This is the complete list of members for ScriptActions, including all inherited members.
| changeObjectPanelFlagForSingleObject(Object *obj, const AsciiString &flagToChange, Bool newVal) | ScriptActions | protected |
| clearWindow(void) | ScriptActions | inlineprotectedstatic |
| closeWindows(Bool suppressNewWindows) | ScriptActions | virtual |
| createUnitOnTeamAt(const AsciiString &unitName, const AsciiString &objType, const AsciiString &teamName, const AsciiString &waypoint) | ScriptActions | protected |
| deleteAllUnmanned() | ScriptActions | protected |
| doAddCommandBarButton(const AsciiString &commandBarButton, const AsciiString &objectType, Int slotNum) | ScriptActions | protected |
| doAffectObjectPanelFlagsTeam(const AsciiString &teamName, const AsciiString &flagName, Bool enable) | ScriptActions | protected |
| doAffectObjectPanelFlagsUnit(const AsciiString &unitName, const AsciiString &flagName, Bool enable) | ScriptActions | protected |
| doAffectPlayerSkillset(const AsciiString &playerName, Int skillset) | ScriptActions | protected |
| doAffectSkillPointsModifier(const AsciiString &playerName, Real newModifier) | ScriptActions | protected |
| doAmbientSoundsPause(Bool pausing) | ScriptActions | protected |
| doAttack(const AsciiString &attackerName, const AsciiString &victimName) | ScriptActions | protected |
| doAudioSetVolume(AudioAffect whichToAffect, Real newVolumeLevel) | ScriptActions | protected |
| doBlackWhiteMode(Bool startBWMode, Int frames) | ScriptActions | protected |
| doBorderSwitch(Int borderToUse) | ScriptActions | protected |
| doBuildBaseDefense(Bool flank) | ScriptActions | protected |
| doBuildBaseStructure(const AsciiString &buildingType, Bool flank) | ScriptActions | protected |
| doBuildBuilding(const AsciiString &buildingType) | ScriptActions | protected |
| doBuildObjectNearestTeam(const AsciiString &playerName, const AsciiString &buildingType, const AsciiString &teamName) | ScriptActions | protected |
| doBuildSupplyCenter(const AsciiString &playerName, const AsciiString &buildingType, Int cash) | ScriptActions | protected |
| doBuildTeam(const AsciiString &teamName) | ScriptActions | protected |
| doBuildUpgrade(const AsciiString &playerName, const AsciiString &upgrade) | ScriptActions | protected |
| doC3CameraDisableSlaveMode(void) | ScriptActions | protected |
| doC3CameraEnableSlaveMode(const AsciiString &thingTemplateName, const AsciiString &boneName) | ScriptActions | protected |
| doC3CameraShake(const AsciiString &waypointName, Real amplitude, Real duration_seconds, Real radius) | ScriptActions | protected |
| doCameoFlash(const AsciiString &cameoFlash, Int timeInSeconds) | ScriptActions | protected |
| doCameraFollowNamed(const AsciiString &unit, Bool snapToUnit) | ScriptActions | protected |
| doCameraMotionBlur(Bool zoomIn, Bool saturate) | ScriptActions | protected |
| doCameraMotionBlurJump(const AsciiString &waypointName, Bool saturate) | ScriptActions | protected |
| doCameraMoveHome(void) | ScriptActions | protected |
| doCameraSetAudibleDistance(Real audibleDistance) | ScriptActions | protected |
| doCameraSetDefault(Real pitch, Real angle, Real maxHeight) | ScriptActions | protected |
| doCameraStopTetherNamed(void) | ScriptActions | protected |
| doCameraTetherNamed(const AsciiString &unit, Bool snapToUnit, Real play) | ScriptActions | protected |
| doChooseVictimAlwaysUsesNormal(Bool enable) | ScriptActions | protected |
| doCollectNearbyForTeam(const AsciiString &teamName) | ScriptActions | protected |
| doCreateObject(const AsciiString &objectName, const AsciiString &thingName, const AsciiString &team, Coord3D *pos, Real angle) | ScriptActions | protected |
