
| void | doAffectPlayerSkillset (const AsciiString &playerName, Int skillset) |
| void | doC3CameraShake (const AsciiString &waypointName, Real amplitude, Real duration_seconds, Real radius) |
| void | doOverrideHulkLifetime (Real seconds) |
| void | doNamedFaceNamed (const AsciiString &unitName, const AsciiString &faceUnitName) |
| void | doNamedFaceWaypoint (const AsciiString &unitName, const AsciiString &faceWaypointName) |
| void | doTeamFaceNamed (const AsciiString &teamName, const AsciiString &faceUnitName) |
| void | doTeamFaceWaypoint (const AsciiString &teamName, const AsciiString &faceWaypointName) |
| void | doRemoveCommandBarButton (const AsciiString &commandBarButton, const AsciiString &objectType) |
| void | doAddCommandBarButton (const AsciiString &commandBarButton, const AsciiString &objectType, Int slotNum) |
| void | doAffectSkillPointsModifier (const AsciiString &playerName, Real newModifier) |
| void | doResizeViewGuardband (const Real gbx, const Real gby) |
| void | deleteAllUnmanned () |
| void | doNamedSetTrainHeld (const AsciiString &locoName, const Bool set) |
| void | doEnableObjectSound (const AsciiString &objectName, Bool enable) |
Static Protected Member Functions | |
| static void | clearWindow (void) |
Protected Attributes | |
| Bool | m_suppressNewWindows |
| AsciiString | m_unnamedUnit |
Protected Attributes inherited from SubsystemInterface | |
| AsciiString | m_name |
Static Protected Attributes | |
| static GameWindow * | m_messageWindow = NULL |
Implementation for the Script Engine singleton
Definition at line 72 of file ScriptActions.h.
| ScriptActions::ScriptActions | ( | ) |
Definition at line 134 of file ScriptActions.cpp.
| ScriptActions::~ScriptActions | ( | ) |
Definition at line 143 of file ScriptActions.cpp.
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changeObjectPanelFlagForSingleObject
Definition at line 281 of file ScriptActions.cpp.
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inlinestaticprotected |
Definition at line 92 of file ScriptActions.h.
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createUnitOnTeamAt
Definition at line 1167 of file ScriptActions.cpp.
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Definition at line 6352 of file ScriptActions.cpp.
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Definition at line 6305 of file ScriptActions.cpp.
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Definition at line 6216 of file ScriptActions.cpp.
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Definition at line 6205 of file ScriptActions.cpp.
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Definition at line 6231 of file ScriptActions.cpp.
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Definition at line 6329 of file ScriptActions.cpp.
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doAmbientSoundsPause
Definition at line 3287 of file ScriptActions.cpp.
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doAttack
Definition at line 1042 of file ScriptActions.cpp.
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doAudioSetVolume
Definition at line 3971 of file ScriptActions.cpp.
doBlackWhiteMode
Definition at line 3790 of file ScriptActions.cpp.
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doBorderSwitch
Definition at line 4929 of file ScriptActions.cpp.
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doBuildBaseDefense
Definition at line 1142 of file ScriptActions.cpp.
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doBuildBuilding
Definition at line 1154 of file ScriptActions.cpp.
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doBuildBuilding
Definition at line 1094 of file ScriptActions.cpp.
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doBuildObjectNearestTeam
Definition at line 1117 of file ScriptActions.cpp.
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doBuildSupplyCenter
Definition at line 1106 of file ScriptActions.cpp.
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doBuildTeam
Definition at line 2308 of file ScriptActions.cpp.
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doBuildUpgrade
Definition at line 1130 of file ScriptActions.cpp.
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Definition at line 6081 of file ScriptActions.cpp.
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Definition at line 6071 of file ScriptActions.cpp.
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Definition at line 6089 of file ScriptActions.cpp.
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doCameoFlash
Definition at line 2621 of file ScriptActions.cpp.
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doCameraFollowNamed
Definition at line 468 of file ScriptActions.cpp.
doCameraMotionBlurJump - zoom in at the current location, jump to waypoint, and zoom out.
Definition at line 2968 of file ScriptActions.cpp.
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doCameraMotionBlurJump - zoom in at the current location, jump to waypoint, and zoom out.
Definition at line 2930 of file ScriptActions.cpp.
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doCameraMoveHome
Definition at line 2300 of file ScriptActions.cpp.
|
protected |
Set the audible distance for shots in which the camera is up, and is therefore the center
Definition at line 3865 of file ScriptActions.cpp.
doCameraSetDefault
Definition at line 4535 of file ScriptActions.cpp.
|
protected |
doCameraStopTetherNamed
Definition at line 4527 of file ScriptActions.cpp.
|
protected |
doCameraTetherNamed
Definition at line 4511 of file ScriptActions.cpp.
|
protected |
Definition at line 6377 of file ScriptActions.cpp.
|
protected |
doCollectNearbyForTeam
Definition at line 3151 of file ScriptActions.cpp.
|
protected |
doCreateObject
Definition at line 976 of file ScriptActions.cpp.
|
protected |
doCreateReinforcements
Definition at line 504 of file ScriptActions.cpp.
|
protected |
doCreateTeamFromCapturedUnits
Definition at line 5885 of file ScriptActions.cpp.
|
protected |
doDamageTeamMembers
Definition at line 402 of file ScriptActions.cpp.
|
protected |
doDebugMessage
Definition at line 345 of file ScriptActions.cpp.
|
protected |
doDefeat
Definition at line 239 of file ScriptActions.cpp.
|
protected |
doForceObjectSelection
Definition at line 5016 of file ScriptActions.cpp.
|
protected |
doDisableCountdownTimerDisplay
Definition at line 4076 of file ScriptActions.cpp.
|
protected |
doDisableInput
Definition at line 3200 of file ScriptActions.cpp.
|
protected |
doDisableSpecialPowerDisplay
Definition at line 3931 of file ScriptActions.cpp.
|
protected |
doDisplayCinematicText
Definition at line 2563 of file ScriptActions.cpp.
|
protected |
doDisplayCountdownTimer
Definition at line 4060 of file ScriptActions.cpp.
|
protected |
doDisplayCounter
Definition at line 4044 of file ScriptActions.cpp.
|
protected |
doDisplayText
Definition at line 2547 of file ScriptActions.cpp.
|
protected |
doEnableCountdownTimerDisplay
Definition at line 4084 of file ScriptActions.cpp.
|
protected |
doEnableInput
Definition at line 3219 of file ScriptActions.cpp.
|
protected |
doEnableObjectSound
Definition at line 381 of file ScriptActions.cpp.
|
virtual |
Implements ScriptActionsInterface.
Definition at line 6363 of file ScriptActions.cpp.
|
protected |
doEnableSpecialPowerDisplay
Definition at line 3939 of file ScriptActions.cpp.
|
protected |
Definition at line 6029 of file ScriptActions.cpp.
|
protected |
doExitSpecificBuilding
Definition at line 3351 of file ScriptActions.cpp.
|
protected |
doForceObjectSelection
Definition at line 4965 of file ScriptActions.cpp.
|
protected |
Freeze time
Definition at line 3836 of file ScriptActions.cpp.
|
protected |
doGiveMoney
Definition at line 4023 of file ScriptActions.cpp.
|
protected |
Definition at line 6243 of file ScriptActions.cpp.
|
protected |
doHideCountdownTimer
Definition at line 4068 of file ScriptActions.cpp.
|
protected |
doHideCounter
Definition at line 4052 of file ScriptActions.cpp.
|
protected |
doIdleAllPlayerUnits
Definition at line 3239 of file ScriptActions.cpp.
|
protected |
doInGamePopupMessage
Definition at line 2555 of file ScriptActions.cpp.
|
protected |
doLetterBoxMode
Definition at line 3773 of file ScriptActions.cpp.
|
protected |
doLoadAllTransports
Definition at line 1464 of file ScriptActions.cpp.
|
protected |
doLocalDefeat
Definition at line 263 of file ScriptActions.cpp.
|
protected |
Definition at line 5922 of file ScriptActions.cpp.
|
protected |
doMergeTeamIntoTeam
Definition at line 3159 of file ScriptActions.cpp.
|
protected |
Show a military briefing
Definition at line 3852 of file ScriptActions.cpp.
|
protected |
doModCameraFinalLookToward
Definition at line 877 of file ScriptActions.cpp.
