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| | SegmentedLineClass (void) |
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| | SegmentedLineClass (const SegmentedLineClass &src) |
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| SegmentedLineClass & | operator= (const SegmentedLineClass &that) |
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| virtual | ~SegmentedLineClass (void) |
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| void | Reset_Line (void) |
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| void | Set_Points (unsigned int num_points, Vector3 *locs) |
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| int | Get_Num_Points (void) |
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| void | Set_Point_Location (unsigned int point_idx, const Vector3 &location) |
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| void | Get_Point_Location (unsigned int point_idx, Vector3 &loc) |
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| void | Add_Point (const Vector3 &location) |
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| void | Delete_Point (unsigned int point_idx) |
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| TextureClass * | Get_Texture (void) |
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| ShaderClass | Get_Shader (void) |
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| float | Get_Width (void) |
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| void | Get_Color (Vector3 &color) |
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| float | Get_Opacity (void) |
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| float | Get_Noise_Amplitude (void) |
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| float | Get_Merge_Abort_Factor (void) |
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| unsigned int | Get_Subdivision_Levels (void) |
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| SegLineRendererClass::TextureMapMode | Get_Texture_Mapping_Mode (void) |
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| float | Get_Texture_Tile_Factor (void) |
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| Vector2 | Get_UV_Offset_Rate (void) |
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| int | Is_Merge_Intersections (void) |
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| int | Is_Freeze_Random (void) |
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| int | Is_Sorting_Disabled (void) |
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| int | Are_End_Caps_Enabled (void) |
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| void | Set_Texture (TextureClass *texture) |
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| void | Set_Shader (ShaderClass shader) |
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| void | Set_Width (float width) |
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| void | Set_Color (const Vector3 &color) |
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| void | Set_Opacity (float opacity) |
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| void | Set_Noise_Amplitude (float amplitude) |
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| void | Set_Merge_Abort_Factor (float factor) |
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| void | Set_Subdivision_Levels (unsigned int levels) |
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| void | Set_Texture_Mapping_Mode (SegLineRendererClass::TextureMapMode mode) |
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| void | Set_Texture_Tile_Factor (float factor) |
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| void | Set_UV_Offset_Rate (const Vector2 &rate) |
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| void | Set_Merge_Intersections (int onoff) |
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| void | Set_Freeze_Random (int onoff) |
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| void | Set_Disable_Sorting (int onoff) |
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| void | Set_End_Caps (int onoff) |
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| virtual RenderObjClass * | Clone (void) const |
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| virtual int | Class_ID (void) const |
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| virtual int | Get_Num_Polys (void) const |
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| virtual void | Render (RenderInfoClass &rinfo) |
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| virtual void | Get_Obj_Space_Bounding_Sphere (SphereClass &sphere) const |
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| virtual void | Get_Obj_Space_Bounding_Box (AABoxClass &box) const |
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| virtual void | Prepare_LOD (CameraClass &camera) |
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| virtual void | Increment_LOD (void) |
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| virtual void | Decrement_LOD (void) |
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| virtual float | Get_Cost (void) const |
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| virtual float | Get_Value (void) const |
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| virtual float | Get_Post_Increment_Value (void) const |
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| virtual void | Set_LOD_Level (int lod) |
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| virtual int | Get_LOD_Level (void) const |
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| virtual int | Get_LOD_Count (void) const |
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| virtual bool | Cast_Ray (RayCollisionTestClass &raytest) |
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| | RenderObjClass (void) |
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| | RenderObjClass (const RenderObjClass &src) |
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| RenderObjClass & | operator= (const RenderObjClass &) |
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| virtual | ~RenderObjClass (void) |
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| virtual const char * | Get_Name (void) const |
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| virtual void | Set_Name (const char *name) |
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| virtual const char * | Get_Base_Model_Name (void) const |
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| virtual void | Set_Base_Model_Name (const char *name) |
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| virtual void | Special_Render (SpecialRenderInfoClass &rinfo) |
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| virtual void | On_Frame_Update () |
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| virtual void | Restart (void) |
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| virtual void | Add (SceneClass *scene) |
