Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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ScriptActions Member List

This is the complete list of members for ScriptActions, including all inherited members.

changeObjectPanelFlagForSingleObject(Object *obj, const AsciiString &flagToChange, Bool newVal)ScriptActionsprotected
clearWindow(void)ScriptActionsinlineprotectedstatic
closeWindows(Bool suppressNewWindows)ScriptActionsvirtual
createUnitOnTeamAt(const AsciiString &unitName, const AsciiString &objType, const AsciiString &teamName, const AsciiString &waypoint)ScriptActionsprotected
deleteAllUnmanned()ScriptActionsprotected
doAddCommandBarButton(const AsciiString &commandBarButton, const AsciiString &objectType, Int slotNum)ScriptActionsprotected
doAffectObjectPanelFlagsTeam(const AsciiString &teamName, const AsciiString &flagName, Bool enable)ScriptActionsprotected
doAffectObjectPanelFlagsUnit(const AsciiString &unitName, const AsciiString &flagName, Bool enable)ScriptActionsprotected
doAffectPlayerSkillset(const AsciiString &playerName, Int skillset)ScriptActionsprotected
doAffectSkillPointsModifier(const AsciiString &playerName, Real newModifier)ScriptActionsprotected
doAmbientSoundsPause(Bool pausing)ScriptActionsprotected
doAttack(const AsciiString &attackerName, const AsciiString &victimName)ScriptActionsprotected
doAudioSetVolume(AudioAffect whichToAffect, Real newVolumeLevel)ScriptActionsprotected
doBlackWhiteMode(Bool startBWMode, Int frames)ScriptActionsprotected
doBorderSwitch(Int borderToUse)ScriptActionsprotected
doBuildBaseDefense(Bool flank)ScriptActionsprotected
doBuildBaseStructure(const AsciiString &buildingType, Bool flank)ScriptActionsprotected
doBuildBuilding(const AsciiString &buildingType)ScriptActionsprotected
doBuildObjectNearestTeam(const AsciiString &playerName, const AsciiString &buildingType, const AsciiString &teamName)ScriptActionsprotected
doBuildSupplyCenter(const AsciiString &playerName, const AsciiString &buildingType, Int cash)ScriptActionsprotected
doBuildTeam(const AsciiString &teamName)ScriptActionsprotected
doBuildUpgrade(const AsciiString &playerName, const AsciiString &upgrade)ScriptActionsprotected
doC3CameraDisableSlaveMode(void)ScriptActionsprotected
doC3CameraEnableSlaveMode(const AsciiString &thingTemplateName, const AsciiString &boneName)ScriptActionsprotected
doC3CameraShake(const AsciiString &waypointName, Real amplitude, Real duration_seconds, Real radius)ScriptActionsprotected
doCameoFlash(const AsciiString &cameoFlash, Int timeInSeconds)ScriptActionsprotected
doCameraFollowNamed(const AsciiString &unit, Bool snapToUnit)ScriptActionsprotected
doCameraMotionBlur(Bool zoomIn, Bool saturate)ScriptActionsprotected
doCameraMotionBlurJump(const AsciiString &waypointName, Bool saturate)ScriptActionsprotected
doCameraMoveHome(void)ScriptActionsprotected
doCameraSetAudibleDistance(Real audibleDistance)ScriptActionsprotected
doCameraSetDefault(Real pitch, Real angle, Real maxHeight)ScriptActionsprotected
doCameraStopTetherNamed(void)ScriptActionsprotected
doCameraTetherNamed(const AsciiString &unit, Bool snapToUnit, Real play)ScriptActionsprotected
doChooseVictimAlwaysUsesNormal(Bool enable)ScriptActionsprotected
doCollectNearbyForTeam(const AsciiString &teamName)ScriptActionsprotected
doCreateObject(const AsciiString &objectName, const AsciiString &thingName, const AsciiString &team, Coord3D *pos, Real angle)ScriptActionsprotected
doCreateReinforcements(const AsciiString &team, const AsciiString &waypoint)ScriptActionsprotected
doCreateTeamFromCapturedUnits(const AsciiString &playerName, const AsciiString &teamName)ScriptActionsprotected
doDamageTeamMembers(const AsciiString &team, Real amount)ScriptActionsprotected
doDebugMessage(const AsciiString &msg, Bool pause)ScriptActionsprotected