|
protected |
doModCameraLookToward
Definition at line 863 of file ScriptActions.cpp.
|
protected |
doModCameraMoveToSelection
Definition at line 891 of file ScriptActions.cpp.
|
protected |
doModifyBuildableStatus
Definition at line 5061 of file ScriptActions.cpp.
|
protected |
doMoveAlongWaypointPath
Definition at line 963 of file ScriptActions.cpp.
|
protected |
doMoveCameraTo
Definition at line 801 of file ScriptActions.cpp.
|
protected |
doMoveTeamTowardsNearest
Definition at line 5239 of file ScriptActions.cpp.
|
protected |
doMoveToWaypoint
Definition at line 415 of file ScriptActions.cpp.
|
protected |
doMoveTeamTowardsNearest
Definition at line 5160 of file ScriptActions.cpp.
|
protected |
doMoviePlayFullScreen
Definition at line 2731 of file ScriptActions.cpp.
|
protected |
doMoviePlayRadar
Definition at line 2739 of file ScriptActions.cpp.
|
protected |
doMusicTrackChange
Definition at line 3295 of file ScriptActions.cpp.
|
protected |
doNamedAddSpecialPowerCountdown
Definition at line 4127 of file ScriptActions.cpp.
|
protected |
doNamedAttack
Definition at line 1066 of file ScriptActions.cpp.
|
protected |
doNamedAttackArea
Definition at line 1360 of file ScriptActions.cpp.
|
protected |
doNamedAttackTeam
Definition at line 1386 of file ScriptActions.cpp.
|
protected |
doNamedCustomColor
Definition at line 2647 of file ScriptActions.cpp.
|
protected |
doNamedDamage
Definition at line 2336 of file ScriptActions.cpp.
|
protected |
doNamedDelete
Definition at line 2354 of file ScriptActions.cpp.
|
protected |
Definition at line 5991 of file ScriptActions.cpp.
|
protected |
doNamedEnableStealth
Definition at line 3577 of file ScriptActions.cpp.
|
protected |
doNamedEnterNamed
Definition at line 1523 of file ScriptActions.cpp.
|
protected |
doNamedExitAll
Definition at line 1568 of file ScriptActions.cpp.
|
protected |
Definition at line 6105 of file ScriptActions.cpp.
|
protected |
Definition at line 6126 of file ScriptActions.cpp.
|
protected |
doNamedFireSpecialPowerAtNamed
Definition at line 4241 of file ScriptActions.cpp.
|
protected |
doNamedFireSpecialPowerAtArea
Definition at line 4145 of file ScriptActions.cpp.
|
protected |
doTeamStartSequentialScript doNamedFireWeaponFollowingWaypointPath – Kris Orders unit to fire a waypoint following capable weapon to follow a waypoint and attack the final waypoint position.
Definition at line 4723 of file ScriptActions.cpp.
|
protected |
doNamedFlash
This is called the first time this unit is told by the script to flash. timeInSeconds will tell the drawable how long to flash for. Sets drawable to start flashing but only allows drawable's update to call the actual flash method
Definition at line 2661 of file ScriptActions.cpp.
|
protected |
doNamedFollowWaypoints
Definition at line 1626 of file ScriptActions.cpp.
|
protected |
doNamedFollowWaypointsExact
Definition at line 1653 of file ScriptActions.cpp.
|
protected |
doNamedGuard
Definition at line 1885 of file ScriptActions.cpp.
|
protected |
doNamedHideSpecialPowerDisplay
Definition at line 3947 of file ScriptActions.cpp.
|
protected |
doNamedHunt
Definition at line 1990 of file ScriptActions.cpp.
|
protected |
doNamedKill
Definition at line 2507 of file ScriptActions.cpp.
|
protected |
doNamedMoveToWaypoint
Definition at line 440 of file ScriptActions.cpp.
|
protected |
Definition at line 3653 of file ScriptActions.cpp.
|
protected |
doNamedSetGarrisonEvacDisposition
Definition at line 1605 of file ScriptActions.cpp.
|
protected |
doNamedSetHeld
Definition at line 3899 of file ScriptActions.cpp.
|
protected |
doNamedSetRepulsor
Definition at line 1323 of file ScriptActions.cpp.