| doCreateReinforcements(const AsciiString &team, const AsciiString &waypoint) | ScriptActions | protected |
| doCreateTeamFromCapturedUnits(const AsciiString &playerName, const AsciiString &teamName) | ScriptActions | protected |
| doDamageTeamMembers(const AsciiString &team, Real amount) | ScriptActions | protected |
| doDebugMessage(const AsciiString &msg, Bool pause) | ScriptActions | protected |
| doDefeat(void) | ScriptActions | protected |
| doDestroyAllContained(const AsciiString &unitName, Int damageType) | ScriptActions | protected |
| doDisableCountdownTimerDisplay(void) | ScriptActions | protected |
| doDisableInput() | ScriptActions | protected |
| doDisableSpecialPowerDisplay(void) | ScriptActions | protected |
| doDisplayCinematicText(const AsciiString &displayText, const AsciiString &fontType, Int timeInSeconds) | ScriptActions | protected |
| doDisplayCountdownTimer(const AsciiString &timerName, const AsciiString &timerText) | ScriptActions | protected |
| doDisplayCounter(const AsciiString &counterName, const AsciiString &counterText) | ScriptActions | protected |
| doDisplayText(const AsciiString &displayText) | ScriptActions | protected |
| doEnableCountdownTimerDisplay(void) | ScriptActions | protected |
| doEnableInput() | ScriptActions | protected |
| doEnableObjectSound(const AsciiString &objectName, Bool enable) | ScriptActions | protected |
| doEnableOrDisableObjectDifficultyBonuses(Bool enableBonuses) | ScriptActions | virtual |
| doEnableSpecialPowerDisplay(void) | ScriptActions | protected |
| doEvaEnabledDisabled(Bool setEnabled) | ScriptActions | protected |
| doExitSpecificBuilding(const AsciiString &buildingName) | ScriptActions | protected |
| doForceObjectSelection(const AsciiString &teamName, const AsciiString &objectType, Bool centerInView, const AsciiString &audioToPlay) | ScriptActions | protected |
| doFreezeTime(void) | ScriptActions | protected |
| doGiveMoney(const AsciiString &playerName, Int money) | ScriptActions | protected |
| doGuardSupplyCenter(const AsciiString &teamName, Int supplies) | ScriptActions | protected |
| doHideCountdownTimer(const AsciiString &timerName) | ScriptActions | protected |
| doHideCounter(const AsciiString &counterName) | ScriptActions | protected |
| doIdleAllPlayerUnits(const AsciiString &playerName) | ScriptActions | protected |
| doInGamePopupMessage(const AsciiString &message, Int x, Int y, Int width, Bool pause) | ScriptActions | protected |
| doLetterBoxMode(Bool startLetterbox) | ScriptActions | protected |
| doLoadAllTransports(const AsciiString &teamName) | ScriptActions | protected |
| doLocalDefeat(void) | ScriptActions | protected |
| doMapSetRankLevelLimit(Int level) | ScriptActions | protected |
| doMergeTeamIntoTeam(const AsciiString &teamSrcName, const AsciiString &teamDestName) | ScriptActions | protected |
| doMilitaryCaption(const AsciiString &briefing, Int duration) | ScriptActions | protected |
| doModCameraFinalLookToward(const AsciiString &waypoint) | ScriptActions | protected |
| doModCameraLookToward(const AsciiString &waypoint) | ScriptActions | protected |
| doModCameraMoveToSelection(void) | ScriptActions | protected |
| doModifyBuildableStatus(const AsciiString &objectType, Int buildableStatus) | ScriptActions | protected |
| doMoveCameraAlongWaypointPath(const AsciiString &waypoint, Real sec, Real cameraStutterSec, Real easeIn, Real easeOut) | ScriptActions | protected |
| doMoveCameraTo(const AsciiString &waypoint, Real sec, Real cameraStutterSec, Real easeIn, Real easeOut) | ScriptActions | protected |
| doMoveTeamTowardsNearest(const AsciiString &teamName, const AsciiString &objectType, AsciiString triggerName) | ScriptActions | protected |