doDefeat(void)ScriptActionsprotected
doDestroyAllContained(const AsciiString &unitName, Int damageType)ScriptActionsprotected
doDisableCountdownTimerDisplay(void)ScriptActionsprotected
doDisableInput()ScriptActionsprotected
doDisableSpecialPowerDisplay(void)ScriptActionsprotected
doDisplayCinematicText(const AsciiString &displayText, const AsciiString &fontType, Int timeInSeconds)ScriptActionsprotected
doDisplayCountdownTimer(const AsciiString &timerName, const AsciiString &timerText)ScriptActionsprotected
doDisplayCounter(const AsciiString &counterName, const AsciiString &counterText)ScriptActionsprotected
doDisplayText(const AsciiString &displayText)ScriptActionsprotected
doEnableCountdownTimerDisplay(void)ScriptActionsprotected
doEnableInput()ScriptActionsprotected
doEnableObjectSound(const AsciiString &objectName, Bool enable)ScriptActionsprotected
doEnableOrDisableObjectDifficultyBonuses(Bool enableBonuses)ScriptActionsvirtual
doEnableSpecialPowerDisplay(void)ScriptActionsprotected
doEvaEnabledDisabled(Bool setEnabled)ScriptActionsprotected
doExitSpecificBuilding(const AsciiString &buildingName)ScriptActionsprotected
doForceObjectSelection(const AsciiString &teamName, const AsciiString &objectType, Bool centerInView, const AsciiString &audioToPlay)ScriptActionsprotected
doFreezeTime(void)ScriptActionsprotected
doGiveMoney(const AsciiString &playerName, Int money)ScriptActionsprotected
doGuardSupplyCenter(const AsciiString &teamName, Int supplies)ScriptActionsprotected
doHideCountdownTimer(const AsciiString &timerName)ScriptActionsprotected
doHideCounter(const AsciiString &counterName)ScriptActionsprotected
doIdleAllPlayerUnits(const AsciiString &playerName)ScriptActionsprotected
doInGamePopupMessage(const AsciiString &message, Int x, Int y, Int width, Bool pause)ScriptActionsprotected
doLetterBoxMode(Bool startLetterbox)ScriptActionsprotected
doLoadAllTransports(const AsciiString &teamName)ScriptActionsprotected
doLocalDefeat(void)ScriptActionsprotected
doMapSetRankLevelLimit(Int level)ScriptActionsprotected
doMergeTeamIntoTeam(const AsciiString &teamSrcName, const AsciiString &teamDestName)ScriptActionsprotected
doMilitaryCaption(const AsciiString &briefing, Int duration)ScriptActionsprotected
doModCameraFinalLookToward(const AsciiString &waypoint)ScriptActionsprotected
doModCameraLookToward(const AsciiString &waypoint)ScriptActionsprotected
doModCameraMoveToSelection(void)ScriptActionsprotected
doModifyBuildableStatus(const AsciiString &objectType, Int buildableStatus)ScriptActionsprotected
doMoveCameraAlongWaypointPath(const AsciiString &waypoint, Real sec, Real cameraStutterSec, Real easeIn, Real easeOut)ScriptActionsprotected
doMoveCameraTo(const AsciiString &waypoint, Real sec, Real cameraStutterSec, Real easeIn, Real easeOut)ScriptActionsprotected
doMoveTeamTowardsNearest(const AsciiString &teamName, const AsciiString &objectType, AsciiString triggerName)ScriptActionsprotected
doMoveToWaypoint(const AsciiString &team, const AsciiString &waypoint)ScriptActionsprotected
doMoveUnitTowardsNearest(const AsciiString &unitName, const AsciiString &objectType, AsciiString triggerName)ScriptActionsprotected
doMoviePlayFullScreen(const AsciiString &movieName)ScriptActionsprotected
doMoviePlayRadar(const AsciiString &movieName)ScriptActionsprotected
doMusicTrackChange(const AsciiString &newTrackName, Bool fadeout, Bool fadein)ScriptActionsprotected
doNamedAddSpecialPowerCountdown(const AsciiString &unit, const AsciiString &specialPower, Int frames)ScriptActionsprotected
doNamedAttack(const AsciiString &attackerName, const AsciiString &victimName)ScriptActionsprotected
doNamedAttackArea(const AsciiString &unitName, const AsciiString &areaName)ScriptActionsprotected
doNamedAttackTeam(const AsciiString &unitName, const AsciiString &teamName)ScriptActionsprotected
doNamedCustomColor(const AsciiString &unitName, Color c)ScriptActionsprotected
doNamedDamage(const AsciiString &unitName, Int damageAmt)ScriptActionsprotected
doNamedDelete(const AsciiString &unitName)ScriptActionsprotected
doNamedEmoticon(const AsciiString &unitName, const AsciiString &emoticonName, Real duration)ScriptActionsprotected
doNamedEnableStealth(const AsciiString &unitName, Bool enabled)ScriptActionsprotected
doNamedEnterNamed(const AsciiString &unitSrcName, const AsciiString &unitDestName)ScriptActionsprotected
doNamedExitAll(const AsciiString &unitName)ScriptActionsprotected
doNamedFaceNamed(const AsciiString &unitName, const AsciiString &faceUnitName)ScriptActionsprotected
doNamedFaceWaypoint(const AsciiString &unitName, const AsciiString &faceWaypointName)ScriptActionsprotected
doNamedFireSpecialPowerAtNamed(const AsciiString &unit, const AsciiString &specialPower, const AsciiString &target)ScriptActionsprotected
doNamedFireSpecialPowerAtWaypoint(const AsciiString &unit, const AsciiString &specialPower, const AsciiString &waypoint)ScriptActionsprotected
doNamedFireWeaponFollowingWaypointPath(const AsciiString &unit, const AsciiString &waypointPath)ScriptActionsprotected
doNamedFlash(const AsciiString &unitName, Int timeInSeconds, const RGBColor *color)ScriptActionsprotected
doNamedFollowWaypoints(const AsciiString &unitName, const AsciiString &waypointName)ScriptActionsprotected
doNamedFollowWaypointsExact(const AsciiString &unitName, const AsciiString &waypointName)ScriptActionsprotected
doNamedGuard(const AsciiString &unitName)ScriptActionsprotected
doNamedHideSpecialPowerDisplay(const AsciiString &unit)ScriptActionsprotected
doNamedHunt(const AsciiString &unitName)ScriptActionsprotected
doNamedKill(const AsciiString &unitName)ScriptActionsprotected
doNamedMoveToWaypoint(const AsciiString &unit, const AsciiString &waypoint)ScriptActionsprotected
doNamedSetBoobytrapped(const AsciiString &thingTemplateName, const AsciiString &unitName)ScriptActionsprotected
doNamedSetGarrisonEvacDisposition(const AsciiString &unitName, UnsignedInt disp)ScriptActionsprotected
doNamedSetHeld(const AsciiString &unit, Bool held)ScriptActionsprotected
doNamedSetRepulsor(const AsciiString &unitName, Bool repulsor)ScriptActionsprotected
doNamedSetSpecialPowerCountdown(const AsciiString &unit, const AsciiString &specialPower, Int frames)ScriptActionsprotected
doNamedSetStoppingDistance(const AsciiString &unit, Real stoppingDistance)ScriptActionsprotected
doNamedSetTrainHeld(const AsciiString &locoName, const Bool set)ScriptActionsprotected
doNamedSetUnmanned(const AsciiString &unitName)ScriptActionsprotected
doNamedShowSpecialPowerDisplay(const AsciiString &unit)ScriptActionsprotected
doNamedStop(const AsciiString &unitName)ScriptActionsprotected
doNamedStopSpecialPowerCountdown(const AsciiString &unit, const AsciiString &specialPower, Bool stop)ScriptActionsprotected
doNamedTransferAssetsToPlayer(const AsciiString &unitName, const AsciiString &playerDstName)ScriptActionsprotected
doNamedUseCommandButtonAbility(const AsciiString &unit, const AsciiString &ability)ScriptActionsprotected
doNamedUseCommandButtonAbilityAtWaypoint(const AsciiString &unit, const AsciiString &ability, const AsciiString &waypoint)ScriptActionsprotected
doNamedUseCommandButtonAbilityOnNamed(const AsciiString &unit, const AsciiString &ability, const AsciiString &target)ScriptActionsprotected
doNamedUseCommandButtonAbilityUsingWaypointPath(const AsciiString &unit, const AsciiString &ability, const AsciiString &waypointPath)ScriptActionsprotected
doObjectRadarCreateEvent(const AsciiString &unitName, Int eventType)ScriptActionsprotected