|
protected |
doNamedSetSpecialPowerCountdown
Definition at line 4109 of file ScriptActions.cpp.
|
protected |
doNamedSetStoppingDistance
Definition at line 3911 of file ScriptActions.cpp.
|
protected |
Definition at line 6385 of file ScriptActions.cpp.
|
protected |
doNamedSetUnmanned
Definition at line 3610 of file ScriptActions.cpp.
|
protected |
doNamedShowSpecialPowerDisplay
Definition at line 3959 of file ScriptActions.cpp.
|
protected |
doNamedStop
Definition at line 4543 of file ScriptActions.cpp.
|
protected |
doNamedStopSpecialPowerCountdown
Definition at line 4092 of file ScriptActions.cpp.
|
protected |
doNamedTransferAssetsToPlayer
Definition at line 2809 of file ScriptActions.cpp.
|
protected |
Definition at line 4257 of file ScriptActions.cpp.
|
protected |
Definition at line 4324 of file ScriptActions.cpp.
|
protected |
Definition at line 4290 of file ScriptActions.cpp.
|
protected |
Definition at line 4358 of file ScriptActions.cpp.
|
protected |
doObjectRadarCreateEvent
Definition at line 2874 of file ScriptActions.cpp.
|
protected |
Definition at line 6009 of file ScriptActions.cpp.
|
protected |
Definition at line 6053 of file ScriptActions.cpp.
|
protected |
doOversizeTheTerrain
Definition at line 831 of file ScriptActions.cpp.
doPitchCamera
Definition at line 823 of file ScriptActions.cpp.
|
protected |
Definition at line 5904 of file ScriptActions.cpp.
|
protected |
Definition at line 5895 of file ScriptActions.cpp.
|
protected |
doPlayerDisableBaseConstruction
Definition at line 2202 of file ScriptActions.cpp.
|
protected |
doPlayerDisableFactories
Definition at line 2215 of file ScriptActions.cpp.
|
protected |
doPlayerDisableUnitConstruction
Definition at line 2228 of file ScriptActions.cpp.
|
protected |
doPlayerEnableBaseConstruction
Definition at line 2241 of file ScriptActions.cpp.
|
protected |
doPlayerEnableFactories
Definition at line 2255 of file ScriptActions.cpp.
|
protected |
doPlayerEnableUnitConstruction
Definition at line 2286 of file ScriptActions.cpp.
|
protected |
doPlayerExitAllBuildings
Definition at line 3759 of file ScriptActions.cpp.
|
protected |
doPlayerGarrisonAllBuildings
Definition at line 3745 of file ScriptActions.cpp.
|
protected |
Definition at line 5929 of file ScriptActions.cpp.
|
protected |
doTeamHunt
Definition at line 2176 of file ScriptActions.cpp.
|
protected |
doPlayerKill
Definition at line 2534 of file ScriptActions.cpp.
|
protected |
Definition at line 5941 of file ScriptActions.cpp.
|
protected |
doPlayerRemoveOverrideRelationToTeam
Definition at line 4633 of file ScriptActions.cpp.
|
protected |
doPlayerRepairStructure
Definition at line 2268 of file ScriptActions.cpp.
|
protected |
doPlayerSellEverything
Definition at line 2189 of file ScriptActions.cpp.
|
protected |
doPlayerSetOverrideRelationToTeam
Definition at line 4621 of file ScriptActions.cpp.
|
protected |
Definition at line 5913 of file ScriptActions.cpp.
|
protected |
Definition at line 5953 of file ScriptActions.cpp.
|
protected |
doPlayerTransferAssetsToPlayer
Definition at line 2794 of file ScriptActions.cpp.
|
protected |
doPlaySoundEffect
Definition at line 353 of file ScriptActions.cpp.
|
protected |
doPlaySoundEffectAt
Definition at line 365 of file ScriptActions.cpp.
|
protected |
doQuickVictory
Definition at line 193 of file ScriptActions.cpp.
doRadarCreateEvent
Definition at line 2866 of file ScriptActions.cpp.
|
protected |
doRadarDisable
Definition at line 2914 of file ScriptActions.cpp.
|
protected |
doRadarEnable
Definition at line 2922 of file ScriptActions.cpp.
|
protected |
doRadarForceEnable
Definition at line 5035 of file ScriptActions.cpp.
|
protected |
doRadarRefresh
Definition at line 4502 of file ScriptActions.cpp.
|
protected |
doRadarRevertNormal
Definition at line 5043 of file ScriptActions.cpp.
|
protected |
doRecruitTeam
Definition at line 2322 of file ScriptActions.cpp.
|
protected |
Definition at line 6277 of file ScriptActions.cpp.
|
protected |
doResetCamera
Definition at line 920 of file ScriptActions.cpp.