| doMoveToWaypoint(const AsciiString &team, const AsciiString &waypoint) | ScriptActions | protected |
| doMoveUnitTowardsNearest(const AsciiString &unitName, const AsciiString &objectType, AsciiString triggerName) | ScriptActions | protected |
| doMoviePlayFullScreen(const AsciiString &movieName) | ScriptActions | protected |
| doMoviePlayRadar(const AsciiString &movieName) | ScriptActions | protected |
| doMusicTrackChange(const AsciiString &newTrackName, Bool fadeout, Bool fadein) | ScriptActions | protected |
| doNamedAddSpecialPowerCountdown(const AsciiString &unit, const AsciiString &specialPower, Int frames) | ScriptActions | protected |
| doNamedAttack(const AsciiString &attackerName, const AsciiString &victimName) | ScriptActions | protected |
| doNamedAttackArea(const AsciiString &unitName, const AsciiString &areaName) | ScriptActions | protected |
| doNamedAttackTeam(const AsciiString &unitName, const AsciiString &teamName) | ScriptActions | protected |
| doNamedCustomColor(const AsciiString &unitName, Color c) | ScriptActions | protected |
| doNamedDamage(const AsciiString &unitName, Int damageAmt) | ScriptActions | protected |
| doNamedDelete(const AsciiString &unitName) | ScriptActions | protected |
| doNamedEmoticon(const AsciiString &unitName, const AsciiString &emoticonName, Real duration) | ScriptActions | protected |
| doNamedEnableStealth(const AsciiString &unitName, Bool enabled) | ScriptActions | protected |
| doNamedEnterNamed(const AsciiString &unitSrcName, const AsciiString &unitDestName) | ScriptActions | protected |
| doNamedExitAll(const AsciiString &unitName) | ScriptActions | protected |
| doNamedFaceNamed(const AsciiString &unitName, const AsciiString &faceUnitName) | ScriptActions | protected |
| doNamedFaceWaypoint(const AsciiString &unitName, const AsciiString &faceWaypointName) | ScriptActions | protected |
| doNamedFireSpecialPowerAtNamed(const AsciiString &unit, const AsciiString &specialPower, const AsciiString &target) | ScriptActions | protected |
| doNamedFireSpecialPowerAtWaypoint(const AsciiString &unit, const AsciiString &specialPower, const AsciiString &waypoint) | ScriptActions | protected |
| doNamedFireWeaponFollowingWaypointPath(const AsciiString &unit, const AsciiString &waypointPath) | ScriptActions | protected |
| doNamedFlash(const AsciiString &unitName, Int timeInSeconds, const RGBColor *color) | ScriptActions | protected |
| doNamedFollowWaypoints(const AsciiString &unitName, const AsciiString &waypointName) | ScriptActions | protected |
| doNamedFollowWaypointsExact(const AsciiString &unitName, const AsciiString &waypointName) | ScriptActions | protected |
| doNamedGuard(const AsciiString &unitName) | ScriptActions | protected |
| doNamedHideSpecialPowerDisplay(const AsciiString &unit) | ScriptActions | protected |
| doNamedHunt(const AsciiString &unitName) | ScriptActions | protected |
| doNamedKill(const AsciiString &unitName) | ScriptActions | protected |
| doNamedMoveToWaypoint(const AsciiString &unit, const AsciiString &waypoint) | ScriptActions | protected |
| doNamedSetBoobytrapped(const AsciiString &thingTemplateName, const AsciiString &unitName) | ScriptActions | protected |
| doNamedSetGarrisonEvacDisposition(const AsciiString &unitName, UnsignedInt disp) | ScriptActions | protected |
| doNamedSetHeld(const AsciiString &unit, Bool held) | ScriptActions | protected |
| doNamedSetRepulsor(const AsciiString &unitName, Bool repulsor) | ScriptActions | protected |
| doNamedSetSpecialPowerCountdown(const AsciiString &unit, const AsciiString &specialPower, Int frames) | ScriptActions | protected |