doObjectTypeListMaintenance(const AsciiString &objectList, const AsciiString &objectType, Bool addObject)ScriptActionsprotected
doOverrideHulkLifetime(Real seconds)ScriptActionsprotected
doOversizeTheTerrain(Int amount)ScriptActionsprotected
doPitchCamera(Real pitch, Real sec, Real easeIn, Real easeOut)ScriptActionsprotected
doPlayerAddRankLevels(const AsciiString &playerName, Int delta)ScriptActionsprotected
doPlayerAddSkillPoints(const AsciiString &playerName, Int delta)ScriptActionsprotected
doPlayerDisableBaseConstruction(const AsciiString &playerName)ScriptActionsprotected
doPlayerDisableFactories(const AsciiString &playerName, const AsciiString &objectName)ScriptActionsprotected
doPlayerDisableUnitConstruction(const AsciiString &playerName)ScriptActionsprotected
doPlayerEnableBaseConstruction(const AsciiString &playerName)ScriptActionsprotected
doPlayerEnableFactories(const AsciiString &playerName, const AsciiString &objectName)ScriptActionsprotected
doPlayerEnableUnitConstruction(const AsciiString &playerName)ScriptActionsprotected
doPlayerExitAllBuildings(const AsciiString &playerName)ScriptActionsprotected
doPlayerGarrisonAllBuildings(const AsciiString &playerName)ScriptActionsprotected
doPlayerGrantScience(const AsciiString &playerName, const AsciiString &scienceName)ScriptActionsprotected
doPlayerHunt(const AsciiString &playerName)ScriptActionsprotected
doPlayerKill(const AsciiString &playerName)ScriptActionsprotected
doPlayerPurchaseScience(const AsciiString &playerName, const AsciiString &scienceName)ScriptActionsprotected
doPlayerRemoveOverrideRelationToTeam(const AsciiString &playerName, const AsciiString &otherTeam)ScriptActionsprotected
doPlayerRepairStructure(const AsciiString &playerName, const AsciiString &objectName)ScriptActionsprotected
doPlayerSellEverything(const AsciiString &playerName)ScriptActionsprotected
doPlayerSetOverrideRelationToTeam(const AsciiString &playerName, const AsciiString &otherTeam, Int relation)ScriptActionsprotected
doPlayerSetRankLevel(const AsciiString &playerName, Int level)ScriptActionsprotected
doPlayerSetScienceAvailability(const AsciiString &playerName, const AsciiString &scienceName, const AsciiString &scienceAvailability)ScriptActionsprotected
doPlayerTransferAssetsToPlayer(const AsciiString &playerSrcName, const AsciiString &playerDstName)ScriptActionsprotected
doPlaySoundEffect(const AsciiString &sound)ScriptActionsprotected
doPlaySoundEffectAt(const AsciiString &sound, const AsciiString &waypoint)ScriptActionsprotected
doQuickVictory(void)ScriptActionsprotected
doRadarCreateEvent(Coord3D *pos, Int eventType)ScriptActionsprotected
doRadarDisable(void)ScriptActionsprotected
doRadarEnable(void)ScriptActionsprotected
doRadarForceEnable(void)ScriptActionsprotected
doRadarRefresh(void)ScriptActionsprotected
doRadarRevertNormal(void)ScriptActionsprotected
doRecruitTeam(const AsciiString &teamName, Real recrutiRadius)ScriptActionsprotected
doRemoveCommandBarButton(const AsciiString &commandBarButton, const AsciiString &objectType)ScriptActionsprotected
doResetCamera(const AsciiString &waypoint, Real sec, Real easeIn, Real easeOut)ScriptActionsprotected
doResizeViewGuardband(const Real gbx, const Real gby)ScriptActionsprotected
doResumeSupplyTruckingForIdleUnits(const AsciiString &playerName)ScriptActionsprotected
doRevealMapAtWaypoint(const AsciiString &waypointName, Real radiusToReveal, const AsciiString &playerName)ScriptActionsprotected
doRevealMapAtWaypointPermanent(const AsciiString &waypointName, Real radiusToReveal, const AsciiString &playerName, const AsciiString &lookName)ScriptActionsprotected
doRevealMapEntire(const AsciiString &playerName)ScriptActionsprotected
doRevealMapEntirePermanently(Bool reveal, const AsciiString &playerName)ScriptActionsprotected
doRotateCamera(Real rotations, Real sec, Real easeIn, Real easeOut)ScriptActionsprotected
doRotateCameraTowardObject(const AsciiString &unitName, Real sec, Real holdSec, Real easeIn, Real easeOut)ScriptActionsprotected
doRotateCameraTowardWaypoint(const AsciiString &unitName, Real sec, Real easeIn, Real easeOut, Bool reverseRotation)ScriptActionsprotected
doScreenShake(UnsignedInt intensity)ScriptActionsprotected
doSetBorderShroud(Bool setting)ScriptActionsprotected
doSetCaveIndex(const AsciiString &caveName, Int caveIndex)ScriptActionsprotected
doSetDrawIconUIMode(Bool setEnabled)ScriptActionsprotected
doSetDynamicLODMode(Bool setEnabled)ScriptActionsprotected
doSetInfantryLightingOverride(Real setting)ScriptActionsprotected
doSetMoney(const AsciiString &playerName, Int money)ScriptActionsprotected
doSetOcclusionMode(Bool setEnabled)ScriptActionsprotected
doSetStoppingDistance(const AsciiString &team, Real stoppingDistance)ScriptActionsprotected
doSetTeamState(const AsciiString &team, const AsciiString &state)ScriptActionsprotected
doSetToppleDirection(const AsciiString &unitName, const Coord3D *direction)ScriptActionsprotected
doSetupCamera(const AsciiString &waypoint, Real zoom, Real pitch, const AsciiString &lookAtWaypoint)ScriptActionsprotected
doSetWarehouseValue(const AsciiString &warehouseName, Int cashValue)ScriptActionsprotected
doShroudMapAtWaypoint(const AsciiString &waypointName, Real radiusToShroud, const AsciiString &playerName)ScriptActionsprotected
doShroudMapEntire(const AsciiString &playerName)ScriptActionsprotected
doSkirmishAttackNearestGroupWithValue(const AsciiString &teamName, Int comparison, Int value)ScriptActionsprotected
doSkirmishCommandButtonOnMostValuable(const AsciiString &teamName, const AsciiString &commandButton, Real range, Bool allTeamMembers)ScriptActionsprotected
doSkirmishFireSpecialPowerAtMostCost(const AsciiString &player, const AsciiString &specialPower)ScriptActionsprotected
doSkyBox(Bool showSkyBox)ScriptActionsprotected
doSoundEnableType(const AsciiString &soundEventName, Bool enable)ScriptActionsprotected
doSoundOverrideVolume(const AsciiString &soundEventName, Real newVolume)ScriptActionsprotected
doSoundPlayFromNamed(const AsciiString &soundName, const AsciiString &unitName)ScriptActionsprotected
doSoundRemoveAllDisabled()ScriptActionsprotected
doSoundRemoveType(const AsciiString &soundEventName)ScriptActionsprotected
doSpeechPlay(const AsciiString &speechName, Bool allowOverlap)ScriptActionsprotected
doStopCameraFollowUnit(void)ScriptActionsprotected
doTeamAttackArea(const AsciiString &teamName, const AsciiString &areaName)ScriptActionsprotected
doTeamAttackNamed(const AsciiString &teamName, const AsciiString &unitName)ScriptActionsprotected
doTeamAvailableForRecruitment(const AsciiString &teamName, Bool availability)ScriptActionsprotected
doTeamCaptureNearestUnownedFactionUnit(const AsciiString &teamName)ScriptActionsprotected
doTeamDecreasePriority(const AsciiString &teamName)ScriptActionsprotected
doTeamDelete(const AsciiString &teamName, Bool ignoreDead)ScriptActionsprotected
doTeamEmoticon(const AsciiString &teamName, const AsciiString &emoticonName, Real duration)ScriptActionsprotected
doTeamEnableStealth(const AsciiString &teamName, Bool enabled)ScriptActionsprotected
doTeamEnterNamed(const AsciiString &teamName, const AsciiString &unitDestName)ScriptActionsprotected
doTeamExitAll(const AsciiString &teamName)ScriptActionsprotected
doTeamExitAllBuildings(const AsciiString &teamName)ScriptActionsprotected
doTeamFaceNamed(const AsciiString &teamName, const AsciiString &faceUnitName)ScriptActionsprotected
doTeamFaceWaypoint(const AsciiString &teamName, const AsciiString &faceWaypointName)ScriptActionsprotected
doTeamFlash(const AsciiString &teamName, Int timeInSeconds, const RGBColor *color)ScriptActionsprotected