Definition at line 6342 of file ScriptActions.cpp.
|
protected |
doResumeSupplyTruckingForIdleUnits
Definition at line 3263 of file ScriptActions.cpp.
|
protected |
doRevealMapAtWaypoint
Definition at line 3010 of file ScriptActions.cpp.
|
protected |
Definition at line 6015 of file ScriptActions.cpp.
|
protected |
doRevealMapEntire
Definition at line 3060 of file ScriptActions.cpp.
|
protected |
Definition at line 3084 of file ScriptActions.cpp.
|
protected |
doRotateCamera around the object we are looking at.
Definition at line 934 of file ScriptActions.cpp.
|
protected |
doRotateCameraTowardObject
Definition at line 942 of file ScriptActions.cpp.
|
protected |
doRotateCameraTowardWaypoint
Definition at line 953 of file ScriptActions.cpp.
|
protected |
doScreenShake
Definition at line 5051 of file ScriptActions.cpp.
|
protected |
doSetBorderShroud
Definition at line 3228 of file ScriptActions.cpp.
|
protected |
doSetCaveIndex
Definition at line 5087 of file ScriptActions.cpp.
|
protected |
Definition at line 6041 of file ScriptActions.cpp.
|
protected |
Definition at line 6047 of file ScriptActions.cpp.
|
protected |
doSetInfantryLightingOverride
Definition at line 206 of file ScriptActions.cpp.
|
protected |
doSetMoney
Definition at line 4004 of file ScriptActions.cpp.
|
protected |
Definition at line 6035 of file ScriptActions.cpp.
|
protected |
doSetStoppingDistance
Definition at line 3873 of file ScriptActions.cpp.
|
protected |
doSetTeamState
Definition at line 492 of file ScriptActions.cpp.
|
protected |
doSetToppleDirection
Definition at line 5152 of file ScriptActions.cpp.
|
protected |
doSetupCamera
Definition at line 846 of file ScriptActions.cpp.
|
protected |
doSetWarehouseValue
Definition at line 5105 of file ScriptActions.cpp.
|
protected |
doRevealMapAtWaypoint
Definition at line 3035 of file ScriptActions.cpp.
|
protected |
doShroudMapEntire
Definition at line 3114 of file ScriptActions.cpp.
|
protected |
doSkirmishAttackNearestGroupWithValue
Definition at line 5359 of file ScriptActions.cpp.
|
protected |
doSkirmishCommandButtonOnMostValuable
Definition at line 5388 of file ScriptActions.cpp.
|
protected |
doNamedFireSpecialPowerAtArea
Definition at line 4166 of file ScriptActions.cpp.
|
protected |
Definition at line 3812 of file ScriptActions.cpp.
|
protected |
doSoundEnableType
Definition at line 5124 of file ScriptActions.cpp.
|
protected |
doSoundOverrideVolume
Definition at line 5144 of file ScriptActions.cpp.
|
protected |
doSoundPlayFromNamed
Definition at line 2747 of file ScriptActions.cpp.
|
protected |
Definition at line 5130 of file ScriptActions.cpp.
|
protected |
Definition at line 5136 of file ScriptActions.cpp.
|
protected |
Definition at line 2767 of file ScriptActions.cpp.
|
protected |
doStopCameraFollowUnit
Definition at line 484 of file ScriptActions.cpp.
|
protected |
doTeamAttackArea
Definition at line 1411 of file ScriptActions.cpp.
|
protected |
doTeamAttackNamed
Definition at line 1438 of file ScriptActions.cpp.
|
protected |
doTeamAvailableForRecruitment
Definition at line 3138 of file ScriptActions.cpp.
|
protected |
doTeamCaptureNearestUnownedFactionUnit
Definition at line 5856 of file ScriptActions.cpp.