| doNamedSetStoppingDistance(const AsciiString &unit, Real stoppingDistance) | ScriptActions | protected |
| doNamedSetTrainHeld(const AsciiString &locoName, const Bool set) | ScriptActions | protected |
| doNamedSetUnmanned(const AsciiString &unitName) | ScriptActions | protected |
| doNamedShowSpecialPowerDisplay(const AsciiString &unit) | ScriptActions | protected |
| doNamedStop(const AsciiString &unitName) | ScriptActions | protected |
| doNamedStopSpecialPowerCountdown(const AsciiString &unit, const AsciiString &specialPower, Bool stop) | ScriptActions | protected |
| doNamedTransferAssetsToPlayer(const AsciiString &unitName, const AsciiString &playerDstName) | ScriptActions | protected |
| doNamedUseCommandButtonAbility(const AsciiString &unit, const AsciiString &ability) | ScriptActions | protected |
| doNamedUseCommandButtonAbilityAtWaypoint(const AsciiString &unit, const AsciiString &ability, const AsciiString &waypoint) | ScriptActions | protected |
| doNamedUseCommandButtonAbilityOnNamed(const AsciiString &unit, const AsciiString &ability, const AsciiString &target) | ScriptActions | protected |
| doNamedUseCommandButtonAbilityUsingWaypointPath(const AsciiString &unit, const AsciiString &ability, const AsciiString &waypointPath) | ScriptActions | protected |
| doObjectRadarCreateEvent(const AsciiString &unitName, Int eventType) | ScriptActions | protected |
| doObjectTypeListMaintenance(const AsciiString &objectList, const AsciiString &objectType, Bool addObject) | ScriptActions | protected |
| doOverrideHulkLifetime(Real seconds) | ScriptActions | protected |
| doOversizeTheTerrain(Int amount) | ScriptActions | protected |
| doPitchCamera(Real pitch, Real sec, Real easeIn, Real easeOut) | ScriptActions | protected |
| doPlayerAddRankLevels(const AsciiString &playerName, Int delta) | ScriptActions | protected |
| doPlayerAddSkillPoints(const AsciiString &playerName, Int delta) | ScriptActions | protected |
| doPlayerDisableBaseConstruction(const AsciiString &playerName) | ScriptActions | protected |
| doPlayerDisableFactories(const AsciiString &playerName, const AsciiString &objectName) | ScriptActions | protected |
| doPlayerDisableUnitConstruction(const AsciiString &playerName) | ScriptActions | protected |
| doPlayerEnableBaseConstruction(const AsciiString &playerName) | ScriptActions | protected |
| doPlayerEnableFactories(const AsciiString &playerName, const AsciiString &objectName) | ScriptActions | protected |
| doPlayerEnableUnitConstruction(const AsciiString &playerName) | ScriptActions | protected |
| doPlayerExitAllBuildings(const AsciiString &playerName) | ScriptActions | protected |
| doPlayerGarrisonAllBuildings(const AsciiString &playerName) | ScriptActions | protected |
| doPlayerGrantScience(const AsciiString &playerName, const AsciiString &scienceName) | ScriptActions | protected |
| doPlayerHunt(const AsciiString &playerName) | ScriptActions | protected |
| doPlayerKill(const AsciiString &playerName) | ScriptActions | protected |
| doPlayerPurchaseScience(const AsciiString &playerName, const AsciiString &scienceName) | ScriptActions | protected |
| doPlayerRemoveOverrideRelationToTeam(const AsciiString &playerName, const AsciiString &otherTeam) | ScriptActions | protected |
| doPlayerRepairStructure(const AsciiString &playerName, const AsciiString &objectName) | ScriptActions | protected |
| doPlayerSellEverything(const AsciiString &playerName) | ScriptActions | protected |
| doPlayerSetOverrideRelationToTeam(const AsciiString &playerName, const AsciiString &otherTeam, Int relation) | ScriptActions | protected |
| doPlayerSetRankLevel(const AsciiString &playerName, Int level) | ScriptActions | protected |
| doPlayerSetScienceAvailability(const AsciiString &playerName, const AsciiString &scienceName, const AsciiString &scienceAvailability) | ScriptActions | protected |
| doPlayerTransferAssetsToPlayer(const AsciiString &playerSrcName, const AsciiString &playerDstName) | ScriptActions | protected |
| doPlaySoundEffect(const AsciiString &sound) | ScriptActions | protected |
| doPlaySoundEffectAt(const AsciiString &sound, const AsciiString &waypoint) | ScriptActions | protected |
| doQuickVictory(void) | ScriptActions | protected |
| doRadarCreateEvent(Coord3D *pos, Int eventType) | ScriptActions | protected |
| doRadarDisable(void) | ScriptActions | protected |
| doRadarEnable(void) | ScriptActions | protected |
| doRadarForceEnable(void) | ScriptActions | protected |
| doRadarRefresh(void) | ScriptActions | protected |
| doRadarRevertNormal(void) | ScriptActions | protected |
| doRecruitTeam(const AsciiString &teamName, Real recrutiRadius) | ScriptActions | protected |
| doRemoveCommandBarButton(const AsciiString &commandBarButton, const AsciiString &objectType) | ScriptActions | protected |
| doResetCamera(const AsciiString &waypoint, Real sec, Real easeIn, Real easeOut) | ScriptActions | protected |
| doResizeViewGuardband(const Real gbx, const Real gby) | ScriptActions | protected |
| doResumeSupplyTruckingForIdleUnits(const AsciiString &playerName) | ScriptActions | protected |
| doRevealMapAtWaypoint(const AsciiString &waypointName, Real radiusToReveal, const AsciiString &playerName) | ScriptActions | protected |
| doRevealMapAtWaypointPermanent(const AsciiString &waypointName, Real radiusToReveal, const AsciiString &playerName, const AsciiString &lookName) | ScriptActions | protected |
| doRevealMapEntire(const AsciiString &playerName) | ScriptActions | protected |
| doRevealMapEntirePermanently(Bool reveal, const AsciiString &playerName) | ScriptActions | protected |
| doRotateCamera(Real rotations, Real sec, Real easeIn, Real easeOut) | ScriptActions | protected |
| doRotateCameraTowardObject(const AsciiString &unitName, Real sec, Real holdSec, Real easeIn, Real easeOut) | ScriptActions | protected |
| doRotateCameraTowardWaypoint(const AsciiString &unitName, Real sec, Real easeIn, Real easeOut, Bool reverseRotation) | ScriptActions | protected |
| doScreenShake(UnsignedInt intensity) | ScriptActions | protected |
| doSetBorderShroud(Bool setting) | ScriptActions | protected |
| doSetCaveIndex(const AsciiString &caveName, Int caveIndex) | ScriptActions | protected |
| doSetDrawIconUIMode(Bool setEnabled) | ScriptActions | protected |
| doSetDynamicLODMode(Bool setEnabled) | ScriptActions | protected |
| doSetInfantryLightingOverride(Real setting) | ScriptActions | protected |
| doSetMoney(const AsciiString &playerName, Int money) | ScriptActions | protected |
| doSetOcclusionMode(Bool setEnabled) | ScriptActions | protected |
| doSetStoppingDistance(const AsciiString &team, Real stoppingDistance) | ScriptActions | protected |
| doSetTeamState(const AsciiString &team, const AsciiString &state) | ScriptActions | protected |
| doSetToppleDirection(const AsciiString &unitName, const Coord3D *direction) | ScriptActions | protected |
| doSetupCamera(const AsciiString &waypoint, Real zoom, Real pitch, const AsciiString &lookAtWaypoint) | ScriptActions | protected |
| doSetWarehouseValue(const AsciiString &warehouseName, Int cashValue) | ScriptActions | protected |
| doShroudMapAtWaypoint(const AsciiString &waypointName, Real radiusToShroud, const AsciiString &playerName) | ScriptActions | protected |
| doShroudMapEntire(const AsciiString &playerName) | ScriptActions | protected |