doTeamFollowSkirmishApproachPath(const AsciiString &teamName, const AsciiString &waypointName, Bool asTeam)ScriptActionsprotected
doTeamFollowWaypoints(const AsciiString &teamName, const AsciiString &waypointName, Bool asTeam)ScriptActionsprotected
doTeamFollowWaypointsExact(const AsciiString &teamName, const AsciiString &waypointName, Bool asTeam)ScriptActionsprotected
doTeamGarrisonNearestBuilding(const AsciiString &teamName)ScriptActionsprotected
doTeamGarrisonSpecificBuilding(const AsciiString &teamName, const AsciiString &buildingName)ScriptActionsprotected
doTeamGuard(const AsciiString &teamName)ScriptActionsprotected
doTeamGuardArea(const AsciiString &teamName, const AsciiString &areaName)ScriptActionsprotected
doTeamGuardForFramecount(const AsciiString &teamName, Int framecount)ScriptActionsprotected
doTeamGuardInTunnelNetwork(const AsciiString &teamName)ScriptActionsprotected
doTeamGuardObject(const AsciiString &teamName, const AsciiString &unitName)ScriptActionsprotected
doTeamGuardPosition(const AsciiString &teamName, const AsciiString &waypointName)ScriptActionsprotected
doTeamHunt(const AsciiString &teamName)ScriptActionsprotected
doTeamHuntWithCommandButton(const AsciiString &teamName, const AsciiString &commandButton)ScriptActionsprotected
doTeamIdleForFramecount(const AsciiString &teamName, Int framecount)ScriptActionsprotected
doTeamIncreasePriority(const AsciiString &teamName)ScriptActionsprotected
doTeamKill(const AsciiString &teamName)ScriptActionsprotected
doTeamMoveToSkirmishApproachPath(const AsciiString &teamName, const AsciiString &waypointName)ScriptActionsprotected
doTeamPanic(const AsciiString &teamName, const AsciiString &waypointName)ScriptActionsprotected
doTeamPartialUseCommandButton(Real percentage, const AsciiString &teamName, const AsciiString &commandAbility)ScriptActionsprotected
doTeamRadarCreateEvent(const AsciiString &teamName, Int eventType)ScriptActionsprotected
doTeamRemoveAllOverrideRelations(const AsciiString &teamName)ScriptActionsprotected
doTeamRemoveOverrideRelationToPlayer(const AsciiString &teamName, const AsciiString &otherPlayer)ScriptActionsprotected
doTeamRemoveOverrideRelationToTeam(const AsciiString &teamName, const AsciiString &otherTeam)ScriptActionsprotected
doTeamSetBoobytrapped(const AsciiString &thingTemplateName, const AsciiString &teamName)ScriptActionsprotected
doTeamSetOverrideRelationToPlayer(const AsciiString &teamName, const AsciiString &otherPlayer, Int relation)ScriptActionsprotected
doTeamSetOverrideRelationToTeam(const AsciiString &teamName, const AsciiString &otherTeam, Int relation)ScriptActionsprotected
doTeamSetRepulsor(const AsciiString &teamName, Bool repulsor)ScriptActionsprotected
doTeamSetUnmanned(const AsciiString &teamName)ScriptActionsprotected
doTeamSpinForFramecount(const AsciiString &teamName, Int waitForFrames)ScriptActionsprotected
doTeamStartSequentialScript(const AsciiString &teamName, const AsciiString &scriptName, Int loopVal)ScriptActionsprotected
doTeamStop(const AsciiString &teamName, Bool shouldDisband)ScriptActionsprotected
doTeamStopSequentialScript(const AsciiString &teamName)ScriptActionsprotected
doTeamUseCommandButtonAbility(const AsciiString &team, const AsciiString &ability)ScriptActionsprotected
doTeamUseCommandButtonAbilityAtWaypoint(const AsciiString &team, const AsciiString &ability, const AsciiString &waypoint)ScriptActionsprotected
doTeamUseCommandButtonAbilityOnNamed(const AsciiString &team, const AsciiString &ability, const AsciiString &target)ScriptActionsprotected
doTeamUseCommandButtonOnNamed(const AsciiString &teamName, const AsciiString &commandAbility, const AsciiString &unitName)ScriptActionsprotected
doTeamUseCommandButtonOnNearestBuilding(const AsciiString &teamName, const AsciiString &commandAbility)ScriptActionsprotected