|
protected |
doTeamDecreasePriority
Definition at line 2432 of file ScriptActions.cpp.
|
protected |
doTeamDelete
Definition at line 2367 of file ScriptActions.cpp.
|
protected |
Definition at line 5971 of file ScriptActions.cpp.
|
protected |
doTeamEnableStealth
Definition at line 3589 of file ScriptActions.cpp.
|
protected |
doTeamEnterNamed
Definition at line 1547 of file ScriptActions.cpp.
|
protected |
doTeamExitAll
Definition at line 1588 of file ScriptActions.cpp.
|
protected |
doTeamExitAllBuildings
Definition at line 3451 of file ScriptActions.cpp.
|
protected |
Definition at line 6147 of file ScriptActions.cpp.
|
protected |
Definition at line 6176 of file ScriptActions.cpp.
|
protected |
doTeamFlash
Definition at line 2698 of file ScriptActions.cpp.
|
protected |
doTeamFollowSkirmishApproachPath
Definition at line 1680 of file ScriptActions.cpp.
|
protected |
doTeamFollowWaypoints
Definition at line 1791 of file ScriptActions.cpp.
|
protected |
doTeamFollowWaypointsExact
Definition at line 1838 of file ScriptActions.cpp.
|
protected |
doTeamGarrisonNearestBuilding
Definition at line 3382 of file ScriptActions.cpp.
|
protected |
doTeamGarrisonSpecificBuilding
Definition at line 3315 of file ScriptActions.cpp.
|
protected |
doTeamGuard
Definition at line 1906 of file ScriptActions.cpp.
|
protected |
doTeamGuardArea
Definition at line 1970 of file ScriptActions.cpp.
|
protected |
doTeamGuardForFramecount
Definition at line 4857 of file ScriptActions.cpp.
|
protected |
Definition at line 6258 of file ScriptActions.cpp.
|
protected |
doTeamGuardObject
Definition at line 1950 of file ScriptActions.cpp.
|
protected |
doTeamGuardPosition
Definition at line 1929 of file ScriptActions.cpp.
|
protected |
doTeamHunt
Definition at line 2009 of file ScriptActions.cpp.
|
protected |
doTeamHunt
Definition at line 2027 of file ScriptActions.cpp.
|
protected |
doTeamIdleForFramecount
Definition at line 4881 of file ScriptActions.cpp.
|
protected |
doTeamIncreasePriority
Definition at line 2410 of file ScriptActions.cpp.
|
protected |
doTeamKill
Definition at line 2520 of file ScriptActions.cpp.
|
protected |
doTeamFollowSkirmishApproachPath
Definition at line 1743 of file ScriptActions.cpp.
|
protected |
doTeamPanic
Definition at line 2478 of file ScriptActions.cpp.
|
protected |
doTeamPartialUseCommandButton
Definition at line 5817 of file ScriptActions.cpp.
|
protected |
doTeamRadarCreateEvent
Definition at line 2893 of file ScriptActions.cpp.
|
protected |
doTeamRemoveAllOverrideRelations
Definition at line 4669 of file ScriptActions.cpp.
|
protected |
doTeamRemoveOverrideRelationToTeam
Definition at line 4657 of file ScriptActions.cpp.
|
protected |
doTeamRemoveOverrideRelationToTeam
Definition at line 4609 of file ScriptActions.cpp.
|
protected |
Definition at line 3685 of file ScriptActions.cpp.
|
protected |
doTeamSetOverrideRelationToPlayer
Definition at line 4645 of file ScriptActions.cpp.
|
protected |
doTeamSetOverrideRelationToTeam
Definition at line 4597 of file ScriptActions.cpp.
|
protected |
doTeamSetRepulsor
Definition at line 1335 of file ScriptActions.cpp.
|
protected |
doTeamSetUnmanned
Definition at line 3625 of file ScriptActions.cpp.
|
protected |
doTeamSpinForFramecount
Definition at line 5438 of file ScriptActions.cpp.
|
protected |
doTeamStartSequentialScript
Definition at line 4768 of file ScriptActions.cpp.
|
protected |
doTeamStop
Definition at line 4561 of file ScriptActions.cpp.