| doSkirmishAttackNearestGroupWithValue(const AsciiString &teamName, Int comparison, Int value) | ScriptActions | protected |
| doSkirmishCommandButtonOnMostValuable(const AsciiString &teamName, const AsciiString &commandButton, Real range, Bool allTeamMembers) | ScriptActions | protected |
| doSkirmishFireSpecialPowerAtMostCost(const AsciiString &player, const AsciiString &specialPower) | ScriptActions | protected |
| doSkyBox(Bool showSkyBox) | ScriptActions | protected |
| doSoundEnableType(const AsciiString &soundEventName, Bool enable) | ScriptActions | protected |
| doSoundOverrideVolume(const AsciiString &soundEventName, Real newVolume) | ScriptActions | protected |
| doSoundPlayFromNamed(const AsciiString &soundName, const AsciiString &unitName) | ScriptActions | protected |
| doSoundRemoveAllDisabled() | ScriptActions | protected |
| doSoundRemoveType(const AsciiString &soundEventName) | ScriptActions | protected |
| doSpeechPlay(const AsciiString &speechName, Bool allowOverlap) | ScriptActions | protected |
| doStopCameraFollowUnit(void) | ScriptActions | protected |
| doTeamAttackArea(const AsciiString &teamName, const AsciiString &areaName) | ScriptActions | protected |
| doTeamAttackNamed(const AsciiString &teamName, const AsciiString &unitName) | ScriptActions | protected |
| doTeamAvailableForRecruitment(const AsciiString &teamName, Bool availability) | ScriptActions | protected |
| doTeamCaptureNearestUnownedFactionUnit(const AsciiString &teamName) | ScriptActions | protected |
| doTeamDecreasePriority(const AsciiString &teamName) | ScriptActions | protected |
| doTeamDelete(const AsciiString &teamName, Bool ignoreDead) | ScriptActions | protected |
| doTeamEmoticon(const AsciiString &teamName, const AsciiString &emoticonName, Real duration) | ScriptActions | protected |
| doTeamEnableStealth(const AsciiString &teamName, Bool enabled) | ScriptActions | protected |
| doTeamEnterNamed(const AsciiString &teamName, const AsciiString &unitDestName) | ScriptActions | protected |
| doTeamExitAll(const AsciiString &teamName) | ScriptActions | protected |
| doTeamExitAllBuildings(const AsciiString &teamName) | ScriptActions | protected |
| doTeamFaceNamed(const AsciiString &teamName, const AsciiString &faceUnitName) | ScriptActions | protected |
| doTeamFaceWaypoint(const AsciiString &teamName, const AsciiString &faceWaypointName) | ScriptActions | protected |
| doTeamFlash(const AsciiString &teamName, Int timeInSeconds, const RGBColor *color) | ScriptActions | protected |
| doTeamFollowSkirmishApproachPath(const AsciiString &teamName, const AsciiString &waypointName, Bool asTeam) | ScriptActions | protected |
| doTeamFollowWaypoints(const AsciiString &teamName, const AsciiString &waypointName, Bool asTeam) | ScriptActions | protected |
| doTeamFollowWaypointsExact(const AsciiString &teamName, const AsciiString &waypointName, Bool asTeam) | ScriptActions | protected |
| doTeamGarrisonNearestBuilding(const AsciiString &teamName) | ScriptActions | protected |
| doTeamGarrisonSpecificBuilding(const AsciiString &teamName, const AsciiString &buildingName) | ScriptActions | protected |
| doTeamGuard(const AsciiString &teamName) | ScriptActions | protected |
| doTeamGuardArea(const AsciiString &teamName, const AsciiString &areaName) | ScriptActions | protected |
| doTeamGuardForFramecount(const AsciiString &teamName, Int framecount) | ScriptActions | protected |
| doTeamGuardInTunnelNetwork(const AsciiString &teamName) | ScriptActions | protected |
| doTeamGuardObject(const AsciiString &teamName, const AsciiString &unitName) | ScriptActions | protected |