doTeamUseCommandButtonOnNearestBuildingClass(const AsciiString &teamName, const AsciiString &commandAbility, Int kindofBit)ScriptActionsprotected
doTeamUseCommandButtonOnNearestEnemy(const AsciiString &teamName, const AsciiString &commandAbility)ScriptActionsprotected
doTeamUseCommandButtonOnNearestGarrisonedBuilding(const AsciiString &teamName, const AsciiString &commandAbility)ScriptActionsprotected
doTeamUseCommandButtonOnNearestKindof(const AsciiString &teamName, const AsciiString &commandAbility, Int kindofBit)ScriptActionsprotected
doTeamUseCommandButtonOnNearestObjectType(const AsciiString &teamName, const AsciiString &commandAbility, const AsciiString &objectType)ScriptActionsprotected
doTeamWander(const AsciiString &teamName, const AsciiString &waypointName)ScriptActionsprotected
doTeamWanderInPlace(const AsciiString &teamName)ScriptActionsprotected
doTransferTeamToPlayer(const AsciiString &teamName, const AsciiString &playerName)ScriptActionsprotected
doUndoRevealMapAtWaypointPermanent(const AsciiString &lookName)ScriptActionsprotected
doUnfreezeTime(void)ScriptActionsprotected
doUnitExitBuilding(const AsciiString &unitName)ScriptActionsprotected
doUnitGarrisonNearestBuilding(const AsciiString &unitName)ScriptActionsprotected
doUnitGarrisonSpecificBuilding(const AsciiString &unitName, const AsciiString &buildingName)ScriptActionsprotected
doUnitGuardForFramecount(const AsciiString &unitName, Int framecount)ScriptActionsprotected
doUnitIdleForFramecount(const AsciiString &unitName, Int framecount)ScriptActionsprotected
doUnitReceiveUpgrade(const AsciiString &unitName, const AsciiString &upgradeName)ScriptActionsprotected
doUnitStartSequentialScript(const AsciiString &unitName, const AsciiString &scriptName, Int loopVal)ScriptActionsprotected
doUnitStopSequentialScript(const AsciiString &unitName)ScriptActionsprotected
doVictory(void)ScriptActionsprotected
doWaterChangeHeight(const AsciiString &waterName, Real newHeight)ScriptActionsprotected
doWaterChangeHeightOverTime(const AsciiString &waterName, Real newHeight, Real time, Real damage)ScriptActionsprotected
doWeather(Bool showWeather)ScriptActionsprotected
doZoomCamera(Real zoom, Real sec, Real easeIn, Real easeOut)ScriptActionsprotected
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
enableScoring(Bool score)ScriptActionsprotected
excludePlayerFromScoreScreen(const AsciiString &playerName)ScriptActionsprotected
executeAction(ScriptAction *pAction)ScriptActionsvirtual
getName(void)SubsystemInterfaceinline
init(void)ScriptActionsvirtual
m_messageWindowScriptActionsprotectedstatic
m_nameSubsystemInterfaceprotected
m_suppressNewWindowsScriptActionsprotected
m_unnamedUnitScriptActionsprotected
postProcessLoad()SubsystemInterfaceinlinevirtual
reset(void)ScriptActionsvirtual
ScriptActions()ScriptActions
setName(AsciiString name)SubsystemInterfaceinline
SubsystemInterface()SubsystemInterface
UPDATE(void)SubsystemInterfaceinline
update(void)ScriptActionsvirtual
updateBaseConstructionSpeed(const AsciiString &playerName, Int speed)ScriptActionsprotected
updateNamedAttackPrioritySet(const AsciiString &unitName, const AsciiString &attackPrioritySet)ScriptActionsprotected
updateNamedSetAttitude(const AsciiString &unitName, Int attitude)ScriptActionsprotected
updatePlayerRelationTowardPlayer(const AsciiString &playerSrcName, Int relationType, const AsciiString &playerDestPlayer)ScriptActionsprotected
updateTeamAttackPrioritySet(const AsciiString &teamName, const AsciiString &attackPrioritySet)ScriptActionsprotected
updateTeamSetAttitude(const AsciiString &teamName, Int attitude)ScriptActionsprotected
~ScriptActions()ScriptActions
~ScriptActionsInterface()ScriptActionsInterfaceinlinevirtual
~SubsystemInterface()SubsystemInterfacevirtual