|
protected |
doTeamStopSequentialScript
Definition at line 4803 of file ScriptActions.cpp.
|
protected |
Definition at line 4397 of file ScriptActions.cpp.
|
protected |
Definition at line 4461 of file ScriptActions.cpp.
|
protected |
Definition at line 4426 of file ScriptActions.cpp.
|
protected |
doTeamUseCommandButtonOnNamed
Definition at line 5451 of file ScriptActions.cpp.
|
protected |
doTeamUseCommandButtonOnNearestBuilding
Definition at line 5631 of file ScriptActions.cpp.
|
protected |
doTeamUseCommandButtonOnNearestBuildingClass
Definition at line 5678 of file ScriptActions.cpp.
|
protected |
doTeamUseCommandButtonOnNearestEnemy
Definition at line 5490 of file ScriptActions.cpp.
|
protected |
doTeamUseCommandButtonOnNearestGarrisonedBuilding
Definition at line 5536 of file ScriptActions.cpp.
|
protected |
doTeamUseCommandButtonOnNearestKindof
Definition at line 5584 of file ScriptActions.cpp.
|
protected |
doTeamUseCommandButtonOnNearestObjectType
Definition at line 5726 of file ScriptActions.cpp.
|
protected |
doTeamWander
Definition at line 2381 of file ScriptActions.cpp.
|
protected |
doTeamWanderInPlace
Definition at line 2454 of file ScriptActions.cpp.
|
protected |
doTransferTeamToPlayer
Definition at line 3986 of file ScriptActions.cpp.
|
protected |
Definition at line 6022 of file ScriptActions.cpp.
|
protected |
Unfreeze time
Definition at line 3844 of file ScriptActions.cpp.
|
protected |
doUnitExitBuilding
Definition at line 3726 of file ScriptActions.cpp.
|
protected |
doUnitGarrisonNearestBuilding
Definition at line 3513 of file ScriptActions.cpp.
|
protected |
doUnitGarrisonSpecificBuilding
Definition at line 3477 of file ScriptActions.cpp.
|
protected |
doUnitGuardForFramecount
Definition at line 4817 of file ScriptActions.cpp.
|
protected |
doUnitIdleForFramecount
Definition at line 4838 of file ScriptActions.cpp.
|
protected |
doUnitReceiveUpgrade
Definition at line 5339 of file ScriptActions.cpp.
|
protected |
doUnitStartSequentialScript
Definition at line 4681 of file ScriptActions.cpp.
|
protected |
doUnitStopSequentialScript
Definition at line 4706 of file ScriptActions.cpp.
|
protected |
doVictory
Definition at line 215 of file ScriptActions.cpp.
|
protected |
doWaterChangeHeight
Definition at line 4904 of file ScriptActions.cpp.
|
protected |
doWaterChangeHeightOverTime
Definition at line 4917 of file ScriptActions.cpp.
|
protected |
doWeather
Definition at line 3828 of file ScriptActions.cpp.
doZoomCamera
Definition at line 815 of file ScriptActions.cpp.
|
protected |
excludePlayerFromScoreScreen
Definition at line 2843 of file ScriptActions.cpp.
|
protected |
excludePlayerFromScoreScreen
Definition at line 2830 of file ScriptActions.cpp.
|
virtual |
Execute an action
Implements ScriptActionsInterface.
Definition at line 6406 of file ScriptActions.cpp.
|
virtual |
|
virtual |
|
virtual |
|
protected |
updateBaseConstructionSpeed
Definition at line 1275 of file ScriptActions.cpp.
|
protected |
updateNamedAttackPrioritySet
Definition at line 1225 of file ScriptActions.cpp.
|
protected |
updateNamedSetAttitude
Definition at line 1286 of file ScriptActions.cpp.
|
protected |
updatePlayerRelationTowardPlayer
Definition at line 2851 of file ScriptActions.cpp.
|
protected |
updateTeamAttackPrioritySet
Definition at line 1246 of file ScriptActions.cpp.
|
protected |
updateTeamSetAttitude
Definition at line 1304 of file ScriptActions.cpp.
|
staticprotected |
Definition at line 91 of file ScriptActions.h.
|
protected |
Definition at line 94 of file ScriptActions.h.
|
protected |
Definition at line 95 of file ScriptActions.h.