| doTeamGuardPosition(const AsciiString &teamName, const AsciiString &waypointName) | ScriptActions | protected |
| doTeamHunt(const AsciiString &teamName) | ScriptActions | protected |
| doTeamHuntWithCommandButton(const AsciiString &teamName, const AsciiString &commandButton) | ScriptActions | protected |
| doTeamIdleForFramecount(const AsciiString &teamName, Int framecount) | ScriptActions | protected |
| doTeamIncreasePriority(const AsciiString &teamName) | ScriptActions | protected |
| doTeamKill(const AsciiString &teamName) | ScriptActions | protected |
| doTeamMoveToSkirmishApproachPath(const AsciiString &teamName, const AsciiString &waypointName) | ScriptActions | protected |
| doTeamPanic(const AsciiString &teamName, const AsciiString &waypointName) | ScriptActions | protected |
| doTeamPartialUseCommandButton(Real percentage, const AsciiString &teamName, const AsciiString &commandAbility) | ScriptActions | protected |
| doTeamRadarCreateEvent(const AsciiString &teamName, Int eventType) | ScriptActions | protected |
| doTeamRemoveAllOverrideRelations(const AsciiString &teamName) | ScriptActions | protected |
| doTeamRemoveOverrideRelationToPlayer(const AsciiString &teamName, const AsciiString &otherPlayer) | ScriptActions | protected |
| doTeamRemoveOverrideRelationToTeam(const AsciiString &teamName, const AsciiString &otherTeam) | ScriptActions | protected |
| doTeamSetBoobytrapped(const AsciiString &thingTemplateName, const AsciiString &teamName) | ScriptActions | protected |
| doTeamSetOverrideRelationToPlayer(const AsciiString &teamName, const AsciiString &otherPlayer, Int relation) | ScriptActions | protected |
| doTeamSetOverrideRelationToTeam(const AsciiString &teamName, const AsciiString &otherTeam, Int relation) | ScriptActions | protected |
| doTeamSetRepulsor(const AsciiString &teamName, Bool repulsor) | ScriptActions | protected |
| doTeamSetUnmanned(const AsciiString &teamName) | ScriptActions | protected |
| doTeamSpinForFramecount(const AsciiString &teamName, Int waitForFrames) | ScriptActions | protected |
| doTeamStartSequentialScript(const AsciiString &teamName, const AsciiString &scriptName, Int loopVal) | ScriptActions | protected |
| doTeamStop(const AsciiString &teamName, Bool shouldDisband) | ScriptActions | protected |
| doTeamStopSequentialScript(const AsciiString &teamName) | ScriptActions | protected |
| doTeamUseCommandButtonAbility(const AsciiString &team, const AsciiString &ability) | ScriptActions | protected |
| doTeamUseCommandButtonAbilityAtWaypoint(const AsciiString &team, const AsciiString &ability, const AsciiString &waypoint) | ScriptActions | protected |
| doTeamUseCommandButtonAbilityOnNamed(const AsciiString &team, const AsciiString &ability, const AsciiString &target) | ScriptActions | protected |
| doTeamUseCommandButtonOnNamed(const AsciiString &teamName, const AsciiString &commandAbility, const AsciiString &unitName) | ScriptActions | protected |
| doTeamUseCommandButtonOnNearestBuilding(const AsciiString &teamName, const AsciiString &commandAbility) | ScriptActions | protected |
| doTeamUseCommandButtonOnNearestBuildingClass(const AsciiString &teamName, const AsciiString &commandAbility, Int kindofBit) | ScriptActions | protected |
| doTeamUseCommandButtonOnNearestEnemy(const AsciiString &teamName, const AsciiString &commandAbility) | ScriptActions | protected |
| doTeamUseCommandButtonOnNearestGarrisonedBuilding(const AsciiString &teamName, const AsciiString &commandAbility) | ScriptActions | protected |
| doTeamUseCommandButtonOnNearestKindof(const AsciiString &teamName, const AsciiString &commandAbility, Int kindofBit) | ScriptActions | protected |
| doTeamUseCommandButtonOnNearestObjectType(const AsciiString &teamName, const AsciiString &commandAbility, const AsciiString &objectType) | ScriptActions | protected |
| doTeamWander(const AsciiString &teamName, const AsciiString &waypointName) | ScriptActions | protected |
| doTeamWanderInPlace(const AsciiString &teamName) | ScriptActions | protected |
| doTransferTeamToPlayer(const AsciiString &teamName, const AsciiString &playerName) | ScriptActions | protected |
| doUndoRevealMapAtWaypointPermanent(const AsciiString &lookName) | ScriptActions | protected |
| doUnfreezeTime(void) | ScriptActions | protected |
| doUnitExitBuilding(const AsciiString &unitName) | ScriptActions | protected |
| doUnitGarrisonNearestBuilding(const AsciiString &unitName) | ScriptActions | protected |
| doUnitGarrisonSpecificBuilding(const AsciiString &unitName, const AsciiString &buildingName) | ScriptActions | protected |
| doUnitGuardForFramecount(const AsciiString &unitName, Int framecount) | ScriptActions | protected |
| doUnitIdleForFramecount(const AsciiString &unitName, Int framecount) | ScriptActions | protected |
| doUnitReceiveUpgrade(const AsciiString &unitName, const AsciiString &upgradeName) | ScriptActions | protected |
| doUnitStartSequentialScript(const AsciiString &unitName, const AsciiString &scriptName, Int loopVal) | ScriptActions | protected |
| doUnitStopSequentialScript(const AsciiString &unitName) | ScriptActions | protected |
| doVictory(void) | ScriptActions | protected |
| doWaterChangeHeight(const AsciiString &waterName, Real newHeight) | ScriptActions | protected |
| doWaterChangeHeightOverTime(const AsciiString &waterName, Real newHeight, Real time, Real damage) | ScriptActions | protected |
| doWeather(Bool showWeather) | ScriptActions | protected |
| doZoomCamera(Real zoom, Real sec, Real easeIn, Real easeOut) | ScriptActions | protected |
| DRAW(void) | SubsystemInterface | inline |
| draw(void) | SubsystemInterface | inlinevirtual |
| enableScoring(Bool score) | ScriptActions | protected |
| excludePlayerFromScoreScreen(const AsciiString &playerName) | ScriptActions | protected |
| executeAction(ScriptAction *pAction) | ScriptActions | virtual |
| getName(void) | SubsystemInterface | inline |
| init(void) | ScriptActions | virtual |
| m_messageWindow | ScriptActions | protectedstatic |
| m_name | SubsystemInterface | protected |
| m_suppressNewWindows | ScriptActions | protected |
| m_unnamedUnit | ScriptActions | protected |
| postProcessLoad() | SubsystemInterface | inlinevirtual |
| reset(void) | ScriptActions | virtual |
| ScriptActions() | ScriptActions | |
| setName(AsciiString name) | SubsystemInterface | inline |
| SubsystemInterface() | SubsystemInterface | |
| UPDATE(void) | SubsystemInterface | inline |
| update(void) | ScriptActions | virtual |
| updateBaseConstructionSpeed(const AsciiString &playerName, Int speed) | ScriptActions | protected |
| updateNamedAttackPrioritySet(const AsciiString &unitName, const AsciiString &attackPrioritySet) | ScriptActions | protected |
| updateNamedSetAttitude(const AsciiString &unitName, Int attitude) | ScriptActions | protected |
| updatePlayerRelationTowardPlayer(const AsciiString &playerSrcName, Int relationType, const AsciiString &playerDestPlayer) | ScriptActions | protected |
| updateTeamAttackPrioritySet(const AsciiString &teamName, const AsciiString &attackPrioritySet) | ScriptActions | protected |
| updateTeamSetAttitude(const AsciiString &teamName, Int attitude) | ScriptActions | protected |
| ~ScriptActions() | ScriptActions | |
| ~ScriptActionsInterface() | ScriptActionsInterface | inlinevirtual |
| ~SubsystemInterface() | SubsystemInterface | virtual |