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| virtual void | Remove (void) |
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| virtual SceneClass * | Get_Scene (void) |
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| virtual SceneClass * | Peek_Scene (void) |
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| virtual void | Set_Container (RenderObjClass *con) |
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| virtual void | Validate_Transform (void) const |
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| RenderObjClass * | Get_Container (void) const |
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| virtual void | Set_Transform (const Matrix3D &m) |
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| virtual void | Set_Position (const Vector3 &v) |
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| const Matrix3D & | Get_Transform (void) const |
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| const Matrix3D & | Get_Transform (bool &is_transform_identity) const |
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| const Matrix3D & | Get_Transform_No_Validity_Check (void) const |
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| const Matrix3D & | Get_Transform_No_Validity_Check (bool &is_transform_identity) const |
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| bool | Is_Transform_Identity () const |
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| bool | Is_Transform_Identity_No_Validity_Check () const |
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| Vector3 | Get_Position (void) const |
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| virtual void | Notify_Added (SceneClass *scene) |
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| virtual void | Notify_Removed (SceneClass *scene) |
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| virtual int | Get_Num_Sub_Objects (void) const |
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| virtual RenderObjClass * | Get_Sub_Object (int index) const |
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| virtual int | Add_Sub_Object (RenderObjClass *subobj) |
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| virtual int | Remove_Sub_Object (RenderObjClass *robj) |
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| virtual RenderObjClass * | Get_Sub_Object_By_Name (const char *name, int *index=NULL) const |
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| virtual int | Get_Num_Sub_Objects_On_Bone (int boneindex) const |
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| virtual RenderObjClass * | Get_Sub_Object_On_Bone (int index, int boneindex) const |
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| virtual int | Get_Sub_Object_Bone_Index (RenderObjClass *subobj) const |
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| virtual int | Get_Sub_Object_Bone_Index (int LodIndex, int ModelIndex) const |
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| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, int bone_index) |
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| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, const char *bname) |
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| virtual int | Remove_Sub_Objects_From_Bone (int boneindex) |
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| virtual int | Remove_Sub_Objects_From_Bone (const char *bname) |
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| virtual void | Update_Sub_Object_Transforms (void) |
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| virtual void | Set_Animation (void) |
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| virtual void | Set_Animation (HAnimClass *motion, float frame, int anim_mode=ANIM_MODE_MANUAL) |
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| virtual void | Set_Animation (HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage) |
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| virtual void | Set_Animation (HAnimComboClass *anim_combo) |
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| virtual HAnimClass * | Peek_Animation (void) |
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| virtual int | Get_Num_Bones (void) |
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| virtual const char * | Get_Bone_Name (int bone_index) |
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| virtual int | Get_Bone_Index (const char *bonename) |
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| virtual const Matrix3D & | Get_Bone_Transform (const char *bonename) |
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| virtual const Matrix3D & | Get_Bone_Transform (int boneindex) |
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| virtual void | Capture_Bone (int bindex) |
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| virtual void | Release_Bone (int bindex) |
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| virtual bool | Is_Bone_Captured (int bindex) const |
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| virtual void | Control_Bone (int bindex, const Matrix3D &objtm, bool world_space_translation=false) |
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| virtual const HTreeClass * | Get_HTree (void) const |
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| virtual bool | Cast_AABox (AABoxCollisionTestClass &boxtest) |
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| virtual bool | Cast_OBBox (OBBoxCollisionTestClass &boxtest) |
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| virtual bool | Intersect_AABox (AABoxIntersectionTestClass &boxtest) |
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| virtual bool | Intersect_OBBox (OBBoxIntersectionTestClass &boxtest) |
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| virtual bool | Intersect (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual bool | Intersect_Sphere (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual bool | Intersect_Sphere_Quick (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual const SphereClass & | Get_Bounding_Sphere (void) const |
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| virtual const AABoxClass & | Get_Bounding_Box (void) const |
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| virtual void | Update_Obj_Space_Bounding_Volumes (void) |
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| virtual void | Recalculate_Static_LOD_Factors (void) |
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| virtual void | Set_LOD_Bias (float bias) |
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| virtual int | Calculate_Cost_Value_Arrays (float screen_area, float *values, float *costs) const |
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| virtual RenderObjClass * | Get_Current_LOD (void) |
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| virtual bool | Build_Dependency_List (DynamicVectorClass< StringClass > &file_list, bool recursive=true) |
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| virtual bool | Build_Texture_List (DynamicVectorClass< StringClass > &texture_file_list, bool recursive=true) |
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| virtual void | Create_Decal (DecalGeneratorClass *generator) |
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| virtual void | Delete_Decal (uint32 decal_id) |
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| virtual MaterialInfoClass * | Get_Material_Info (void) |
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| virtual void | Set_User_Data (void *value, bool recursive=false) |
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| virtual void * | Get_User_Data () |
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| virtual int | Get_Num_Snap_Points (void) |
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| virtual void | Get_Snap_Point (int index, Vector3 *set) |
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| virtual float | Get_Screen_Size (CameraClass &camera) |
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| virtual void | Scale (float scale) |
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| virtual void | Scale (float scalex, float scaley, float scalez) |
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| virtual void | Set_ObjectScale (float scale) |
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| const float | Get_ObjectScale (void) const |
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| void | Set_ObjectColor (unsigned int color) |
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| const unsigned int | Get_ObjectColor (void) const |
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| virtual int | Get_Sort_Level (void) const |
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| virtual void | Set_Sort_Level (int level) |
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| virtual int | Is_Really_Visible (void) |
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| virtual int | Is_Not_Hidden_At_All (void) |
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| virtual int | Is_Visible (void) const |
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| virtual void | Set_Visible (int onoff) |
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| virtual int | Is_Hidden (void) const |
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| virtual void | Set_Hidden (int onoff) |
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| virtual int | Is_Animation_Hidden (void) const |
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| virtual void | Set_Animation_Hidden (int onoff) |
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| virtual int | Is_Force_Visible (void) const |
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| virtual void | Set_Force_Visible (int onoff) |
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| virtual int | Is_Translucent (void) const |
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| virtual void | Set_Translucent (int onoff) |
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| virtual int | Is_Alpha (void) const |
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| virtual void | Set_Alpha (int onoff) |
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| virtual int | Is_Additive (void) const |
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| virtual void | Set_Additive (int onoff) |
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| virtual int | Get_Collision_Type (void) const |
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| virtual void | Set_Collision_Type (int type) |
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| virtual bool | Is_Complete (void) |
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| virtual bool | Is_In_Scene (void) |
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| virtual float | Get_Native_Screen_Size (void) const |
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| virtual void | Set_Native_Screen_Size (float screensize) |
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| void | Set_Sub_Objects_Match_LOD (int onoff) |
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| int | Is_Sub_Objects_Match_LOD_Enabled (void) |
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| void | Set_Sub_Object_Transforms_Dirty (bool onoff) |
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| bool | Are_Sub_Object_Transforms_Dirty (void) |
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| void | Set_Ignore_LOD_Cost (bool onoff) |
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| bool | Is_Ignoring_LOD_Cost (void) |
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| void | Set_Is_Self_Shadowed () |
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| void | Unset_Is_Self_Shadowed () |
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| int | Is_Self_Shadowed () const |
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| virtual const PersistFactoryClass & | Get_Factory (void) const |
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| virtual bool | Save (ChunkSaveClass &csave) |
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| virtual bool | Load (ChunkLoadClass &cload) |
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| RenderHookClass * | Get_Render_Hook (void) |
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| void | Set_Render_Hook (RenderHookClass *hook) |
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| | RefCountClass (void) |
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| | RefCountClass (const RefCountClass &) |
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| void | Add_Ref (void) const |
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| WWINLINE void | Release_Ref (void) const |
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| int | Num_Refs (void) const |
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| virtual void | Delete_This (void) |
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| | PostLoadableClass (void) |
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| virtual | ~PostLoadableClass (void) |
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| virtual void | On_Post_Load (void) |
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| bool | Is_Post_Load_Registered (void) |
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| void | Set_Post_Load_Registered (bool onoff) |
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| | MultiListObjectClass (void) |
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| virtual | ~MultiListObjectClass (void) |
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| MultiListNodeClass * | Get_List_Node () const |
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| void | Set_List_Node (MultiListNodeClass *node) |
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Definition at line 55 of file segline.h.