Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
FullFadeTransition Class Reference

#include <GameWindowTransitions.h>

Inherits Transition.

Public Member Functions

 FullFadeTransition (void)
 
virtual ~FullFadeTransition (void)
 
virtual void init (GameWindow *win)
 
virtual void update (Int frame)
 
virtual void reverse (void)
 
virtual void draw (void)
 
virtual void skip (void)
 
- Public Member Functions inherited from Transition
 Transition (void)
 
virtual ~Transition (void)
 
Bool isFinished (void)
 
Int getFrameLength (void)
 

Protected Types

enum  { FULLFADETRANSITION_START = 0 , FULLFADETRANSITION_END = 10 }
 

Protected Attributes

ICoord2D m_pos
 
ICoord2D m_size
 
Real m_percent
 
Int m_drawState
 
- Protected Attributes inherited from Transition
Int m_frameLength
 
Bool m_isFinished
 
Bool m_isForward
 
Bool m_isReversed
 
GameWindowm_win
 

Detailed Description

Definition at line 185 of file GameWindowTransitions.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
protected
Enumerator
FULLFADETRANSITION_START 
FULLFADETRANSITION_END 

Definition at line 199 of file GameWindowTransitions.h.

Constructor & Destructor Documentation

◆ FullFadeTransition()

FullFadeTransition::FullFadeTransition ( void )

Definition at line 1791 of file GameWindowTransitionsStyles.cpp.

◆ ~FullFadeTransition()

FullFadeTransition::~FullFadeTransition ( void )
virtual

Definition at line 1800 of file GameWindowTransitionsStyles.cpp.

Member Function Documentation

◆ draw()

void FullFadeTransition::draw ( void )
virtual

Implements Transition.

Definition at line 1870 of file GameWindowTransitionsStyles.cpp.

◆ init()

void FullFadeTransition::init ( GameWindow * win)
virtual

Implements Transition.

Definition at line 1806 of file GameWindowTransitionsStyles.cpp.

◆ reverse()

void FullFadeTransition::reverse ( void )
virtual

Implements Transition.

Definition at line 1864 of file GameWindowTransitionsStyles.cpp.

◆ skip()

void FullFadeTransition::skip ( void )
virtual

Implements Transition.

Definition at line 1883 of file GameWindowTransitionsStyles.cpp.

◆ update()

void FullFadeTransition::update ( Int frame)
virtual

Implements Transition.

Definition at line 1825 of file GameWindowTransitionsStyles.cpp.

Member Data Documentation

◆ m_drawState

Int FullFadeTransition::m_drawState
protected

Definition at line 206 of file GameWindowTransitions.h.

◆ m_percent

Real FullFadeTransition::m_percent
protected

Definition at line 205 of file GameWindowTransitions.h.

◆ m_pos

ICoord2D FullFadeTransition::m_pos
protected

Definition at line 203 of file GameWindowTransitions.h.

◆ m_size

ICoord2D FullFadeTransition::m_size
protected

Definition at line 204 of file GameWindowTransitions.h.


The documentation for this class was generated from the following files: