#include <meshbuild.h>
Definition at line 155 of file meshbuild.h.
◆ FaceClass() [1/2]
| MeshBuilderClass::FaceClass::FaceClass |
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void | | ) |
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◆ FaceClass() [2/2]
| MeshBuilderClass::FaceClass::FaceClass |
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void | | ) |
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◆ Compute_Plane() [1/2]
| void MeshBuilderClass::FaceClass::Compute_Plane |
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void | | ) |
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◆ Compute_Plane() [2/2]
| void MeshBuilderClass::FaceClass::Compute_Plane |
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void | | ) |
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◆ Is_Degenerate() [1/2]
| bool MeshBuilderClass::FaceClass::Is_Degenerate |
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void | | ) |
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◆ Is_Degenerate() [2/2]
| bool MeshBuilderClass::FaceClass::Is_Degenerate |
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void | | ) |
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◆ operator!=() [1/2]
| bool MeshBuilderClass::FaceClass::operator!= |
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const FaceClass & | that | ) |
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inline |
◆ operator!=() [2/2]
| bool MeshBuilderClass::FaceClass::operator!= |
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const FaceClass & | that | ) |
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inline |
◆ operator==() [1/2]
| bool MeshBuilderClass::FaceClass::operator== |
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const FaceClass & | | ) |
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inline |
◆ operator==() [2/2]
| bool MeshBuilderClass::FaceClass::operator== |
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const FaceClass & | | ) |
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◆ Reset() [1/2]
| void MeshBuilderClass::FaceClass::Reset |
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void | | ) |
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◆ Reset() [2/2]
| void MeshBuilderClass::FaceClass::Reset |
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void | | ) |
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◆ MeshBuilderClass
◆ AddIndex
| int MeshBuilderClass::FaceClass::AddIndex |
◆ Attributes
| int MeshBuilderClass::FaceClass::Attributes |
◆ Dist
| float32 MeshBuilderClass::FaceClass::Dist |
◆ Index
| int MeshBuilderClass::FaceClass::Index |
◆ Normal
| Vector3 MeshBuilderClass::FaceClass::Normal |
◆ ShaderIndex
| int MeshBuilderClass::FaceClass::ShaderIndex |
◆ SmGroup
| int MeshBuilderClass::FaceClass::SmGroup |
◆ SurfaceType
| uint32 MeshBuilderClass::FaceClass::SurfaceType |
◆ TextureIndex
| int MeshBuilderClass::FaceClass::TextureIndex |
◆ VertIdx
| int MeshBuilderClass::FaceClass::VertIdx |
◆ Verts
The documentation for this class was generated from the following files: